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Showing content with the highest reputation since 11/11/2019 in Posts

  1. 4 points
    Actually, @battlehawk77 is slipping! Last airport he had his schedule out before the airport release announcement. ๐Ÿ™‚
  2. 4 points
    Dear Folks, We would like to wish you happy Thanksgiving everyone who celebrate it. Let's light up the barbecues (the best way to cook the turkey ๐Ÿ™‚ ) and make sure to get some time to play Tower!3D. We can't offer you the turkey (however we can shot some pictures of it) but we can help you with a huge sales on FeelThere's website including Tracon, Tower and their add-ons. Thank you for your ongoing support Vic
  3. 3 points
    You knew this was coming didn't you? ๐Ÿ˜‚ With KDFW being my home airport, having worked and volunteered there, you knew I had to lovingly ๐Ÿ˜ scrutinize RT/KDFW to make sure it met the standards of realism. Overall, I'd say good job but I would like to make some suggestions to @nyergesdesign for some improvements as I do feel an SP will be needed. Terminal Assignments AIJ - Interjet is an international carrier and needs to be reassigned to Terminal D. At KDFW, all international flights (excluding Canada) arrive at Terminal D (and gates B1-B3) in order to go through customs. AMF - Ameriflight is a cargo part 135 airline and should be moved out of terminal D (they have no commercial passengers) to a cargo area on the west side (their headquarters are actually located there) ANT - Not in schedule and needs to be removed from the terminal file BTQ - Boutique Air flies out of the Corporate Aviation Terminal (GA?) and not terminal E Real Color Skywest actually flies as an AAL regional carrier at KDFW. It looks like Skywest is included in the RC for KDFW but I assume is it the same generic livery? @Pedantic G? Schedule (this is where the SP is definitely needed) In looking at the flight volume (which is very low, especially when compared to @battlehawk77's schedules) I found a major discrepancy between the number of arrivals and departures. In doing a deeper dive, I noticed two major gaps where there were no departures and only arrivals. This would point to a data problem versus the airport being shut down. The gaps are between 10:53 - 12:15 and 12:49-13:51. This is well over 2 hours of no departures during relatively busy time periods. As a result, I would suggest an SP to fix this gap in departures in order to provide a fully playable schedule. Again, an improvement by the ND team (no duplicates this time) but I would say further research and quality control is needed. Thanks!
  4. 3 points
    Feelthere has said multiple times that they will never give release dates. When it is ready, it will be released
  5. 2 points
    Howdy, y'all! I'm pleased to hare with you the latest in my series of real traffic schedules: KDFW - Dallas- Fort Worth International. As with my other schedules, you'll get to experience a day of air traffic in northeast Texas. You will see what the controllers saw. They say everything is bigger in Texas, and this airport is no exception. In the first half of 2019, DFW was the 11th busiest airport in the world in terms of passengers, serving just over 36 million people in that six-month span. In the US, it is the second-largest airport by land area, behind Denver. Dallas has been a hub for American Airlines since 1981. It accounts for over 68% of the airport's passenger traffic. DFW also serves as a hub for Boutique Air, Ameriflight, and UPS, while Spirit and Sun Country each have it as a focus city. Along with the hefty amount of passenger traffic, there is also a largo amount of air cargo that come in daily, including FedEx, UPS, and Amazon's Prime Air, along with a small amount of GA traffic. As always, every effort has been made to use existing Real Color aircraft and liveries.๏ปฟ There may be a few white aircraft, but, for the most part, you will find Dallas to be a colorful place! Like with my previous offerings, you will find, within the main KDFW-battlehawk77-Autumn 2019 folder, a folder for each day of the week, along with snippet file folders within each day to allow you a smoother and more robust traffic feel. Also included is a listing of the GA operators, a PDF taxi chart, graphic and text files of the traffic levels for each day, and a text file within each day folder of the hourly traffic breakdown. It is recommended to place the KDFW-battlehawk77-Autumn 2019 folder in your main KDFW folder, then copy and paste the files needed (after you back up the originals, of course). It is also HIGHLY recommended to review the included Readme file, as it contains important operational information, along with where you need to put the included files for best results. If you have any questions, comments, or notice any bugs, please feel free to message me here or on Discord. Y'all enjoy! -Gavin (battlehawk77) KDFW-battlehawk77-Autumn 2019-v1.0.zip
  6. 2 points
    Greetings all, I have updated the Master File with Vs.14 to reflect today's release of the long awaited KDFW Airport and associated RC. Lots of new ones in there to support the RT and @battlehawk77Custom schedules he was hot off the press with today and as always any issues please let me know to rectify/investigate. Not saying that this one has taken a while to test and get right but when we started this American Airlines were still flying the MD's in their fleet (they retired these over 3 months ago!) and they were in the original RT schedule for the airport and therefore in the RC Pack. As these are now obsolete the RT was subsequently amended to remove the A/C type from the schedule and replaced with the A/C type that replaced these flights for accuracy in today's release version. However, as the 3 types look really cool in the Silver AA livery (MD80, MD82 & MD83) they have been kept in the released RC Pack for KDFW for those that may want to create a retrospective schedule. Also note that when you update your RT file this also now includes the amended KRDU schedule that removes the GA and Duplicate Flight issues raised by @crbascottfollowing the release of the airport a few months ago. Enjoy Gary
  7. 2 points
  8. 2 points
    I have the Logitech G430 - has nice padding around the ears and top of the head. The microphone is adjustable and somewhat bendable. For multiplayer sessions I would have the game sounds come out of my TV speakers and use the headset to hear my controller partner via Discord. Using the game PTT and a Discord keybind, the mic was used for both the game and partner communication. I never had anyone complain regarding the mic volume so I assume itโ€™s good. We wonโ€™t go into the complaints about my controlling skills though. ๐Ÿ˜‚ The beauty of the PTT/Discord keybind setup is that it wouldnโ€™t distract my partner when the PTT key was pressed and I was issuing commands. Only when the PTT was released would my partner be able to hear me. The headset also has a mute button that I could use if I needed to sneeze, say โ€œyes dearโ€ to my wife, or the more common use - cuss! ๐Ÿคฃ So, all in all, Iโ€™ve been happy with the G430.
  9. 2 points
    Actually, it is TURKISH AIRLINES. Looks like someone had a little too much turkey this Thanksgiving. ๐Ÿ˜‚
  10. 2 points
  11. 1 point
    Dear Controllers, After some delays KDFW is available for purchase on Steam and on our websites (www.atcsuite.com and www.feelthere.com). Please note due to the limitation of the Control Window only a certain number of runways can be displayed that might limit the use without voice recognition. Likely this will our last airport release of the year. However if you are also like our airplane add-ons please stay tuned and make sure to sign up to our newsletter. Who knows Santa might bring some surprise release before Christmas (no promises as always) ๐Ÿ™‚ . Thank you Vic
  12. 1 point
    Dear Pilots, We heard some rumours from Santa about a possible release before Christmas. We strongly recommend signing up to our newsletter to make sure to receive similar gossips on time. Thank you Vic
  13. 1 point
  14. 1 point
    13R is the only one missing from the in game Control Panel to select in game play. However, you can select it when starting the game and it will accept it in game play via voice or via type command (ie Enter final runway 13R)
  15. 1 point
    In theory they are but the problem arises where you have "updated packs" such as we have had with KLAX, KJFK, KSFO, EDDM and EGKK (and soon to be LEBL by the sound of it) which have their original number. As the game loads in RC (Manifest) Pack number order even updates in these can be overridden by later versions that still have an older livery so as hexzed says you can renumber to suit your own requirements if you know what you are doing. In the current format of the game this is all that can be done I am afraid. I try to keep the Master List updated with what new liveries, new freighter versions etc are in each of the RC packs and @hexzed, @battlehawk77and myself try to get as many of the updated liveries, if applicable, in each new/updated airport RC pack releases as possible if we are involved in the airport testing etc but it is a nightmare and with the soon to be released Dallas and Tokyo airports to add there will be some 2500 lines in the list to try and keep on top of.
  16. 1 point
    There could be a multitude of unending different orders that you could put the RC packs into. To keep it simple for most people then in release date is the most logical. If you know what you are doing then i guess it would be up to the individual to ascertain what is best for them?
  17. 1 point
  18. 1 point
    I would like to see some more realistic flexibility in the way the planes switch roles. IE: Getting dinged for a plane still transitioning from landing to parking but is 100% clear of the runway allowing another to take off. Once wheel's are down some logic to either roll off and take the predefined or cleared route otherwise pull of and park. May help with high speed exits and other stuff if the plan can utilize speed ranges or something.
  19. 1 point
    There isn't any heavy gates in the Jetstar/Virgin terminals, that be why
  20. 1 point
    @ATC AlaskaGuy You can rest assured you'll get to create your own Alaska Airlines liveries. ๐Ÿ˜€ FeelThere told us two months ago that modding was a priority.
  21. 1 point
    in the next version of tower3d they should make the game so that the user can change the liveries for each airline on there own so that way we dont have to inform feelthere or nyerges design about changes to a airlines livery.
  22. 1 point
    Further updated to correct a typo in the airlines file. Thanks again to @Pedantic G. ๐Ÿ™‚
  23. 1 point
    Would be good if at the start of a session you could actually put in the current conditions at an airport you wish to operate to set this up from the start, the same was as you click on the runways you wish to use. A menu table to add the following and an in game graphical representation to show this similar to the uploaded image below: Conditions: select from Clear, Cloud, Rain etc Temperature:(Optional): Not really used in the game but a nice to have Wind*: xx Knts Wind*: Direction degrees * in game play logic to vary direction and speed similar to as it is now Even better if this can be linked "on line" to show actual Metar live data as you play ๐Ÿ˜Ž
  24. 1 point
    There are other rules that impact arrivals like you canโ€™t have two arrivals at the same time (regardless of the number of runways) and the game enforces 5 mile separation regardless of plane type so that impacts how close together your arrival times can be. But as Braf alluded to above gate availability is the big factor affecting arrivals especially at an airport like TIST. If there is no free gate for the plane it just wonโ€™t show up. Also, as Braf mentioned the game loads 8 hours of flights so this can adversely effect how closely a schedule is followed. One to two hour schedule snippets are recommended.
  25. 1 point
    SQP, PQ, 738, SkyUp Airlines, https://www.flightradar24.com/data/flights/pq742 SQP, PQ, 739, SkyUp Airlines, https://www.flightradar24.com/data/flights/pq742 BRU, B2, Belavia Belarusian Airlines, E195 https://www.flightradar24.com/data/flights/b2870 BRU, B2, Belavia Belarusian Airlines, E175 https://www.flightradar24.com/data/flights/b2870 AIZ, IZ, Arkia Israel Airlines, 21N https://www.flightradar24.com/data/flights/iz274 LVL, VK, Anisec Luftfahrt GmbH (LEVEL), 320 https://www.flightradar24.com/data/flights/vk1008
  26. 1 point
    Okay, bought OMDB. Thanks, everyone!
  27. 1 point
    I went for a budget solution using an Auna 900BL. (USB-B Condenser Microphone, frequency range 30Hz - 18kHz, sensitivity -32dB, SPL 136dB, s-t-n ratio 68dB, cardioid polar pattern, sampling rate 16/48kHz, about 50 bucks on sale) For my purposes, casual gaming and occasionally recording a graphics tutorial, I am very happy with it. But I know some YouTube Content Creators that are using a Blue Yeti (130 bucks) and have very good experiences with it for a microphone in the price range of around 100 dollars. Edit: After our move, I used a $5 no-name headset for a few weeks. According to feedback in a Discord Chat it sounded horrible but when I was playing Tower!3D Pro I couldn't notice any difference in speech recognition.
  28. 1 point
    Updated to add missing flights. Thanks to @pete_agreatguy for the catch! ๐Ÿ™‚
  29. 1 point
    You should always buy T!3D products from www.feelthere.com - that's where the sales are. As a matter of fact, there's a sale with "discounts up to 70%" going on right now. Real Traffic is needed if you want real airlines, callsigns, and airplanes. Real Traffic and Real Color are both needed if you want real liveries. Personally I don't buy T!3D if real airlines are not an option, so from that aspect they are worth it. For the record, Real Traffic also provides "real" schedules but several people have made custom schedules that I think you'll find more enjoyable.
  30. 1 point
    Hi, I'm trying to use a lua script to do some throttle setting for the PMDG DC-6 but I have a problem. If I set the individual throttles by passing a value to, for instance 0x0924 - nothing happens. This follows the fact that if I set the throttles within FSUIPC configuration itself they don't work, which has been confirmed by PMDG support. However it does work if I set the 'Throttle' to an axis within FSUIPC. I'm trying to see if I can use this 'throttle' axis in my lua script instead of the individual throttles, which isn't ideal for what I'm doing but better than nothing. I just can't find the right offset. I can move the throttles using the axis with 'throttle' set using the FSUIPC configuration, but I just can't figure out an offset to use. Could someone help me? Thanks in advance, James
  31. 1 point
    When the real color is released it is given a number so like at Thomas is 1 phily 2 lax 3 an so on an so on
  32. 1 point
    Got it, thank you! Vic
  33. 1 point
    It's not especially in-depth, but features some fantastic footage. On a slightly humorous note, I was mildly baffled at how the Air Traffic Manager of Atlanta Center could be under the impression that the state of Tennessee has been renamed to "South Virginia" (take a look at 3:20). Andrew
  34. 1 point
    1. FeelThere has, at the very least, not ruled out that EDDF is in the pipeline. Interpret the post below as you like: FeelThere Moderator Members 119 1,854 posts LocationUSA Report post Posted September 14 Yes it is ๐Ÿ™‚ Vic 2. EDDF for Tower!2011 was made by Nyerges. Therefore, if there is to be an EDDF for Tower3D, it will also likely be made by him. 3. Not a single airport add-on has ever represented planned features from the future (new runways, terminals, etc.). Thus it is unlikely to be different with EDDF. Avwriter
  35. 1 point
    Yes, all those things will be fine. Interception of SimConnect text displays and menus and display windows for transmission to another program, eg. WideClient. i use the facility to get these displays on a screen in my cockpit rather than annoyingly on the scenery view outside. I'll get a Test version of FSUIPC4 built early this week. Pete
  36. 1 point
    Hello, "V-speeds" are a function of TOW and the flap setting, so using an intersection should not have any influence there.
  37. 1 point
    I apologize if English is not your first language and I did not make myself clear. There is nothing wrong with the runway 9 - there is nothing FeelThere can do to "fix the runway". The airplane characteristics inside the Real Traffic models determine takeoff and landing distance. So, the only "fix" would need to be done in Real Traffic. However, since a 7000 foot takeoff for a 777 is an anomaly you'll definitely need to wait until the next version and customize these planes yourself (assuming that is a feature we get back from T!2011).
  38. 1 point
  39. 1 point
    This thread is for ONLY posting verifiable and reproducible bugs/errors at all of the airports. Everything else that does not meet the above criteria, please create a new thread. Here is the full current list of airports, sorted alphabetically: CYVR EDDM EDDS EGKK KATL KBOS KJFK KLAS KLAX KLGA KMCO KMEM KPHL KPHX KRDU KSAN KSFO LEBL LFPG OMDB TIST YMML To report a verified, reproducible error for an airport, please create a new post hereunder, using ONLY the following subject: ICAO code - verified bug/error - screenshot/log attached For example: KPHX - verified bug/error - screenshot/log attached Do NOT replicate airports. Check whether an airport bug/error is in the list of posts before creating a new post. Moderators must remove all posts immediately that do not meet the above criteria. thanks BLB (Peter)
  40. 1 point
    @Braf123456 While this might be an error in comparison to what happens in reality its not technically an error with the game. This is more like a suggestion but a great suggestion that you can create a new thread for if the devs ever think about creating a SP for KBOS. An error for this thread more constitutes whether your planes are spinning into other planes, or maybe your game play is bugging out with different colors or just spazzing out. It has to be something that is affecting your game play. And Runway 9 not allowing bigger jets doesn't make kbos unplayable. Hence why Peter asks for a screenshot and log to be attached. Hopes this clears up any confusion.
  41. 1 point
    Vic: Mostly what I am referring to is when inbound flights are on final touchdown and have ignored or given a "negative" radio response. They then proceed to turn off the runway into a taxiway that is already occupied by an outbound A/C waiting for the inbound A/C to taxi by... they end up nose to nose and a delete is necessary most cases because the runway is obstructed. I guess what I am asking after is that inbound A/C to have virtual eyes that when the crew decides to turn off, it can (usually) "see" that there is a big honkin' A/C already sitting just off the runway in taxiway X and pointed at the runway- so choose another exit please because following is not possible! Autonomous meaning the A/C (game) should accomplish this on its own w/o player intervention to avoid a crisis. Perhaps this would work different in fog or storm/rain conditions. I get that humans aren't infallible, but under normal circumstances we manage just fine. This is why I am interested in more time or a different method to assign an A/C on final exit and taxi instructions. Of course the whole 'gate, gate, who has the gate' game must be fixed. Not knowing until very late in the approach/final is not helping matters with all this stuff above. Does that make sense? Let me know if not. Sorry it took so long to get back to you Vic. Cheers!
  42. 1 point
    No need it's been cleared up by Gary. Sorry.
  43. 1 point
    If they really wanted to get it right, the white strobes should come on when the aircraft is cleared to the runway as in RL. (LUAW or clear for Take off). Also remove the tail anticollision light (red) for normal aircraft and the fuseleage top anticol light on T tail aircraft. Basically normal A/C have one light on the bottom & one on the top . T tail have one on the bottom & one on the top of the tail. Kev
  44. 1 point
  45. 1 point
    i dont manage to download the file
  46. 1 point
    @cHabu From my memory working there a long time ago (Ansett was still operating) & looking at google earth this is the setup 1. W1 is QANTAS (QF) maintenance 2. W2 is Virgin (VA) maintenance 3. W3 is gneral aviation and REX (ZL) parking. There is no terminal in the W area to my knowlwdge but as I say, it was quite some time ago. Kev M
  47. 1 point
    Hi Chris, you need to search for airport charts in order to find out such information. For example: YMML = https://www.airservicesaustralia.com/aip/current/dap/AeroProcChartsTOC.htm#M Look under Melbourne for YMML. Specifically apron charts. NOTE: Tower 3D developers don't always use in date charts so do not expect these to reflect the in game layout - but it will give you an idea.
  48. 1 point
    Here are some wishlist items specific to Real Color and Real Traffic although the game engine would need to be aware also Real Traffic and Real Color should be a single product. In reality you "can't" have one without the other so why are they bundled separately? Current separation seems a little deceiving and causes customer complaints/issues. Consider non-airport based packaging. Current process is non-beneficial to loyal customers as they repeatedly pay for the same liveries pack after pack. No matter what packaging scheme is used, when a livery is updated in one package it should be updated in all other packages (except if the old livery is considered a special livery - see below). The current loading order of the RC packs determines the livery you see - which is now causing problems since various airports now have different livery versions for the same airline/model. List the liveries included in each package. Currently it's anyone's guess what is included ... unless someone buys it and shares the contents. This is not a good user experience. Create special liveries and allow them to be used in conjunction with RT and/or custom schedules. The special liveries should be just that - special. In other words if the ASA Salmon-Thirty-Salmon II livery (N559AS) is created for the B738, every ASA B738 should not have this livery. Allow for the regional carriers to have liveries for each of the major airlines they serve. For example Skywest flies for American, Delta, United, and Alaska and we currently only have a generic livery. Compass flies for American and Delta but we only have a Delta livery. Start over with the traffic related files. After 8+ years of using the same files it is time for a fresh start - especially when it comes to airlines and airports. In the current scheme of things there is no reason for each airport DLC to have its own set of RT files. Right now it's just an out-of-sync mess. Airlines, airports, and airplanes could be "system wide" while the schedules and terminal files could be airport specific.Theoretically, the same plane model could have different takeoff/landing parameters at different airports based on weight/capacity/etc. but I'm not sure you want to go there. Differentiate cargo and commercial flights. Thus differentiate windows/non-windows, parking spots, etc. For regional carriers, designate the major airline they are serving. This will help identify liveries and parking spots. Use standard ICAO/IATA codes (nothing made up like we have today). Reduce the use of IATA code (except for maybe airplanes).
  49. 0 points
    I don't think we will be getting any more requests, so i will start compiling the list. Any more requests that happen to crop up in the next 12 hours i will add in
  50. 0 points
    You should update to the summer schedule its much more crowded and very challenging! i love the schedule to
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