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dafyddp3d

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dafyddp3d last won the day on March 29 2021

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  1. Just downloaded MakeRwys version 5.3, and after unzipping the files, the file version shows as 5.1.2.9. Pic attached Regards Dave Nash
  2. Hi Fabio In addition to my post here https://forum.simflight.com/topic/91873-update-v45-microsoft-flight-simulator-flightcontrolreplay-v45-for-microsoft-flight-simulator-june-update-21-discussion/?do=findComment&comment=570215 I recorded a flight with the enhanced P3D version, which plays back in P3D perfectly. However, if I try to record (render) a video of the flight during replay an exception is thrown just after I name the file to save. I've attached a screenshot for info. I tried several times, same result. (FCR is run with admin privileges) Any suggestions? Or am I doing something wrong? Regards Dave Nash Edit - P3D version is 5.3.15.28131
  3. Hi Fabio Quick query - I've just installed version 4.5.2201.12 on my p3d m/c, but the enhanced and standard P3D versions are showing version 4.5.2112.10. The MSFS version correctly shows version 4.5.2201.12. I'm assuming all three files should be the same version number. Cheers Dave Nash Edit - Correction, the standard version shows as 4.5.2102.9
  4. Working perfectly now, thank you. Pete - just to clarify, Button 38 on joystick A is the hat on the flight stick and this hat switch was not being used for panning, and button 38 was not set to repeat (see my earlier post). Sorry for any confusion Dave Nash
  5. "Isn't this POV control recognised in the Axis assignments tab (it should be)? If so, for panning, you'd be better off assigning there and to 2PAN VIEW". You have two other POV's assigned as well. on Joys A and C, and many of those assignments are also with repeat enabled." Hi Pete, thanks for the reply The weird response was that the POV button worked once to switch the view, but subsequent presses resulted in it panning the view, which shouldn't happen, once the view had been switched, subsequent presses of the same POV button should have no effect. Glad you were able to confirm the behaviour! Just my personal preference, I use the POV positions for switching views and moving the eyepoint. Button 38 is allocated to "View Camera Select 2" and works perfectly under version 13. Regards Dave Nash
  6. Indeed! Imagine buzzing a B747 flying as AI with an F35 live flight! Sounds good to me! Dave Nash
  7. Hi John Just tried this dll version on P3Dv5, and got some weird results off my thrustmaster hatswitch left button. Looking at the button under the FSUIPC "Buttons and Switches" tab, when I press the button, the display shows it as Joy A button 38 with the correct sim function showing, but when I release the button, the display reverts to button no 255, no allocation! As a result I get a weird response in the sim. I stopped there to post this message. I've attached my ini file (Extra Buttons disabled) and the log file for that session. In the meantime going back to version 13. Regards Dave Nash FSUIPC6.ini FSUIPC6.log
  8. I recorded a flight (take off from EGBB) and checked it played OK, then attempted to play it as AI after reloading the original (which loads with the aircraft sitting on the end of the runway, waiting to take off). No matter what distance offset I use, (altitude offset 0, angular offset 0), I get "OBJECT COLLISION", and the sim restarts. After that sometimes the AI aircraft will spawn. Also I'm confused by the distance parameter "nm". Is this meant to be nautical miles or no of meters! Also does the unit setting in the simulator have any effect on this parameter?
  9. Great news Fabio. You are doing a fantastic job supporting the community. Bring it on, and good luck!
  10. Hi Fabio Thanks for all the work you are putting in on this project! Haven't used FCR for a while. I've just tried build 2004.20 on P3Dv5, recording a take off in PMDG QOTSII with sim set to 30FPS, FCR set to 30FPS, using view-groups on triple 4K monitors and the replay still looks too fast (x2). If I use the app to slow the replay by x2 the playback looks normal. No problem with the recording otherwise, gear and flaps animation work OK. Nice work, but can you fix the replay problem? Kind Regards Dave Nash
  11. Hi Fabio You say in an answer to an earlier post that you are planning to introduce the facility to record AI in v5. Would this facility include the capability to display an AI carrier (such as the Nimitz, for instance), which has been spawned by an application such as "AICarriers" or the VRS TacPac? The ability to capture a Carrier Landing would be brilliant! Great application, good luck with the development! Best Regards
  12. Thanks for the quick reply Fabio, that's good news. My observation was for playing back within P3D v 4.5, I didn't render a video, but I guess it's all interlinked! Best of luck with this project, great app! Dave Nash
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