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#417029 Updated modules

Posted by Pete Dowson on 18 October 2010 - 11:14 PM

Note that mostly this Announcement will contain only the changed modules. You will almost always need the main release installed first. For those please go to http://www.schiratti.com/dowson

The FS modules here, when supplied without Installer, need copying into the FS modules folder once extracted.

Please note the format here. The links for all the updates are listed first. For interim releases only, notes about changes are listed separately, below.

Install complete FSUIPC version 3.999z8 Install FSUIPC 3.999z8 for FS9 and before

-- For changes see the History document in the full install update.

FSUIPC version 3.999z9a only, for those with 3.999z1 or later already installed FSUIPC 3.999z9a

-- Fixes an ancient and obscure bug which nevertheless can crash FS on loading with certain INI file arrangements.

 

 

Install complete FSUIPC version 4.941 Install_FSUIPC4.941 for FSX, FSX-SE and Prepar3D versions 1.4 and 2.0-2.5

-- Supports Prepar3D version 2.5, builds 12942-6

-- Supports FSX-SE build 62613 and 62615.

-- Supports PMDG 737NGX data  mapping from update SP1d

-- Provides offset for current Profile name string

-- Installer copes with more common Registry mix-ups between FSX and FSX-SE.

-- Installer fixed to prevent premature ending with FSX-SE only.

-- Fixed a long-standing problem with some older FS98 style control assignments.

-- Reverted a change to the way inhibited throttle controls are handled

-- Improved handling of Lua plug-in event signalling (fixed in 4.939n)

-- Facility added to use the SimConnect camera control function via FSUIPC offsets

-- OOMcheckInterval parameter can be used to extend interval of memory checking

-- Lua ipc.ask function now allows colur RED or WHITE to be selected.

-- Fixes unsigned offset decrement control to use specified lower limit, not zero.

 

WideFS version 6.999m WideFS 6.999m
Full release including documentation.
-- signature removed

-- See WideClient changes below.

 

WideClient 6.999m WideClient 6.999m
-- signature removed
-- 6.996 adds a colour facility to ipc.display.
-- Wideclient 6.997 with "event.textmenu" support in Lua (FSX only)
-- WideClient 6.998b supports text menus with more than 400 characters using FSUIPC 4.909 or later.
-- WideClient 6.999 fixes an odd bug when applications connect with bad Atom names.

-- WideClient 6.999b fixes a problem with Radar Contact options when generating APL plans from PM's CDU.
-- WideClient 6.999i supports extra Lua functions: see FSUIPC4 History

-- Wideclient 6.999j adds event.offsetmask.

-- The ButtonScreen now sends no button change for positions without a label or with a single space as a label.

-- Plan generation from the PM CDU "Route.bin" file deals with the latest format containing 'degree' signs.
 

 

PFC driver version 2.41 for FS9 and earlier PFC 2.41
PFCFSX driver version 4.41 for FSX, ESP and P3D PFCFSX 4.41
-- signatures removed

 

PFC HID device driver version 1.41 for FS9, FSX, ESP and P3D PFCHID 1.41
-- signature removed
-- 1.33 fix for AP APR mode not setting Glideslope option

-- 1.34 fix for macro name matching and proper macro file selection on aircraft change

-- 1.35 fix for a silly bug introduced in 1.34 which could significantly slow FS down!

-- 1.36 eliminates a 1-2 second pause when AutoSave options are in use

-- 1.37 added support for separate macros for positions on multiway switches

-- 1.38 and 1.39 only added clearer logging, especially for macro file selection

-- 1.41 fixes some further macro selection problems

 

 

Pete Dowson
29th July 2015


  • 3


#451010 New FSUIPC4 registrations for 2013 need version 4.859n or later!

Posted by Pete Dowson on 14 January 2013 - 05:26 PM

Oops. Same date limit was in FSUIPC4 too!

Pete
  • 2


#450631 FS Commander won't let me load flightplans?

Posted by JerryJet on 03 January 2013 - 12:42 PM

So it can save flightplans in those formats, but can't then reload those very same flightplans unless they exist in FSC's format? And I paid $40 for this??? Can I just say how stupid that is?


Flightsim Commander is released as shareware letting you evaluate the program to see if it suits your needs. You can also read the exhaustive manual which explains how and why FSC saves flightplans. Numerous different planes/companies can be chosen when saving, but one is always checked and can never be unchecked. I'll let you figure out what that means.

Jerry
  • 2


#481768 Question on Paid FSUIPC

Posted by Pete Dowson on 04 July 2015 - 12:57 PM

I just got the paid version of FSuipc yesterday and have a question.  II tried for hours to program the axis settings in P3D on my Majestic Q400, and each time I had a problem. I watched the tutorial videos and read a couple of manuals, that included disabling the joystick assignments in P3D, but still had erratic results  when finished. The only  reason I wanted to do this axis editing  was to use the slope function on the joystick to tone down the responsiveness for the elevator and ailerons in the center region. I finally discovered, that if I left the control settings for each axis assigned as normal in P3D, and just calibrated the Joystick using FSuipc, including setting the slope for those 2 joystick functions, it seems to work properly when flying the aircraft. My question is, is this an acceptable way to use FSuipc to get the outcome that I am trying to achieve? 

 

I don't actually publish a "tutorial", only the User guide and the reference Advanced Users guides.

 

FSUIPC's calibration facilities can be used no matter where you assign the axes, FS or FSUIPC. The facilities for assigning in FSUIPC were added later, a long time after the calibration, for the main purpose of allowing different assignments for different aircraft -- eg stick for Airbus or military, Cyclic etc for Helo, and yoke for other airliners and GA.

 

If you had erratic behaviour when assigning in FSUIPC compared to assigning in FS there MUST have been some sort of conflict. Probably you didn't actually disable the controllers in P3D -- merely unassigning the individual assignments is not usually sufficient, and can get wiped out on the next reload.

 

There are some aircraft which don't like assigning in FSUIPC to anything other than the normal FS controls ("axis .... set"), mainly because they need to see these controls. So assigning "direct" in FSUIPC (generally the most efficient way) doesn't work with those. However, usually, if that is the case, calibrating in FSUIPC doesn't work either as such aircraft are effectively bypassing whatever FSUIPC is doing. If you can calibrate okay in FSUIPC with your aircraft then the problem with assignment would definitely be some conflicting assignment.

 

Pete


  • 1


#481727 Departure Gates for New York Sector-Tracon!2012

Posted by FeelThere on 03 July 2015 - 08:04 AM

You can edit the SIDs and STARs.


  • 1


#481658 Timer to refresh data

Posted by Paul Henty on 29 June 2015 - 08:16 PM

To log events when offsets change you need to keep a copy of the previous values. Then test against the current values. If they are different you can write the new value to the log. After every 'tick' you must update the last values with the current values.

 

Below is some code that shows logging 'pause/un-pause' and when the gear is put up and down.

 

1. Create variables to store the last values. These can be the same type as the raw 'value' of the offset (that's what I've used), or they could be the real-world values after conversion. These are at the form/class level, the same as the offsets.

        private Offset<ushort> pause = new Offset<ushort>(0x0264);
        private Offset<int> gearPositionNose = new Offset<int>(0x0BEC);

        private ushort lastPause;
        private int lastGearPositionNose;

2. Create a method to set these values from the current values of the offsets:

        private void setLastValues()
        {
            this.lastGearPositionNose = this.gearPositionNose.Value;
            this.lastPause = this.pause.Value;
        }

3. Call this method after open to set the initial values:

            try
            { // Attempt to open a connection to FSUIPC (running on any version of Flight Sim)
                FSUIPCConnection.Open();
                // Opened OK
                FSUIPCConnection.Process();
                setLastValues();
                // start the timer
                timer1.Interval = 250;
                timer1.Start();
            }
            catch (Exception ex)
            {
                // Badness occurred - show the error message
                MessageBox.Show(ex.Message, AppTitle, MessageBoxButtons.OK, MessageBoxIcon.Error);
            }

4. In the TIck, test the current values of the relevant offsets and log if they are changed. Finally call the method to update the last values with the current ones (ready for the next tick).

        private void timer1_Tick(object sender, EventArgs e)
        {
            // Pause
            // If pause changed write it to the log
            FSUIPCConnection.Process();
            if (this.pause.Value != this.lastPause)
            {
                log("Sim was " + (pause.Value == 1 ? "PAUSED" : "UN-PAUSED"));
            }
            // Gear
            if (gearPositionNose.Value == 0)
            {
                this.textBox4.Text = "Gear Up";
                if (this.lastGearPositionNose != 0)
                {
                    log("Gear UP");
                }
            }
            else if (gearPositionNose.Value == 16383)
            {
                this.textBox4.Text = "Gear Down";
                if (this.lastGearPositionNose != 16383)
                {
                    log("Gear DOWN");
                }
            }
            else
            {
                this.textBox4.Text = "Gear In Transit";
            }
            setLastValues();
        }

5. For this demonstration, my 'log' method just adds an item to a ListBox on the form.

        private void log(string message)
        {
            string logLine = DateTime.Now.ToString() + ": " + message;
            this.listBox1.Items.Add(logLine);
        }

Paul

 

 

 


  • 1


#481486 GoogleEarth runtime error 429 (solved)

Posted by henk.brouwer on 23 June 2015 - 02:34 PM

Hello,
FSC9.6 is running as admin and connected with success with FSX in other computer through registered widefs and fsuipc last versions.
Google earth 7.1.5 installed at default folder on same pc as FSC9 and works fine. The correct folder is selected in the Options window for GoogleEarth.
FSX as server in other pc. Both PC windows 7 x64.
When GoogleEarth is started, I get a run time error 429: "ActiveX component can't create object"
Get same result after disabling firewall and virusscanner.
Suggestions greatly appreciated.

Henk


  • 1


#480179 The folder of Google Earth does not meet the expectation of the operating system

Posted by bigcav on 15 May 2015 - 05:34 PM

Hello all

 

I know this is an old post, but l have been having the same problem.

 

"The folder of Google Earth does not meet the expectations of the operating system"

 

I am running Windows 7..... FSX gold.... FSC 9.6 (tried this in 9.2 and it also works)

 

I think l have found the problem.......The newer versions of Google Earth.

 

I went into "Google Earth auto updates" and downloaded and installed Version 6.1.

(We are now on 7.4)

 

Everything now works fine, Google Earth auto-loads as soon as you click

"show position in Google Earth"

 

WONDERFUL

 

Bigcav

 

 


  • 1


#479793 MyTraffic X installation not working - checklist

Posted by Burkhard on 04 May 2015 - 07:10 AM

Please try the Communicator attached here, just is programmed for excessive size of scenery.cfg - never had assumed FSX to work with more than 200 addons, and you have 800 :)

Attached Files


  • 1


#479633 Collecting items for a patch to MyTraffic 6.0

Posted by Der Flieger on 01 May 2015 - 07:30 PM

I think the 707s have been withdrawn since 2007 actually. So for quite a while now... ;)

The problem in Joburg is, that I only get the Kulula and Comair flights (Kulula is indeed a subsidiary of Comair) and many other airlines like SA Airlink, 1time, etc when putting my slider above 50%. When I have my traffic set to 50% I just have the SAA aircraft and a few foreign widebodies displayed.

Mango aircraft are never displayed, not even at 100%...even though the repaints are in the 737 folder. And just as a sidenote, 1time also has been closed for several years now...I think they ended operations in 2012.

As you can see the SA skies are a bit outdated in Mytraffic. Please have a look at a random day and time on flightstats where you can see the typical traffic for Joburg: http://www.flightsta...tusByAirport.do

Thanks! :)
  • 1


#479620 Updated modules

Posted by Roland on 01 May 2015 - 01:10 PM

Hi Pete,

LINDA 263 has problems with 4.939m, especially NGX737 Modul 3.3, no knobs of the VRInsight MCP are working.

Also with LINDA 1.3


  • 1


#479240 FSX FIBER ACCELERATOR doesn't run on FSX-SE update

Posted by BD-FSPS on 24 April 2015 - 10:43 AM

Naturally yes ... Expect it in the next days. (To get the update - allowing the app to check for it - run Fiber alone, not along FSX Steam as it will produce an error that way).

 

(Most webstores notify their customers for any update however. You can get the full installer from there to be sure).

 

EDIT: We managed to compile the code very fast this time, so the update is online already. Just follow the above procedure to get it or follow this link directly:

http://www.thefsps.c...rator_Setup.exe


  • 1


#479219 Possible to transfer settings?

Posted by Gypsy Baron on 23 April 2015 - 10:43 PM

I used to have a dual-boot Win7/XpPro setup and did the 'copy ini files' with no problems. As I recall, I jsut made sure the letter assignments for my controllers matched in FSUIPC4 between the two OS's. I always use the 'assign letters' for controllers so that any renumbering of the devices by Windows doesn't negate my many, many hours of 'customizations' ( My current INI file is 5595 lines long! )

 

 Paul


  • 1


#478726 FSX SDK installs but no simconnect.dll exists

Posted by flying-w on 14 April 2015 - 02:48 PM

Hello Ray,

The SDK is only part of the equation.  It does not install the SimConnect client (.dll) in its own right, but once you have the SDK you will have access to an MSI installer from which you can install the client.  When you installed FSX, that would have deployed the SimConnect client also, and after removing it so to was the client removed (or at least in some part to make it unusable). 

 

The STB user guide has reasonable coverage of all of this, starting on page 83. 

 

I wish Microsoft had made SimConnect redistributable, would have saved a world of pain.

 

Simon


  • 1


#478437 Help Needed (solved by user)

Posted by VolkerHeine on 11 April 2015 - 05:51 AM

Hi Steve,

please read here:

http://forum.simflig...ne-please-read/

... in particular, paragraph 1)

 

Regards,

Volker


  • 1


#478354 Towards MyTraffic3D V2 and support for Prepar3D V2

Posted by DylanM on 09 April 2015 - 06:37 PM

Different ways to install to begin with, and poor performance - the same situation I get ,ore than twice the frames under FSX SP2 than P3D V2.5.

 

MyTraffic 5 has been withdrawn from sales now :)

Great to hear it's really close...! I really need to give my new rig a workout this weekend [hint, hint] :mrgreen:

 

As for performance issues, wonder what's so fundamentally different now in the traffic system between FSX and P3D? Something LM have changed, or is it the rendering? I'm still planning on using the freeware Traffic Optimizer to help with performance...


  • 1


#478003 Wishes for new airports/ major changes

Posted by Burkhard on 30 March 2015 - 08:20 PM

Well, I use fourth party because yiu are first, I'm second, and the third party always is Microsoft resp. Lockheed Martin. So anybodyelse is an additional party.

 

For the moment I recommend to edit MyCommercialRoutes.dat with Notepad, and exchange OTBD by OTHH, then save and compile.


  • 1


#477781 Manage Prepar3D.cfg

Posted by macca22au on 23 March 2015 - 12:22 PM

Ian P, you sound as stern as your picture looks, however...............MyTraffic3D5.4 worked well in P3Dv2.1-4,  it is in v2.5 that the compatibility errors arose because LM shifted two essential files to new locations.  

 

Many computer savvy simmers have worked out how to re-designate the Paths.

 

Many not so savvy users have read that Burkhardt has MyTraffic 6, which resolves these path issues. out with the testers at the Release Candidate stage.

 

Impatient as I am, the Release to Market shoiuld not be too far distant.  So I wait, but one thing I have noted with Burkhardt, he makes changes quickly as new base programme changes arrive..We should be very grateful for his energy.


  • 1


#477710 Towards MyTraffic3D V2 and support for Prepar3D V2

Posted by CDreier on 20 March 2015 - 06:37 PM

I have been lurking, watching this topic.  Indeed, P3D 2.5 (professional) needs realistic traffic.  I'm watching... and waiting!


  • 1


#477535 Towards MyTraffic3D V2 and support for Prepar3D V2

Posted by Burkhard on 13 March 2015 - 09:57 PM

I can exclude you get it yesterday, but hope to have a release candidate for the testers on monday.


  • 1



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