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Showing content with the highest reputation since 05/20/2021 in Posts

  1. St Thomas (TIST) is going to be one of the airport of the next version for sure 🙂 It's pretty much the "standard" Tower airport like Meigs Field was for Flight Sim for so many years. We are not working on airports for the current version and we are well into the development of the new Tower. I can't confirm (no surprise...) anything yet because we are still far away from the point where we could announce some feature that we later have to cancel because for example performance issues. But I can confirm, we are adding lots of the requested features and the visuals are going to be much better
    4 points
  2. I get what @scoobflight is saying. Companies by and large don't announce product dates until they are certain they will happen, which in this business usually means just before or at release time. But it would be helpful to get confirmation that the acknowledged issues that people have reported with v3 are being worked on, and which issues (broad brush) are being tackled. There's just so much cynicism out there in the P3D community now that they are being dumped (or at least downgraded) by developers in favour of MSFS, and having no idea if products will ever get updated just fuels that c
    4 points
  3. Hi, The Embraer E-jets V3 with that green tint was terrible, so thanks for releasing SP3 and sorting it out along with what definitely seems like flight model improvements. SP3 is working well in P3D V5.2. The newly released FSL Spotlights also works well to light the cockpit. I'm looking forward to get back to flying the Embraer E175 and E195 now, so thanks!
    2 points
  4. And to echo what someone else asked, do you need any more beta testers?
    2 points
  5. If the one airport was EGLL you'd be singing a different tune. 🤣
    2 points
  6. Dear Folks, It's just the naming (this is not the first time we make this mistake) so sorry. If the file name include the wording "users" then you get SP3. SP2 had the term "Customer" Indeed we will fix it asap, in the meantime just look for the "users" and then you have the latest. Thank you Vic
    2 points
  7. Thinking about this further, I think this is due to the fact that, as the text hasn't changed, setting the same text again won't be picked-up on the WASM as only changes to the CDA contents trigger the event to process. So, if you are setting the same text, this will not happen. I can think a couple of ways around this: - automatically zero-ing the calculator code text sent (in the CDA) after updating, and ignoring this in the WASM - add some sort of count index to the calculator code CDA structure, so that the contents of the CDA is changed even if the c.code is the same.
    2 points
  8. Sorry for delayed reply, been away for a couple of days. The cockpit is home built using proprietary buttons and switches and Leo Bodnar interface cards. Relatively low cost using mdf board and plywood for most of construction. Total cost was about £700 plus monitors and fairly high end pc. Flying controls also home built. Main thing there is to use good size axis shafts and bearings and industrial grade potentiometers or hall effect sensors. The whole project was fairly straightforward, although I had about fifty years of building model aeroplanes and other stuff before I started the sim.
    2 points
  9. I have the realworld data table for Trim setting for 170/175and 190, but it just doesn't help for feelthere's Ejets at all. As scoob said, CG is not simulated, and also even the green band of trim on E190 is totally out.
    1 point
  10. Similar to what CoolDanLuke had provided, some time back I wrote a Lua plugin that controls the Bravo LEDs, though in my case I hooked it up to various FS2020 offsets so that the LEDs more reflect the simulator state. https://github.com/bbuhlig/fsuipc-contrib/blob/main/bravoleds.lua Though, my attention is presently focused more on VR flight simming, and as such I can't see the LEDs to care much about them. But the code could at least be a reasonable place for interested others to start.
    1 point
  11. I hope the A.I. will have the same level of graphics, selecting to control only ground, or only tower in busy airports in single player like multiplayer. Thanks!
    1 point
  12. See - https://forum.simflight.com/topic/88242-fslabs-spotlights-profiles-to-provide-cockpit-lighting-in-the-ejet-at-night/?
    1 point
  13. Are you far enough where you have a planned release date (with the idea that it could slip)? Also, roughly how much do you expect to charge for TS3? And to echo what someone else asked, do you need any more beta testers?
    1 point
  14. If the installer has 'user' anyplace in the filename you have SP3.
    1 point
  15. Hi guys, The script I wrote for FSUIPC v3.x/4.x was done so some prerequisites could be used to turn on/off the auto save. Because the auto save in these versions of is basically a fixed function in FSUIPC I had to write a full save routine - requisites, save files, file name format, increment files etc.. The stock FSUIPC (v3/4) autosave works brilliantly already, it is just the problem that it is either on or off, switched within the UI of FSUIPC. FSUIPC v5+ now has a control (C1151) to toggle on or off the built in excellent, extensive autosave. All that is needed is a little lua to
    1 point
  16. If the file name include the wording "users" then you get SP3. SP2 had the term "Customer" Indeed we will fix it asap, in the meantime just look for the "users" and then you have the latest.
    1 point
  17. We are on it, in the meantime please follow my suggestion about how to check the files.
    1 point
  18. It is to prevent autosaves during approach, but I'm sure that it could be adjusted to only enable on approach if needed. However, it is only for FSX and P3Dv1-3 - at least thats what it states, but I don't know why it wouldn't work in P3Dv4 & 5. I haven't tested or looked in detail, but maybe some of the offsets it uses are no longer populated/available in P3Dv4/5.
    1 point
  19. This topic is for questions and issues on the v7.2.0 beta release, which includes a new facility for adding Lvars to Offsets using the FSUIPC7.ini. This release is available here:
    1 point
  20. Then they've misrepresented DMS as decimal. It's located at 41° 16' 31.0" N, 28° 45' 7.0" E. Looks like they didn't convert it to decimal, which is 41.28N, 28.75E. Also, they misspelled Istanbul. It's all in the details...
    1 point
  21. Yep. After creating ltfm_airports.txt with these corrected lines... ISL ISTANBUL_ATATURK_TURKEY 40.58 N 28.49 E LTBA IST ISTANBUL_ISTANBUL_TURKEY 41.28 N 28.75 E LTFM ...the airport loads and planes get scheduled. Problem solved (for me), thanks 🙂
    1 point
  22. For anyone unfamiliar with real world operations this might help Runway Designators (ARR = Arrival, DEP = Departure) 16L - DEP (No ARR) 16R - ARR and DEP 17L - ARR and DEP 17R - DEP (No ARR) 18 - ARR and DEP 34L - ARR and DEP 34R - DEP (No ARR) 35L - DEP (No ARR) 35R - ARR and DEP 36 - ARR and DEP
    1 point
  23. 1 point
  24. Several FD improvements some about the takeoff roll, some about stability and further enhancements . Vic
    1 point
  25. 1 point
  26. I have found the issue. The problem is that before writing the received value to the gear position offsets, FSUIPC is checking offset 060C, the IS GEAR RETRACTABLE offset. This is 0 (i.e. still unpopulated) when the gear position is received, so FSUIPC is setting the gear position offsets to 16383. I will fix this and post you a new version to check either later today or more likely tomorrow morning. I have also found an issue with luas not starting when you start FSUIPC7 and MSFS is already running but in a paused state. This will also be corrected.
    1 point
  27. No, those offsets are only populated from simvars received via SimConnect. I can reproduce this issue now but do not understand it. I will look into it and get back to you. It also looks like FSUIPC7 isn't auto-starting luas when FSUIPC7 is started and MSFS is running but in a paused state. I will also look into this.
    1 point
  28. Mouse macros are only supported for aircraft panels and switches. The Flight Map is a build in Window. I've had a look for you. There is a Panel ID for the Flight Map ("HELPID_GAUGE_FLIGHT_MAP" = xAB8F) so i tried manipulating it using the PANEL_ID_OPEN and PANEL_ID_CLOSE controls with that ID as parameter -- to no avail I'm afraid. Looks like the only way is to use the mouse to click on the Close button. Pete
    1 point
  29. I have been dealing with the same problem: game starts in Steam, then immediately closes. It started since updating Windows and upgrading laptop. 1st fix: If using laptop with Intel card additional to a dedicated video card, select the program to run on the video card (Eg: in NVIDIA Control Panel check Tower 3d Pro to run on NVIDIA) 2nd fix: Close Wi-fi, or better still, block Tower 3d Pro in your firewall (Windows or other security program). Thanks to the guys that found this fix!
    1 point
  30. Milan, I was specific looking a the A320 FBW. You said "you can try outputting the MCDU trough web socket" , but where and how can I find this HTML/CSS/JS data. I've programmed a MCDU using VB6, FSUIPC and Mobiflight-events just to use it on the same PC as where MSFS is running on. For now I've to use the pop-out MCDU screen to see what my input is and I would like to control this myself so I'm free to place my MCDU where I want on my screens without opening, placing and resizing the popout. And in case I can use the MCDU via a websocket then in the future I could use the same
    1 point
  31. The FSUIPC WebSocket server provides a websocket interface to the FSUIPC offsets. You can't, as far as I am aware, retrieve anything else.
    1 point
  32. If you are using the FBW mod, you can use the lvars: A32NX_RMP_L_SELECTED_MODE A32NX_RMP_R_SELECTED_MODE which hold 1,2 or 3 for the left/right RPM, where 1 indicates VHF1, etc. For the stock A320Neo, you can use the following lvars: XMLVAR_RMP_L_CURRENT_BUTTON_IN_GROUP_FREQ XMLVAR_RMP_R_CURRENT_BUTTON_IN_GROUP_FREQ which also hold 1,2 or 3 for the left/right RPM, where 1 indicates VHF1, etc.
    1 point
  33. One thing you could also do is to change the following parameters in your FSUIPC7.ini, in the general section. Change: to Changing those stall times to a negative number will just log a message when data is stalled rather than reconnecting. As the CRJ seems to take a long time to load, it may be re-connecting to many times and then running out of SimConnect connections. However, I don't think this is your issue (from your log) but still worth doing. I will be releasing FSUIPC7 v7.2.0 sometime tomorrow, just got some documentation updates to do to complete the release. Once
    1 point
  34. Ok. That certainly is strange and sounds like an issue with FSUIPC. I will investigate. Thanks.
    1 point
  35. Thank you very much, I am going to try it. Bruno
    1 point
  36. As I said, your log shows only the one aircraft being used, and you have NO assignments at all for that aircraft in FSUIPC. Please update your profile section as suggested. The log also shows that dat was stalled at around 154 seconds and FSUIPC closed and re-connected. To prevent this, please change the following lines in your FSUIPC7.ini in your [General] section: to i.e. make the TrafficStallTime and NormalStallTime negative. This will instruct FSUIPC to just log a message when data is stalled rather than re-connect. Presume this is via the cockpit UI, no? As you
    1 point
  37. Excellent finding with the MAP range feature :-) Just configured it using Macros ! Thank you. PS: Very nice home cockpit ! looking great !
    1 point
  38. Hello, We confirmed the next SP already. It will fix some modelling, FD, WXR and the green tint issues. Vic
    1 point
  39. Ah, ok. In FSUIPC7 this has been moved to a separate pop-up window. I think I still need to keep this information available/visible for most users. However, I can add a new ini parameter that will hide this information. You don't say which version of FSUIPC you are using, but this would be for FSUIPC6 only (as FSUIPC4 & 5 are now closed for future development).
    1 point
  40. Yes, sorry. I thought you wanted your buttons.profile section to replace your buttons. Button and key assignments are cumulative, so it takes the general section first, then augments (i.e. replaces or adds) with your profile assignments. So, the correct way would have been to add any of your button/key profile assignments to the general button and key assignments section. also changing the index numbers to make sure they are unique. And the calibration section depends on how you calibrated your axis, whether in a profile or not. Anyway, just FYI. Glad you sorted it out.
    1 point
  41. Good news, I finally got it thanks to your help. I'm really sorry for not having properly read your text and misunderstanding it. I thank you for all your patience and hard work. Thank you for this great product. I also wanted to ask if I could toggle multiple Lvar offsets with one button or if i need to make a macro or Lua file Sincerely, Christian
    1 point
  42. Just checked new exe and it worked fine 👍 Thanks a lot @John Dowson Nenad
    1 point
  43. @Nenad Bogojevic Could you try the attached version please. v7.2.0c. There is a corresponding update to the WASM to ignore the additional calc code sent to reset the CDA, but this isn't strictly necessary as its harmless.FSUIPC7.exe
    1 point
  44. That’s amazing! Nice work. Even the paint color looks identical. I might give the yoke a shot one of these days.
    1 point
  45. Hello, I'm committed to the development of new features for FlightControlReplay, to bring new experiences and more fun with your replay videos. Back in 2020, the registered owners received the support of Microsoft Flight Simulator, added for FREE. More recently, i've delivered several FREE updates to include Virtual Reality, Speech Recognition for Voice Control, and I've also monitored MSFS development to enhance the stability, smoothness and integration where fixes were needed. Do not worry that my guideline remains the same for you : fixes and MORE features for FREE to my
    1 point
  46. Thanks guys. I researched all my options and I eventually went with SimShaker for Aviators (free) + Sound Module plugin (paid). It's cheaper than buying FSUIPC license and it's targeted for exactly what I needed without a need for writing any code. FSUIPC is great for the tasks it's meant to do. But this particular niche requirement, while possible, is done easier by a targeted software. For anyone interested in adding vibration to the sim here's what I've done: it's somewhat similar to what Milan suggested, but goes further. - I routed all MSFS audio to Voicemeeter Banana app as a defau
    1 point
  47. Good. So all the error meant was that FSUIPC closed whilst ProSim was still trying to access it. With FSUIPC client applications like ProSim, there is no harm in starting them separately as you were doing, but you usually need to close them BEFORE closing the sim to avoid them complaining about the connection. (There are so programs which detect the Sim closing so automatically close themselves, maybe be option). Pete
    1 point
  48. Which switches? What list? What "Hex of the control" - sorry, I don't understand. To assign a button or key to control a switch, first see if there is a "control" to operate that switch. The controls are the items displayed in the assignments drop-down menu. There is also a text document created (in your Documents\FSUIPC7 folder) called Controls List for MSFS Build 999. Also, if you activate logging for Events and toggle the switch in the UI, the event (or control) that the switch uses will be logged, and you can try assigning to that. Note you can 'Open Console' (also available
    1 point
  49. Ah, ok. Didn't know about that one. I'm on the MobiFlight discord channels. I can't seem to join that one - I can only select xbox to identify, and it crashes just after signing in to my account (although I have given permissions for AlpDentifier to access my MS account).
    1 point
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