Hello,
I have recently tried using the Traffic limiter within FSUIPC in FSX. FSUIPC is the latest version currently in your downloads section, V4.966c.
In FSX Acceleration, I am having two issues, probably related. Firstly, When I use a Lua routine to read the total number of aircraft from offset 0x025c, I believe it reads the number of aircraft at that moment correctly. However, this is not updated; subsequent reads show the same value, and event.offset never picks up a change. This is the same whether the traffic limiter is on or off.
When I start FSX at EGLL with Traffic limiter off, TrafficLimit=0 in the ini file, offset 0x025c shows 331 aircraft and this remains static whereas Traffic Toolbox fromthe SDK shows 336 and this number fluctuates by a couple, presumably as aircraft enter and leave the reality bubble. If I turn on the traffic limiter by setting it to 150 using offset 0x86e0, the figures reduce. Offset 0x025c shows 150 and this remains static but Traffic Toolbox shows 229 and again this fluctuates slightly.
With FSX Steam Edition, the limiter works as I expect. Using the same airport, the same aircraft, the same AI settings and the same traffic files,with the limiter off in the ini file; offset 0x025c shows around 330 and fluctuates, always one lower than Traffic toolbox. Using the same Lua routines, I set traffic limiter to 150, offset 0x025c shows 150 and Traffic toolbox shows 151.
As I say, FSX SE works as I expect, whereas Acceleration does not show an accurate number of aircraft, and although it appears to delete some AI aircraft, it does not reduce the number to the selected figure, nor does it maintain a constant number of AI aircraft.
I have seen a report similar to this, but it was reported fixed, I believe in V4.959n. Am i suffering from a similar problem, am I doing something wrong, or is it expected SE will work differently to Acceleration?
Thank you for your help.