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#1 nrcapes

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Posted 22 June 2011 - 10:54 PM

I set the shift+/ key in FSUIPC keypresses to SPOILERS ARM TOGGLE. The following log shows the command being sent, but instead of the spoilers being armed, they turn on. It used to be that pressing this key in FS9 would show the spoiler handle in the default B737 going to "arm." Now, it goes to "up" and the spoilers go all the way up. However, clicking the left mouse once on the spoiler handle does arm them correctly. Can't figure out what is going on. FSIUIPC.INI is here after the log file.

********* FSUIPC, Version 3.99 by Pete Dowson *********
Running inside FS2004 (FS9.1 CONTROLS.DLL, FS9.1 WEATHER.DLL)
User Name="Nelson Capes"
User Addr="nrcapes@gmail.com"
FSUIPC Key is provided
WIDEFS not user registered, or expired
[Continuation log requested by user]
Module base=61000000
WeatherReadInterval=4
LogOptions=00000001
295637 System time = 22/06/2011 17:40:13, FS2004 time = 14:54:04 (19:54Z)
298195 KEYDOWN: VK=16, Waiting=0, Repeat=N, Shifts=1
298195 .. Key not programmed -- passed on to FS
298679 KEYDOWN: VK=191, Waiting=0, Repeat=N, Shifts=1
298679 FS Control Sent: Ctrl=65853, Param=0
298679 .. This key is programmed in FSUIPC 'Keys' options
298679 *** EVENT: Cntrl= 65853 (0x0001013d), Param= 0 (0x00000000) SPOILERS_ARM_TOGGLE
298804 KEYUP: VK=191, Waiting=0
298851 KEYUP: VK=16, Waiting=0
537033 C:\Users\Nelson\Documents\Flight Simulator Files\b737_400_default.flt
537673 Clear All Weather requested: external weather discarded
658729 System time = 22/06/2011 17:46:17, FS2004 time = 14:49:54 (19:49Z)
658729 *** FSUIPC log file being closed
Memory managed: 0 Allocs, 10556 Freed
********* FSUIPC Log file closed ***********

[JoyNames]
AutoAssignLetters=Yes
0=Saitek Pro Flight Yoke
1=Saitek Pro Flight Throttle Quadrant
0.GUID={480AF7E0-69CF-11E0-8001-444553540000}
1.GUID={480AF7E0-69CF-11E0-8002-444553540000}
2=CH PRO PEDALS USB
2.GUID={09C75150-8AC6-11E0-8001-444553540000}
3=Saitek X52 Flight Controller
3.GUID={32FF8A20-969B-11E0-8001-444553540000}
A=Saitek Pro Flight Yoke
A.GUID={480AF7E0-69CF-11E0-8001-444553540000}
B=Saitek Pro Flight Throttle Quadrant
B.GUID={480AF7E0-69CF-11E0-8002-444553540000}
C=CH PRO PEDALS USB
C.GUID={09C75150-8AC6-11E0-8001-444553540000}
D=Saitek X52 Flight Controller
D.GUID={32FF8A20-969B-11E0-8001-444553540000}

[General]
UpdatedByVersion=3990
TCASid=Flight
TCASrange=40
TrafficScanPerFrame=10
AxisCalibration=No
CentredDialogue=Yes
ShowMultilineWindow=Yes
SuppressSingleline=Yes
SuppressMultilineFS=No
ClearWeatherDynamics=No
OwnWeatherChanges=No
WeatherReadInterval=4
MoveBGLvariables=Yes
TimeForSelect=4
WeatherReadsFast=No
MainMenu=&Modules
SubMenu=&FSUIPC ...
WindSmoothing=Yes
AutoTaxiWind=No
PropTaxiWind=No
TimeSetMode=Partial
WhiteMessages=No
ThrottleSyncAll=No
GraduatedVisibility=No
LowerVisAltitude=0
UpperVisAltitude=25000
UpperVisibility=6000
GenerateCirrus=Yes
WindShearSharp=No
UpperWindGusts=No
ExtendMetarMaxVis=Yes
CorrectVSsign=No
MouseWheelTrim=Yes
MouseWheelTrimSpeed=1
BrakeReleaseThreshold=75
AxisInterceptIfDirect=No
DontResetAxes=No
DisconnTrimForAP=No
ZeroElevForAPAlt=No
AutoClearWeather=Yes
ExtendTopWind=Yes
WindSmoothness=5
SmoothPressure=No
PressureSmoothness=5
SmoothVisibility=No
VisibilitySmoothness=2
MaxSurfaceWind=0
WindLimitLevel=200
WindDiscardLevel=400
WindAjustAltitude=No
WindAjustAltitudeBy=2000
MinimumVisibility=0
MaximumVisibilityFewClouds=0
MaximumVisibility=0
MaximumVisibilityOvercast=0
MaximumVisibilityRainy=0
OneCloudLayer=No
ThinClouds=No
ThinThunderClouds=No
CloudThinness=1000
ThunderCloudThinness=10000
CloudTurbulence=No
CloudIcing=No
WindTurbulence=No
SuppressAllGusts=No
ExternalOptionControl=Yes
AutoTuneADF=No
KeepFS98CloudCover=No
ShowPMcontrols=No
MagicBattery=No
RudderSpikeRemoval=No
ElevatorSpikeRemoval=No
AileronSpikeRemoval=No
ReversedElevatorTrim=No
StopAutoFuel=No
TrapUserInterrupt=Yes
NavFreq50KHz=No
ClockSync=Yes
SmoothIAS=Yes
SetVisUpperAlt=No
VisUpperAltLimit=6000
MaxIce=3
MinIce=-1
WindSmoothingDelay=0
WindSmoothAirborneOnly=No
LimitWindVariance=No
VisSmoothingDelay=0
VisSmoothAirborneOnly=No
TrafficControlDirect=Yes
SuppressCloudTurbulence=No
SuppressWindTurbulence=No
SpoilerIncrement=512
JoystickTimeout=20
PollGFTQ6=Yes
BlankDisplays=No
ZapSound=firework
ShortAircraftNameOk=No
UseProfiles=Yes
FixWindows=No
FixControlAccel=No
LuaRerunDelay=66
SetSimSpeedX1=88,11

[JoystickCalibration]
AllowSuppressForPFCquad=Yes
ExcludeThrottleSet=Yes
ExcludeMixtureSet=Yes
ExcludePropPitchSet=Yes
SepRevsJetsOnly=No
ApplyHeloTrim=No
UseAxisControlsForNRZ=No
FlapsSetControl=0
FlapDetents=No
ReverserControl=66292
Reverser1Control=66422
Reverser2Control=66425
Reverser3Control=66428
Reverser4Control=66431
MaxThrottleForReverser=256
AileronTrimControl=0
RudderTrimControl=0
CowlFlaps1Control=0
CowlFlaps2Control=0
CowlFlaps3Control=0
CowlFlaps4Control=0
MaxSteerSpeed=60
Elevator=-16159,-512,512,16383
Throttle=-10792,16383
LeftBrake=-16189,16383/16
RightBrake=-16189,16383/16
Mixture=-16384,16254
Spoilers=-16384,16383/16
CowlFlaps1=-16384,16383
PropPitch=-14633,-2100
PropPitch1=0,0,512,16380
Aileron=-16384,-512,512,16288
Rudder=-16380,-512,512,16380
SlopeLeftBrake=15
SlopeRightBrake=15
Throttle1=-14606,-10124,-9737,10240
Throttle4=-15224,-10124,-9815,13312
Throttle2=-15753,-10062,-9933,-2030
Throttle3=-16380,-512,512,16380
SyncSlopeThrottle2=0/0,10/13,34/34,67/49,96/60,127/128
SyncSlopeThrottle3=0/0,5/13,11/34,16/49,19/60,127/128
SyncSlopeThrottle4=0/0,14/13,33/34,46/49,56/60,127/128
PanHeading=-16384,-512,512,16383
PanPitch=-16384,-512,512,16383
PanTilt=-16384,-512,512,16383
Reverser=-16384,16128/6

[Sounds]
Path=C:\Program Files (x86)\Microsoft Games\Flight Simulator 9\Sound\
Device1=Primary Sound Driver
Device2=Speakers (Realtek High Definition Audio)
Device3=Realtek Digital Output (Realtek High Definition Audio)

[Buttons]
ButtonRepeat=20,10
1=PA,1,C65567,0
2=PA,2,K49,8
3=PA,3,K50,8
4=PA,6,K51,8
5=PA,7,K52,8
6=PA,4,C65570,0
7=PA,0,C65564,0
8=PB,0,C66224,0
9=PB,1,C66531,0
10=PB,2,C65908,0
11=PB,4,C65907,0
12=PB,5,C65909,0
13=PB,3,C65910,0
14=PA,14,C65860,0
15=PA,15,C65861,0
16=PA,16,C66288,0
20=RB,6,C65602,0
21=UB,6,C65602,0
22=PD,8,C66224,0
23=PD,9,C66483,0
24=PD,10,C65908,0
25=PD,12,C65907,0
26=PD,11,C65909,0
27=PD,13,C65910,0
28=PD,2,C65860,0
29=PD,3,C65861,0
30=PD,4,C66288,0
31=PD,6,C65861,0
32=PD,23,C66288,0
33=PD,7,C65860,0


[Window.Radar Contact]
Docked=474, 4415, 3471, 2497


[Axes]
0=AX,256,F,65763,0,0,0
1=AY,256,D,2,0,0,0
2=AZ,256,D,33,0,0,0
3=AR,256,D,35,0,0,0
4=AU,256,D,34,0,0,0
5=BX,256,D,4,0,0,0
6=BZ,256,F,66292,0,0,0
7=CX,256,D,7,0,0,0
8=CY,256,D,8,0,0,0
9=CZ,256,D,3,0,0,0
10=DX,256,D,1,0,0,0
11=DY,256,D,2,0,0,0
12=DZ,256,D,4,0,0,0

[Profile.Heavy]
1=Boeing 747-400
2=Boeing 777-300 Paint1

[Axes.Heavy]
0=0X,256,F,65763,0,0,0
1=0Y,256,D,2,0,0,0
2=1X,256,D,9,12,0,0
3=1Y,256,D,10,11,0,0
4=1Z,256,F,66292,0,0,0
5=2X,256,D,7,0,0,0
6=2Y,256,D,8,0,0,0
7=2Z,256,D,3,0,0,0
8=3U,256,D,25,0,0,0

[Keys]
1=189,8,65655,0
2=187,8,65656,0
3=13,9,66524,0
4=8,9,66525,0
6=13,10,66529,0
8=8,10,66528,0
9=112,8,66531,0
11=191,9,65853,0

[Profile.jet]
1=Boeing 737-400

[Axes.jet]
0=AX,256,F,65763,0,0,0
1=AY,256,D,2,0,0,0
2=AZ,256,D,33,0,0,0
3=AR,256,D,35,0,0,0
4=AU,256,D,34,0,0,0
5=BX,256,D,4,0,0,0
6=BZ,256,F,66292,0,0,0
7=CX,256,D,7,0,0,0
8=CY,256,D,8,0,0,0
9=CZ,256,D,3,0,0,0
10=DX,256,D,1,0,0,0
11=DY,256,D,2,0,0,0
12=DZ,256,D,4,0,0,0
13=DU,256,D,25,0,0,0

[Buttons.jet]
0=PD,6,C65860,0
1=PD,7,C65861,0

[Buttons.Heavy]
0=P3,7,C65860,0
1=P3,6,C65861,0
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#2 Pete Dowson

Pete Dowson

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Posted 22 June 2011 - 11:08 PM

I set the shift+/ key in FSUIPC keypresses to SPOILERS ARM TOGGLE. The following log shows the command being sent, but instead of the spoilers being armed, they turn on. It used to be that pressing this key in FS9 would show the spoiler handle in the default B737 going to "arm." Now, it goes to "up" and the spoilers go all the way up. However, clicking the left mouse once on the spoiler handle does arm them correctly. Can't figure out what is going on.

The shift / key press isn't an FSUIPC shortcut, it is an FS shortcut. FSUIPC doesn't interpret Shift+/ , FS does. So I don't know why you are even referring to FSUIPC at all here. It isn't involved.

I think you must be using the Spoiler Arm control on the ground. This makes FS deploy full spoilers as if the aircraft had just landed. Try it in the air.

Regards
Pete
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#3 nrcapes

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Posted 23 June 2011 - 02:22 AM

The shift / key press isn't an FSUIPC shortcut, it is an FS shortcut. FSUIPC doesn't interpret Shift+/ , FS does. So I don't know why you are even referring to FSUIPC at all here. It isn't involved.

I think you must be using the Spoiler Arm control on the ground. This makes FS deploy full spoilers as if the aircraft had just landed. Try it in the air.

Regards
Pete

Absolutely right! I forgot about the spoilers only arming on the ground. But just so I understand, if I change an FS shortcut key in FSUIPC by using the keypress facility, do you mean that FSUIPC will ignore the change? Then how would I know which keys that FSUIPC doesn't intercept? I don't understand. The reason I tried to get FSUIPC to send it to FS was due to my error about when the spoilers would arm, but shouldn't the SPOILERS ARM command be sent when I set shift+ to send that command in FSUIPC? That seems to be what the log shows, if I am interpreting it correctly.

thanks!
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#4 Pete Dowson

Pete Dowson

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Posted 23 June 2011 - 09:44 AM

Absolutely right! I forgot about the spoilers only arming on the ground. But just so I understand, if I change an FS shortcut key in FSUIPC by using the keypress facility, do you mean that FSUIPC will ignore the change?

Er...it sounds as if you are terribly confused!

The keypress Shift+/ is a default FS keypress. Unless you've re-assigned it in FS itself, It makes FS send itself the Spoilers Arm control. FSUIPC does have some assignable Hot Keys (in the Hot Keys tab), but the only keypress recognition facilities otherwise are for sending FS or added FSUIPC controls.

There's no point whatsoever assigning the Shift+/ keypress to "Spoilers Arm" in FSUIPC because FS itself already does that!

If you are really talking about assigning a joystick button you should assign to the FS control, not to a keystroke, which is a bit pointless and inefficient when all FS is going to do is convert it to the control you could have assigned in the first place.

Then how would I know which keys that FSUIPC doesn't intercept? I don't understand.

Evidently. What do you think you mean by "which keys that FSUIPC doesn't intercept"? Sorry, but that makes no sense to me.

The reason I tried to get FSUIPC to send it to FS was due to my error about when the spoilers would arm, but shouldn't the SPOILERS ARM command be sent when I set shift+ to send that command in FSUIPC? That seems to be what the log shows, if I am interpreting it correctly.

FS itself has Shift+/ assigned to Spoilers Arm. Unless you've deliberately gone into FS's assignments and changed it. If you enable Event Logging in FSUIPC it will show the events which Fs is using. That doesn't mean FSUIPC had anything to do with sending them. Even if you remove FSUIPC altogether, Shift+/ still sends SPOILERS ARM, unless, as I say, you changed the default FS assignments!

Pete
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