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Showing content with the highest reputation on 11/06/2019 in all areas

  1. To add some additional suggestions to crbascott's post above: Add a Schedule dropdown menu to the airport select screen that allows the user to select a schedule. The list would be dynamically generated by reading schedule info files found in the airport directory. The schedule info files can be a simple text file that lists the Schedule name, schedule maker (FeelThere, ND, user, etc), schedule version, airport file (can be the global file), airlines file (global or custom), terminal file, and the flight schedule file. This would allow for multiple schedules, terminal files to exist in
    3 points
  2. KLGA is from Sim Smith Design not ND. I have not heard anything from this company since early 2018.
    1 point
  3. I would add that a thorough file structure analysis is key. Seems like you are doing that Vic, but it doesn't hurt to emphasize it. I agree with crbascott on his many points. The whole game package arrangement and inter-related workings needs re-thinking. An eye towards efficiency with regards to how the various parts underneath the Tower "hood" work, individually and as a whole. Obviously you still need to make enough with the package structure to ensure the Tower series thrives, both in sales and ease of improvements/updates. 1. Aggressive minimization of game parameters/functions
    1 point
  4. If you looked at his GA schedule you wouldn't be asking that question. My stance is that you shouldn't be sharing RT files and calling them your own.
    1 point
  5. My wish is have some type of Retro mode. Where you could run traffic control on an airport from the past. Example, LAX during the 60-70's. Have all the legacy airliners with the livery's of the time plus the aircraft they flew. PanAm, TWA, Northwest, AirWest and Hughes Airwest, Mexicana, Varig, PSA, Air California, Western Airlines, Continental, Eastern, National, Texas International, CP Air, etc. Many of the legacy carriers are gone so it would be nice to pay tribute to the golden age of air transportation. Include planes that have been retried, boeing 707, 720, 727, 737, 747, DC8, DC9, DC10
    1 point
  6. Below is a conceptual "redesign' of the some of traffic files to address some items in my previous post. I'm not advocating/pushing for its use but just feel like "a picture is worth a thousand words". I'm basically trying to visually demonstrate how we could implement cargo/regional carriers, special liveries, and other features without having to compromise ICAO/IATA codes. Again, the purpose its to share a concept and not a solution. I'm sure there's a scenario or two that this doesn't address. Airlines file Added an AIRLINE_ID column to allow for multiple liveries for the same airl
    1 point
  7. Here are some wishlist items specific to Real Color and Real Traffic although the game engine would need to be aware also Real Traffic and Real Color should be a single product. In reality you "can't" have one without the other so why are they bundled separately? Current separation seems a little deceiving and causes customer complaints/issues. Consider non-airport based packaging. Current process is non-beneficial to loyal customers as they repeatedly pay for the same liveries pack after pack. No matter what packaging scheme is used, when a livery is updated in one package
    1 point
  8. Could we possibly add a DEMO version? So users can try it out prior to putting in a whole load of their hard earned cash?
    1 point
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