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Showing content with the highest reputation since 02/03/2021 in all areas

  1. Here is my first custom schedule I've created for Tower 3D Pro! All traffic is based of Flightradar24 playback feature. This took longer than anticipated, as all departures are shown up as 00:00UTC, so I had to look at each plane that departed, search the flight number in FR24 Data search, scroll down to the 6th August to find it's booked departure time. So all departure times in this schedule are as booked, not what time they actually pushed back on the day. Arrivals, however, are exactly how they arrived on that day, in that order. DOWNLOAD FILE https://www.dropbox.com/s/p4rt
    4 points
  2. From pulling the aircraft apart, the cockpit lighting including backlighting is done using emissive textures. You'll note that in the dark when you turn the lights on, the textures reload - that's because it's pulling in the 'lit-up' textures from the disk. There's no actual dynamic light in the cockpit that I can find. As to why they turn off when they do - I can't find a reason for it in any of the stuff I could inspect. It happens at a fixed time relative to local sunrise, from what I can see, but changing the sim's night / day settings to keep lights on longer into the morning doesn't
    3 points
  3. The quieter majority are patient but still as eager to try your product. Thank you for all the hard work and the stress during the last few weeks and months that you may have endured. Programming is not easy and sometimes it can take time to come up with the best solutions. So many of us understand what you are experiencing. Well done.
    3 points
  4. For this game engine, I think it would be better to focus on smaller airports. Two that come to mind are: KRAP - Rapid City Regional KSUX - Sioux Gateway Airport. ๐Ÿ˜€
    3 points
  5. Hi ! I had RTM version in my hand ! Thank you to all beta tester! I want remember Beta testing is not closed . Will remain active because i have a lot of surprises in next months / weeks I think this is a journey that it is only on start block ..... ๐Ÿ˜„ I want remember all people that FlightControlReplay is protected with professional tools and source code is crypted, for keep secret on my Intelletual property and for avoid decompiling ๐Ÿ˜€. I want remember that I m one of the 3rd party officially recognised that Microsoft and Asobo choosed to work with . This collabor
    2 points
  6. Fabio maah man can you please give us some specific date when you are gonna release the tool Thanks
    2 points
  7. Bruuuh Fabio maah man Please release it ik you have to doo more test but I am waiting from Jan 1 can't wait anymore ๐Ÿ˜‚๐Ÿ˜‚
    2 points
  8. Although I've wanted for a replay function since the sim was released, and I'd prefer to have one to use now, but I'm sure I can wait a few more days if I'm honest.
    2 points
  9. According to Asobo the Replay function already exists as a prototype they were using for their development and trailer needs. But this function is not complete and is not integrated in the simulator (it's external). It just remains to do that, integrate it into the game and have an interface, which means it can be done quickly. personally I wanted to buy your addon, but since Asobo's last announcement about a Replay coming soon, I'm not sure to buy it finally. So don't wait too long because now I'm probably not the only one in this case. Nevertheless, great thanks for your great job.
    2 points
  10. John, There have been numerous posts regarding FSUIPC7 not auto starting with the MSFS EXE.xml file. I was one of them. Until today, I have not been able to get FSUIPC7 to auto start either. I followed your instructions to the letter and it didn't work. After seeing another recent post on the same subject, I decided to play with the MSFS EXE.xml file again. I have five programs that I wish to auto-start with MSFS. Three of them start every time. Two would not! FSUIPC7 being one of them. I looked on the MSFS forum to see what other users were doing and saw some different versions o
    1 point
  11. Good deal - we need some happiness - the last couple of years have sucked! ๐Ÿคฎ
    1 point
  12. 1 point
  13. No, that doesn't matter. Did you change the stall parameters as suggested. Did you not see any stalled warning messages (or re-connects)? Maybe activate Extras logging as well. As well as finding out what clients those ids refer to (as suggested by Pete), you should also look for and count any connection closed and open messages, which will be when clients are re-connecting. That would be interesting to know. The start of the log file should show you the format of the open messages - just extract all of those from your log, together with any close messages. John
    1 point
  14. Fabio... I must be doing something wrong! I have worse judder now and "Stay on top" option doesnt work for me... As soon as I click back onto my sim FCR vanishes and I have to use the task bar to bring it back? One plus is no CTDs so far after one hour using it... Also can you tell me how you seem to drag it from nowhere to have it back on your desktop in your latest video? Thanks..
    1 point
  15. Thank you for a fantastic update. I had terrible problems with judder and now they have all gone. What I find amazing is that the replay in my video below was recorded before the update, yet it is still smooth now. Thanks! Youtube video
    1 point
  16. Thought Iโ€™d put my two cents worth in this conversation (hopefully without hi-jacking this thread too much). Based on my experience as a previous military air traffic controller with both tower and radar approach control experience I can agree with all the above. As an approach controller I wanted to make sure there was going to be adequate separation between IFR arrivals to help the tower out but also so I wouldnโ€™t get the arrival back again if it had to go around because of inadequate runway separation (I didnโ€™t want to have to work/sequence the same arrival twice, especially if busy). I
    1 point
  17. The new version is supposed to take things to the next level and It should be done โ€œrightโ€. If the new version is going to be called a tower sim it should simulate the true actions/responsibilities/etc of a tower controller. If it is going to emulate a tower/approach scenario (what we have now theoretically), then I agree we should have all the tools necessary to perform the required actions/responsibilities. But again, whatever we get hopefully it wonโ€™t be treated as a compromise or workaround. And, most importantly, it wonโ€™t be like T!3DP where there was next version wishlist talk even
    1 point
  18. No, its a simconnect.xml that you need to change, the MaxClients parameter - see https://www.prepar3d.com/SDKv4/sdk/simconnect_api/configuration_files/configuration_files_overview.html. You could also try temporarily changing this line in your ini: TrafficStallTime=1 NormalStallTime=1 to TrafficStallTime=-1 NormalStallTime=-1 This will instruct FSUIPC to just log a message when data is stalled rather than closing the connection and re-connecting (this saving a connection). However, if the connections really are closed, then you will stop receiving data. With
    1 point
  19. ok finally found a solution which is to fuel up via gsx not the p3d fueling menu
    1 point
  20. John, It all works!! Flipping wonderful, you sir are a genius. Now to give Mobiflight some love.
    1 point
  21. Thats good news Fabio, will this update include a replay loop so the user doesnt have to keep rewinding the yellow bar back to the beginning
    1 point
  22. Unfortunatelly these (cars, wingflex ) is a MS bug about pause , i hope AS / MS fix it in next simupdate and in my next iterations will be fixed!!! In this days ASOBO fixed server side a couple of behaviours and i think they are very quick to fix issues ๐Ÿ˜‰ Be an ASOBO / MS official developer 3rd party is a plus ๐Ÿ˜› Thanks
    1 point
  23. Hi AaronT, Do share with us if you have any success using the built-in FCR video renderer/ recorder. If your experience is positive, please let us know any particular Codec settings. As mentioned in my previous post, I notice speed differences between the plane vs background objects. See video link below. Since you mentioned Nvidia, I gave Nvidia Geforce Experience a try. Guess what? All went on smoothly! I really hope the FCR built-in video rendering bugs (at least in my case) get fixed, as it has the advantage of producing a smaller video files as compared to the Nvidia r
    1 point
  24. Got it, thanks!. Everything works fine for me, except this feature. Will try according to your steps. Nice utility, much needed to enjoy MSFS much more. Thanks again, Ed
    1 point
  25. Updated my post with this: For resume a flight AFTER YOU USED INSTANTREPLAY PLEASE CLICK STOP BUTTON 2 TIMES
    1 point
  26. Works pretty well Fabio, thanks a lot. I made a Valentine's day special vid showcasing the tool.
    1 point
  27. Hi all!!! Thank you so much for all congrats arrived to me ! I m happy help community have a lot of fun with FlightControlReplay! As I said FlightControlReplay for msfs is only first step of journey! There are a lot of variables (like light and other things) that it can be fixed by Asobo . As soon as asobo update sdk I ll update my tool accordingly. One advice for video rendering , if you maximise the window and start video rendering of flight recorded , I think there is no issue . A couple of advices more: - PLEASE OPEN THE RIGHT FLIGHTCONTROLREPLAY.EXE FOR MSFS
    1 point
  28. Hi Guys ! I was transparent , maybe too much .... other competitors choose the line of no announcement at all and release without preview . I was open to all comments . The bits are ready , but there are things that are out of my control , pubblishing things i mean .... I have my bits ready and uploaded. Tomorrow will be the day ! Saturday 13 Feb 2021
    1 point
  29. Will the updated version only be on Sim Market, will it be in the Market inside MSFS 2020, and will it automatically update or tell us we need to update if we open Flight Control Replay on our PC if we already own it? Fabio, I must say that I am more excited about this release than I have ever been about another online product, ever, even more than I was for MSFS 2020. This will bring me the joys I had with it in my old FSX/P3D days, before I got into space simming. MSFS 2020 brought me back to flight simming, and this will have me spending many more hours c
    1 point
  30. Prepare a release it takes a lot of work, design , develop, test, prepare PR announcement, prepare video showcase .... Guys i have bits ready to release and sent it to pubblisher , i have official trailer video , i need only PR and showcase video.... ๐Ÿ˜› I hope you appreciate my transparency ... ๐Ÿ˜‰ F
    1 point
  31. Excellent, many thanks Paul, and thank you for the amazing effort you must have put into your dll and docs. I am writing a separate windows program to interface to fsx so that when helicopters become stable in fs2020 I can port it easily without affecting the CAN software already written. Regards Phil
    1 point
  32. What I wrote, is during normal times. Right now, in ZRH you can nearly chose your runway (especially for departure) as the traffic volume is that low. In ZRH the weather was not perfect at all. Runway 28 has a higher minimum, so this could be the reason to use runway 34 instead.
    1 point
  33. Thanks for letting me know
    1 point
  34. Yes, a lower price of a Basic (or Lite) version would allow to have many more customers, and afterwards they could surely want more and go to the Pro version. And those who want to make video clips, or want have more option in Replay can buy the pro directly. So after the soon release of FCR 4.5, you could propose a Lite FCR 4.5. Like MSFS with the Standard and Premium version. so those who only want juts a basic Replay can have it at a lower cost and those who want all the options will have it at a normal price. I don't mind buying 18โ‚ฌ a product for which I won't even use half of the o
    1 point
  35. Even if it's not correct I don't have much faith in Asobo producing a "complete" product. Their thought process really is questionable. They put out a flight simulator without a replay option. They include the ability to increase or decrease simulation rate but don't display the what the rate is or a way to return to the normal rate. They don't include the ability to open multiple windows...etc. etc. etc.
    1 point
  36. Airport building app with Steam Workshop integration!?! ๐Ÿ˜‡
    1 point
  37. Hello Fabio What is the problem? Why is the release being postponed over and over again. When is the release planned for this time? Thank you for your efforts !
    1 point
  38. Joe, Thanks for posting the additional explanation and for taking the initiative to generalize Pete's TripleUse.lua . I figured out how to install LINDA and access the lib-fsxControls.lua provide in LINDA's library. I have also learned a lot about LUA programming and FSUIPC in trying to get this code to work on my system. However; despite my efforts, I couldn't get any other entries in the TripleUseAssignment.lua to work except the very first entry. All the other entries returned a "nil" error. After studying your code, I think I may have found two potential problems (if I und
    1 point
  39. From Fabio's post above dated Monday February 1st at 12:56pm: ===================================================================================== Posted Monday at 12:56 PM Hi Folks ! beta 4 is the best version we had with a lot of under the hood improvements ! the window of release is in one week ! ============================================================== With the intense interest, I'm sure the date won't slip! The countdown to release/download has begun!!
    1 point
  40. No, Asobo is working on it, and the mass don't need any functions that work instantly 100% perfect. We just need a function to replay and that seems to work for a long time now. Dont understand, why you do not just realise it now and update it frequently... next week the "window" starts and then we have to wait again one week, that schoud not be like this...
    1 point
  41. Yes it might have some bugs (all apps do to some extent) but plenty of people who have access to the beta seem to be using it ok. I'd be certainly happy to use it in it's current state, it mustn't be far off from being complete. If Fabio is just waiting for the upcoming update I'd rather he said so, then we can all patiently wait, until Asobo do their thing.
    1 point
  42. I bought it because I saw a video with the title : FlightControlReplay v4.5 to Support Microsoft Flight Simulator, Available in January. When will it be published? Thanks
    1 point
  43. New airport, but same game engine. ๐Ÿคทโ€โ™‚๏ธ
    1 point
  44. Very slow from the US - like a plane exiting the runway in T!3DP. ๐Ÿคฃ Prompted to login when accessing each page on the site and and also experiencing less graphics. I find the Amsterdam Sector for Tracon!2012 as the #2 bestseller and a few of the other best sellers to be very surprising to say the least.
    1 point
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