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  2. ashman99

    Big News!!! CYVR - Vancouver for Tower3D/Pro is OUT!

    For me it wasn't on Taxiway J. Some planes would push back and spin into the terminal. I'll get the log file
  3. Today
  4. Ripskin

    Big News!!! CYVR - Vancouver for Tower3D/Pro is OUT!

    This one was spinning for about 4 minutes. Oddly it called in 1 minute after pushing. I changed the destination runway but it should have begun to roll. I ignored it expecting it to roll out and wait to cross 08R. I checked in a few minutes later to see it spinning in circles trying to find the taxiway. Eventually though it found its way out and began taxiing and completed successfully.
  5. Ripskin

    Big News!!! CYVR - Vancouver for Tower3D/Pro is OUT!

    I don't think I have the logs from that session but I recorded the entire play through, it is scheduled to post tomorrow as a play through on Battlehawk77's schedule. Here are some screen grabs from that: I cleared a plane to take off on 08L but it decided to turn around and drive into the plane that was waiting behind it Here a plane (PCO551) has been trying to back up onto JC for a push back to 08L but was spinning in circles for a little while before finally getting out. Unfortunately that plane once backed out acted like it could not find the link from push back to taxiway and refused to move. Here another plane has the same issue once pushed back, no issues with the push...Once pushed and I issued a taxi path it lost the link and wouldn't go anywhere. I hit the upload limit so I'll add one more I recall the timing for in a subsequent post.
  6. Ripskin

    CYVR - Problems with Real Color for CYVR

    Before you updated and installed things did you first uninstall RT and any other RC instances you have installed? I've gotten away with not uninstalling everything each time but I have found removing the game and reinstalling that then updating RT and installing any RC packs I have to work almost every time. May not be an issue if you just updated but I had some odd happenings the time I did not remove / reinstall.
  7. hexzed

    CYVR - Problems with Real Color for CYVR

    That looks ok, what does your airplanes folder look like? Do your other airports work ok?
  8. BFunfer

    CYVR - Problems with Real Color for CYVR

    Mine looks like this...
  9. hexzed

    Big News!!! CYVR - Vancouver for Tower3D/Pro is OUT!

    Have answered in your other thread 🙂
  10. hexzed

    CYVR - Problems with Real Color for CYVR

    It should look like the below (the last 3/4 folders are common if you don't have steam)
  11. Yesterday
  12. Have just purchased the new CYVR airport (Steam Edition) and Real Color for CYVR. Have installed Real Color as per instructions, however, I am still seeing the default airlines/liveries. Can anyone offer some help please? Thanks in advance. BTW... have also updated Real Traffic for Tower 3D pro to RT_Tower3D_PRO_sp6v13, if that helps.
  13. BFunfer

    Big News!!! CYVR - Vancouver for Tower3D/Pro is OUT!

    Hoping to get some help. Have purchased CYVR and Real Color for CYVR (Steam edition). Have installed Real Color as per instructions, however, I am still getting the default airlines/liveries. A little help please...
  14. hexzed

    EGKK Issues & suggestions

    Hi razvanrudy A lot of your issues have been discussed here before. You can do a search on EGKK and get some answers. In summary your issues are a combination of game limitations and specific DLC bugs. If using this airport realistically though you would not use 8L or 26R as this is a backup/emergency runway only Ben
  15. Quoth

    P3D v4.5 Crash

    Hi John Sorry but same problem unfortunately, I've attached the log file and crash report. Hope you can help... Regards Alan Crash View.txt FSUIPC5.log
  16. EliGrim

    Vueling SR issues

    @amif2000 If you're on Windows 10, did you activated "Recognize non-native accents for this language"? (Windows-Logo + i > Time & Language > Speech) It should improve the recognition.
  17. alaskaGuy2018

    Big News!!! CYVR - Vancouver for Tower3D/Pro is OUT!

    oh ok cool
  18. EliGrim

    Trainning mode button

    You can fast-forward the game and change back to normal speed when a new flight appears. Even if a single mouse click would be convenient, there are only two of them that are needed this way.
  19. FeelThere Ariel

    Speech recognition performance&weather

    Have you verified what @EliGrimsuggested?
  20. Pedantic G

    Big News!!! CYVR - Vancouver for Tower3D/Pro is OUT!

    No firm date @alaskaGuy2018. I believe that the RC and the SP are in the final stages of testing.
  21. alaskaGuy2018

    Big News!!! CYVR - Vancouver for Tower3D/Pro is OUT!

    not that I am asking about a date but have you heard anything new about the EDDM update
  22. Pedantic G

    Big News!!! CYVR - Vancouver for Tower3D/Pro is OUT!

    No Neo's are available until the EDDM release.
  23. alaskaGuy2018

    Big News!!! CYVR - Vancouver for Tower3D/Pro is OUT!

    well what airlines can I or can't I use this for or is not something that airline would have the livery for yet until the eddm rc update is available or can I use them for the airport in CYVR
  24. Yes, I since the FSX/P3D SDK does not support control of the actual output nose-wheel and rudder individual. I assigned tiller separate and lowered "rudder" sensitivity to 60%, it cannot be avoided it affect both nose-wheel and rudder, but I like high-speed steering better now. Regards Lennart Vedin
  25. razvanrudy

    EGKK Issues & suggestions

    Started this topic on Steam but the dev pointed me to this forum so I will start to keep it up here. I am posting down the original post for Steam just for references... In the next post I will try to make it more compact and also cleaner.....( been my first post I will have to wait for aproval and after that I will continue) Just purchased the EGKK and after 2 hours of playing found some issues. Not sure if it's only me or is something wrong with the DLC.First start the second plane asking for pushback was stuck on a lamppost so I had to delete the plane. After couple more push backs I got 2 planes on the far corner of the 26R and none of them didn't want to move after confirming the command for pushback. I think none of them couldn't move because of the other one. After deleting one of the plane the other one moved straight away with no problem.Other issue was with a lot of planes refusing to use runaway 26R and they would not move. Had couple of planes telling that they can't use the runaway because is too short but even some of the small planes refused to use 26R without telling the runaway is too short( it is long enough for small planes but they refuse to use it/ move ). This happened on pushback and also for taxi command.All landing planes are refusing to use the exit taxiway I give command. They acknowledge the command but they use random exits. I used the mouse ( didn't try the voice command yet) when the plane is still in the air with command "cleared to land on runaway 8L ( or any other) taxi via RC" .......pressing cleared to and after that right click the taxiway for exit , I am.gettint the full confirmation back but the plane exit on different taxi way.Also I think there should be a crossing point at the end of runaway J where all the planes should stop by default. If you have multiple planes going to 8L and 8R you will end up with planes stuck on the end of the runaway exactly under the landing planes......this is a high risk in real world on my POV. Not sure how is in the real world but..... Just remembered that I ended up with a plane at the end of 8L ( on the taxiway waiting for lineup comnand) and a landing plane stuck there. The landing plane didn't go around because no plane on the runaway but he get stuck on top of the plane waiting on taxiway for lineup command.Another frustrating problem is a lot of planes are using 8L/26R for taxi by default from gates to runaway instead of taxiway J . This can be solve only by telling the plane to use J but they should not use the 8L/26R by default .All landing planes on 8L and using for exit T ( think that's the one don,t have the game open now but it's a short taxiway next to the first terminal/parking spaces after landing) are coming out straight on J blocking it and if you have any plane taxing to 8L or 8R they will be stuck( the only option is to get the landing plane to beginning of 8L and turn it back via runaway 8L or the taxiway J) . This problem is connected with my previous problem where planes are refusing to use the taxiway I told them. I had to do it twice and once the plane taxing back on the runaway when it get to T instead of exiting it made a full 360 turn and after that it used the T for exit from runaway which was funny but I had to put a plane in go around because of the extra time.Planes landing on 8R and coming out on the taxiway at the end of the 8L ( where 26R starts) are crossing the 8L/26R without stopping. I know it's outside the runaway but if you have another plane taking off from 8L it will past just over that crossing plane which again it's dangerous in real world.So couple bugs on this DLC which hope will be fixed by developers because it's a great DLC with a lot of challenges. Not sure how to upload the photos and videos with this problem but hope my english was good enough to explain the issues.Just curious to see if anyone found the same issues/bugs or is just related to my install.Sorry for the long post.....
  26. Pedantic G

    Big News!!! CYVR - Vancouver for Tower3D/Pro is OUT!

    The airplanes_txt file is just a growing list copied over from airport to airport release. The NEO's were added ready for the EDDM RC and SP update which is due shortly and was used for the Vancouver airport release. Also, you never know in the future, a A20N and A21N for a Canadian or US based carrier will fly into Vancouver and the type added in a future US or Canadian new airport release. I am sure someone will create a new CYVR custom schedule with them in and therefore the airport is future proofed 👍
  27. "Rudder", "Aileron", "Elevator" and "Throttle" controls are named that in respect of the "output" they affect. Surely it would be far more confusing to call them by other names. You can't just refer to "pedals" as many folks don't have pedals and either use auto-rudder or control it by a twist on a stick, or just keyboard. Same really applies to the others. You name a control after the affect it has. Interesting. Thank you. I didn't know that. So the FSUIPC facilities are currently as good as it gets. I suspect, though, that some add-on aircraft use the Steering Axis input to make the visual nosewheel turn, even if the actual effect is no different. Pete
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