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Settin yoke sensitivity via FSUIPC


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My Saitek Pro Flight Yoke is feeling a bit too sensitive, despite the sensitivity setting in FS9 being at the far left (where I'm assuming left is less sensitive, right is more sensitive - this correct?).

I tried altering this in FSUIPC, and while the slope setting is useful, I would prefer a setting whereby I can reduce the overall sensitivty even further, as opposed to the slope feature, whereby the input will shoot up in the middle of the axis, much like the CH Manager does for my old CH Yoke. Is this possible with FSUIPC?

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  • 2 weeks later...

Sorry for the delay in replying -- as mentioned in the Announcements above, my wife and I were off touring Argentina & Chile (by steam trains where possible) immediately after I returned to the UK from the AVSIM FanCon in Seattle.

My Saitek Pro Flight Yoke is feeling a bit too sensitive, despite the sensitivity setting in FS9 being at the far left (where I'm assuming left is less sensitive, right is more sensitive - this correct?).

Well, that depends of what you mean by "sensitivity". Do you mean you tend to overcontrol, or that you need to move the axis too far? The latter gives more precision, more sensitivity for small changes. The word is rather ambiguous.

I would recommend ALWAYS setting FS's "sensitivity" slider to max, i.e, far right. Otherwise you are simply lose most of the range and precision you paid for in getting a decent device.

Then calibrate to get the full range used -- you should always be able to produce maximum deflection in both directions. The "S" slopes in FSUIPC enable you to achieve this whilst still having that precision you need near the centre. You should be able to find an ideal setting to suit your device. Then the aircraft sensitivity comes into play -- an Extra will be more sensitive to changes than a 747, for example.

Another change which suits most folk is in the stick_sensitivity_mode -- see the FSUIPC user guide about that.

I would prefer a setting whereby I can reduce the overall sensitivty even further, as opposed to the slope feature, whereby the input will shoot up in the middle of the axis, much like the CH Manager does for my old CH Yoke. Is this possible with FSUIPC?

"Shoot up in the middle of the axis"??? Pardon? There's nothing in FSUIPC which does that. Why on Earth would you want it to do that? Or am I misunderstand something?

In general the only way to reduce sensitivity completely is to limit the entire range so you can't actuall reach the extremes (this is basically what FS's slider does if you drag it leftwards), That really is not good. The whole point of the S shape is to give ideal (i.e. slow) sensitivity where it is normally needed but allow the extremes to still be reached.

Regards

Pete

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