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Excluding roads in FrenchCoast - Etretat
#1
Posted 16 June 2005 - 07:00 PM
I'm sorry that I have to use english but I blame my education for that. Great scenery with seemless integration of autogen and detailed photo's. Please give us more of this quality scenery.
Now to my question. I use FS Quality all roads off Europe. For the most part the roads in your scenery are in the same location as AROE's roads but off course you get double roads this way. Is there a way to exclude your roads so that your quality scenery gets embeded in AROE?
#2
Posted 17 June 2005 - 06:12 AM
huh, for your question, I didn't test frenchcoast with FSroads. we only exclude standard roads, with only certain layers, so I guess FSroads uses differents layer numbers.
the only way to do an exclude file is to know the correct layer numbers, and make a extra bgl...
I'm gonna find those numbers, and I'll post a bgl on that forum, to add in the CoBoy/FrenchCoast - Etretat/scenery directory. that will solve the problem, and erase only FSroads in the FrenchCoast aera.
we'll do it with every new scenery, to be "FSRoads compatible".
CoBoy
#3 Guest__*
Posted 20 June 2005 - 08:22 AM
Another small question. Sometimes the photo terrain (cliffs, airport) closest to the aircraft suddenly gets brighter than the same terrain in the distance. Is this due to my graphics card / settings and do you have any tips to prevent this? I can't post a screenshot right now (mr Boss is watching) but if needed I can make one to clarify the effect.
Most of the time this bright texture effect is not there and the scenery works stunningly real.
#4
Posted 20 June 2005 - 08:55 AM
you just have to delete (or rename, it's more careful) the file named LFOS_vtp.bgl (simply change its extension to LFOS_vtp.b for example) and that way, you'll keep the terrain maps, but no roads, rivers... you will also lose the coastlines, so, i'm not sure of the result...
if you only want to remove the roads, I will have to separate the data in different files, and add a option in the installer... why not.
for the photo terrain problem, I do not see what it could be, a screenshot would be a good way to understand the effect, if you post it.
CoBoy
#5 Guest__*
Posted 20 June 2005 - 02:48 PM
When you split up the Road VTP lines you might want to look at the reailroads (if anny). The flight 1 package (not yet released) could also include railroads as well.
I will experiment with my current add-ons and will report back wen ready (might take some time because currently we have a heatwave so now I actualy prefer to be away from my computer :D )
Thanks for your support!
#6
Posted 20 June 2005 - 08:45 PM
the LFOS_vtp.bgl file includes roads, coastlines, railways, rivers, towns, forests and the exlude of FS standard vtps, all in that file.
I don't know for AROE, but if you disable the addon, it should give you back every standard FS data, I guess...
the heatwave is touching us too, unbearable...
thanks
CoBoy
#7
Posted 26 July 2005 - 10:20 PM
I used LWMViewer to spy on AROE's layers. Don't know if I'm right but maybe this info can help you to make the excludes.
Highway
VTPLayer 31, 1
Roads
VTPLayer 33, 1
Street
VTPLayer 34, 1
To get back on the texture coloring issue. I've attached a screenprint. In the circle you can see the difference in color I get with textures near the aircraft. I've tried to change several settings but noting works. Also tried on 2 different PC's. All the PC's I tried on had ATI graphic cards.
BTW
Nice to see the Dieppe scenery preview. Great that it matches the current scenery. I will load up my PayPal account so I can get it :D
Having another small trip planned so I won''t be back behind the keyboard untill the 8th of august.
Attached Files
#8
Posted 27 July 2005 - 07:22 AM
I'll look you screenshot to understand where the problem can be, and try to give you a answer as soon as possible.
have a nice trip ;o)
CoBoy
#9
Posted 10 January 2007 - 01:18 PM
It is a bit oldy post, but have you come up with a solution? I'm using UT Europe and like to use your great little scenery's with them. Is there a way to make them compatible?
And another question. On your website you mention to make a traffic file for Baie de Somme. Is this patch already available?
Thanks and all the best,
Rob de Vries
The Netherlands
"A bad day at the field is better than a good day at work..."
#10
Posted 10 January 2007 - 01:20 PM
Rémy left the FS Industry I'm afraid. I can write him an email, but I don't think he has spent any more time on the issue.
Kind regards,
Francois
#11
Posted 10 January 2007 - 01:25 PM
Thanks for the quick answer. That's a pity. Why did he leave, he made such nice scenery's.
Rob
"A bad day at the field is better than a good day at work..."
#12
Posted 10 January 2007 - 01:34 PM
#13
Posted 10 January 2007 - 03:04 PM
Rob
"A bad day at the field is better than a good day at work..."
#14
Posted 10 January 2007 - 03:14 PM
#15
Posted 03 February 2007 - 01:34 AM
Holland_Holland said:
Total drag about CoBoy leaving the industry. I was browsing the SimFlight forums and saw the "CoBoy Design Support Forum" and it reminded me that I had purchased these wonderful sceneries over a year ago. I loved doing coastal flying in my C206... really great textures and super-easy on frames.
I reloaded the sceneries and went to fly them and noticed they didn't "work" well with my current scenery library. I'm not certain if it was UT:Europe that was causing the problems, but only a few areas along the long coast even showed up (namely, around the airports... LFOS, etc.). Everything else appeared to be the default including the cliffs that I loved so much in this area.
I disabled all of UT:Europe, but nothing changed and I haven't been able to figure it out.
I know CoBoy is no longer in the business, but thought I'd post this here in case anyone else has had this problem and worked around it.
Thanks again, Francois, for the heads-up on CoBoy. Much obliged for reading.
- J.
#16
Posted 03 February 2007 - 08:07 AM
I only know that I had problems with some UK photo scenery that extended all the way down to the Normandy coast, destroying the bgl's there.
I don't have it loaded currently, so I can't check, but I think I had UT Europe and Cwoboy loaded together on my FS9 and it still worked.
Unfortunately I am heads down in some other development currently and my FS9 is loaded with other things :cry:
#17
Posted 03 February 2007 - 10:53 AM
The result of that was enormous squares instead of coastlines and it looked awful. Someone did do a free replacement coastline to solve the problem, but that clashed with France VFR's islands scenery (to the best of my knowledge it never clashed with CoBoy's sceneries, which just overwrote it if layered above). I don't have UT:E to be able to try that unfortunately.
Let's just say I have France VFR and CoBoy's stuff installed, VFR Terrain uninstalled and it is staying that way. ;)
Cheers,
Ian P.
#18
Posted 03 February 2007 - 07:01 PM

Looks just fine, of course. The CoBoy textures are used correctly.
Now I zoom out...

You can see how the CoBoy textures are only in a few places. And this same anomaly occurs all the way up the coast through Dieppe and Baie du Somme. Such a drag. :(
Again, thought I'd post this in case someone out there knows what the problem is.
Best regards,
J.
P.S.: It just dawned on me as I'm writing this whether there's a possibility of the problem being mesh-related. I use FSGenesis mesh for Europe (76m, I believe). Could that be the problem? I'd try to isolate the mesh files that affect the coastal area around Etretat/Dieppe/Baie d. Somme, but I don't know what tool I could use to find out the exact BGL files that provide the mesh. Just a thought. If anyone has information that might help, please post!
#19
Posted 03 February 2007 - 09:02 PM
Ian P.
#20
Posted 03 February 2007 - 09:41 PM
Ian P said:
Ian:
Thanks for the reply. Yes, I've tried moving Etretat/Dieppe/Baie d. Somme to the top of the Scenery Library, and even shifting them around in positions 1/2/3 to see if that made a difference.
I also disabled Ultimate Terrain Europe but that didn't change anything (I disabled ALL features within the Ultimate Terrain Europe configurator as well as unchecking the UT:E boxes in the Scenery Library.
I would have thought that keeping the CoBoy sceneries at the top of the list would have solved everything, but amazingly, this isn't the case. That's why I'm thinking it might be a mesh issue. The last time I flew these marvelous sceneries (about 1 year ago), I didn't own the FSGenesis mesh for Europe; hence, my aforementioned conclusion.
So sad, so sad. :|
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