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Found 11 results

  1. Performance issues

    Hey there, I encounter some strange performance issues, especially on KJFK and KATL after some time of playing. At first, everything runs perfectly smooth without any problems - after some time though, the framerate drops significantly (I don't have an indication, but it feels like below 10 fps). I did a multiplayer session with a friend today, we have almost the same hardware configuration and he had no problems. After playing he had 1:28h while I only had 1:24 which shows that my session had run a lot slower than his. Then at some point the framerate gets up again (although there's pretty intense traffic) and after a couple of minutes it breaks down again... No background tasks or anything that could slow down the computer. It's a fresh windows with only 2-3 games installed, nothing else. My config: Intel i7 2700K Quad Core @3,6GHz 16GB DDR3 RAM Nvidia GTX970 Tower!3D PRO (non-steam). I hope someone can help. Best regards. Martin
  2. Hi Everyone, I am having a problem with constant crashes with Tower!3D Pro (Steam edition). Sometimes I can get just a few seconds of gameplay, other times, I can get up to 15 minutes before it crashes. There is no specific action that I am doing when the crash occurs. I've not noticed it crash on St. Thomas map, but it crashes constantly on Philadelphia. I have verified the game contents on Steam, but the issue still happens. My system specs are: Windows 7 Home Professional (64 Bit) (in English) AMD FX 9590 (4.7 GHz, 8 Core) 32 GB RAM NVIDIA 1080 GTX Graphics 8 GB VRAM I have not installed any DLC or any modifications. I have all my logfiles, but my account is apparently only allowed to upload 20kb of attachments, and each zip folder is 60kb. Is there another place I can upload the logs? Thanks, Hibblejaybob
  3. Tower!3D Texture Problems

    In Tower!3D Pro I got the real traffic and textures for the planes not the textures for individual airports. All my planes have different real call signs and that's great. But the problem is all my planes are white. Now I am wondering where do I put all 6 texture files in the tower!3D Pro folder.
  4. Hello all, I was hesitant between tower!3d the normal version or the pro version. I just paid 30 dollars for nothing, It was not clear on the website what "Advanced ground radar (ADIRS) and Much more and complex commands" would mean? What did they mean my "much more"? I wasn't sure, so I bought the normal version. The second I saw that I cannot assign plans to the paths I want I knew I want to upgrade. Voice recognition is not important to me. I love the game and I would like to upgrade to the pro version. Is there a way to do that? or did I just pay 30 dollars for nothing. Because the normal version of the game is not challenging and plans keep hitting each other because you cannot assign them to certain paths. Many thanks.
  5. Buy Tower!3D Pro

    Hello Community, I decided to buy Tower!3D Pro, but I have a few questions: If I buy Tower!3D Pro without a CD, will I get a download link to my email or a direct download on the purchase site or anything else? If I get a new PC in a half year, will I be able to transfer the game from my old PC to my new one, if I had buyed the game without CD before? Would I be able to transfer the game to my new PC, if I had buyed Tower!3D Pro with CD instead? Hope you have experience with that and you can help me. Hope you at least have understood me, due to I'm a german. Greetings from Germany, Lessi_lex
  6. Hi All, When you have installed Tower!3D and install the add-on Real Color KLAX with default, it installs in the wrong directory resulting in a non working Add-on of KLAX The Add-on installs default in "..\Program Files (x86)\Tower 3D\Extensions" folder in windows 7. This is wrong as the default directory of Tower!3D Pro is "..\Program Files (x86)\Tower!3D Pro" So when installing CHANGE the install directory to "..\Program Files (x86)\Tower!3D Pro" in order to have the add-on properly working. This creates the Extensions directory in the right place. Have fun controlling Andre
  7. Hello all, I've been playing some early AM shifts at KLAX (00:01-01:00) and I've noticed a possible issue with taxiway D near the TBIT terminal and the intersection with taxiway S. I've had two aircraft push back from the northeastern most gate of the TBIT onto taxiway D for a 6R departure. The aircraft push back fine but when I give them taxi instructions they just sit there on D. It doesn't matter what runway or route I assign to them they will not move and I eventually have to delete them. The taxiway in question (D between the TBIT alley and taxiway S) is missing the green taxiway lights; I'm thinking there is probably a missing taxi-link which is preventing the sim from creating routes. I tried to take a screenshot but it's too big to attach.
  8. Due to a bug in the code that loads General Aviation and Local Flights, no inbound GA flights show up. The workaround to this is to create your own GAandLoacalTrafic.txt file for each airport and remove the space after the comma between the 2 airport codes. "TIST, KLAX," -> "TIST,KLAX," The only exception is if you want local traffic, then leave the space there (local traffic = both codes are the same). "TIST, TIST," Attached is a GA schedule that is the same as the games built in one, but modifies to allow GA and local traffic. The game only has GA/local for TIST, so only one file is need, and it goes in the following directory. Now for the fix. This can't be done by anyone except the developer, so please don't try this at home ;-) In the function Timetable::LoadGA(): To remove the extra spaces after the comma in the GAandLocalTraffic file - replace string[] array = text.Split(separator, StringSplitOptions.RemoveEmptyEntries); with string[] array = text.Replace(", ", separator2).Split(separator, StringSplitOptions.RemoveEmptyEntries); To stop this breaking Local Traffic - replace if (array2.Length == 10 && (icao.Equals(array2[0]) || icao.Equals(array2[1])) && !array2[0].Equals(array2[1])) with if (array2.Length == 10 && (icao.Equals(array2[0]) || icao.Equals(array2[1]))) This code now does nothing and can be removed 'Real Traffic' has it's own quirks :-) To remove extra spaces in RT GA schedules, loop changed to also include 'saycallsign' text - replace for (int j = 0; j < array2.Length - 1; j++) { array2[j] = array2[j].Replace(" ", string.Empty); } with for (int j = 0; j < array2.Length; j++) { array2[j] = array2[j].Trim(); } Cheers Daniel TIST_GAandLocalTraffic.txt
  9. The default directory for installation of both official airport addons for the Pro versions have incorrect paths. KSAN is missing the exclamation mark '!' between 'Tower' and '3D'. KJKF has a space ' ' instead of an exclamation mark '!' and is missing the ' Pro' at the end. Correct Path Current Incorrect Paths
  10. Thought I'd say hi and share a few changes I've made as a complete newbie to ATC. I've only owned the game for about 2 weeks and would have liked to have played it more than I have been able to find time for. :-) My first impression, was very nice graphics... how come I can't look around (had to reconfigure my centre mouse button, Microsoft defaulted it to the equivalent of Alt-Tab), and... "This is pretty easy"... Then I changed from TIST to KLAX. Not so easy. ;-) Now I got to play around a bit, and discovered a few things... Like those jets pulled up quicker than i expected (exiting 25R@G at KLAX) and those turbo props really hit the brakes (exiting 25R@F at KLAX before the deferred threshold). So, I came to the forum to see if anyone had noticed this sort of behaviour and lo and behold, there was a post saying deferred thresholds were being fixed in a soon to be released Service Pack. And there was much rejoicing. ;-) And after waiting many moons (about 2 days), SP1a for Pro was released and... the planes still landed before the threshold at KLAX, but TIST was fixed (KPHL doesn't have any). So, after reading some posts that said schedules and planes and such could be modified, I thought I'd have a go fixing some things. First off, I added a couple of new Speech recognition commands: #airplane1; PUSHBACK APPROVED, EXPECT RUNWAY ;#runway1; VIA ;#taxiway1;#taxiway2;#taxiway3;#taxiway4;#taxiway5;#taxiway6 #airplane1; PUSHBACK APPROVED, EXPECT RUNWAY ;#runway1; AT ;#taxiway1 #airplane1; PUSHBACK APPROVED, EXPECT RUNWAY ;#runway1; AT ;#taxiway1; VIA ;#taxiway2;#taxiway3;#taxiway4;#taxiway5;#taxiway6 After checking that these worked OK, I then looked at trying to fix that Turbo Prop from stopping on a dime (it’s performance was making Dash 7s look bad). Managed to fix that, now it performs more like a Dash 8. <?xml version="1.0"?> <airplane type="Turboprop_default" code="DEFAULT" class="3" length="73" cruspeed="65" crurate="700" landingspeed="120" takeoffspeed="95" minspeedtower="90" maxspeedtower="250" landinglen="2500" takeofflen="3200" rateofdecent="1200" rateofclimb="1450" category="0" rateofclimb10k="1100" speed10k="270" minspeed10k="240" maxspeed10k="280" minspeedcruise="60" maxspeedcruise="67" optimalalt="25000" airline="2" nose="-200.00000" tail="196.000000" noselightx="0.000000" noselighty="-396.000000" beaconlightx="0.000000" beaconlighty="0.000000" navlightx="-240.000000" navlighty="-80.000000" navstrobelightx="-240.000000" navstrobelighty="-80.000000" winglightx="-3.809524" winglighty="-99.047623" runwaylightx="-4.137931" runwaylighty="-45.517239"> <texture name="def_turb_prop.apt" icao="DEFAULT"/> </airplane> Next one was deferred thresholds… so… KSAN Runway 9 0ft -> 710ft KJFK Runway 13R width 150ft -> 200ft Runway 31L width 150ft -> 200ft Runway 22R 3425ft -> 2700ft (unless airport map has been updated for 2016 changes, in which case 3425ft would be correct) Runway 22R width 150ft -> 200ft Runway 4L 460ft -> 0ft (Google Earth says there’s been no displaced threshold since at least 1994) Runway 4L width 150ft -> 200ft KLAX Runway 6R 0ft -> 537ft Runway 25R 0ft -> 955ft KATL Runway 27R 0ft -> 505ft OK, not so bad… now about those planes landing on the threshold instead of up at the aiming mark… added 1000ft to displaced threshold value on every runway… much better. But I would recommend adding the 1000ft in the software when the displaced threshold is read in from the file so that the resource file uses real displaced thresholds instead of tweaked ones. This still allows the ‘3 stop-and-go’ scheduled at TIST. Other random changes: Three ‘gaandlocaltraffic’ schedules have a semicolon in the time field that needs to be changed to a colon for them to load. LHBP, TIST, 11;01, RJ1, N001FT, 0, 0, 0, 001FT, ZERO ONE FOX TANGO -> LHBP, TIST, 11:01, RJ1, N001FT, 0, 0, 0, 001FT, ZERO ONE FOX TANGO LHBP, TIST, 14;02, RJ1, N003FT, 0, 0, 0, 003FT, ZERO THREE FOX TANGO -> LHBP, TIST, 14:02, RJ1, N003FT, 0, 0, 0, 003FT, ZERO THREE FOX TANGO TIST, LHBP, 15;24, RJ1, N003FT, 0, 0, 0, 003FT, ZERO THREE FOX TANGO -> TIST, LHBP, 15:24, RJ1, N003FT, 0, 0, 0, 003FT, ZERO THREE FOX TANGO And one plane needs it’s callsign to change to match speech-to-text M1319U -> M1219U TJIG, TIST, 16:10, PRP, M1319U, 0, 0, 0, 1219U, ONE TWO ONE NINE UNIFORM -> TJIG, TIST, 16:10, PRP, M1219U, 0, 0, 0, 1219U, ONE TWO ONE NINE UNIFORM TIST, TJIG, 19:10, PRP, M1319U, 0, 0, 0, 1219U, ONE TWO ONE NINE UNIFORM -> TIST, TJIG, 19:10, PRP, M1219U, 0, 0, 0, 1219U, ONE TWO ONE NINE UNIFORM And in the world schedule JSJ, STT, JT1, FT, 1036, 16:07, 12:00, 1, FT -> SJU, STT, JT1, FT, 1036, 16:07, 12:00, 1, FT Overall, a great program (I wouldn’t have bothered changing stuff if I thought it was bad). So, thank you very much Vic for this wonderful sim that I’m sure I’m going to be wasting enjoying many hours on in the future. :-) And if Vic says it’s OK, I’ll attach the 2 files I’ve modified (not going to attach them straight away as they’re game files, not files added to the 'Extensions' folder). Cheers Daniel tower3d.rec
  11. KJFK DLC IS AVAILABLE ON STEAM

    Dear Folks, Our first DLC, KJFK is available on Steam now http://store.steampowered.com/app/607830/
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