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rameus

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Everything posted by rameus

  1. Although it's fun to muck with the schedule files and certainly appears deceptively easy enough, I wish I had used the schedule maker tools made available by the expert fans in this forum. Or even better, downloaded a prebuilt custom schedule uploaded by a fan on this forum. Way to go team!!!
  2. Thought I'd throw in my hat... I'm using the Logitech USB H390. It has padded but not over-ear phones and a noise cancelling microphone on the headset. I've had really great experiences with the noise cancellation (for the last year): I play in the front pass. seat in our car on the highway with windows rolled all the way down with car music going, and on airplanes at cruise altitude. Neither one with any difficulty while speaking rather quietly: driver and person in the seat next to me (I like the window seat 😄) can't hear me talking to the aircraft. Highly recommended, low cost.
  3. This is all very helpful. I'll do some investigating. At the time we've been controlling I seem to remember a good number of open gates but I'll confirm that. Thank you for the tips. I'll try removing a few hours and even try a three hour segment schedule file. Some wonderful things here to try. Does Tower correctly mimic the gates as in the real airport so I can do some number crunching on availability?
  4. Pete, Roger that. I agree but I don't think this is directly affecting my confusion. Rameus
  5. Can you explain this more or better yet, link to a discussion about it where I can learn more about this? This sounds more like what could be actually happening.
  6. Where does it pull flights from to fill those empty gates? If they're not scheduled to arrive does it generate them? Or does it scan through the schedule file to find flights to move from a previous arrival time into the current time slot? This is outrageous. Why wouldn't it just stick to the schedule?
  7. Here is a difference analysis showing all of my changes (red text lines). I also included the modified schedule.txt. Thank you for checking it out. ksan_schedule.txt ksan_changes.pdf
  8. I just tested this in San Diego. I didn't have it backwards. Am I way off here? This is what I'm seeing: // KSAN_SCHEDULE.TXT // dep_arpt, arr_arpt, aircraft, airline, callsign, arrival_time, dep_time, dur, airline SAN, IAH, 739, UA, 1593, 12:00, 11:47, 1, UA See screenshot. This is a departing flight from KSAN (currently controlling) destined for Houston George Bush Int'l, pushback approved at KSAN at 1147. That doesn't explain why I encountered so many more arriving flights, when I added a lot of departures from KSAN. I added 18 flights. 2 of the flights are new arrivals, the other 16 are departures. Why did I have many more arrivals than I did when I didn't have any of these changes? Does T!3D Pro look for corresponding arrivals of these added flights and make arrivals for them if it can't find them in the schedule?
  9. I thought for certain it was, dep-arpt, arr-arpt, fltnum, arrtime, deptime in the schedule file. Ga is different syntax. So yeah, in this case San, Atl, aa431, 17:45, 12:00 .... That explains the inundation - I had it backwards. Thanks!
  10. My wife and I have been running KSan for a while and she was ready for more challenge for Ground. I updated the Ga and the schedule for commercial flights by adding more departures. This totally backfired and I ended up inundated with many more inbound flights than I had before when running the same time period. However, it worked for her during that time because she had more departures which I had worked into the schedule. Why did I get more inbound flights when all the flights I added to the schedule were only departures, no new arrivals?
  11. This also happens if one player has Real Traffic and the other does not. Make sure both players are setup to run with the desired airlines then try again.
  12. 1) Yes, they will turn back onto the runway heading after following the base leg of the pattern, automatically; even if you extend their downwind. When they contact you, xx WITH YOU, they are already on final approach. Putting them into the game's Pattern doesn't change that unless you direct them to an alternate heading, TURN LEFT/RIGHT xx DEGREES, for example. In that case you will have to put them back on final approach for a runway of your choosing. 2) You'll receive a penalty if they are within close proximity of another airborne aircraft at anytime they are in the pattern, including when turning back onto the runway heading (this also includes other aircraft flying near the airport, e.g. on takeoff). As far as the game is concerned, this is where the extend downwind command is useful - to ensure good separation with other aircraft inbound on the same runway. There's probably more than one kind of penalty that could occur here besides the air collision penalty? Simply putting them into the pattern with no other traffic does not incur a penalty. The extend upwind command could be used to avoid traffic near the departing end of the runway. 3) Yes, they will do this when given that command. Remember, there's no need to issue that command when they are in the pattern. That is, I've never seen them not turn onto the base and then onto the runway heading. I would expect that if you instruct them to extend the downwind by 50 miles you'd get an unhandled aircraft penalty, but I've never tried that. If I'm going to have to use ENTER FINAL RUNWAY xx I'll manually direct their course to a position 25 to 30 miles out to minimize the number of turns they'll have to do by themselves, reducing the risk they come too close to another inbound or outbound aircraft. Also if you direct them to make a turn at anytime, they'll no longer be on final approach.
  13. I use the "pattern" from time to time, which I think is what you're talking about. I'll use it when ground traffic or a forgotten departure would result in an incursion or other hazards (e.g. simulated emergencies, etc). It starts by instructing the pilot to ENTER RIGHT/LEFT PATTERN RUNWAY xx. Then depending upon inbound traffic I may extend their downwind track which I've had most success in 5 mile increments if necessary (which I think the default is for them to turn back onto runway heading automatically at 10 mi out?). You can extend their downwind multiple times provided you do it before they start their turn onto the base. I've never tried extending the upwind. If traffic is continuous I'll manually pull them off the pattern and route them to a different runway or make my own perpendicular circuit about 15 miles out and then try to reintegrate them onto final. By the way, if you pull them off the pattern, you must instruct them to ENTER FINAL RUNWAY xx otherwise they will miss the runway (even if you set them on the right heading). You still have to give them clearance to land, even if they stay in the pattern. Hope that helps! Rameus
  14. Probably not on topic but in case anyone is wondering: General Aviation - https://en.wikipedia.org/wiki/General_aviation
  15. @feelthere, can you confirm @hexzed or offer any guidance here, please? Rameus
  16. Does anyone have any experience using the "Low approach" and "Touch and go" commands? I realize they're for general aviation (and I'm not sure what that means), but what will the pilot say in-game so that I know to issue either of these commands. I understand what they mean for the pilot but how do I know when to use them? I've never had to use them and when I try I get "Negative, <callsign>". Thanks!
  17. @crbascott, when you adjust your situation at those random times are you setting active runways based on the in-game wind gauge or do you use other fictitious values? Do you also introduce random outages of some nature to block a taxiway or a runway?
  18. This would be awesome! Particularly with emergencies and a requirement to close affected runway(s) within a time limit or other criteria (contact emergency dispatch crew for handling, holding all traffic (ground and airborne), etc) and then re-routing to alternate airport or opening alternate runway(s). Knowing that this could happen at any moment would really keep me on the edge of my seat the whole time!
  19. Updated the links in the OPs to ver 2.1. Now includes brief section on the Wind Gauge, and the Wind departure voice command was/is on page 15.
  20. @pete_agreatguy, noted. I'll do a diff on the commands list and add a section about the wind gauge too. Thank you! Rameus
  21. This would be extremely useful.
  22. A lot of times, the software can infer what you're trying to say if you say the words before and after a skipped word correctly. I would suggest skipping the word 'taxi' and see if it works.
  23. Oh wow, that would be tremendous. Perhaps less immersive because we should be moving the strip ourselves just like real controllers - they would be finding the aircraft themselves in the list and looking at it. We should also be finding the aircraft on the strip we're concerned about ourselves with the mouse. Problem is, I find there's so many aircraft in motion that I use the dbrite and the adirs so much I never use the strip, not enough time to slide the list up and down. So for me an auto slide to the aircraft in focus would be nice but I don't think that would be realistic. I'm not and have never been a controller but I would guess they use the strip much more. As an indication of the congestion I like to play with, I'm always talking if they aren't - silence on the radio is boring. Maybe I'm doing something wrong. Rameus
  24. Thank you very much, that's helpful, @Fudd & @Ripskin
  25. I uploaded the standard print layout (the link above is double-sided booklet printing layout). Attached to this post below. Rameus tower-3d-pro-um-annotated21_std.pdf
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