Jump to content
The simFlight Network Forums

Error 15 with FSUIPCclient.dll - C#


VoltaCrew

Recommended Posts

Hello!

I started using FSUIPC for developping and I feel stick about something which is annoying me since 3 hours.

public double getAltitude()
        {
            Offset<long> altitudereq = new Offset<long>(0x0570);
            try { FSUIPCConnection.Process(); } catch (FSUIPCException ex) { }
            double altitude = (double)altitudereq.Value * 3.28084D / (65536D * 65536D);
            altitude = Math.Round(altitude);
            return altitude;
        }

        public double getAirspeed()
        {
            Offset<int> airspeedreq = new Offset<int>(0x02B8);
            try { FSUIPCConnection.Process(); } catch (FSUIPCException ex) { }
            double airspeed = (double)airspeedreq.Value / 128;
            airspeed = Math.Round(airspeed);
            return airspeed;
        }

        public double getHeading()
        {
            Offset<double> headingreq = new Offset<double>(0x0580);
            try { FSUIPCConnection.Process(); } catch (FSUIPCException ex) { }
            double heading = (double)headingreq.Value * 360 / (65536D * 65536D);
            heading = Math.Round(heading);
            return heading;
        }
        public double getFPM()
        {
            Offset<short> FPMreq = new Offset<short>(0x0842);
            try { FSUIPCConnection.Process(); } catch (FSUIPCException ex) { }
            double FPM = (double)FPMreq.Value * 3.28084;
            FPM = Math.Round(FPM * -1);
            return FPM;
        }

I'm just getting an error 15 if I am removing the try/catch, and blank returns if I let them.

 

All my code is working, but this part won't. FSUIPConnection.Open() works well too.

 

Do somebody have an answer ?

Noah

(Sorry for the mistakes, I am not an english native speaker :/ )

Link to comment
Share on other sites

Hi Noah,

 

Error #15 means the FSUIPC memory file is full. The reason it's full is that you're declaring the offsets in the method body. Each time you run the method a new offset is declared. This will quickly fill up the FSUIPC memory file.

 

All offsets should be declared only once during the lifetime of your program. The best way of doing this is to declare offsets at the class or form level.

 

e.g.

private Offset<long> altitudereq = new Offset<long>(0x0570);
private Offset<short> FPMreq = new Offset<short>(0x0842);
private Offset<double> headingreq = new Offset<double>(0x0580);
private Offset<int> airspeedreq = new Offset<int>(0x02B8);

public double getAltitude()
{
try { FSUIPCConnection.Process(); } catch (FSUIPCException ex) { }
double altitude = (double)altitudereq.Value * 3.28084D / (65536D * 65536D);
altitude = Math.Round(altitude);
return altitude;
} 

public double getAirspeed()
{
try { FSUIPCConnection.Process(); } catch (FSUIPCException ex) { }
double airspeed = (double)airspeedreq.Value / 128;
airspeed = Math.Round(airspeed);
return airspeed;
}
 
public double getHeading()
{
try { FSUIPCConnection.Process(); } catch (FSUIPCException ex) { }
double heading = (double)headingreq.Value * 360 / (65536D * 65536D);
heading = Math.Round(heading);
return heading;
}

public double getFPM()
{
try { FSUIPCConnection.Process(); } catch (FSUIPCException ex) { }
double FPM = (double)FPMreq.Value * 3.28084;
FPM = Math.Round(FPM * -1);
return FPM;
}

Paul

Link to comment
Share on other sites

  • 1 month later...

Hi Noah,

 

Error #15 means the FSUIPC memory file is full. The reason it's full is that you're declaring the offsets in the method body. Each time you run the method a new offset is declared. This will quickly fill up the FSUIPC memory file.

 

All offsets should be declared only once during the lifetime of your program. The best way of doing this is to declare offsets at the class or form level.

 

e.g.

private Offset<long> altitudereq = new Offset<long>(0x0570);
private Offset<short> FPMreq = new Offset<short>(0x0842);
private Offset<double> headingreq = new Offset<double>(0x0580);
private Offset<int> airspeedreq = new Offset<int>(0x02B8);

public double getAltitude()
{
try { FSUIPCConnection.Process(); } catch (FSUIPCException ex) { }
double altitude = (double)altitudereq.Value * 3.28084D / (65536D * 65536D);
altitude = Math.Round(altitude);
return altitude;
} 

public double getAirspeed()
{
try { FSUIPCConnection.Process(); } catch (FSUIPCException ex) { }
double airspeed = (double)airspeedreq.Value / 128;
airspeed = Math.Round(airspeed);
return airspeed;
}
 
public double getHeading()
{
try { FSUIPCConnection.Process(); } catch (FSUIPCException ex) { }
double heading = (double)headingreq.Value * 360 / (65536D * 65536D);
heading = Math.Round(heading);
return heading;
}

public double getFPM()
{
try { FSUIPCConnection.Process(); } catch (FSUIPCException ex) { }
double FPM = (double)FPMreq.Value * 3.28084;
FPM = Math.Round(FPM * -1);
return FPM;
}

Paul

Yes that was it, thank you so much :)

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use. Guidelines Privacy Policy We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.