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Showing content with the highest reputation since 04/20/2019 in all areas

  1. 3 points
    Contemplating adding a rating system? Give us a like on this post if you (as custom schedule developers) agree with having a rating system 🙂 If not, leave a comment below 🙂
  2. 3 points
    Maybe this is a dumb question, but why even provide a full schedule if it shouldn't be loaded?
  3. 3 points
    Ok, thanks for the update. So unfortunate, KATL is by far the most challenging airport on tower!3D, and the most fun! I hope that it will be fixed, *
  4. 3 points
    Both FeelThere and Nyerges Design wisely do not publish release dates. So, from a pure date perspective EDDM is neither due nor overdue.
  5. 2 points
    Agreed, I imagine some people already gravitate to some developers schedules over another, we don't need public favoritism, and people ignoring some because of how popular another dev is. Smaller devs/devs that don't necessarily publish a lot of schedules deserve a fair chance too. There is a list of schedules provided, let people find out and judge for themselves.
  6. 2 points
    @Kim @EliGrim Look up in the KBOS airplane file whether you have the CS3 (BCS3) aircraft in the list. Copying it in from another airport's aircraft file did the trick for me.
  7. 1 point
    Hi Ashton, We keep finding issues that we wish to fix before release. Please be a bit more patient. We are working very hard to somehow make the releases more frequent with a goal of one release per month. Thank you Vic
  8. 1 point
    I am strongly against having a rating system. @Rob25's point regarding favoritism and a popularity contest are valid. And, I personally don't see the value of such a system. Pete, having a centralized list is/was a solid contribution - let's stop there.
  9. 1 point
    What's up everyone, My name is Joe. Thanks for checking out my custom (REAL) traffic schedules. You can find me at ATControl --- YouTube Home playing this game ***I create QUALITY schedules -- not QUANTITIES of schedules*** --- If you are using this in your games/videos/posts -- please make reference to ME as the owner (direct link to my YT channel) KBOS -- Boston - Logan International Airport *******SEE THIS SCHEDULE IN MOTION******* (click link) 1. Boston - Logan -- The Triangle Life ==================================================== ((CURRENT GAME SCHEDULE -- 4/27/2019)) ==================================================== DROPBOX -- Boston - Logan (KBOS) v3.0 -- Spring 2019 ==================================================== What to expect with KBOS v3.0 - Spring 2019: ****DO NOT PLUG IN THE FULL SCHEDULE -- Use the power hour files designated by hour!*** -- 1221 commercial flights === Another one of those compact airports that appears a lot busier when multiple jets are on the move --- Schedule averages ~65+ flights per hour, up to 88 at peak dinner time rush volume --- Power hour schedules for easy plug and play -- View the Volume Chart image to pick the hour that is right for you --- 193 GA flights nicely spaced out throughout the day for great variety --- Cape Air flights all coming out of the GA & UPS cargo area due to the design chosen by the developers. Use of this space allows full coverage of Cape Air during the day --- Another great schedule that will test your control and multi-step planning ahead -- Terminal file up to date with current 2019 airline locations *****Visit my profile page to find all previous schedules I have written***** Thanks for visiting and as always...... HAPPY CONTROLLING!!!!
  10. 1 point
    What Ben said: And to clarify the runway operations I provided are actual real-life operations ... not just to avoid penalties.
  11. 1 point
    What Craig said. You're getting penalties because the arriving and takeoff point while both in air, is too close. Philadelphia has a tendency to give you multiple penalties that other airports don't. E.g If your arrival separation is reduced too much, you'll get hit with -500 after -500 after -500
  12. 1 point
    For east flow, you should use 9L for departures and 9R for arrivals. For west flow, you should use 27L for departures and 27R for arrivals.
  13. 1 point
    Exact Roman, when powered 1 yes correct, when cold and dark 0 and its ok. but in the digit remain ON. the problem is similar on topi shew last day in which is necessary to duplicate the precondition with opposite = 0...but not work 😞 I will investigate with the mobiflight team because of the problem i here and not from your .Lua.
  14. 1 point
    @blacklabelbraai don't be afraid of hexzed's schedule. It is a really good one and you'll get used to it. https://forum.simflight.com/topic/86112-tower-3d3d-pro-custom-schedule-for-tiststt-v30/ If you prefer a slightly easier approach, try my schedule. Here you only have to deal with 10 different airlines and some GA traffic. 1200h should be a pleasant entry point. Basically, I've created the schedule for myself to get used to the game, without being over- or underchallenged in the early stages. https://forum.simflight.com/topic/86474-custom-schedules-by-eligrim-eddm-klax-kphl-tist/ Maybe my little reference card will help, too. https://forum.simflight.com/topic/86407-quickstart-reference-card-voice-commands/ More detailed is rameus' PDF, as a much more usable manual than the original one. https://forum.simflight.com/topic/84559-tower3d-pro-user-manual-annotated/
  15. 1 point
    If you're brand new it can seem a little hectic. But its not too bad. Do it a few times and things will be smoother. Also you don't have to get fancy with lengthy commands and adjustments for routing etc. Start simple and grow from there :) Also if you watch any of my vids you see I am far from great at this lol. TIST is fun because of one runway making things difficult but I love a well laid out airport with tons of traffic. I believe I have played both of the TIST schedules but cant recall the other one, Hexzed's I played a few times recently and it was good fun!
  16. 1 point
    @Ripskin has done a video on part of it if you want to take a look 🙂
  17. 1 point
    So I took the plunge and bought Real Traffic and Real Color for TIST Holy Moly! What a difference!
  18. 1 point
    Still a couple of days to have your voice be heard. Many thanks to those that have already voted! 🙂
  19. 1 point
    Jeff Favignano has done an excellent video recently showcasing a custom schedule. Well worth watching! https://youtu.be/7FCc2rbqecI
  20. 1 point
    Hi Again, I am currently playing LAX and I thought about some more aircraft movements. I use to work for United Airlines in LAX as a Ramp Controller. No body has ever given to aircraft movements under tow. Especially in the early morning you have plenty of movements from the Hanger to their various gate assignments. Sounds easy? But when your alley is full of pushes and your tow is blocking the FAA guys taxiway. It can hit the fan. Developers, can you add aircraft movements as I described? Has anyone also thought about occcassional military cargo/transport craft making an appearance? Just suggestions, but it would make things even more realistic. Cheers All
  21. 1 point
    Gabor from Nyerges design is working on it at the moment
  22. 1 point
    There is limitations in the game around taxiways, so i would assume these have been left out for that reason
  23. 1 point
    Hello again Controllers! At the beginning of the year, KJFK was my first public custom schedule release. Although it was received well I thought it was time to revisit New York and give it it's due by releasing 7 daily schedule. If that doesn't get you signing New York, New York I don't know what will! 🙂 As always, my schedules are real and based on downloaded information from FlightAware. To avoid duplicate flight number issues a few flight numbers were changed. The schedules are full of passenger, cargo, and a few GA flights - enough to get you controlling like Kennedy Steve. The chart below illustrates the day-by-day commercial and GA traffic included in the daily schedules. For those that enjoy higher traffic volumes, Sunday and Monday are obviously the busiest days with Wednesday and Saturday having their share of fun too. The busiest hour is Tuesday at 08:00 with 92 flights (mostly departures), the busiest hour with balanced arrivals and departures is Monday at 17:00. The most arrivals you'll see in an hour is 52 on Saturday at 14:00. Each daily schedule file has the hourly breakdown to help you choose the traffic volume that satisfies your pallet. And what is a standard feature for my custom schedules, I've included snippet files for each day - optimized schedule files containing 3 hours of flights from the full schedule. For example, the snippet optimized for a 10:00 session start contains flights for the hours of 09, 10, and 11. What I've seen and experienced is that using a full day's schedule (Real Traffic or custom) causes flights to be dropped because of gate availability and delayed due to "no free terminal". By reducing the number of hours in the schedule, you can eliminate the dropped flights and get a richer more realistic flight volume experience. Attached to bottom of this post you'll find a zip file called kjfk_crbascott7.zip that contains: Common files to be used for each of the 7 days: Updated terminal file - kjfk_terminal.txt Updated airlines file - kjfk_airlines.txt Updated airports file - kjfk_airports.txt Reference file for GA/charter airlines included in GA traffic - kjfk_charter_airlines.txt 7 folders containing the daily schedule files (05-Sunday, 06-Monday, 07-Tuesday, 08-Wednesday, 09-Thursday, 10-Friday, 11-Saturday). Within each folder you will find: Full custom schedule file for that day - kjfk_schedule.txt Full GA traffic file for that day - kjfk_gaandlocaltraffic.txt Folders containing snippet schedule files (commercial only) for the hours 06 thru 22. I'd recommend unzipping kjfk_crbascott7.zip into your KJFK folder. It will create a crbascott7 sub-folder (to differentiate it from my earlier KJFK release) with the above mentioned contents. As always, please remember to backup your original Real Traffic files - the current version of sp6v9a is recommended. Feel free to contact me on this forum or Discord with questions, comments, and/or issues. ENJOY!! Craig (crbascott) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If you are interested in multiplayer action and haven't yet joined us at Tower_MP, check out the following post for more information. https://forum.simflight.com/topic/83242-tower_mp-meeting-place-for-the-multiplayer-community/ Previous custom schedules: KLAX - https://forum.simflight.com/topic/85782-custom-schedules-for-klax-~-by-crbascott-~-7-daily-schedules/ KPHX - https://forum.simflight.com/topic/85555-custom-schedules-for-kphx-~-by-crbascott-~-7-daily-schedules/ KLAS - https://forum.simflight.com/topic/84804-custom-schedules-for-klas-~-by-crbascott-~-7-daily-schedules/ KSAN - https://forum.simflight.com/topic/84788-custom-schedule-for-ksan-~-by-crbascott-~-bonus-files-included/ KJFK - https://forum.simflight.com/topic/84721-custom-schedule-for-kjfk-~-by-crbascott-~-bonus-files-included/ Next custom schedule: KMEM - a single day schedule with a week's worth of flights 🤔 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ kjfk_crbascott7.zip
  24. 1 point
    SFO I have spent many hours sitting in the parking lot at the south end of 1R (before it was closed after 9/11) and listening on the scanner. Normal operations (90% of the time) consist of arrivals on 28L/R and departures on 1L/R. 1L departures are generally limited to RJs but I have seen an occasional mini-bus (A318/A319) depart 1L. Most traffic departs 1R. Some heavy a/c cannot accept 1R and they have to depart 28L/R. I enjoy working SFO, the crossing runways make for an interesting challenge.
  25. 1 point
    KATL KATL prefers a western operational flow, but east flows are quite common nevertheless. West ops: North Runway Complex: Arrivals on 26R and departures on 26L During busy hours, a large percentage of 26R arrivals are routed all the way around the far end of 26L via B, V, and then brought the gates via F. However, aircraft with longer wingspans are not permitted on V (767s are the only heavies that routinely use it), and must cross the runway elsewhere. South Runway Complex: Arrivals are mostly on 27L and en route to the gate are often routed all the way around the end of 27R via N, P, L. Runway 28 is used as overflow at peak times (particularly arrivals from the south), as well as for Cargo arrivals destined for the south cargo ramp. Departures are normally from 27R, which is the longest runway at the airport, and thus is preferred departure runway for heavies on long routes, and is also the default runway for emergency landings. East Ops: North Runway Complex: Arrivals on 8L and departures on 8R. Arrivals either follow B, V, F, or cross 8R and proceed to the gate via F Departures taxi to runway via E. South Runway Complex: Arrivals via 9R and 10. Departures via 9L (and occasional cargo departures on 10 as well). 9L departures normally taxi via M and take off from intersection M2, so as to allow 9R and 10 arrivals to use P as an end-around and follow L to the gates. If there is an unusually big backlog of departures (as may happen after a weather delay), Ground will send some departures up N, have them cross 9L at P, and then head them back down M to M2 from the opposite the main departure stream coming up M from the other direction. This does work quite well in Tower3D if you are meticulous with Hold Position and or Hold Short commands. Tips: -You may choose to not activate Runway 10/28 for arrivals in the game menu. Instead, just activate 27L/9R +26R/8L. Then use the ENTER FINAL command to side-step planes to 10/28 when the final corridor on 27L/9R gets too crowded. Likewise 26R arrivals may be sidestepped to 27L if there is space. -Departing ground traffic en route to 27R may lined up on both L and M if needed. Traffic on M may then depart from intersection LB, and alternates departures with traffic on L which departs from the end of the runway. -Note that there are two taxi lanes in each of the ramps between terminals T-E. These do not operate like two-way roads, with planes passing each other on the right. Instead, an aircraft will always use the lane that is on the side closest to its gate, regardless of whether heading north or south. Forgetting this detail will result in head-ons between departing and arriving aircraft. Unlike in the real world, there is no way to instruct an aircraft to switch lanes in order to go around another plane here, even if there is room. -Taxiway D (In the game it is called Delta, but IRL it is referred to as "Dixie" so as to avoid confusion with the large number of DAL aircraft based at the airport). This is the only route for crossing between the North and South runway complexes (contrast with KLAX which has multiple options for this). On the KATL Airport Diagram, it is marked as a non-movement area, but this does not mean that it is closed to traffic. It just requires a specific clearance for any aircraft to traverse it (much like crossing a runway). In the game, it is just treated as normal taxiway without any special restrictions, so do plan taxi routes carefully to avoid nose-to-nose situations here. -Taxiways SC and SJ are a pair of parallel North-South taxiways used for to getting to and from Runway 28/10, which is separated by some distance from the rest of the South Runway Complex. SC is used for aircraft traveling TO this runway. SJ is used for aircraft traveling FROM this runway, heading toward the main terminal area. This mirrors the normal U.S. driving convention of staying to the right side. -Tower!3DPro players will find it very beneficial to take advantage of the program's "Vacate Runway" command to assign specific runway exits to arriving aircraft. If used strategically this will serve both to get arrivals closer to their assigned gates, and also help prevent backups onto the arrival runway during busy sessions by separating them onto different taxiways. It will also help avoid logistical problems caused by smaller aircraft that by default tend to turn off early, using the high-speed taxiways going in the opposite direction of travel.
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