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  1. 5 points
    I didn't need to "reconsider" as I hadn't decided way back at the beginning of the year. There will be an FSUIPC5 for P3D4, but first release won't coincide with the rather rushed (in my opinion) release of P3D4 on Tuesday. And FSUIPC5 will be a new product, not an upgrade. It's been too much work to have it as just an upgrade. The user weather stuff is stripped out, and some other facilities do not yet work (mouse macros, menu diversion, frictions just to name three). They are dependent on further P3D development. Pete
  2. 3 points
    Thought I'd say hi and share a few changes I've made as a complete newbie to ATC. I've only owned the game for about 2 weeks and would have liked to have played it more than I have been able to find time for. :-) My first impression, was very nice graphics... how come I can't look around (had to reconfigure my centre mouse button, Microsoft defaulted it to the equivalent of Alt-Tab), and... "This is pretty easy"... Then I changed from TIST to KLAX. Not so easy. ;-) Now I got to play around a bit, and discovered a few things... Like those jets pulled up quicker than i expected (exiting 25R@G at KLAX) and those turbo props really hit the brakes (exiting 25R@F at KLAX before the deferred threshold). So, I came to the forum to see if anyone had noticed this sort of behaviour and lo and behold, there was a post saying deferred thresholds were being fixed in a soon to be released Service Pack. And there was much rejoicing. ;-) And after waiting many moons (about 2 days), SP1a for Pro was released and... the planes still landed before the threshold at KLAX, but TIST was fixed (KPHL doesn't have any). So, after reading some posts that said schedules and planes and such could be modified, I thought I'd have a go fixing some things. First off, I added a couple of new Speech recognition commands: #airplane1; RUNWAY ;#runway1; VIA ;#taxiway1;#taxiway2;#taxiway3;#taxiway4;#taxiway5;#taxiway6 #airplane1; PUSHBACK APPROVED EXPECT RUNWAY ;#runway1; VIA ;#taxiway1;#taxiway2;#taxiway3;#taxiway4;#taxiway5;#taxiway6 #airplane1; PUSHBACK APPROVED EXPECT RUNWAY ;#runway1; AT ;#taxiway1 #airplane1; PUSHBACK APPROVED EXPECT RUNWAY ;#runway1; AT ;#taxiway1; VIA ;#taxiway2;#taxiway3;#taxiway4;#taxiway5;#taxiway6 After checking that these worked OK, I then looked at trying to fix that Turbo Prop from stopping on a dime (it’s performance was making Dash 7s look bad). Managed to fix that, now it performs more like a Dash 8. <?xml version="1.0"?> <airplane type="Turboprop_default" code="DEFAULT" class="3" length="73" cruspeed="65" crurate="700" landingspeed="120" takeoffspeed="95" minspeedtower="90" maxspeedtower="250" landinglen="2500" takeofflen="3200" rateofdecent="1200" rateofclimb="1450" category="0" rateofclimb10k="1100" speed10k="270" minspeed10k="240" maxspeed10k="280" minspeedcruise="60" maxspeedcruise="67" optimalalt="25000" airline="2" nose="-200.00000" tail="196.000000" noselightx="0.000000" noselighty="-396.000000" beaconlightx="0.000000" beaconlighty="0.000000" navlightx="-240.000000" navlighty="-80.000000" navstrobelightx="-240.000000" navstrobelighty="-80.000000" winglightx="-3.809524" winglighty="-99.047623" runwaylightx="-4.137931" runwaylighty="-45.517239"> <texture name="def_turb_prop.apt" icao="DEFAULT"/> </airplane> Next one was deferred thresholds… so… KSAN Runway 9 0ft -> 710ft KJFK Runway 13R width 150ft -> 200ft Runway 31L width 150ft -> 200ft Runway 22R 3425ft -> 2700ft (unless airport map has been updated for 2016 changes, in which case 3425ft would be correct) Runway 22R width 150ft -> 200ft Runway 4L 460ft -> 0ft (Google Earth says there’s been no displaced threshold since at least 1994) Runway 4L width 150ft -> 200ft KLAX Runway 6R 0ft -> 537ft Runway 25R 0ft -> 955ft KATL Runway 27R 0ft -> 505ft OK, not so bad… now about those planes landing on the threshold instead of up at the aiming mark… added 1000ft to displaced threshold value on every runway… much better. But I would recommend adding the 1000ft in the software when the displaced threshold is read in from the file so that the resource file uses real displaced thresholds instead of tweaked ones. This still allows the ‘3 stop-and-go’ scheduled at TIST. Other random changes: Three ‘gaandlocaltraffic’ schedules have a semicolon in the time field that needs to be changed to a colon for them to load. LHBP, TIST, 11;01, RJ1, N001FT, 0, 0, 0, 001FT, ZERO ONE FOX TANGO -> LHBP, TIST, 11:01, RJ1, N001FT, 0, 0, 0, 001FT, ZERO ONE FOX TANGO LHBP, TIST, 14;02, RJ1, N003FT, 0, 0, 0, 003FT, ZERO THREE FOX TANGO -> LHBP, TIST, 14:02, RJ1, N003FT, 0, 0, 0, 003FT, ZERO THREE FOX TANGO TIST, LHBP, 15;24, RJ1, N003FT, 0, 0, 0, 003FT, ZERO THREE FOX TANGO -> TIST, LHBP, 15:24, RJ1, N003FT, 0, 0, 0, 003FT, ZERO THREE FOX TANGO And one plane needs it’s callsign to change to match speech-to-text M1319U -> M1219U TJIG, TIST, 16:10, PRP, M1319U, 0, 0, 0, 1219U, ONE TWO ONE NINE UNIFORM -> TJIG, TIST, 16:10, PRP, M1219U, 0, 0, 0, 1219U, ONE TWO ONE NINE UNIFORM TIST, TJIG, 19:10, PRP, M1319U, 0, 0, 0, 1219U, ONE TWO ONE NINE UNIFORM -> TIST, TJIG, 19:10, PRP, M1219U, 0, 0, 0, 1219U, ONE TWO ONE NINE UNIFORM And in the world schedule JSJ, STT, JT1, FT, 1036, 16:07, 12:00, 1, FT -> SJU, STT, JT1, FT, 1036, 16:07, 12:00, 1, FT Overall, a great program (I wouldn’t have bothered changing stuff if I thought it was bad). So, thank you very much Vic for this wonderful sim that I’m sure I’m going to be wasting enjoying many hours on in the future. :-) And if Vic says it’s OK, I’ll attach the 2 files I’ve modified (not going to attach them straight away as they’re game files, not files added to the 'Extensions' folder). Cheers Daniel tower3d.rec - modified speech recognition command file
  3. 3 points
    Hi, I found an issue with Voice Recognition problem with Tower 3D! Pro but also with many other voice recognition softwares where a VR doesn't work etc .... I found a solution that may help someone. This can help someone with similar hardware or software in troubleshooting. Motherboard MSI Z170A Gaming 5 is eqquipied with Realtek HD Audio codec supporting natively "Nahimic" technology, software (hardware also?) for equalizing sound, processing input/output signals. The problem is that Nahimic take the signal input from the microphone but doesn't send it to VR module. Windows get the speech recognition correctly, but external softwares like Tower 3D! Pro, FS2Crew and similar seems that voice recognition module starts correctly but don't receive any input from microphone. Some external different modules for VR works well like in ATCPro (but recognition is so baaaad). The solution is to close Nahimic program (blue icon with N) and with newest Realtek driver to check in task manager (alt+ctr+del / processes tab) if all Nahimic processes are stopped, provided by sound driver. Then EUREKA ... It works again flawlessly .... Hope this can help someone with MSI MB or with Nahimic software.
  4. 3 points
    HUD Parameters for FSX HUDparameters.lua is a Lua script that displays flight parameters in a small text window that pops up when the script is selected by an assigned key or button if the aircraft is in the air. Parameters displayed are: · Indicated Airspeed (IAS. Kts) · True Airspeed (TAS, Kts) · Ground Speed (GS, Kts) · Mach# (when above a user settable altitude, currently 25000ft) · Altitude (ALT, ft) · Radio Altitude (RA, ft) · Vertical Speed (VS, ft/min) · Vertical Speed per Nautical Mile (VS/NM, ft/NM) · Attitude Indicator pitch (AI, degrees) · Flight Path Angle (FPA, degrees) The top of the script contains user settable values for the size and location of the display, the altitude above which the a/c Mach# will be displayed (default is 25000ft), the data update interval in milliseconds (default is 2000), and whether or not data is to be logged in HUDparameters.log (default is 0, off). These values can be set using a text editor like NotePad. A registered copy of FSUIPC is required to execute the Lua script. Simply copy the script to the Modules folder of FSX and use FSUIPC4 to assign a key, button or switch to toggle the script on and off. The script turns off if the aircraft is on the ground. HUDparameters.zip
  5. 3 points
    Introduction To Use MyTraffic 6a for Prepar3D v4 using the add-on.xml file system. Note: This is also relevant for Prepar3D v3.3 and up ------------- The following steps is to use MyTraffic 6 for Prepar3D v4 using the add-on.xml file system, Using this method we Do Not need to use the Communicator and we Do Not need to add any entries to the simobjects.cfg file or the Scenery Library. The add-on.xml file will have all the Information to launch and use MyTraffic 6, We will Insert this file into the Prepar3D v4 Add-on's folder in Documents ------------------------------------------------------- First you need to install MyTraffic 6, Insure you Disable your Antivirus Software and User Account Control (UAC) Run the Mytraffic 6 Installer as administrator ----------------------- We will first create an "add-on.xml" file, We will then add the MYtraffic 6 entry Below is a complete Image of what it will look like when finished Click on the Image to view in full Resolution Creating an add-on.xml file 1) Right click anywhere on your desktop, Click New, Click Tex Document You will now have a little white file on your desktop 2) Right Click on this white file, Click Rename Call this file add-on.xml 3) Go to: Documents > Prepar3D v4 Add-ons, Create and Name a new folder inside calling it MyTraffic6 4) Now click and drag your new add-on.xml file and pop it into the new folder MyTraffic6 -------------------------- Adding the MyTraffic 6 entry to the add-on.xml file Right Click on your new add-on.xml file and Open. Please Note: If you have Installed Mytraffic 6 to the Default C Drive location you can Copy the below entry and Paste it into your add-on.xml file, Insure you Save it If you have Installed MyTraffic 6 to a different location, You need to change the 2 <Path>'s to suite your Install location <?xml version="1.0" encoding="UTF-8"?> <SimBase.Document Type="AddOnXml" version="4,0" id="add-on"> <AddOn.Name>MyTraffic6</AddOn.Name> <AddOn.Description>MyTraffic6.</AddOn.Description> <AddOn.Component> <Category>SimObjects</Category> <Path>C:\MyTraffic Professional\MyTraffic\Aircraft</Path> </AddOn.Component> <AddOn.Component> <Category>Scenery</Category> <Path>C:\MyTraffic Professional\MyTraffic</Path> <Name>MyTrafficScenery</Name> <Layer>114</Layer> </AddOn.Component> </SimBase.Document> Launch Prepar3D, You will see this message, Click Yes, MyTraffic 6 is now active If you Click Options > Add-ons You can now enable and disable MyTraffic 6 by ticking the box (A restart is required to take effect) --------------------------------------- Additional Information (Important) 1) Disable Mytraffic Military aircraft from possible causing you Crash's (CDT) Go here: Local Disk (c) ► MyTraffic Professional ►MyTraffic ►Scenery, Locate this file MyTrafficmil.bgl Rename this file to MyTrafficmil.bgl.orig This will Disable Military aircraft -------------- 2) Turning off Default AI aircraft traffic, Please see here for a Video and here for an Image ------------- 3) You need to adjust up the Traffic Sliders in Prepar3D > Settings to see MyTraffic 6 planes ------------- 4) If you look at the bottom of the add-on.xml file you will see this "<Layer>114</Layer>" This command will Insert the MyTraffic scenery 114 lines from the bottom of the Prepar3D Scenery Library, This is the recommended position, You can adjust this yourself by editing this number and saving it ------------ 5) You will experience long loading times when MyTraffic 6 is enabled, This is normal
  6. 2 points
  7. 2 points
    It works fine here on FSX Steam Edition. Private NearestICAO As Offset(Of String) = New Offset(Of String)(&H658, 4) FSUIPCConnection.Process() MessageBox.Show("Nearest Airport is " + NearestICAO.Value) It won't work on FS9 (this feature is not included in FSUIPC3), and the documentation says it doesn't work on FSX earlier than SP2. If you want a solution that will work with all sims including FS9 you will need use the makerunways files. Here is an example of a function that reads the runways.csv file produced by makerunways.exe. It assembles a list of all airports within a requested radius. First you'll need to define this structure (outside any other classes) Public Structure AirportInfo Public ICAO As String Public DistanceNM As Double Public Sub New(ICAO As String, DistanceNM As Double) Me.ICAO = ICAO Me.DistanceNM = DistanceNM End Sub End Structure Then add this function to your normal class/form: Private Function getAirportsInRangeNM(ByVal playerPos As FsLatLonPoint, ByVal radiusNM As Double) As List(Of AirportInfo) Dim AirportsInRange As List(Of AirportInfo) = New List(Of AirportInfo)() ' Search the Runways.csv file Dim foundAirports As Dictionary(Of String, Double) = New Dictionary(Of String, Double)() Dim runwaysFile As String = "E:\SteamLibrary\steamapps\common\FSX\Runways.csv" ' !!CHANGE THIS!! Using MyReader As New FileIO.TextFieldParser(runwaysFile) MyReader.TextFieldType = FileIO.FieldType.Delimited MyReader.SetDelimiters(",") While Not MyReader.EndOfData Try Dim currentRow As String() = MyReader.ReadFields() Dim icao As String = currentRow(0) Dim lat As Double = Double.Parse(currentRow(2)) Dim lon As Double = Double.Parse(currentRow(3)) ' Work out the distance from the player Dim runwayPoint As FsLatLonPoint = New FsLatLonPoint(New FsLatitude(lat), New FsLongitude(lon)) Dim distance As Double = runwayPoint.DistanceFromInNauticalMiles(playerPos) If (distance) <= radiusNM Then If (foundAirports.ContainsKey(icao)) Then ' if this runway is closer we'll use this one If distance < (foundAirports(icao)) Then foundAirports(icao) = distance End If Else foundAirports.Add(icao, distance) End If End If Catch ex As FileIO.MalformedLineException 'MsgBox("Line " & ex.Message & "is not valid and will be skipped.") End Try End While MyReader.Close() MyReader.Dispose() End Using ' Now have all the airports in range ' Add them to the output list and sort by distance For Each icao As String In foundAirports.Keys AirportsInRange.Add(New AirportInfo(icao, foundAirports(icao))) Next AirportsInRange.Sort(Function(x, y) x.DistanceNM.CompareTo(y.DistanceNM)) Return AirportsInRange End Function Note that I've hard-coded my path to the runways.csv file. If your app is not just for you, you'll need to have a variable with the users FS install path in. Here's an example of how it's used: 1. You'll need the current players lon/lat if you haven't got those already: Public playerLatitude As Offset(Of Long) = New Offset(Of Long)(&H560) Public playerLongitude As Offset(Of Long) = New Offset(Of Long)(&H568) 2. This code calls the function and displays all airports within 50nm in a message box: FSUIPCConnection.Process() ' Set up current player position Dim playerPos As FsLatLonPoint = New FsLatLonPoint(New FsLatitude(playerLatitude.Value), New FsLongitude(playerLongitude.Value)) ' get list of airports within 50nm Dim airports As List(Of AirportInfo) = getAirportsInRangeNM(playerPos, 50) ' print them out Dim msg As String = "" For Each airport As AirportInfo In airports msg += airport.ICAO + ": " + airport.DistanceNM.ToString("F0") + "NM" + vbNewLine Next MessageBox.Show(msg) The List of airports is in order of distance, the closest will be index 0. Paul
  8. 2 points
    Dear friends, thank you for all your good wishes, your patience and your help. The bad news I have for you is that there is no medical improvement yet. The good news for me and you is that I could retire now from my main job - so I hope (do not promise, but hope) to come back here in the sence that I will be able to visit this forum once or twice a week and to start to continue work on MyTraffic. To define a smaller project for the time beeing, and to have enough time to get all the tools working again, I want to concentrate on a simple paint update first - using the existing schedules and airports and just refreshing the liveries. I will ask for that on another topic. Yours Burkhard
  9. 2 points
    Updated the klax_schedule.txt file on 9 Oct 2017 Due to Real Color LAX being restricted to certain liveries and certain MDS's at the time it was developed by the developer, I have gone and made some changes to my klax_terminal file that I had previously posted. In the new terminal file below, I have changed several of the MDS's with several of the airlines, that were showing up as white airplanes. Now that the MDS's have changes, the airline liveries are back. Unfortunately, there are some airlines that will still show up white no matter what, as they were not included in the original Real Color LAX file. The schedule however has remained exactly the same. If you're up for a challenge, I have attached a 'Real Life' 24hr schedule for KLAX. Make sure you back up the file that you already have in the Tower!3D Pro\Extensions\Airfields\KLAX subdirectory. You can leave the existing klax_schedule file in the folder. Just add a .bak extension to it (klax_schedule.bak). When you have done this, you can copy the klax_schedule file from below, and place it into the KLAX folder. I have also attached a current klax_terminal file as well. Do the same by renaming the existing file with a .bak, before copying the below terminal file to the subdirectory. This project has taken some time, but it is a lot of fun, and definitely a challenge, working with "Real Life' traffic, that happens to have real flight numbers. 1802 flights! Enjoy! klax_terminal.txt KLAX Arrivals & Departures by Local Times.pdf klax_schedule.txt
  10. 2 points
    All, Near the middle of this post you will find an invite to the Tower_MP Discord server. Tower_MP is a Meeting Place for the MultiPlayer community of ATC Suite enthusiasts. Using text and/or voice chat you can: search for multiplayer playing partners, schedule a multiplayer session, communicate with your partner controller during a session, ask questions of the community, share tips & tricks, share custom files, and hopefully have some fun! Creating this server is an attempt to build a community that will hopefully enhance the enjoyment of the ATC Suite simulators. Upon joining the server you will have full non-administrative access to all text and voice channels. Most of us are going to be new to Discord, so there will obviously be a learning curve. But, necessary adjustments will me made as we grow as a community. You may use the following link to gain access to Tower_MP: https://discord.gg/Q9dvrWg I hope to see you there! Craig Disclaimer: Tower_MP is not associated, affiliated, endorsed, or sponsored by FeelThere and its partners. Additionally, please refrain from using the FeelThere support forum for Tower_MP specific discussion.1 1 For the record, Vic is very supportive of the idea but I still felt a disclaimer was appropriate to avoid confusion.
  11. 2 points
    Dear Folks, You asked and we delivered :) Nyerges Design is more active here on this forum but we would like to ask you to please indicate by the topic's name which one is for them and which one is for us. Could you please either use the tag #nyergesdesign or somehow add their name to the subject? You would make our support life a bit easier. Thank you Vic
  12. 2 points
    Good Day all, Many of you asked for these, and thus I have delivered. Instead of jamming up the previous post that was filled with card edits, I'll use this post since it's very specific to location. Below you will find updated (and PRINTER FRIENDLY) versions of the Commands List & Airport Specific cards. I did my best to weed out airlines that don't exist anymore in the game files as well as statusing timetables at each airport. Cards are written in alphabetical order by the 3-letter ICAO code for easy reference. This page will be updated with new cards as new airports are released. Please let me know if you see any errors and I'll fix them ASAP! (Please note that JFK & LAX have 3-part cards -- be sure to get them all. All other airports at this time fit on a single page) ((Also, please note that some of the airlines on the cards are not currently in the game even though they do exist at these airports in real life. Hopefully the game developers will get with their livery and time table teams and get these plugged for us ASAP)) Enjoy! & Happy Controlling! ---ATControl, Joe (((KATL - Hartsfield - Jackson Atlanta Int'l Airport ))) (((KJFK - John F. Kennedy Int'l Airport (3 cards) ))) (((KLAX - Los Angeles Int'l Airport (3 cards) ))) (((KPHL - Philadelphia Int'l Airport ))) (((KSAN - San Diego Int'l Airport )))
  13. 2 points
    There was a post about duplicate IATA codes with AWE and PDT on this list as both having US. By keeping AWE and removing PDT - this happened. https://www.youtube.com/watch?v=Ubw5N8iVDHI
  14. 2 points
    Tom, You need to start the game with the tower3D.bat file.... That will create the game.log they need... Grtz Willem
  15. 2 points
    Hi, The CRJ 700-900 X was just released last week by Aerosoft. An update will surely be released in the near future. Regards, Volker
  16. 2 points
    I hope this is the appropriate place for this suggestion/request. If not, my apologies. We really need a command that allows runway crossing instructions as part of the taxi clearance. It really bogs down the flow when every aircraft stops at every runway intersection. While that is mandatory for all aircraft without crossing instructions in RL, it is very common to issue crossing instructions as part of a taxi clearance and it's done all the time in RL. My biggest issues involve aircraft landing at 25L and 24R at LAX. I would love to be able to issue, "American 123. Cross runway 25R. Taxi to the ramp." I would consider this a major wishlist tweak that would keep the simulation highly realistic. Thanks for your consideration. Love the sim guys! TJ
  17. 2 points
    I won't comment on the first part, but I invested some time with Prepar3D V4 and AIFP and also found it to be a joy. The quality of the paints, models and schedules are all excellent and it's so good to see the fruits of your efforts show up in the simulator. It is also a labour of love so I tended to concentrate on the major airlines at the airports I usually visited. Just as soon as I can stop developing and spend some quality time with Prepar3D V4 (as if!) I'll be repeating the exercise. Simon
  18. 2 points
    I imagine I can handle that. However ask me again when I've completed STB V4, there's just too much going on right now. Shouldn't be long.....
  19. 2 points
    The airport compiler is now complete with an understanding of the new add-on.xml infrastructure. The other big task is deployment wizard, moving on to that next.
  20. 2 points
    Please be a little more patient. Apparently the chap who sorts this out on their servers wasn't available earlier this week. And i did tell them on Wednesday that it wasn't really very urgent in any case as I had big problems getting FSUIPC5 working on Win10 systems. So I then actually surprised tham by telling them it was ready yesterday after L-M did some splendid work in diagnosing the problems I had on Win10! And the chaps that sort out the payment system automation (for it is automated) for SimMarket are in the USA, so haven't been available until probably about now. I'm hopeful for it to be all sorted by the morning if not sooner. And after all, you've only been waiting, what, another day so far. (I'm waiting for AS16 for my cockpit before I'm prepared to fly in it. but then I always have other things to do ;-) ). Supposing FSUIPC hadn't been ready for another week, or even a month. what would you have done then? Started climbing the wall? I was on holiday till last Thursday, and the Release Candidate was unleashed on us developers the day after. For me to get it out in less than a week has means working all hours and getting frustrated at every little problem. So, I repeat, please be a little more patient! Pete
  21. 2 points
    Thank you for the continued interest. It's still on our todo list. We finally figured out how to pull a real world schedule per sector (please believe me this is a pretty hard task) so this is what we are working now.
  22. 2 points
    That too is great news, and it's a credit to LM for providing backwards compatibility through the SimConnect interface for P3D V3 clients such as STB. Indeed a lot of the functionality that is SimConnect driven should work well as it stands, but there's a lot more stuff that won't work well. For example, I wouldn't trust STB to edit simulator configuration files right now, and I doubt STBServer dll plugin would work either. Once STB is finished, I'd expect it to be using the V4 client as that's the only way to access new functionality in the simulator. Thanks Simon
  23. 2 points
    Why don't you go over to Nyerges Design and let them know? Your attitude is not really welcomed here. We try to provide you help with Nyerges Design's products as well, but if you wish to continue on this tone I'd like to remind you to please contact the developer.
  24. 2 points
    Actually, I think all you need to do, when I provide a "fixed" version, is restore your previous INI file, with the ID numbers in their original assignment, and FSUIPC should then enforce that in the Registry. That's part of the change and the part that doesn't work. The non-registry way of finding the GUIDs seems to be working okay, so FSUIPC is no longer dependent on locating IDs in the registry. Still working on better code and testing ... Pete
  25. 1 point
    Dear friends, I'm sorry to tell you that I'm suffering from cardiac arrhythmias since some months, and up to now have no diagnosis of the reasons nor any therapy but to keep calm and avoid any load. I hoped this to get fixed since long...So please understand that I cannot do support as I did the last 20 years - I hope to get better in a while and than to get back here.
  26. 1 point
    I think we are on the right track :) We also try to implement a new rendering method that we learned on our un-announced project. As you can see the airplane textures are much cleaner now. If we can add that it will be part of the SP too. For the record I launched the game at 16:00 and please note the number of arrivals... Vic
  27. 1 point
    Sorry, but it is outside the range of button numbers (1-32 or 0-31 in FSUIPC) which FSUIPC handles. You can program it using a Lua plug-in which reads the HID values itself, but that isn't straight-forward and requires a bit of nifty programming. Also I think LINDA can probably handle it (but I'm not sure -- best to check). Pete
  28. 1 point
    Ah, so they are sequences, not combinations. In that case it's a lot easier to do in Lua, as you can make the plug-in act on successive keypresses thus: When X is pressed, make it run a Lua program which simply tests if global vatiable "A" is set, and if so send the control for X then A and clear global A. If not simply set global variable X. Same for when A is pressed, but the other way around. Of course for you to be able to use A or X on their own you'd have to actually make it event driven, so pre-loaded, and timeout the arrival of the complementary keypress then clear the relevant global(s). Actually it would be better being event driven as then it wouldn't be so time critical about how fast you pressed the two keys. However it's an awful lot of trouble to go to when you have about 1600 other easy straight assignable key combinations (over 100 normal keys with all possible combinations of the 4 allowed shift keys, excluding ALT). Even if you remove the 100 or 200FS pre-assigned ones, there's still a lot to choose. Why would anyone resort to two successive key presses? Pete
  29. 1 point
    Great effort bcooley66; thank you for sharing. Graham
  30. 1 point
    My traffic is 'custom' because I'm not the developer. It's real b/c it's real -- in my traffic header it details flight data from 9-2-2017 full day.
  31. 1 point
    Real Traffic is a single install. So, find your original email and click the download link which should pick up the latest version - in this case it is SP5. The recommended install order is the base Tower program (you only need to do this if there is a patch or if it is a brand new install), airport add-on(s), Real Traffic, Real Color(s). The only real gotcha is the installation programs. Nyerges has made their installers somewhat intelligent. Assuming you use the default folders you should be ok. FeelThere's airport installers seem to point to the non-Pro folder. So, if you have Pro you need to make sure and point to your Pro root folder. To add some clarification to Real Traffic. It is NOT airport specific. As airport add-ons are released Nyerges will create a service pack that will add the airport to the Airfields folder along with all the pertinent files (schedule, terminal, etc.). So, for example, I downloaded and installed SP5 for real Traffic which created the KLAS folder (SP5 also included a new KPHL schedule). If/when I get around to buying KLAS I will install it and I'll be ready to go (I shouldn't need to re-install RT). Hope this helps and doesn't cause further confusion. Craig
  32. 1 point
  33. 1 point
    To add my 2 cents to the grouping discussion: Below is an extract from the Australian AIP Dated May 2017. Grouping is the preferred call sign method here as well "4.16.1 Within Australian airspace, “group form” is the preferred means of transmitting callsign/flight number. Group form should also be used with military and other aircraft using a rootword callsign with numeric suffix. "
  34. 1 point
    I'm not feeling too optimistic about a fix as their forum has gone quiet. It looks to me in Prepar3D the interior model should have been shown rather than the exterior model, so they had a bug which they fixed in V4. If this is permanent it's a shame as I don't know another way of pointing a camera at an AI exterior model such that the camera moves with the AI. However there are a few views not dependent on the model I could reintroduce, such as forward, rear and passenger view. I'll give it some more time and hope. Simon
  35. 1 point
    Are you running any Anti-Virus software? If so, perhaps it is deleting the files...
  36. 1 point
    Do you keep Steam account open, ie the internet is live when playing
  37. 1 point
    Hi, you cannot modify the settings direct in FS via FSUIPC for Ground Vehicles, but for Airline/ General/ Ships & Ferries in FSUIPC there is a Hack that controls those via Offset (check Offset Status List), Offsets 0x0250 / 0x0251 / 0x0252. But you can for FSUIPC4 and FSUIPC5 use the new Facilities under [Traffic Limiter] in the INI file, but also controllable via Offsets, 0x86E0 to 0x86E7. Thomas
  38. 1 point
    Hi ! after i released flightcontrolteplay v3.5 last week http://secure.simmarket.com/fabio-merlo-flightcontrolreplay-professional-edition-fsx-p3d.phtml i can announce a couple of features of autunm 2017 v4.0 ! Instant replay feature called "RealTimeRewind" PMDG Sdk full support ! New "PlayAsAI Performance Mode" to choose in alternative to PlayAsAI standard mode and much more!! Also FlightControlReplay v4 update will be free for customers of previous version
  39. 1 point
    There was a mistake in my previous post regarding Sim1.dll table offsets P3Dv4 Sim1.dll (4.0.23.21468) rolling friction coefficient tables (with scalars) are at offset 0x148500. Braking coefficient table is at offset 0x1497C0. Structure is identical to that of previous P3D versions (and FSX). All tested values are also the same. Full data are available here http://www.aero.sors.fr/documentation/Friction_Coefficients_Sim1_P3Dv4.xlsx Hervé
  40. 1 point
    They are listed, with information about where they are placed, in the Installation and Registration guide, the document included in the main FSUIPC install download ZIP! I suppose you didn't read that either? :-( Pete
  41. 1 point
    No, it is something to do with the classification of which SimVars are writeable. I'm looking at it today. Im currently not sure whether it is an error in my conversion to 64-bit, or a problem in P3d4. There are several other non-LINDA reports now of similar problems from other programs using the offsets for switches. Pete
  42. 1 point
    Well I should of copied over the entire folder to start off. It looks like I found it. Again Sorry Pete. :(
  43. 1 point
    As I said. When they're ready, it will be there. Might be tonight, might be next week some time. Sorry. There's no use asking me or them. Just be patient. And please don't keep posting about it. It's getting so the majority of all posts is on the same damned thing. I thought they would be ready so I posted FSUIPC5. I expected to be much later than them. I wish I was now! :-( Pete
  44. 1 point
    Oh and here's a nice quick comparison I made for VirtuaFlight vs other programs http://flyliveapp.weebly.com/comparison.html
  45. 1 point
    I can appreciate all the comments on Real Traffic and Real Color. I guess I approach the game differently. I normally play with RT and RC and a Schedule Creator schedule so I can make the session as challenging (or not) as I want. I enjoy playing with real airline names and the actual liveries as they add to the realism. RT is updated for each new airport at no extra charge. RC is less than $8 no matter how many new liveries are included. With the new airports priced at $20, I get each new airport with updated RT and new planes in RC for less than $30. I consider that the price of a new airport that I can play the way I enjoy most.
  46. 1 point
    There is the original crude text display (basically using the same one as the scrolling ATIS one, but possibly multilined if new line or return codes are implanted. That window can be resized and even undockey but otherwise, by dfault stretches right across the top. I will be pressing L-M hard to enable the few remaining features I need. Obviously they were more occupied with getting the 64-bit conversion working and making a release. Yes, colours might be nice but I probably won't press my luck -- just a mention rather than a "demaind" i think. ;-) Pete
  47. 1 point
    Always happy to share the bits and pieces of the FSX puzzle as I discover them :) Paul
  48. 1 point
    Hi, you declare normally only once the Offset you want to use outside the function, global, like you would do with global variables. Have a look into the manual / examples that comes with the DLL, that will really help a lot to avoid mistakes. Thomas
  49. 1 point
    Hmm. Strange. I've never been able to. What happened in your example above, then? Ah, so it will have been the XML gauge which got them created! And does that variable exist beforehand? And if so, does the gauge concerned allow this? And is the button being held long enough? Try using some separate LVar logging, like the Lua plug-in supplied with FSUIPC, to see what's happening. I'm not sure how this later comment really relates to your earlier need to communicating values between plug-ins, which is definitiely a facility explicitly implemented in the library. Pete
  50. 1 point
    Note that mostly this Announcement will contain only the changed modules. You will almost always need the main release installed first. For those please also check http://www.schiratti.com/dowson The FS modules here, when supplied without Installer, need copying into the FS modules folder once extracted. Please note the format here. The links for all the updates are listed first. For interim releases only, notes about changes are listed separately, below. FOR FS9 AND EARLIER ONLY Install complete FSUIPC version 3.999z9b Install FSUIPC 3.999z9b for FS9 and before -- For changes see the History document in the full install update. FSUIPC version 3.999z9b only, for those with 3.999z1 or later already installed FSUIPC 3.999z9b -- Fixes an ancient and obscure bug which nevertheless can crash FS on loading with certain INI file arrangements. -- The z9b update merely enables Registrations purchased after the end of 2015 to work. The new registration period now applies till the end of 2025. PFC driver version 2.41 for FS9 and earlier PFC 2.41 (ZIP includes documentation) FOR FSX, FSX-SE and Prepar3D Install complete FSUIPC version 4.972 Install FSUIPC4.972 for FSX, FSX-SE and Prepar3D versions 2.5, 3.0 - 3.4 (32-bit only: all versions to date of release) Changes since 4.96 are now included in the History document in the FSUIPC Documents folder supplemented by the Changes document in the ZIP. FSUIPC version 4.972a only, for those with 4.972 already installed FSUIPC 4.972a -- The sync facility in the multiple throttle calibration tab is fixed for "UseAxisControlsForNRZ=Yes" mode. -- Offset 0C44 ("realism") is now the correct percent value 0-100. -- Some inconsistencies in the display of a monitored value in the sim's title bar are fixed. FOR Prepar3D 4 (64-bit) Install complete FSUIPC version 5.122 Install FSUIPC5.122 This is the 64-bit equivalent to 4.972 above, but it remains an ongoing development. Please see the History document installed for you in the FSUIPC Documents folder for details of the changes since the very first release, 5.10, two months ago plus, for the changes since 5.11 document within the ZIP itself. IMPORTANT: 5.122 and later versions are only suitable for use with P3D version 4.1 and later! They will not work correctly with version 4.0. FSUIPC version 5.122a only, for those with 5.122 already installed FSUIPC 5.122a -- The sync facility in the multiple throttle calibration tab is fixed for "UseAxisControlsForNRZ=Yes" mode. -- Offset 0C44 ("realism") is now the correct percent value 0-100. -- Some inconsistencies in the display of a monitored value in the sim's title bar are fixed. An up-to-date list of actual P3D4 controls is now produced automatically, in the PDF Documents folder, each time FSUIPC5 is used with a new build of P3D. PFCFSX driver for FSX, FSX-SE and P3D, and PFCcom64 driver for P3D version 4 PFCFSX+PFCcom64 -- minor updates for FSX -- 64-bit version for use with P3D 4 included FOR ANY FS or its DERIVATIVES (but use on FS2002 and before not supportable) WideFS version 6.999z4 WideFS 6.999z4 (Note, the WideServer.DLL module is ONLY used on FS9 and before) Full release including documentation. -- signature removed -- See WideClient changes below. WideClient 6.999z4 WideClient 6.999z4 -- 6.999x adds "ReconnectMinutes", a facility to automatically reconnect periodically. -- 6.999y fixes a bug in event.offset for strings which now truncates the string length to <= 256 -- 6.999z2 adds Lua global sharing over network (with FSUIPC 4.958 or later) -- 6.999z3 adds more facilities to the Lua "wnd" library - title, show and hide. (See latest Lua docs) PFC HID device driver for FS9, FSX, FSX-SE and P3D PFCHID includes PFChid.DLL for 32-bit sims, and PFChid64.dll for P3D4. Pete Dowson 25th November 2017
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