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ipc.setowndisplay window transparency question


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26 minutes ago, ark1320 said:

Is there a way to control the transparency of the window created by the ipc.setowndisplay command?  I would like to reduce the transparency to increase readability of the info displayed in the window.

I don't know of a way I can do it programmatically. But then those Windows (FSX? P23D3?) are created by a hack into WINDOWS.DLL, and it may be that it would be possible if I could identify the right things to tweak.

But I'm really not doing any more hacking into code. I've not done anyin P3D4, and those Windows just use standard SimConnect calls. And oyu can only have one, and you can't set your own titles.

I think there may be a way in to control it for all SimConnect windows, but whether it applies to the ones Lua creates I don't know. 

You can undock the windows which would give a solid colour background.

What I usually do is move the display to a part of the screen with a contrasting colour, like the sky. but i suppose if that's complex cloud graphics it doesn't help.

Pete

 

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