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Eriam JH

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Eriam JH last won the day on June 27 2017

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  1. @HappyNUyear I'm sure this isn't the preferred method, but the only way it works for me: 1. Install new FeelThere airport to C:\Program Files (x86)\FeelThere\Tower!3D Pro 2. *RE*install NyergesDesign Real Traffic 3. Install the NyergesDesign Real Color airport-specific installer to C:\Program Files (x86)\FeelThere\Tower!3D Pro\Extensions\Airplanes 4. Install the NyergesDesign Real Color airport-specific installer to C:\Program Files (x86)\FeelThere\Tower!3D Pro\Extensions\Airfields\XXXX (where XXXX = airport code) Now, 100 users will come here and tell you that's wrong, but if I do it any other way in any other sequence, it won't work. Geez, you'd think that for $150 (T3DPro + airports + real life add-ons) they could throw a few bones at a dev or two to make an installer that actually worked... Hope that helps!
  2. Thanks, Ricky. I'm coming to understand it's time to stop being so lazy and get a headset. :D
  3. I mostly play KPHL (at least when I'm not caffeinated enough for KSAN!) and since I've started selecting #35 for arrivals, I've gotten a similar ground collision. This was between a small commuter craft holding to cross 17/35 at "G" for runway 8 and a craft landing on 35 exited and slammed into it. Unless I plan way ahead and select "take first right" when instructing the craft to land (where i suppose the pilot would be daft enough to slam into craft lining-up at 8?), I don't know how else to avoid it. I've only just recently started playing, but it seems the "pilot" ought to be smart enough to continue to the next open exit. Previously, this has happened at an exit from 9R; a craft in the exit waiting for taxiway cross-traffic to clear is rear-ended by a landing/exiting craft. Will try to save the log file next time. Paul, Yes! Keyboard shortcuts would be awesome--especially sim speed ones.
  4. Thanks for the suggestions! I had considered Schedule Creator, but couldn't find any info confirming it would work for the Pro version. I'll give it a try. I can't wait to get deeper into this--it's far and away the most addictive game I've had in a VERY long time... fills the void left by Kennedy Approach. :)
  5. Not sure if this is a bug or if there is a setting somewhere that I missed, but... er, I seem to run out of planes? Only played TIST so far, but with density set to 100% the most I get is about 5-6hrs sim time of traffic and then nothing. I've tried starting at 8am, 9am and the default (noon?), but am usually out of traffic by 2 or 3 pm. I've let the simulation run for up to 30 more hours (until the following evening) and never get another flight. This is true so far in two two different computer environments (hi-end multi-GPU PC and mid-range laptop). Usually limited to 32 flights per session, but once got up to 37 before the world decided it no longer wanted to visit St. Thomas. I have open gates and some used gates, so plenty of capacity. No errors, so there should be no pilots worried about my abilities ;P. Anyone else encounter this or should I file a bug report?
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