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Showing content with the highest reputation since 12/20/2018 in all areas

  1. 8 points
    With Dubai Airport in the pipeline - here's an interesting cool video inside Dubai's ATC. Hey @FeelThere, any plans to update our equipment (ADIRS, DBRITE, STRIP) to something more current like we see in the video?
  2. 4 points
    Remember the next version? I'm glad you asked. Here's some information you may find interesting. The term "next version" has been mentioned in 126 posts regarding Tower!3D Pro. Interestingly, the first post was in September 2016 ... before Pro was even released. 🙁 Thirty different people have mentioned the term (see attached graphic). So, yes I remember and have seen "next version" mentioned plenty of times for a couple of years now. 🙄
  3. 3 points
    Dear Folks, Please let me give you some background about an airport's development. We need to create the visual (3d work) and also the underlying logic (routes, terminals, etc). It was relatively easy for the US airports as we had so much information but for the international airports we keep running into difficulties; layout changes, information that we find late, etc. EGKK was also a special case with it's unused runway; we had to make sure it's a runway and also a taxiway (which wasn't supported by Tower's engine) so we had to come up with a solution (which we did). Everything caused an unexpected delay. Also we could've rushed it out before the holidays but rather try to send out more solid releases. However a good news is that Gabor is pretty close with his Barcelona release so we hope you will see two releases in early next year. Thank you and happy holidays everyone Vic
  4. 2 points
    If the runway is too short the aircraft replies with "Negative, the runway is too short"; and if the wind is out of limits the aircraft replies with "Negative, the crosswind is too high" (even if it is the tailwind component that is out of limits but the crosswind component is not).
  5. 2 points
    Happy 2019 Controllers! Tower_MP is still alive, kicking, and growing with over 800 members now. Our 9th challenge is just around the corner. I've had the privilege of creating the first 8 and have handed the reins over to @pete_agreatguy for the first member-led challenge. If you're antsy to discuss the next version of Tower!3D Pro and want to get your wishlist items off your chest, we have a new section on Tower_MP just for that! It should prove to be very entertaining as we share ideas and discuss. Come join our Discord server today! https://discord.gg/Q9dvrWg
  6. 2 points
    You can contact him directly here: info@nyergesdesign.com
  7. 2 points
    @Controller- Rogues halloween schedule is in there, so i'm sure Pete will acommodate. Unless JetBoo is an actual airline now 🤔😄
  8. 2 points
    Ik this is early but I want to take a moment an wish every one a merry Christmas an happy holidays
  9. 2 points
    Diverted to Luton due to drones in the airfield...
  10. 1 point
    I bet at least one person (besides Gabor) had input on what liveries appeared in the new airport.
  11. 1 point
    Sticky near top of forum -
  12. 1 point
    So the moral is: Watch your mouth - you may not be able to take it back. Got it! 😉
  13. 1 point
    If you paid via PayPal, the download instructions will go to the email address associated with that account. Otherwise, as was mentioned, contact BMTmicro.
  14. 1 point
    contact BMTmicro with purchase information (date, creditcard, email address) -call 800-414-4268 (USA/Canada) / +1 910-792-9100 (international customers). I assume BMTmicro will be closed in new year day so contact them on 2 January.
  15. 1 point
    1. Navigate to "C:\SteamClient\steamapps\common\Tower 3D Pro" or where ever your tower 3d pro is installed. 2. Using Notepad++ find line 22? "#airplane1; TAXI TO TERMINAL VIA ;#taxiway1;#taxiway2;#taxiway3;#taxiway4;#taxiway5;#taxiway6" 3. Add the following code BELOW the mentioned line, then save and close :) #airplane1; TAXI TO TERMINAL VIA ;#runway1;#taxiway1;#taxiway2;#taxiway3;#taxiway4;#taxiway5;#taxiway6 #airplane1; TAXI TO TERMINAL VIA ;#taxiway1;#runway1;#taxiway2;#taxiway3;#taxiway4;#taxiway5;#taxiway6 #airplane1; TAXI TO TERMINAL VIA ;#taxiway1;#taxiway2;#runway1;#taxiway3;#taxiway4;#taxiway5;#taxiway6 #airplane1; TAXI TO TERMINAL VIA ;#taxiway1;#taxiway2;#taxiway3;#runway1;#taxiway4;#taxiway5;#taxiway6 #airplane1; TAXI TO TERMINAL VIA ;#taxiway1;#taxiway2;#taxiway3;#taxiway4;#runway1;#taxiway5;#taxiway6 #airplane1; TAXI TO TERMINAL VIA ;#taxiway1;#taxiway2;#taxiway3;#taxiway4;#taxiway5;#runway1;#taxiway6 #airplane1; TAXI TO TERMINAL VIA ;#taxiway1;#taxiway2;#taxiway3;#taxiway4;#taxiway5;#taxiway6;#runway1 ... next line of code ... (do not copy this line into the file)
  16. 1 point
    I'm not so sure about that. I may be wrong, but according to my information, 21Air has a fleet of two B767-200ERSF. This year, they also ordered one B747-400F. However, I could not find any confirmation that this aircraft has been delivered yet. They operate from Miami and fly to Orlando, Philadelphia and San Juan. As a result, "many flights per day" to KPHL are hard to imagine. (For today I could not find a CSB flight to or from KPHL.) Furthermore, the IATA code "2I" is reserved for Star Peru in the original Airlines file. This line should be deleted, to be on the safe side, if CSB should be used instead of SRU. And in the Real Color Packs available to me (TIST, KPHL, KLAX, KBOS, EDDM) I couldn't find a reference to a CSB or respectively _2i livery. As already mentioned, my information doesn't have to be correct - and even if they are, it doesn't mean that you can't do what ever you want in your schedule. So please don't get me wrong. The schedules I have created for myself are far from being even close to realistic. As @pete_agreatguy already stated, it should not be necessary to change the IATA code. Regardless of that, at its first glance it seems to be a nice schedule, which I will certainly give a try in the next few days. 👍
  17. 1 point
    @ashman99 Real Color has only implemented color for some aircraft at each airfield. Even if it is colored at one airfield, it may not be colored at another airfield, because the color is based upon it's location as well as it's aircraft type, and airline. CSB is not included in Real Color at this time. So even if you put it in the airline file, it will not show up as a colored aircraft. Still, I think that my KPHL schedule that is taken from a real day, includes about 98% Real Color aircraft at this point.
  18. 1 point
    We don't need to edit the airlines file to see Piedmont Airlines livery if we have RC for KPHL :) PS: Really enjoying this so well done :)
  19. 1 point
    Merry christmas braf and everybody else 🎄☀️
  20. 1 point
    I see what you’re getting at but I think you’re missing the point your “some folks” are trying to get across. It’s not about getting angry, or anything of the sort. And it’s not about anticipated release dates being missed, but it’s the lack of information around it. The problem in itself is not that they say a release date or saying it’s on a short final, but the hesitation to admit that project may be further away than first thought. This may very well come down to perspective of the wording “short final”, that the developers may look at that phrase with a longer timeline than it’s target group. And that’s the case that, at least I personally I’m trying to get across, it’s a benefit to work through the eyes of your customers when it comes to promotions like this. Keep the “short final” for a couple of weeks top, and if they realize the deadline is to short, just announce that too. And as for your last part, you’re wishing for people not to express their excitement for projects that they’re genuinely looking forward to. Believe it or not, not everyone is just waiting for the next version of the game, and is happy with how the current version plays.
  21. 1 point
    It seems that short final was really a longish one, say 20 miles or so at least 😉 Andrew
  22. 1 point
    What about those that post *Early Look* videos on their YouTube channel?
  23. 1 point
    I have the same problem as the original poster. The only way around it is to not use the landing lights at night. My understanding is that this is caused by how the dynamic lighting interacts with the model, so the aircraft's model will need to be adjusted. I would really like this issue to be fixed as well. Please consider. Thanks.
  24. 1 point
    Hi Ventura, I checked the folders and it's the same as above. I don't have Steam and download from BMTMicro. Alan **UPDATE** Problem has been solved by uninstalling KPHX & Real Traffic. Reinstalling fixed the problem, everything now appears to working correctly. To those who offered help...Thank you Alan
  25. 1 point
    Because of several questions I have decided to write a little tutorial for this people which want to assign their custom key commands via FSUIPC using LVARs or just the logging. In the example screenshots you see the logging and assigning of the PMDG MD11X. Of course the principle for other addons is the same. The hole work is just try and error! What you need: 1) patience 2) registered version of FSUIPC and the latest update 3) Lua Plug-In documents and examples 2 and 3 is available here at Pete's site: look at Updates and other goodies unpack the "Lua Plug-In documents and examples" into your X:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\Modules Folder. Important is the file "log lvars.lua" Start FS, start a flight and load your addon you'd like to dissect Part 1: logging via logging window Open FSUIPC menu and check "Button and Key operations" and "Events". Also check "Send to console window". There will immediately open up a new window. If you close FSUIPC menue now you will see (if you have two monitors :wink: ) in the logging window that several lines appear - depends on the aircraft addon; it could be that many lines appear very fast, but doesn't matter. Now make any action you want . You will have a response in the logging window. In the example above I have pressed the waypoints knob in the MD11. The reaction in the logging window was the event line which I have green highlighted. You can read now the controls number (66587 - you will finde these numbers in the PDF "List of FSX controls"), maybe a parameter number (71128) and the expression for the controls number: ROTOR_BRAKE If there will appear many logging lines very fast you can pause logging by entering FSUIPC menu. You can scroll the logging window to find your command. Now you know the command and maybe a paramter and you can use and assign it via FSUIPC menu: Select the ROTOR_BRAKE and enter the paramter 71128 :!: Note: there don't have to be parameter numbers, this could also be zero. It depends on the developer. With PMDG as example, they control the most functions via ROTOR_BRAKE, simply changing the paramters. As you can see in the picture, I can now press the waypoint button in the PMDG MD11 with my joystick E button 32. But what, if nothing happens in the logging window after you have pressed something? Part 2: Logging via LUA Vars First, assign two keys: Assign one key (or button if you want) to "Lua Log Lvars" (e.g. F5) (Thats the way you call a LUA file) Assign an other key to "Luakillall" to stop the LUA programm. Now go back to FS and press F5: a window opens in FS and like with the logging window there will show up several lines. (don't forget to check "LUA program logging" in FSUIPC menu) The difference is, that you will see now LUA Variables. Now, same way, press some knob or switch in the addon and see what happens. But it will be hard to read that out of the small window, so end the LUA (press the assigned F6). Go to your modules folder and look for this file log lavars.log open it with editor or wordpad and you will see endless lines of codes: the LUA Variables! Now, the search begins... But luckily the developers choose ligical names for the variables. e.g. L:pmdg_hide_yoke=1 means what? yes, rising and lowering the yoke You can't use this LUA variables in the same way like the above controls. One way is simply enter this Vars in a Macro: 1=L:pmdg_hide_yoke=tog Or you make a LUA file wich means you enter this line into an empty wordpad document: ipc.writeLvar("L:pmdg_hide_yoke", 1) name this file "hide yoke.LUA" You can now assign a button or key to it by choosing it from FSUIPC menu under "Lua hide yoke" Note: this only let the yoke move down (1). :!: This should be just a simple example how you can use LUA. For effective working with it you have to read something about LUA programming, starting with it in Pete's FSUIPC forum and the several PDFs provided there. It depends on the developers if and how many LUA they use or what you can find in the logging window (part 1). It could also be that both is used, so for example in the PMDG J41 some knobs are controlled via LUA variables and the sounds for this knobs are made with ROTOR_BRAKE parameters. As I stated above: you need patience and a lot of trial and error :!: Try FSUIPC genious mouse macros before (explained in the manual) The method with logging and LUA is just for the case you can't get any commands out of a addon in other ways. And: do everything at your own risk! :wink: Have fun and may the force (of FSUIPC) with you!! Guenter -------------------- Hi Pete, feel free to correct and complete this little tut...
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