Jump to content
The simFlight Network Forums

Leaderboard

Popular Content

Showing content with the highest reputation on 04/07/2021 in all areas

  1. I got it to work just now! I just realized that running the game as administrator should be done by right click on the Tower.exe icon! So now that I got pilots voice working next thing I will figure out is "voice recognition". I may be back with more questions... Thanks for all your support up to now! Cheers, Jan
    2 points
  2. That column is the flight duration which is not used, so it really doesn’t matter what you put in there (as long as it is numeric I assume).
    2 points
  3. Please find attached a beta version of the FSUIPC6.dll anf the FSUIPC7.exe that has native support for HID joystick type devices with up to 128 buttons. For FSUIPV6. this is a dll-only release - to use, download the dll and drop it into your FSUIPC6 installation folder. For FSUIPC7, it is an exe release only - to use, download the FSUIPC7.exe and drop it into your FSUIPC7 installation folder. Buttons 0-31 are recognised as usual. Buttons 32 onwards will be recognised as buttons 132, 133, etc. Full functionality is not available for buttons > 32. Currently, the following restri
    1 point
  4. @EliGrimTHANKS SO MUCH.....I am putting your schedule and mine side by side so that I can go through and find my errors. Is there a difference between my schedule having the "1" after the times and yours having the "0" after times.
    1 point
  5. As I have said before, when making a schedule that doesn't load properly, I always load it into Excel as a comma deliniated file. Any mistakes in typing, etc. will show up there as the entries in the columns that are wrong will easly show up as they will seem different to the rest of the entries. It is a good practice to run filters on each column & scan down the entries. Any odd ones will whow up there as well. Kev
    1 point
  6. You always offer instructive answers that open the way for a person to learn and I really appreciate that. I remember when I first started with FSUIPC, LUA, FSinterrogate...6-7 years ago. I got the whole package...opened it and it took me less than a minute to realize what's goin on and close everything. I opened the starters guide and, well, started. The next month was just studying your materials and practicing with everything in P3D, I wasn't flying, wasn't doing anything else. I even got to know about how some utilities came to be, some stories from the past that one of you
    1 point
  7. Per Microsoft: An IndexOutOfRangeException exception is thrown when an invalid index is used to access a member of an array or a collection, or to read or write from a particular location in a buffer. This exception inherits from the Exception class but adds no unique members. Typically, an IndexOutOfRangeException exception is thrown as a result of developer error. Instead of handling the exception, you should diagnose the cause of the error and correct your code. In other words, the devs should have handled this error by possibly displaying an error message (in this case may
    1 point
  8. If its a one button rotary, try the provided lua script, documented in the Lua Plug-ins document: If its a two-button type, then you can assign the different buttons to different increments (using the offset incr/decr controls). If its a phased rotary, then check the advanced user guide on how to handle. John
    1 point
  • Newsletter

    Want to keep up to date with all our latest news and information?
    Sign Up
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use. Guidelines Privacy Policy We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.