VenturaGuy101 Posted November 16, 2017 Report Share Posted November 16, 2017 United jet being pushed back from Gate B_C12 the pushback truck is going in circles and the plane is not finishing the push back. The American plane right behind it is asking also for pushback. Log file COMMAND: UAL1973 PUSHBACK APPROVED, EXPECT RUNWAY 31 TAXI VIA A GG B Z 11:10:45 alt: 0 takeoff: False/False/-2 OWNER_GROUND t: B_C12 * UAL1973 => PARSE CMD: PUSHBACK APPROVED, EXPECT RUNWAY 31 TAXI VIA A GG B Z 11:10:45 alt: 0 takeoff: False/False/-1 OWNER_GROUND t: B_C12 r: 31 * UAL1973 => VIA roadcut: GROUND, 31 TAXI VIA ALFA GOLF GOLF BRAVO ZULU PUSHBACK APPROVED. 11:10:45 alt: 0 takeoff: False/False/-1 OWNER_GROUND t: B_C12 r: 31 * UAL1973 => GROUND, roadcut: GROUND, THREE ONE TAXI VIA ALFA GOLF GOLF BRAVO ZULU PUSHBACK APPROVED. 11:10:45 alt: 0 takeoff: False/False/-1 OWNER_GROUND t: B_C12 r: 31 * UAL1973 => SAY: GROUND, THREE ONE TAXI VIA ALFA GOLF GOLF BRAVO ZULU PUSHBACK APPROVED. UNITED ONE NINER SEVEN THREE 11:10:45 * UAL1973 => ADD HISTORY: UAL1973: GROUND, 31 TAXI VIA A GG B Z PUSHBACK APPROVED. UAL1973 11:10:45 alt: 0 takeoff: False/False/-1 OWNER_GROUND t: B_C12 r: 31 * UAL1973 => STATE CHANGE from STATE_WAITING to STATE_TO_RUNWAY 11:10:45 alt: 0 takeoff: False/False/-1 OWNER_GROUND r: 31 * UAL1973 => Start calc route from: B_C12 start idx: 43 11:10:45 alt: 0 takeoff: False/False/-1 OWNER_GROUND r: 31 * UAL1973 => Calc from: B_C12 UAL1973 => Route is: B_C12, ramp_4, A, GG, B, Z, (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) 11:10:45 alt: 0 takeoff: False/False/-1 OWNER_GROUND r: 31 * UAL1973 => Add trash Store stat: True 11:11:00 * AAL1131 => ADD HISTORY: AAL1131: Tower, AMERICAN 1131 requesting push and start. Store stat: True Link to comment Share on other sites More sharing options...
VenturaGuy101 Posted November 16, 2017 Author Report Share Posted November 16, 2017 Update: A smaller ER4 was able to bush back. The issue is when the planes are pushed back they fallow the center lines which are used to guide the plane in. The push back displaces the jest too much into the other gates. The pushback should push it back perfectly on the center line. The plane was pushed back using the red dots. It should have used the yellow dots. Link to comment Share on other sites More sharing options...
SimSmith Design Posted November 16, 2017 Report Share Posted November 16, 2017 I`will check it and fix it A.S.A.P. Thank you fro your remark! Link to comment Share on other sites More sharing options...
VenturaGuy101 Posted November 16, 2017 Author Report Share Posted November 16, 2017 I was noticing that similar pushbacks on other gates. This was one that caused a blockage. If I find some more odd issues I will post them. BTW great job on this airport. Generally speaking I really have not encountered any big issues so far. Just a few minor ones. Link to comment Share on other sites More sharing options...
Avwriter Posted November 16, 2017 Report Share Posted November 16, 2017 2 hours ago, VenturaGuy101 said: I was noticing that similar pushbacks on other gates. This was one that caused a blockage. If I find some more odd issues I will post them. BTW great job on this airport. Generally speaking I really have not encountered any big issues so far. Just a few minor ones. Strongly agree with Ventura. KLGA overall works great, and I have not encountered any real game stoppers - just the occasional issues with pushbacks as described above. Great job, SimSmith!!! I think KLGA was an excellent choice for their first airport. The more I play it, the more I realize how ideal this airport is for Tower3D. Depending on which runways are in use, there are some really interesting challenges to getting the tin from gate to runway and vice versa, without hitting each other. So much fun! I hope you guys will do KDCA one of these days!, as it has some similar challenges. Andrew Link to comment Share on other sites More sharing options...
SimSmith Design Posted November 16, 2017 Report Share Posted November 16, 2017 Thank you guys! We are going to convert all our Tower!2011 addons to 3D!!! Until that time like my facebook page and follow us there too!! Link to comment Share on other sites More sharing options...
Avwriter Posted November 16, 2017 Report Share Posted November 16, 2017 7 minutes ago, SimSmith Design said: Thank you guys! We are going to convert all our Tower!2011 addons to 3D!!! Until that time like my facebook page and follow us there too!! Which one is next?????? Andrew Link to comment Share on other sites More sharing options...
Pdubya Posted November 16, 2017 Report Share Posted November 16, 2017 1 hour ago, SimSmith Design said: Thank you guys! We are going to convert all our Tower!2011 addons to 3D!!! Until that time like my facebook page and follow us there too!! Hey, now that's the best news I've heard in quite some time. You might have just earned another purchase SSD! Keep up the great work, looking forward to more from your studio. Thanks again. Link to comment Share on other sites More sharing options...
hartleecub Posted November 17, 2017 Report Share Posted November 17, 2017 I agree, that's great news. Link to comment Share on other sites More sharing options...
VenturaGuy101 Posted November 19, 2017 Author Report Share Posted November 19, 2017 Found another issue: KLJA is missing taxiway K (Kilo) that connects taxiways A and B together about half way between taxiways J and L. The taxiway appears in the game world but does not show on the ADIRS or responds to commands. Airport Diagram showing Taxiway K (Kilo) Link to comment Share on other sites More sharing options...
VenturaGuy101 Posted November 19, 2017 Author Report Share Posted November 19, 2017 Here is the taxiway K (Kilo) shown in the game: Link to comment Share on other sites More sharing options...
mcjamz Posted November 21, 2017 Report Share Posted November 21, 2017 Any one seen issues with planes that land on 4, and exit at taxiway F, and seem to get stuck? they will not move no matter what command. Link to comment Share on other sites More sharing options...
SimSmith Design Posted November 21, 2017 Report Share Posted November 21, 2017 Thank you Guys all the remarks!!We will fix it ASAP!! Link to comment Share on other sites More sharing options...
hartleecub Posted December 13, 2017 Report Share Posted December 13, 2017 On 11/20/2017 at 10:02 PM, mcjamz said: Any one seen issues with planes that land on 4, and exit at taxiway F, and seem to get stuck? they will not move no matter what command. Yeah, it happens a lot. Link to comment Share on other sites More sharing options...
SimSmith Design Posted December 13, 2017 Report Share Posted December 13, 2017 We are collecting all the bug and willing to release a service pack in January! Thank you for your understanding! Link to comment Share on other sites More sharing options...
hartleecub Posted December 13, 2017 Report Share Posted December 13, 2017 Good...SKW 3328 also refuses to vacate runway 4 left onto G on landing saying it's too short when it turns off before that normally. It's the 1700 scenario. Link to comment Share on other sites More sharing options...
VenturaGuy101 Posted December 13, 2017 Author Report Share Posted December 13, 2017 There have been reports at other airports with the "too short" during vacate instructions. I don't think its a KLGA issue but something in the game engine. I have not ran across this one yet but I will post a log when I encounter it. Link to comment Share on other sites More sharing options...
707FAN Posted December 13, 2017 Report Share Posted December 13, 2017 The too short subject has been brought up in other topics so it might be worth a topic on its own. (Vic) I have tested KLGA Rwy 22 arrivals using ATC Joes' schedule with two of each A/C type in the schedule. One I allowed to turn off normally without any additional commands. The second I requested : vacate runway left onto taxiway C Below is the table of results. A/C type, normal turnoff, with vacate command. 319,E,OK 320,E,OK 321,D,2 Short 717,E,2 Short 736,E,OK 737,E,OK 738,E,OK 739,E,OK CR2,E,2 Short CR7,E,2 Short CR9,E,2 Short CRJ,E,2 Short E70,G,OK E75,E,2 Short E90,E,OK ER3,G,OK ER4,G,OK Hope this helps. I will try KPHL when I get a chance unless someone else can try it & report the results. Kev M Link to comment Share on other sites More sharing options...
crbascott Posted December 13, 2017 Report Share Posted December 13, 2017 Kev, this is good work - I've noticed this issue too lately. Two suggestions to get this in front of FeelThere (instead of SimSmith) - a separate topic (as you mentioned) and log files ("no log no bug"). Link to comment Share on other sites More sharing options...
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