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Spoiler arm not working


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I set the shift+/ key in FSUIPC keypresses to SPOILERS ARM TOGGLE. The following log shows the command being sent, but instead of the spoilers being armed, they turn on. It used to be that pressing this key in FS9 would show the spoiler handle in the default B737 going to "arm." Now, it goes to "up" and the spoilers go all the way up. However, clicking the left mouse once on the spoiler handle does arm them correctly. Can't figure out what is going on. FSIUIPC.INI is here after the log file.

********* FSUIPC, Version 3.99 by Pete Dowson *********

Running inside FS2004 (FS9.1 CONTROLS.DLL, FS9.1 WEATHER.DLL)

User Name="Nelson Capes"

User Addr="nrcapes@gmail.com"

FSUIPC Key is provided

WIDEFS not user registered, or expired

[Continuation log requested by user]

Module base=61000000

WeatherReadInterval=4

LogOptions=00000001

295637 System time = 22/06/2011 17:40:13, FS2004 time = 14:54:04 (19:54Z)

298195 KEYDOWN: VK=16, Waiting=0, Repeat=N, Shifts=1

298195 .. Key not programmed -- passed on to FS

298679 KEYDOWN: VK=191, Waiting=0, Repeat=N, Shifts=1

298679 FS Control Sent: Ctrl=65853, Param=0

298679 .. This key is programmed in FSUIPC 'Keys' options

298679 *** EVENT: Cntrl= 65853 (0x0001013d), Param= 0 (0x00000000) SPOILERS_ARM_TOGGLE

298804 KEYUP: VK=191, Waiting=0

298851 KEYUP: VK=16, Waiting=0

537033 C:\Users\Nelson\Documents\Flight Simulator Files\b737_400_default.flt

537673 Clear All Weather requested: external weather discarded

658729 System time = 22/06/2011 17:46:17, FS2004 time = 14:49:54 (19:49Z)

658729 *** FSUIPC log file being closed

Memory managed: 0 Allocs, 10556 Freed

********* FSUIPC Log file closed ***********

[JoyNames]

AutoAssignLetters=Yes

0=Saitek Pro Flight Yoke

1=Saitek Pro Flight Throttle Quadrant

0.GUID={480AF7E0-69CF-11E0-8001-444553540000}

1.GUID={480AF7E0-69CF-11E0-8002-444553540000}

2=CH PRO PEDALS USB

2.GUID={09C75150-8AC6-11E0-8001-444553540000}

3=Saitek X52 Flight Controller

3.GUID={32FF8A20-969B-11E0-8001-444553540000}

A=Saitek Pro Flight Yoke

A.GUID={480AF7E0-69CF-11E0-8001-444553540000}

B=Saitek Pro Flight Throttle Quadrant

B.GUID={480AF7E0-69CF-11E0-8002-444553540000}

C=CH PRO PEDALS USB

C.GUID={09C75150-8AC6-11E0-8001-444553540000}

D=Saitek X52 Flight Controller

D.GUID={32FF8A20-969B-11E0-8001-444553540000}

[General]

UpdatedByVersion=3990

TCASid=Flight

TCASrange=40

TrafficScanPerFrame=10

AxisCalibration=No

CentredDialogue=Yes

ShowMultilineWindow=Yes

SuppressSingleline=Yes

SuppressMultilineFS=No

ClearWeatherDynamics=No

OwnWeatherChanges=No

WeatherReadInterval=4

MoveBGLvariables=Yes

TimeForSelect=4

WeatherReadsFast=No

MainMenu=&Modules

SubMenu=&FSUIPC ...

WindSmoothing=Yes

AutoTaxiWind=No

PropTaxiWind=No

TimeSetMode=Partial

WhiteMessages=No

ThrottleSyncAll=No

GraduatedVisibility=No

LowerVisAltitude=0

UpperVisAltitude=25000

UpperVisibility=6000

GenerateCirrus=Yes

WindShearSharp=No

UpperWindGusts=No

ExtendMetarMaxVis=Yes

CorrectVSsign=No

MouseWheelTrim=Yes

MouseWheelTrimSpeed=1

BrakeReleaseThreshold=75

AxisInterceptIfDirect=No

DontResetAxes=No

DisconnTrimForAP=No

ZeroElevForAPAlt=No

AutoClearWeather=Yes

ExtendTopWind=Yes

WindSmoothness=5

SmoothPressure=No

PressureSmoothness=5

SmoothVisibility=No

VisibilitySmoothness=2

MaxSurfaceWind=0

WindLimitLevel=200

WindDiscardLevel=400

WindAjustAltitude=No

WindAjustAltitudeBy=2000

MinimumVisibility=0

MaximumVisibilityFewClouds=0

MaximumVisibility=0

MaximumVisibilityOvercast=0

MaximumVisibilityRainy=0

OneCloudLayer=No

ThinClouds=No

ThinThunderClouds=No

CloudThinness=1000

ThunderCloudThinness=10000

CloudTurbulence=No

CloudIcing=No

WindTurbulence=No

SuppressAllGusts=No

ExternalOptionControl=Yes

AutoTuneADF=No

KeepFS98CloudCover=No

ShowPMcontrols=No

MagicBattery=No

RudderSpikeRemoval=No

ElevatorSpikeRemoval=No

AileronSpikeRemoval=No

ReversedElevatorTrim=No

StopAutoFuel=No

TrapUserInterrupt=Yes

NavFreq50KHz=No

ClockSync=Yes

SmoothIAS=Yes

SetVisUpperAlt=No

VisUpperAltLimit=6000

MaxIce=3

MinIce=-1

WindSmoothingDelay=0

WindSmoothAirborneOnly=No

LimitWindVariance=No

VisSmoothingDelay=0

VisSmoothAirborneOnly=No

TrafficControlDirect=Yes

SuppressCloudTurbulence=No

SuppressWindTurbulence=No

SpoilerIncrement=512

JoystickTimeout=20

PollGFTQ6=Yes

BlankDisplays=No

ZapSound=firework

ShortAircraftNameOk=No

UseProfiles=Yes

FixWindows=No

FixControlAccel=No

LuaRerunDelay=66

SetSimSpeedX1=88,11

[JoystickCalibration]

AllowSuppressForPFCquad=Yes

ExcludeThrottleSet=Yes

ExcludeMixtureSet=Yes

ExcludePropPitchSet=Yes

SepRevsJetsOnly=No

ApplyHeloTrim=No

UseAxisControlsForNRZ=No

FlapsSetControl=0

FlapDetents=No

ReverserControl=66292

Reverser1Control=66422

Reverser2Control=66425

Reverser3Control=66428

Reverser4Control=66431

MaxThrottleForReverser=256

AileronTrimControl=0

RudderTrimControl=0

CowlFlaps1Control=0

CowlFlaps2Control=0

CowlFlaps3Control=0

CowlFlaps4Control=0

MaxSteerSpeed=60

Elevator=-16159,-512,512,16383

Throttle=-10792,16383

LeftBrake=-16189,16383/16

RightBrake=-16189,16383/16

Mixture=-16384,16254

Spoilers=-16384,16383/16

CowlFlaps1=-16384,16383

PropPitch=-14633,-2100

PropPitch1=0,0,512,16380

Aileron=-16384,-512,512,16288

Rudder=-16380,-512,512,16380

SlopeLeftBrake=15

SlopeRightBrake=15

Throttle1=-14606,-10124,-9737,10240

Throttle4=-15224,-10124,-9815,13312

Throttle2=-15753,-10062,-9933,-2030

Throttle3=-16380,-512,512,16380

SyncSlopeThrottle2=0/0,10/13,34/34,67/49,96/60,127/128

SyncSlopeThrottle3=0/0,5/13,11/34,16/49,19/60,127/128

SyncSlopeThrottle4=0/0,14/13,33/34,46/49,56/60,127/128

PanHeading=-16384,-512,512,16383

PanPitch=-16384,-512,512,16383

PanTilt=-16384,-512,512,16383

Reverser=-16384,16128/6

[sounds]

Path=C:\Program Files (x86)\Microsoft Games\Flight Simulator 9\Sound\

Device1=Primary Sound Driver

Device2=Speakers (Realtek High Definition Audio)

Device3=Realtek Digital Output (Realtek High Definition Audio)

[buttons]

ButtonRepeat=20,10

1=PA,1,C65567,0

2=PA,2,K49,8

3=PA,3,K50,8

4=PA,6,K51,8

5=PA,7,K52,8

6=PA,4,C65570,0

7=PA,0,C65564,0

8=PB,0,C66224,0

9=PB,1,C66531,0

10=PB,2,C65908,0

11=PB,4,C65907,0

12=PB,5,C65909,0

13=PB,3,C65910,0

14=PA,14,C65860,0

15=PA,15,C65861,0

16=PA,16,C66288,0

20=RB,6,C65602,0

21=UB,6,C65602,0

22=PD,8,C66224,0

23=PD,9,C66483,0

24=PD,10,C65908,0

25=PD,12,C65907,0

26=PD,11,C65909,0

27=PD,13,C65910,0

28=PD,2,C65860,0

29=PD,3,C65861,0

30=PD,4,C66288,0

31=PD,6,C65861,0

32=PD,23,C66288,0

33=PD,7,C65860,0

[Window.Radar Contact]

Docked=474, 4415, 3471, 2497

[Axes]

0=AX,256,F,65763,0,0,0

1=AY,256,D,2,0,0,0

2=AZ,256,D,33,0,0,0

3=AR,256,D,35,0,0,0

4=AU,256,D,34,0,0,0

5=BX,256,D,4,0,0,0

6=BZ,256,F,66292,0,0,0

7=CX,256,D,7,0,0,0

8=CY,256,D,8,0,0,0

9=CZ,256,D,3,0,0,0

10=DX,256,D,1,0,0,0

11=DY,256,D,2,0,0,0

12=DZ,256,D,4,0,0,0

[Profile.Heavy]

1=Boeing 747-400

2=Boeing 777-300 Paint1

[Axes.Heavy]

0=0X,256,F,65763,0,0,0

1=0Y,256,D,2,0,0,0

2=1X,256,D,9,12,0,0

3=1Y,256,D,10,11,0,0

4=1Z,256,F,66292,0,0,0

5=2X,256,D,7,0,0,0

6=2Y,256,D,8,0,0,0

7=2Z,256,D,3,0,0,0

8=3U,256,D,25,0,0,0

[Keys]

1=189,8,65655,0

2=187,8,65656,0

3=13,9,66524,0

4=8,9,66525,0

6=13,10,66529,0

8=8,10,66528,0

9=112,8,66531,0

11=191,9,65853,0

[Profile.jet]

1=Boeing 737-400

[Axes.jet]

0=AX,256,F,65763,0,0,0

1=AY,256,D,2,0,0,0

2=AZ,256,D,33,0,0,0

3=AR,256,D,35,0,0,0

4=AU,256,D,34,0,0,0

5=BX,256,D,4,0,0,0

6=BZ,256,F,66292,0,0,0

7=CX,256,D,7,0,0,0

8=CY,256,D,8,0,0,0

9=CZ,256,D,3,0,0,0

10=DX,256,D,1,0,0,0

11=DY,256,D,2,0,0,0

12=DZ,256,D,4,0,0,0

13=DU,256,D,25,0,0,0

[buttons.jet]

0=PD,6,C65860,0

1=PD,7,C65861,0

[buttons.Heavy]

0=P3,7,C65860,0

1=P3,6,C65861,0

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I set the shift+/ key in FSUIPC keypresses to SPOILERS ARM TOGGLE. The following log shows the command being sent, but instead of the spoilers being armed, they turn on. It used to be that pressing this key in FS9 would show the spoiler handle in the default B737 going to "arm." Now, it goes to "up" and the spoilers go all the way up. However, clicking the left mouse once on the spoiler handle does arm them correctly. Can't figure out what is going on.

The shift / key press isn't an FSUIPC shortcut, it is an FS shortcut. FSUIPC doesn't interpret Shift+/ , FS does. So I don't know why you are even referring to FSUIPC at all here. It isn't involved.

I think you must be using the Spoiler Arm control on the ground. This makes FS deploy full spoilers as if the aircraft had just landed. Try it in the air.

Regards

Pete

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The shift / key press isn't an FSUIPC shortcut, it is an FS shortcut. FSUIPC doesn't interpret Shift+/ , FS does. So I don't know why you are even referring to FSUIPC at all here. It isn't involved.

I think you must be using the Spoiler Arm control on the ground. This makes FS deploy full spoilers as if the aircraft had just landed. Try it in the air.

Regards

Pete

Absolutely right! I forgot about the spoilers only arming on the ground. But just so I understand, if I change an FS shortcut key in FSUIPC by using the keypress facility, do you mean that FSUIPC will ignore the change? Then how would I know which keys that FSUIPC doesn't intercept? I don't understand. The reason I tried to get FSUIPC to send it to FS was due to my error about when the spoilers would arm, but shouldn't the SPOILERS ARM command be sent when I set shift+ to send that command in FSUIPC? That seems to be what the log shows, if I am interpreting it correctly.

thanks!

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Absolutely right! I forgot about the spoilers only arming on the ground. But just so I understand, if I change an FS shortcut key in FSUIPC by using the keypress facility, do you mean that FSUIPC will ignore the change?

Er...it sounds as if you are terribly confused!

The keypress Shift+/ is a default FS keypress. Unless you've re-assigned it in FS itself, It makes FS send itself the Spoilers Arm control. FSUIPC does have some assignable Hot Keys (in the Hot Keys tab), but the only keypress recognition facilities otherwise are for sending FS or added FSUIPC controls.

There's no point whatsoever assigning the Shift+/ keypress to "Spoilers Arm" in FSUIPC because FS itself already does that!

If you are really talking about assigning a joystick button you should assign to the FS control, not to a keystroke, which is a bit pointless and inefficient when all FS is going to do is convert it to the control you could have assigned in the first place.

Then how would I know which keys that FSUIPC doesn't intercept? I don't understand.

Evidently. What do you think you mean by "which keys that FSUIPC doesn't intercept"? Sorry, but that makes no sense to me.

The reason I tried to get FSUIPC to send it to FS was due to my error about when the spoilers would arm, but shouldn't the SPOILERS ARM command be sent when I set shift+ to send that command in FSUIPC? That seems to be what the log shows, if I am interpreting it correctly.

FS itself has Shift+/ assigned to Spoilers Arm. Unless you've deliberately gone into FS's assignments and changed it. If you enable Event Logging in FSUIPC it will show the events which Fs is using. That doesn't mean FSUIPC had anything to do with sending them. Even if you remove FSUIPC altogether, Shift+/ still sends SPOILERS ARM, unless, as I say, you changed the default FS assignments!

Pete

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