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Showing content with the highest reputation since 10/14/2019 in all areas

  1. 3 points
    To add some additional suggestions to crbascott's post above: Add a Schedule dropdown menu to the airport select screen that allows the user to select a schedule. The list would be dynamically generated by reading schedule info files found in the airport directory. The schedule info files can be a simple text file that lists the Schedule name, schedule maker (FeelThere, ND, user, etc), schedule version, airport file (can be the global file), airlines file (global or custom), terminal file, and the flight schedule file. This would allow for multiple schedules, terminal files to exist in the airport directory. When Real Traffic is updated, it won't wipe out custom schedules. This will allow for users to easily add downloadable custom schedules from the community along with new schedules or historic schedules available as DLC from either FeelThere or ND or other content provider. This would allow users to switch to other schedules without having to replace game files. Version info would help resolve mutliplayer schedule issues. By default there will be the Default or FeelThere Schedule with its airlines. If you install ND Real Traffic then there would be an option for Real Traffic. We could get official schedules for different day, historic schedules with Pan Am, TWA, Eastern, etc).
  2. 3 points
    Hi Pete, how do i search for something using a common browser based search tool? 😉
  3. 3 points
    Hello, again! I'm pleased to share my latest real-life custom schedule - my second offering for KMCO - Orlando International. As with previous schedules, you will be experiencing a week of air traffic in central Florida. You will see what ATC saw. You'll find Orlando to be a very busy place, averaging between 900 and 1000 movements a day this time of year. Many airlines have a large presence here, including Southwest, Delta, and Spirit. You'll also find a good number of cargo flights flown by UPS and Fed Ex, among others. There is also a decent general aviation presence to add some spice. As always, every effort has been made to use existing Real Color aircraft and liveries. There may be a few white aircraft, but, by and large, you will find Orlando to be a colorful place! Like with my previous offerings, you will find, within the main KMCO-battlehawk77-Autumn 2019 folder, a folder for each day of the week, along with snippet file folders within each day to allow you a smoother and more robust traffic feel. Also included is a listing of the GA operators, a PDF taxi chart, graphic and text files of the traffic levels for each day, and a text file within each day folder of the hourly traffic breakdown. **SPECIAL NOTE*** You will notice there are two zip files posted: One with cargo aircraft models used, and one (labeled appropriately) without cargo models, for those who do not own any airports using cargo models. The schedules are identical. Only the models used for cargo flights are different. Be sure that you copy ALL files mentioned in the readme as appropriate. It is recommended to place the KMCO-battlehawk77-Autumn 2019 folder in your main KMCO folder, then copy and paste the files needed (after you back up the originals, of course). If you have any questions, comments, or notice any bugs, please feel free to message me here or on Discord. So, put on your Mickey Mouse ears and enjoy! -Gavin (battlehawk77) ------------ With cargo models - KMCO-battlehawk77-Autumn 2019-v1.1.zip Without cargo models - KMCO-battlehawk77-Autumn 2019 - no cargo models-v1.2.zip
  4. 3 points
    Good day to you all, By popular request (demand!) I have updated the Master List (now Vs 12) to reflect the KRDU RC pack issued last week. @hexzedhas already provided a full description of what is in it in his previous posts but to answer the question overnight on the SouthWest Livery thread ( @tbruno19 ), yes it does contain the revised livery on the three SW 737's in it as well as the updates on the United A319 included in the KSFO pack. Also the Spirit A320 has been updated to the yellow livery plus 2 new A20N's for Spirit (in yellow) and Frontier have been included so for you US Airport fanatics this is probably worth a purchase. Enjoy. 🙂 PS : Before anyone asks I DO NOT HAVE any influence on getting the request for a consolidated central all encompassing RC Pack to cover all the liveries in the game produced. 😆 However, I do feel this is a good idea moving forward and one that should be considered for the next version if not palatable for this version of the game
  5. 3 points
    I think no bugs is a pipe dream - however, wanting the developers to support and maintain their product for more than a year in order to squash some serious bugs is certainly a valid request.
  6. 3 points
    Hey, y'all! I am very pleased to share my next real-life custom schedule - KRDU - Raleigh Durham International. Like my previous schedules, you will be experiencing traffic in a typical week in the central North Carolina. What you see will be what the controllers at RDU saw. Raleigh is a reasonably busy airport. In 2018, it saw over 12 million passengers.It serves as a focus city for Delta Airlines, while American and Southwest also have a healthy presence. The vast majority of Raleigh's traffic is domestic, with two Canadian destinations (Montreal and Toronto) and two European destinations (Paris CDG served by Delta, and London Heathrow served by American) being the exceptions. UPS and Fed Ex both have service to RDU, and there is a large amount of GA traffic to add some spice to the schedule. As always, every effort has been made to use existing Real Color aircraft and liveries. There may be a couple of white aircraft, but, by and large, you will find RDU is a colorful place! Like with my previous offerings, you will find, within the main KRDU-battlehawk77 folder, a folder for each day of the week, along with snippet file folders within each day to allow you a smoother and more robust traffic feel. Also included is a listing of the GA operators, a PDF taxi chart, graphic and text files of the traffic levels for each day, and a text file within each day folder of the hourly traffic breakdown. It is recommended to place the KRDU-battlehawk77 folder in your main KRDU folder, then copy and paste the files needed (after you back up the originals, of course). If you have any questions, comments, or notice any bugs, please feel free to message me here or on Discord. So, grab you some Carolina-style barbecue (with cole slaw on top) and a Cheerwine, and enjoy! Gavin (battlehawk77) KRDU-battlehawk77-v1.0.zip
  7. 2 points
    Thanks for your answer. It makes sense. What was I thinking!
  8. 2 points
    I don't know if anyone has had this problem yet, but I had a plane land on Runway 14 at RDU. It stopped halfway down the runway and stopped. I have commanded it to taxi to the terminal as well as taxi to the ramp. It just sits there and does nothing. Thought you might want to know about it.
  9. 2 points
    I think @DULEPA is speaking of KLAX instead of KLAS. Looking at the current D-ATIS (1756Z) at KLAS it appears to be a somewhat blustery (35023G32KT) day. Visual approaches at KLAS are in use with 26L and 1L as the landing runways. Departing runways are 1R (full) and 1L (at B). KLAS is probably one of my favorite airports although it does feature one of my pet peeves with the T!3D engine - arrival runway assignments. I mentioned this in wishlist item #12 of the Discord wishlist. https://forum.simflight.com/topic/87534-tower-xx-wishlist/?do=findComment&comment=531771
  10. 2 points
    For sure the airplanes will be remodeled from scratch. Currently, we are running tests how many polygons can we squeeze with LOD without major fps loss. We plan to add the following animations: -flaps -gears -reversers -PAX doors -cargo doors In T!3D we use 2 pieces of 512x512 textures per plane. The new planes will receive 5 pieces of 2K textures and PBR. I think this will be the first thing that I can preview for you. What I saw is amazing already. Thank you Vic
  11. 2 points
    I saw a post on Steam where someone complained of some duplicate flight number issues with KRDU, so I decided to look into the schedule and found a plethora of duplicate flights. Looks like a SP is more than likely needed. AAL2018 - Two departures with the same destination and flight number 8 minutes apart with different airplanes E90, 319 AAL2018 - Two arrivals wit the same origination and flight number 11 minutes apart with different airplanes E90, 319 AAL2495 - Two departures with the same destination and flight number 5 minutes apart with different airplanes 319, 73H AAL2495 - Two arrivals with the same origination and flight number 5 minutes apart with different airplanes 319, 73H DAL1088 - Two departures with the same destination and flight number 6 minutes apart with different airplanes 717, 320 DAL1482 - Two departures with the same destination and flight number 5 minutes apart with different airplanes 320, 73H DAL1803 - Two departures with the same destination and flight number 19 minutes apart with different airplanes M88, 73H DAL1803 - Two arrivals with the same origination and flight number 6 minutes apart with different airplanes M88, 73H DAL2502 - Two arrivals with the same origination and flight number 10 minutes apart with different airplanes 320, 73H DAL2838 - Two arrivals with the same origination and flight number 32 minutes apart with different airplanes 73H, M88 FFT1191 - Two departures with the same destination and flight number 137 minutes apart with different airplanes 320, 321 FFT1738 - Two arrivals with the same origination and flight number 6 minutes apart with different airplanes 20N, 320 UAL350 - Two departures with the same destination and flight number 9 minutes apart with different airplanes 320, 739 UAL544 - Two arrivals with the same origination and flight number 23 minutes apart with different airplanes 320, 739 UAL2102 - Two arrivals with the same origination and flight number 39 minutes apart with different airplanes 320, 73G UAL2126 - Two departures with the same destination and flight number 2 minutes apart with different airplanes 320, 319 UAL2269 - Two arrivals with the same origination, flight number, and arrival time with different airplanes 739, 320 RPA4402 - Two arrivals with the same origination and flight number 68 minutes apart (same airplane - E75) Oh, and here's a bonus issue. The format for flight DAL231 is incorrect which could potentially cause loading/freezing issues.
  12. 2 points
    So, are you trying to figure out the method to Gabor's madness? Good luck with that!
  13. 1 point
    No need it's been cleared up by Gary. Sorry.
  14. 1 point
    If they really wanted to get it right, the white strobes should come on when the aircraft is cleared to the runway as in RL. (LUAW or clear for Take off). Also remove the tail anticollision light (red) for normal aircraft and the fuseleage top anticol light on T tail aircraft. Basically normal A/C have one light on the bottom & one on the top . T tail have one on the bottom & one on the top of the tail. Kev
  15. 1 point
  16. 1 point
    Absolutely fantastic schedule. Really challenging, even on MP. Well done.
  17. 1 point
    i dont manage to download the file
  18. 1 point
  19. 1 point
    Why would people be unable to download them? The bigger question is why would they want to? You've given "us" no reason to try out your schedules. Is it any better than RT? What are the flights per hour? Why do you include non-customized files (GA, airports, airplanes) and call them your own? Not sure why @FeelThere, @nyergesdesign , or @scoobflight don't put a stop to your piracy.
  20. 1 point
    Revision to the latest version posted (Vers 13a) Have changed the way airlines that have now ceased operations are reported and IATA codes reused. This should stop issues like the Athens Air/Azul Air Russia issue kindly spotted by @ashman99for me in the OMDB update!😥 (Thanks Ashton 😁) @nyergesdesignplease note for future RT releases and airline files that the line KTK, ZF, AZUR AIR, Azur Air, Ukraine should be KTK, ZF, AZUR AIR, Azur Air, Russia. The Ukraine airline (not currently used in the TD3 game) is UTN, QU, UT-UKRAINE, Azur Air, Ukraine Gary
  21. 1 point
    Hi @hexzed, yes, JFK also stutters for me as soon as I use DBRITE or ADIRS on a second monitor. Hi @DeltaVII, thanks for your reply. I used UNetbootin to use SystemRescueCD on a USB Drive to check for hardware errors, without result. eventvwr.msc (Windows Event Viewer) shows the crashes (shutdown), but otherwise no abnormalities and a RAM test using mdsched.exe (Windows Memory Diagnostic) doesn't detected any problems. I use dust filters under the magnetic air inlet grids (I don't know if this is the right English translation) of the PC case. However, I have checked that my PC is clean. I also made sure that the thermal paste (ARCTIC MX-4 2019) is not dried out. I successfully ran CPU, GPU and Drive stress tests and benchmarks using CINEBENCH, 3DMark AE and 7-Zip. Tower!3D Pro and all AddOns were uninstalled, system and registry cleaned and then reinstalled before I replayed all DLCs (including KLGA). T!3D Pro typically uses ~1.5 GB of dedicated GPU memory at (of course) near maximum 3D utilization (96 - 98%), ~5.5 GB of system memory, the CPU temperature rarely exceeds 63 °C / 144 °F, and the CPU core power draws about 20 W with peaks of up to 63 W. Once I play KLGA these values explode within minutes. And it is EXCLUSIVELY the case with KLGA! I think it's fair to say I'm completely at a loss!
  22. 1 point
    I cannot remember if this is on the original (unofficial) discord wishlist ... More efficient log files - therefore reducing the size of a log file. Do we need to know that each aircraft livery / model etc has loaded or just those that haven't? Where there are issues, use of keywords such as WARNING for non-vital errors (sim loads but with issues or missing content) ... and ... ERROR for vital errors (stopping the sim session from loading).
  23. 1 point
  24. 1 point
    Updated to remove duplicate flights and updated a callsign. Thanks to @Pedantic G for catching those. 🙂
  25. 1 point
    I just thought i would mention, make sure to download the latest OMDB RC, to get the full benefit of Mr hawks schedule 😄
  26. 1 point
  27. 1 point
    something to that I found out with my updated airline list the game loads more fast then it would before.
  28. 1 point
    @hexzed Hi Ben, please don't apologise, I wouldn't even know where to start!! Thanks for even making the files in the first place to make the game better than it is! Look forward to a busy busy KMEM! Thanks again. Ian
  29. 1 point
    Here are some wishlist items specific to Real Color and Real Traffic although the game engine would need to be aware also Real Traffic and Real Color should be a single product. In reality you "can't" have one without the other so why are they bundled separately? Current separation seems a little deceiving and causes customer complaints/issues. Consider non-airport based packaging. Current process is non-beneficial to loyal customers as they repeatedly pay for the same liveries pack after pack. No matter what packaging scheme is used, when a livery is updated in one package it should be updated in all other packages (except if the old livery is considered a special livery - see below). The current loading order of the RC packs determines the livery you see - which is now causing problems since various airports now have different livery versions for the same airline/model. List the liveries included in each package. Currently it's anyone's guess what is included ... unless someone buys it and shares the contents. This is not a good user experience. Create special liveries and allow them to be used in conjunction with RT and/or custom schedules. The special liveries should be just that - special. In other words if the ASA Salmon-Thirty-Salmon II livery (N559AS) is created for the B738, every ASA B738 should not have this livery. Allow for the regional carriers to have liveries for each of the major airlines they serve. For example Skywest flies for American, Delta, United, and Alaska and we currently only have a generic livery. Compass flies for American and Delta but we only have a Delta livery. Start over with the traffic related files. After 8+ years of using the same files it is time for a fresh start - especially when it comes to airlines and airports. In the current scheme of things there is no reason for each airport DLC to have its own set of RT files. Right now it's just an out-of-sync mess. Airlines, airports, and airplanes could be "system wide" while the schedules and terminal files could be airport specific.Theoretically, the same plane model could have different takeoff/landing parameters at different airports based on weight/capacity/etc. but I'm not sure you want to go there. Differentiate cargo and commercial flights. Thus differentiate windows/non-windows, parking spots, etc. For regional carriers, designate the major airline they are serving. This will help identify liveries and parking spots. Use standard ICAO/IATA codes (nothing made up like we have today). Reduce the use of IATA code (except for maybe airplanes).
  30. 1 point
    Once again, I'm blown away by the selfless effort and time by our schedule makers, who do this out of their love for the game.
  31. 1 point
    OK, will have to see what Ben says regarding his airlines file. I'm too busy atm to look at it myself. Wait for a reply from Hexzed :)
  32. 1 point
    I've listened to LAX Tower on LiveATC quite extensively. If a controller needs to change an instruction, the phraseology I've heard consistently is: "Callsign, taxi via Hotel Papa, hold short of Runway 25R" "Callsign, amend instruction, taxi via Hotel Tango, Hold short of Runway 25R." Taxiway Papa was recently renamed to Taxiway Juliet so you won't actually hear Taxiway Papa anymore...just saying that they use "amend instruction" in the real world.
  33. 1 point
    OK, I'll try... might take some time to arrange the writing and start a new topic for it.
  34. 1 point
    Added @battlehawk77's KMCO schedule as kindly requested 2 days ago 🙂
  35. 1 point
    Thank you for your opinion Craig, I, along with small band of others, do indeed try and help Gabor and Vic out with suggestions on RC and airport design etc for upcoming releases and test and offer feedback. However, at the end of the day, I do not own FeelThere or Nyergesdesign and have very little influence in how they run their businesses and I would suspect that as we are now some 22 airports or so into the current operational (albeit unsupported in terms of development) model, with a new version hopefully on the horizon, there would be little appetite to change this. As with all forum members, I can merely make suggestions and try and influence the future model development and price structure that way. Gary
  36. 1 point
    Two solutions (as I see it): 1) When an existing airline/plane gets a livery update, all RC packs with that airline/plane are updated. This seems to make the most logical sense, but it is not happening now and hence why we are in this predicament. 2) A special RC pack is created with the highest sequential number and it contains all airlines/planes with updated liveries. And then it would need to continuously be updated. @hexzed - Not sure if/when another airport may be considered for a RC Community Project, but this situation is a definite negative consequence to a positive concept that probably needs addressing with @nyergesdesign. Unlikely. KRDU is only served by some US and Canadian airlines with mostly small to medium sized jets.
  37. 1 point
  38. 1 point
    Hello Craig, thank you for your informations, I will fix them. Gabor Nyergesdesign
  39. 1 point
    Are you sure you’re reviewing the right list? I personally test Gatwick and know for a fact the list is correct. what exactly do you disagree with?
  40. 1 point
    Reasons are not necessary to be given. The biggest factor, though, is still the weather. So, the easiest thing to produce delays is closing virtual routes or stopping releases to a certain region (like the American east coast from North Carolina to Florida due to a severe hurricane or something). Which leads me to another two possible features: METARs In short: weather reports that the Tower (or virtual tower supervisor) has to react to, like performing a runway change etc., and influences the spacing of inbound and outbound flights from a certain point. INFORMATIONs When virtual pilots call Ground, they should provide which ATIS they have ("Ground, Jetblue 1415 ready for taxi at DA with information K"). If ATIS has moved on or the pilot didn't include ATIS information into his call, Ground has to tell them ("Jetblue 1415, information is L, taxi right onto A, hold short of J"). This might be something to produce a delay, so that the pilots can listen to ATIS again and punch it into the computer ("Ground, Jetblue 1415 is not ready", followed by "Ground, Jetblue 1415 ready for departure") - and only then they can be handed over to the Tower.
  41. 1 point
    😂😂 That's a thing???
  42. 1 point
    Why not tell them to enable the Lua debug/trace option (in Logging) and return the logto you? So you say it works as you wanted on FSX but not on their P3D4.? Let's look at the code: -- QUIT IF NOT A DIAMOND DA20 AIRCRAFT local AircraftType = ipc.readSTR(0x3C00, 256) if string.match(AircraftType, "DA20-100_V3.7.air") == 0 then ipc.exit() end Two points there: 1. That looks like the whole AIR file name. Are you sure he has that version? Why not simply match the "DA20" part. 2. You check for == 0. But if it isn't found the result is nil. In Lua nil is not equal to 0, it's a "non-number" -- FOR P3Dv4 ONLY if FSUIPCVersion > 5000 then ipc.setdisplay(SET_PCTS, 37, 8, 26, 20) end What is this for? It affects an EXISTING window only. And I think Simconnect overrides positions these days. You could remove the whole check for P3D4. -- FOR BOTH FSX+ and P3Dv4+ n = tonumber(ipc.ask(Katana_Options, WHITE)) ipc.log("result = " .. n) That works fine -- I added the log entry so I could see the number entered. If your friend can't see the window it is probable that he has "Information text" unchecked in his P3d settings. this prevents all Simconnect messages (it is used when diverting them to a different PC using WideFS). Pete
  43. 1 point
    In prioritized order, I would like the see the following in the next version: Landing planes no longer exiting runways into taxiways with aircraft waiting for runway crossing. Fixed issues with airplanes stuck at terminals. Occasionally planes get stuck into terminal buildings, and other planes, while trying to taxi away from terminal. Have planes exit runway to left/right depending on the location of their arrival terminal. Ability to "release" the command bar from the game window like ADIRS, DBRITE and Strip windows, so you can get a clean "out of the window" view on one monitor, while keeping everything else on other monitors. Upon "release" as mentioned above, the command "bar" gets a larger UI with more, and bigger buttons suitable for touch screen usage, with ALL commands accessible. Ability to "fix" view(s) spread onto multiple monitors, so as to mimic a real tower. Preferably multiple hi resolution monitors/projectors (4K+). This could possibly be solved by using a secondary computer for the views, while the primary computer acts as "binoculars". Possibility of specifying preferred taxi lane for departures leaving the terminal area. Typically, arrivals and departures both taxi along the path closest to the terminal, unless told otherwise. When you'r not using speech recognition, it results in a lot of unnecessary mouse clicks in the ADIRS to keep the planes apart, which that takes to much time.
  44. 1 point
    While I managed the Discord multiplayer server (Tower_MP) we had a dedicated channel for wishlist items for the next version of the Tower series. Below is an unedited/just as they were submitted compilation of all 69 wishlist items. Wishlist Number: 1 wishlist Item: that all previous airports be upgradeable to work with in the new version with minimal cost. Wishlist details: All airports currently in the base game of tower 3d pro and its expansion airports. WISHLIST NUMBER: 2 WISHLIST ITEM: Cross runway commands included WISHLIST DETAILS: As above WISHLIST NUMBER: 3 WISHLIST ITEM: Taxi speeds to be realistic WISHLIST DETAILS: When planes have landed, plane holds speed until close to its exit taxiway WISHLIST NUMBER: 4 WISHLIST ITEM: Action cameras to be more customisible WISHLIST DETAILS: To be able to choose when to zoom and to be able to hold zoom, choose position of camera (eg from behind, from above) WISHLIST NUMBER: 5 WISHLIST ITEM: Multiplayer TRACON inclusion WISHLIST DETAILS: Expand the game to include a TRACON section, and integrate it with multiplayer. This could create a simulation of at least 4 player games (Ground, Tower, Approach, Departure) WISHLIST NUMBER: 6 WISHLIST ITEM: Reduce the approach distance from 20NM to about 10NM WISHLIST DETAILS: A 20NM finale is not realistic most Towers don't get the call more than 10NM out(here at CYYZ its about 5-7miles out is their control range) EDIT: I really don't care if they decide to show us 20NM out like it is now but having control that far out is as stated before unrealistic and does not happen WISHLIST NUMBER: 7 WISHLIST ITEM: Some form of emergencies/special situations WISHLIST DETAILS: Have some type of emergencies(eg:low fuel or something) or have a departure have to return for some reason(which can happen) or have a plane come in diverted from another airport or something.... somethings could be difficult to implement but something more dynamic like emergencies would be neat and keep gameplay fresh and exciting and not just clearing planes for takeoff and landings Wishlist Number: 8 Wishlist Item: Realistic Weather and Seasons Wishlist details: see above The weather afffecting incomeing and outgoing planes ie snow storms that turn into blizzards and the Clearing of runways WISHLIST NUMBER: 9 WISHLIST ITEM: Be able to see what gate an arrival is going to park at before giving the command to taxi to ramp/terminal/apron WISHLIST DETAILS: see above- its annoying to have to give an additional taxi to ramp command because you just guessed at where they wanted to park WISHLIST NUMBER: 10 WISHLIST ITEM: Granular parking assignments WISHLIST DETAILS: Assign parking at the gate (instead of terminal) level WISHLIST NUMBER: 11 WISHLIST ITEM: Differentiate regional airlines by carrier WISHLIST DETAILS: A common example I use is that Compass flies for both American and Delta into LAX. The national carrier they are flying for should determine the livery and parking assignment. WISHLIST NUMBER: 12 WISHLIST ITEM: Improve runway assignments for arriving planes WISHLIST DETAILS: A major issue I have at some airports (KBOS, KPHL, and KLAS come to mind) is that the sim will assign runways to planes that wouldn't realistically land there. Medium to big planes getting sent to 17/35 at KPHL and large waives of commercial jets at KLAS sent to the 19s (primarily used by GA) when the 26s are open with little to no traffic. A possible solution would be to add a new function where the next X number of arrivals are previewed (before they show up on radar) with the proposed landing runway. The proposed landing runway could then be changed. This function could be the responsibility of another player/controller or an existing position (most likely tower). Bottom line, it's really not our place to figure out a solution - it just needs to be improved. WISHLIST NUMBER 13 WISHLIST ITEM: Airport Ops WISHLIST DETAILS: Having basic Airport Operations on and around the airport. Such as tugs moving from ramp to ramp communicating with ground or Ops vehicles performing runway inspections. It could add a lot more realism and immersion into what its like working Ground/Tower. wishlist number 14 wishlist item: being able to pushback on every taxiway wishlist details: sometimes I've got the problem that planes dont always pick up the command to hold short of a certain taxiway so planes get on a collision course on the same taxiway with no exit. Being able to get out of that situation with things like a pushback truck would be nice. WISHLIST NUMBER: 15 WISHLIST ITEM: Taxing on Runways WISHLIST DETAILS: I'd like to be able to command planes to taxi on a runway. KBOS in real life has planes taxi on the crossing runways to the ramp to avoid planes having to slowly taxi on the landing runway to the end. Ex: Planes arriving 04R will taxi on 15L to N to the ramp. WISHLIST NUMBER: 16 WISHLIST ITEM: Ground vehicles perform realistically WISHLIST DETAILS: Ground vehicles follow correct roadways, ground vehicles dont drive through/get in the way of taxiing planes WISHLIST NUMBER: 17 WISHLIST ITEM: Planes use runway exits correctly WISHLIST DETAILS: Planes exit at high speed exits at speed, when exiting runway the plane doesn't dead stop before continuing taxi, planes don't stop with their tail out onto the runway WISHLIST NUMBER: 18 WISHLIST ITEM: Give Way WISHLIST DETAILS: I'd like to be able to command planes to give way to a plane pushing or to one coming out of the alley. WISHLIST NUMBER: 19 WISHLIST ITEM: The ability to rotate the map within the ADIRS WISHLIST DETAILS: Would like the ability to be able to rotate the taxiway map within the ADIRS to maximise the amount of space within the window. So if the map is say at a 45 degree angle, I would like to be able to make it at 0 degrees (diagonal slant to horizontal) WISHLIST NUMBER: 20 WISHLIST ITEM: Updrade of 3d Game graphics to HD level WISHLIST DETAILS: The quality of the current graphics are old school now and need to be far sharper than currently and at least HD level. Lagging way behind the standards of modern games being released now at similar prices. WISHLIST NUMBER: 21 WISHLIST ITEM: One for Gabor which he could do now...Cargo plane model skins not to have windows and defined as F (ie 748F, etc) WISHLIST DETAILS: Hopefully speaks for itself and would look great when combined with better graphics as in WL 20 above WISHLIST NUMBER: 22 WISHLIST ITEM: Completely re-model all current aircraft to be modelled to all the same scale. WISHLIST DETAILS: Aircraft can be seen currently in game to be different scales. i.e. the b739 seems large compared to a b767. Plenty of other instances of this. WISHLIST NUMBER: 23 WISHLIST ITEM: Modding Tools WISHLIST DETAILS: To provide modding tools to the community so we don't have to develop our own. Main ones I was thinking of were: a) Schedule Developer b) Airport Editor (sort of like AFCAD design for Flight Sim is what I am thinking here) c) Ability to repaint default aircraft skins using PS or other image editor WISHLIST NUMBER: 24 WISHLIST ITEM: Better terminology in given instructions. See details below. WISHLIST DETAILS: As much as I appreciate that the developers primary language isn't English; I think the current statements given are really poor and could be improved. This isn't a given for every single command. WISHLIST NUMBER: 25 WISHLIST ITEM: Modernize the equipment (ADIRS, DBRITE, STRIP) and take advantage of multiple screens in the design/use WISHLIST DETAILS: The Dubai ATC video I posted shows that the equipment used by controllers has advanced quite a bit while FeelThere keeps us in the 20th century. I can't find anything on ADIRS anymore. ASDE-X has been around for quite a while and in use at most US airports released thus far. I'm sure there are alternatives also. The DBRITE is pretty basic and could use some enhancing. Our STRIPs are digital but have none of the digital functionality (like status updates and categorization). Regarding the second part of my wishlist. I can understand having less functionality and keeping these items small/compact for single screen users. But for those that use multiple screens, take advantage of the real estate. WISHLIST NUMBER: 26 WISHLIST ITEM: Progressive taxi WISHLIST DETAILS: Currently when routing a plane on the ground we must provide an entire route to the endpoint (RAMP/APRON/TERMINAL or RUNWAY). In real life this doesn't always happen as a controller is just trying to get a plane from A to B. Additionally if we get to handle occupied gates, progressive taxi will be necessary. Theoretically, this is already on the list for the next version (https://forum.simflight.com/topic/85206-ai-routing-issues/?do=findComment&comment=515395) but I don't want to let FeelThere off the hook. WISHLIST NUMBER: 27 WISHLIST ITEM: Use preferred callsign pronunciations (Group form and heavy/super) WISHLIST DETAILS: Tower!3D Pro and Tower!2011 only use single digits (example: "United Five One Seven") for callsigns. The preferred method by the FAA is called group form. The following are examples in the official policy: “American Fifty−Two”, “Delta One Hundred”, “Eastern Metro One Ten”, “General Motors Thirty Fifteen”, “United One Zero One”, “Delta Zero One Zero”, “TWA Ten Zero Four.” Additionally the FAA states that the word super/heavy must be used as part of the identification in all communications with or about super/heavy aircraft. Example: "“United Fifty−Eight Heavy". WISHLIST NUMBER: 28 WISHLIST ITEM: Enhance generic use of handoffs WISHLIST DETAILS: (a) In most airports you very seldom hear the pilot contact Tower - it's usually the other way around - Tower contacts the pilot. Once Ground has given final taxi instructions and is ready to handoff, they will say something like "Monitor Tower 118.1". At this point control passes to the tower controller but the pilot doesn't talk (no "with you") but switches to the tower frequency and listens. (b) In some handoffs the frequency should be passed (Example; "Contact Ground 121.65") and at some airports a specific name is used ("Contact SoCal Departure" ). WISHLIST NUMBER: 29 WISHLIST ITEM: String/combine commands together WISHLIST DETAILS: The current process is basically one command, one transmission. I would like to see the ability to string/combine commands together. Simple examples would be issuing a taxi via and hold short together -and- issuing a cross runway and contact ground together. WISHLIST NUMBER: 30 WISHLIST ITEM: As tower controller, have the ability to request that an arrival aircraft approach at a given speed (increase or decrease it's approach speed). WISHLIST DETAILS: e.g. "[callsign], increase approach speed to 150 knots" or "[callsign], decrease approach speed to 140 knots". Realism would be required here on the developers side due to different aircraft sizes and weights obviosuly. This happens in reality at most UK airports. e.g. At "medium-small" airports tower controllers control the approach speed of aircraft for seperation purposes. At major airports such as Heathrow, the arrival controller will control the approach speeds. WISHLIST NUMBER: 31 WISHLIST ITEM: If commands are issued, have the aircraft follow them immediately without the need to stop, unless instructed to via hold short command OR due to airport hold short points (e.g. runway entry points). WISHLIST DETAILS: i.e. If a controller issues a "continue taxi" command to an aircraft with a hold short command, the aircraft ignores the original hold short command and follows the given new command immediately without stopping. WISHLIST NUMBER: 32 WISHLIST ITEM: Strip info auto update improvements WISHLIST DETAILS: Add the following strip info automatically: - Arrival exits for the tower controller - Departure takeoff hold short points for ground controller WISHLIST NUMBER: 33 WISHLIST ITEM: Controller annotations (if used) on the strip to be automatically visible to both controllers. WISHLIST DETAILS: The strip currently holds the ability to add custom notes. However at this current time, only the controller who makes the notes can see them. I feel it would be handy to have an auto sync function so that both controllers can see each others notes. WISHLIST NUMBER: 34 WISHLIST ITEM: Inclusion of SIDs and STARs (inc. clearances). See details below. WISHLIST DETAILS: Was thinking more along the lines of including a SID (standard instrument departure on this one) as it would be so much more realistic. WISHLIST NUMBER: 35 WISHLIST ITEM: Introduce Control Customisation. WISHLIST DETAILS: Allow users to customise controls such as the PTT key. WISHLIST NUMBER: 36 WISHLIST ITEM: File Sync option in game for making sure users have the same files prior to starting a MP session. WISHLIST DETAILS: Have an option in the MP menu to allow the host to sync files between both parties so they have the same files. Would be great for custom schedules. WISHLIST NUMBER: 37 WISHLIST ITEM: Follow "Call Sign" WISHLIST DETAILS: Same as "Follow Company" but with aircrafts from other companies WISHLIST NUMBER: 38 WISHLIST ITEM: Read Back, then Next Request WISHLIST DETAILS: In the current version, when a plan has a request (to push/taxi/land) they will call the controller regardless of if the controller just gave another plane instructions. I’d like for the instruction read-back to occur first, then the next request. WISHLIST NUMBER: 39 WISHLIST ITEM: A cancel voice command button/control WISHLIST DETAILS: Add a control or button which we can click or press to cancel a current voice command that is currnetly being translated. I don't like the current system whereby if you make a mistake or the sim mis-understands you, that you have to hold the PTT key down so that the command can be forgotten in order for you to retry. A control or button in the sim to cancel this would be useful, so you do not have to wait. WISHLIST NUMBER: 40 WISHLIST ITEM: Ability to decide how many hours of flights should be loaded WISHLIST DETAILS: Currently 8 hours of flights are being loaded when you start a session. This results in overfilled airports and in result of that in arriving planes that don´t even spawn or even departing planes that don´t get an available gate at the start of the game. You should be able to decide how many hours of flight you want to load to make both (long session players and short session enthusiasts) happy..... (eg: slider to pick from 1-8 hours of loaded flights) WISHLIST NUMBER: 41 WISHLIST ITEM: Able to use more than 6 taxiways in a single instruction WISHLIST DETAILS: The game currently has it hard coded that we can only use 6 taxiways in a single command. Seeing as LEBL has just been released with a rather large number of taxiway labels, I feel it would be beneficial if we could have unlimited taxiways when issuing taxi commands. WISHLIST NUMBER 42: Multi player lobby WISHLIST ITEM: Have a multiplier party finder lobby. WISHLIST DETAILS: As a User I want the ability to go to a multiplayer lobby join on people wanting to play the game. So that I don’t need to hunt the forums to find a friend to paly with. The lobby could also check for version compatibility. WISHLIST NUMBER 43: Dedicated server API WISHLIST ITEM: Allow payers to setup a dedicated server(s). WISHLIST DETAILS: As a User I want the ability to set up a dedicated multiplayer server(s) that players could easily find and connect to so that players don’t need to relay on the in-game multiplayer mechanics. The idea is that I could host a game on a dedicated server, then the players could see that they were open and join in on the game. Dedicated server would do the heavy listing and, also maintain all the map and traffic files. That why players don’t need to spend hours trying to see if they have compatible files. WISHLIST NUMBER 44: updater tool WISHLIST ITEM: version compatibility and updater tool WISHLIST DETAILS: As a user I want the game to inform me if a DLC (addon) is out of date so that I know to patch the DLC. If possible, it would be nice to have the game ask if we want to download the latest files. That way we don’t need to go hunting for the emails, keys and downloaders. WISHLIST NUMBER: 45 WISHLIST ITEM: Multiplayer pause function WISHLIST DETAILS: The ability for either player to pause the game whilst in a multiplayer session. WISHLIST NUMBER: 46 WISHLIST ITEM: Ability to save the current session and reload from that point. WISHLIST DETAILS: I've always thought it would be beneficial to be able to save a session, both in single player and multiplayer. Thus allowing the player to resume a session from a specified save point. With regards to naming of said save files, it could either be the user responsibility or be generic e.g. USER 1 USER 2 DATE _ AIRPORT WISHLIST NUMBER: 47 WISHLIST ITEM: Control live airplanes with the use of real-time data WISHLIST DETAILS: With ADS-B and other real-time data feeds becoming more available (and required on aircraft), why not take advantage of the technology and use real-time data as the schedule. Incorporating this along with real-time weather and runway configurations would definitely be a unique experience. WISHLIST NUMBER: 48 WISHLIST ITEM: FeelThere continues to support base game as long as airports are being developed/released WISHLIST DETAILS: Pro was released in Jan/Feb 2017 and support stopped for the base engine in Mar 2018 - barely a year later. However, there are serious bugs/flaws in the base engine that plague both old airports and new releases. If this is their support model in the future, is there any reason to trust/support them if they have chosen to not support their customers and products? WISHLIST NUMBER: 49 WISHLIST ITEM: Improve documentation (game manual) WISHLIST DETAILS: This one is more for the "just bought the sim for the first time" players. The documentation (game manual) needs seriously improving. I personally learnt more from this community, the manual provided by rameus and threads on the forum. WISHLIST NUMBER: 50 WISHLIST ITEM: Traffic Pattern WISHLIST DETAILS: Seriously improve this as it doesn't work as it should in game at all. OR just totally get rid of it completely. WISHLIST NUMBER: 51 WISHLIST ITEM: Improve overall pushback WISHLIST DETAILS: Pushback communication, including direction of pushback rather than runway. Pushback is realistic, the tug doesn't push then pull the aircraft halfway up the taxiway WISHLIST NUMBER: 52 WISHLIST ITEM: Multiple ground/tower controllers WISHLIST DETAILS: I added this as a discussion point for #5 but it really should be a separate item. At game setup, there should be an option to have more than 1 tower and ground controller. Example: north ground, south ground, north tower, south tower at LAX. At busier airports (like KATL) this would be a real plus. And, if FT adds some of the other features that we are requesting the responsibilities of each position will increase making multiple positions almost a necessity. Implementing it where the split in duties is user-defined would be an added bonus. WISHLIST NUMBER: 53 WISHLIST ITEM: Military aircraft WISHLIST DETAILS: As an example, at KPHX, there is an Air National Guard ramp on the north side of the field. It would be wonderful to see military movements at airports that have such ramps. Plus, seeing a flight of F-16s or a C-17 would definitely break up the humdrum of pushing civilian tin. WISHLIST NUMBER: 54 WISHLIST ITEM:Fix last plane called on MP WISHLIST DETAILS: The "Last Plane Called" command on multiplayer is totally screwed up. If the host calls this command, the client gets the reply for themselves as well and visa versa. WISHLIST NUMBER: 55 WISHLIST ITEM: Consistant installers WISHLIST DETAILS: All the DLC installers at the moment are not consistantly installing directly to the main Tower 3D Pro folder. This has caused many issues for those who are not so technically minded to realise the installers aren't installing files to the correct locations. It's been all over the forum. WISHLIST NUMBER: 56 WISHLIST ITEM:Each installer needs its own uninstaller WISHLIST DETAILS: Currently each installer for DLC installs a default "uninstall.exe". Each installer needs to have a seperate uninstaller in order for a user to uninstall the entire T3D Pro sim fully (e.g. uninstallkjfk.exe, uninstalljfkrc.exe ... etc). Not just uninstall the last DLC that was installed. i.e. If you install all airports, all RC and lastly RT. If you run the uninstaller for any of those you have installed, you will only uninstall RT as that was the last item to be installed. WISHLIST NUMBER: 57 WISHLIST ITEM: Career Mode? WISHLIST DETAIL: I would love for there to be a Career Mode feature whereby you have to rank up to be able to control at certain airports. Also introudction of more detailed stats would be great! WISHLIST NUMBER: 58 WISHLIST ITEM: File System designed for community made add-ons (like Flight Simulator) WISHLIST DETAILS: A good example of what I mean is how FSX/P3D handles AI aircraft. Models would be provided and the community could use paint kits to develop airline liveries. With dynamic (next wishliste iten) schedules this would be a must have to avoid white planes WISHLIST NUMBER: 59 WISHLIST ITEM: Dynamic schedules WISHLIST DETAILS: Some service that could provide dynamic and live schedules. I was thinking of grabbing parameters from FlightAware or Flightradar24. To be able to choose on a 24-hour timetable it would use flights from 2-3 days ago having problem with editing.... I didn't mean to get the information directly from FlightAware of Flightradar24... was just meant to give an idea WISHLIST NUMBER: 60 WISHLIST ITEM: Realistic landing or departure runway requirements being met WISHLIST DETAILS: Currently the Sim is coded so that aircraft use a fixed length interger when departing or landing on a runway - regardless of destination / origin. In real life, even though aircraft specs for runway requirements are the same - due to the weight of an aircraft being considerably smaller for a short haul flight compared to a long haul, the aircraft that weights less due to having less fuel onboard etc will use less runway to depart or land on. I would love to see dynamic runway length for departures / landings being implemented - based on aircraft destination / origin. i.e. if it is a long haul, the aircraft uses a greater distance to depart or land; whilst a short haul uses a smaller amount of runway to depart or land. WISHLIST NUMBER: 61 WISHLIST ITEM: Consistancy in game coding files (schedule and ga traffic) ! WISHLIST DESCRIPTION: Currently when coding custom schedules, there seems to be alot of inconsistancy: i.e. GA traffic file uses ICAO codes for the airports whereas commercial use IATA codes! And in the commercial schedule.txt file you see the departure iata, arrival iata ... then later the times are arrival, departure ... great logic here! WISHLIST NUMBER: 62 WISHLIST ITEM: See short taxiway´s names when zooming in WISHLIST DESCRIPTION: For example at KPHL I recently noticed that taxiways R, V, Q, TA can be used in the game. Would be nice to be able to see them at least when zooming in in the ADIRS. WISHLIST NYMBER 63 WISHLIST ITEM: more buttons for mouse controllers WISHLIST DESCRIPTION: lot of typing when you have to type in contact ground/tower at every aircraft WISHLIST NUMBER 64 WISHLIST ITEM: New Airport KDFW WISHLIST DISCRIPTION: DFW should be added to Tower3d because it is the busiest airport in Texas, and it would be cool to have a home state airport to control. WISHLIST NUMBER: 65 WISHLIST ITEM: aircraft crabbing animations in high winds WISHLIST DISCRIPTION:I would love to see aircraft "crabbing" in high winds 😃 Whether they are on approach or departing 😃 WISHLIST NUMBER: 66 WISHLIST ITEM: movable flightstrips WISHLIST DISCRIPTION: Could help managing the planes in realistic way in own preference WISHLIST NUMBER: 67 WISHLIST ITEM: different planes colors on "ADIRS"/ASDE-X WISHLIST DISCRIPTION: Would be easier and more real to manage a huge traffic to have an eye on those leaving/entering some terminals/gates WISHLIST NUMBER: 68 WISHLIST ITEM: Cargo Flights WISHLIST DETAILS: have a separate ramp to where cargo planes could be included and used WISHLIST NUMBER: 69 WISHLIST ITEM: Aircraft Sound WISHLIST DETAIL: In-game aircraft use real sounds (takeoff whine, idle/taxi, reverse thrust) that are also
  45. 1 point
    G'day, mate! I am very pleased to share my next real-life custom schedule - YMML - Melbourne Tullamarine. Like my previous schedules, you will be experiencing traffic in a typical week in the Australian state of Victoria. What you see will be what the controllers at Melbourne saw. Melbourne is a fairly busy airport. It is the second-busiest airport in Australia. It saw over 36 million passengers in 2017-2018. It serves as a hub for Qantas and Virgin Australia, and as a home base for Jetstar and Tigerair Australia. It is also served by a multitude of international carriers from around the world. Along with plentiful passenger flights, there is a health air cargo presence by the likes of Qantas, Toll Express, and others. However, you will notice below that there are very few GA flights. As always, every effort has been made to use existing Real Color aircraft and liveries. There may be a few white aircraft, but, by and large, you will find Melbourne is a colorful place! Like with my previous offerings, you will find, within the main YMML-battlehawk77 folder, a folder for each day of the week, along with snippet file folders within each day to allow you a smoother and more robust traffic feel. Also included is a listing of the GA operators, a PDF taxi chart, graphic and text files of the traffic levels for each day, and a text file within each day folder of the hourly traffic breakdown. It is recommended to place the YMML-battlehawk77 folder in your main YMML folder, then copy and paste the files needed (after you back up the originals, of course). If you have any questions, comments, or notice any bugs, please feel free to message me here or on Discord. So, grab your boomerang and some shrimp off the barbie and enjoy! Gavin (battlehawk77) YMML-battlehawk77-v1.0.zip
  46. 1 point
    @pete_agreatguy - I just wanted to say thanks for maintaining the list. It's obvious some are not as appreciative of your efforts as they should be.
  47. 1 point
    Found This Original link was http://www.flymemphis.com/Areas/Admin/Images/Upload_2016146140515.pdf
  48. 0 points
    Are you activating the action camera?
  49. 0 points
  50. 0 points
    Nope, not really. Just downloaded the latest version of the RC Master List, saw this thread and thought: Well, why not?
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