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Showing content with the highest reputation since 06/13/2021 in Posts

  1. Hi, The Embraer E-jets V3 with that green tint was terrible, so thanks for releasing SP3 and sorting it out along with what definitely seems like flight model improvements. SP3 is working well in P3D V5.2. The newly released FSL Spotlights also works well to light the cockpit. I'm looking forward to get back to flying the Embraer E175 and E195 now, so thanks!
    2 points
  2. And to echo what someone else asked, do you need any more beta testers?
    2 points
  3. If the one airport was EGLL you'd be singing a different tune. 🤣
    2 points
  4. Dear Folks, It's just the naming (this is not the first time we make this mistake) so sorry. If the file name include the wording "users" then you get SP3. SP2 had the term "Customer" Indeed we will fix it asap, in the meantime just look for the "users" and then you have the latest. Thank you Vic
    2 points
  5. I have the realworld data table for Trim setting for 170/175and 190, but it just doesn't help for feelthere's Ejets at all. As scoob said, CG is not simulated, and also even the green band of trim on E190 is totally out.
    1 point
  6. Similar to what CoolDanLuke had provided, some time back I wrote a Lua plugin that controls the Bravo LEDs, though in my case I hooked it up to various FS2020 offsets so that the LEDs more reflect the simulator state. https://github.com/bbuhlig/fsuipc-contrib/blob/main/bravoleds.lua Though, my attention is presently focused more on VR flight simming, and as such I can't see the LEDs to care much about them. But the code could at least be a reasonable place for interested others to start.
    1 point
  7. Dear Folks, Finally we can officially announce Tower! Simulator 3, the next version of the Tower! franchise. We just released 5 in game screenshots of the upcoming simulator today. We also plan to release more information, features and screenshots regularly so it's a good idea to follow us by signing up to our newsletter, following us on social media or visit https://feelthere.com/news/ often. We can confirm the first included airport which is not surprisingly St Thomas (TIST) airport. We will announce more airports in the future as well as the new features. Currently we are not
    1 point
  8. Hey AT, Thanks for the response! That’s good to know. I was comparing the fuel flow rate and its associated predictions to those of some other well known addon airplanes, which I’ve noticed tend to land with relatively more accurate fuel as per the progress page. Of course I’m not an airline pilot irl so I don’t have any real data to go off of, so I appreciate the input. PS I love your updated sound package for the EJets!
    1 point
  9. I hope the A.I. will have the same level of graphics, selecting to control only ground, or only tower in busy airports in single player like multiplayer. Thanks!
    1 point
  10. See - https://forum.simflight.com/topic/88242-fslabs-spotlights-profiles-to-provide-cockpit-lighting-in-the-ejet-at-night/?
    1 point
  11. Are you far enough where you have a planned release date (with the idea that it could slip)? Also, roughly how much do you expect to charge for TS3? And to echo what someone else asked, do you need any more beta testers?
    1 point
  12. If the installer has 'user' anyplace in the filename you have SP3.
    1 point
  13. Hi guys, The script I wrote for FSUIPC v3.x/4.x was done so some prerequisites could be used to turn on/off the auto save. Because the auto save in these versions of is basically a fixed function in FSUIPC I had to write a full save routine - requisites, save files, file name format, increment files etc.. The stock FSUIPC (v3/4) autosave works brilliantly already, it is just the problem that it is either on or off, switched within the UI of FSUIPC. FSUIPC v5+ now has a control (C1151) to toggle on or off the built in excellent, extensive autosave. All that is needed is a little lua to
    1 point
  14. If the file name include the wording "users" then you get SP3. SP2 had the term "Customer" Indeed we will fix it asap, in the meantime just look for the "users" and then you have the latest.
    1 point
  15. We are on it, in the meantime please follow my suggestion about how to check the files.
    1 point
  16. It is to prevent autosaves during approach, but I'm sure that it could be adjusted to only enable on approach if needed. However, it is only for FSX and P3Dv1-3 - at least thats what it states, but I don't know why it wouldn't work in P3Dv4 & 5. I haven't tested or looked in detail, but maybe some of the offsets it uses are no longer populated/available in P3Dv4/5.
    1 point
  17. Hopefully... Tower 2021 or Tower 4K or Tower 3
    1 point
  18. One thing you can try to verify that it is FSUIPC7 crashing (or not, as the case may be) is the following: - start FSUIPC7 manually before you start MSFS - uncheck the option 'Exit with FS' - start MSFS. If you have MSFS set to auto-start FSUIPC7, this will generate an error which you can acknowledge and then ignore - Fly until you get your CTD #When you do that, does MSFS CTD and FSUIPC7 keep running, or does FSUIPC7 exit/crash? If the latter, it is a problem in FSUIPC7 and you should show me your log file. If the former, FSUIPC7 is not crashing but exiting normally as M
    1 point
  19. I've been away from my country thus excuse my late response. What a beautiful, powerful yet simple and clean setup you got there ! I know exactly what you need, I will get back to you soon.
    1 point
  20. Are you still unable to share the light effects? I can share the fx files! Just waiting for feelthere to do the 2 minute modification to the mdl files. I don’t think they’re willing to work with me on this one, sorry mate. I'd be more than happy for the fx files! Feelthere needs to work with you, it honestly seems like such a small detail but correct lights on an addon make the airplane's immersion so much more detailed.
    1 point
  21. Are you still unable to share the light effects? I can share the fx files! Just waiting for feelthere to do the 2 minute modification to the mdl files. I don’t think they’re willing to work with me on this one, sorry mate.
    1 point
  22. Then they've misrepresented DMS as decimal. It's located at 41° 16' 31.0" N, 28° 45' 7.0" E. Looks like they didn't convert it to decimal, which is 41.28N, 28.75E. Also, they misspelled Istanbul. It's all in the details...
    1 point
  23. Yep. After creating ltfm_airports.txt with these corrected lines... ISL ISTANBUL_ATATURK_TURKEY 40.58 N 28.49 E LTBA IST ISTANBUL_ISTANBUL_TURKEY 41.28 N 28.75 E LTFM ...the airport loads and planes get scheduled. Problem solved (for me), thanks 🙂
    1 point
  24. For anyone unfamiliar with real world operations this might help Runway Designators (ARR = Arrival, DEP = Departure) 16L - DEP (No ARR) 16R - ARR and DEP 17L - ARR and DEP 17R - DEP (No ARR) 18 - ARR and DEP 34L - ARR and DEP 34R - DEP (No ARR) 35L - DEP (No ARR) 35R - ARR and DEP 36 - ARR and DEP
    1 point
  25. 1 point
  26. Several FD improvements some about the takeoff roll, some about stability and further enhancements . Vic
    1 point
  27. 1 point
  28. "bleak" to say the least...
    1 point
  29. Hi all, Following the release of the latest and probably the penultimate airport in this game format and its associated airport RC Package, Vs 25 of the Master file now uploaded. There are 126 additional listings for LTFM, the majority of which fly or have flown into Istanbul at some point since the airport opened but as before an opportunity has been taken to update some cargo variant models and requests from members where thought appropriate. I have also taken the opportunity in the time between this airport release and the previous ZBAD one to do some more extensive research
    1 point
  30. I have found the issue. The problem is that before writing the received value to the gear position offsets, FSUIPC is checking offset 060C, the IS GEAR RETRACTABLE offset. This is 0 (i.e. still unpopulated) when the gear position is received, so FSUIPC is setting the gear position offsets to 16383. I will fix this and post you a new version to check either later today or more likely tomorrow morning. I have also found an issue with luas not starting when you start FSUIPC7 and MSFS is already running but in a paused state. This will also be corrected.
    1 point
  31. No, those offsets are only populated from simvars received via SimConnect. I can reproduce this issue now but do not understand it. I will look into it and get back to you. It also looks like FSUIPC7 isn't auto-starting luas when FSUIPC7 is started and MSFS is running but in a paused state. I will also look into this.
    1 point
  32. St Thomas (TIST) is going to be one of the airport of the next version for sure 🙂 It's pretty much the "standard" Tower airport like Meigs Field was for Flight Sim for so many years. We are not working on airports for the current version and we are well into the development of the new Tower. I can't confirm (no surprise...) anything yet because we are still far away from the point where we could announce some feature that we later have to cancel because for example performance issues. But I can confirm, we are adding lots of the requested features and the visuals are going to be much better
    1 point
  33. Mouse macros are only supported for aircraft panels and switches. The Flight Map is a build in Window. I've had a look for you. There is a Panel ID for the Flight Map ("HELPID_GAUGE_FLIGHT_MAP" = xAB8F) so i tried manipulating it using the PANEL_ID_OPEN and PANEL_ID_CLOSE controls with that ID as parameter -- to no avail I'm afraid. Looks like the only way is to use the mouse to click on the Close button. Pete
    1 point
  34. Milan, I was specific looking a the A320 FBW. You said "you can try outputting the MCDU trough web socket" , but where and how can I find this HTML/CSS/JS data. I've programmed a MCDU using VB6, FSUIPC and Mobiflight-events just to use it on the same PC as where MSFS is running on. For now I've to use the pop-out MCDU screen to see what my input is and I would like to control this myself so I'm free to place my MCDU where I want on my screens without opening, placing and resizing the popout. And in case I can use the MCDU via a websocket then in the future I could use the same
    1 point
  35. The FSUIPC WebSocket server provides a websocket interface to the FSUIPC offsets. You can't, as far as I am aware, retrieve anything else.
    1 point
  36. Sorry for delayed reply, been away for a couple of days. The cockpit is home built using proprietary buttons and switches and Leo Bodnar interface cards. Relatively low cost using mdf board and plywood for most of construction. Total cost was about £700 plus monitors and fairly high end pc. Flying controls also home built. Main thing there is to use good size axis shafts and bearings and industrial grade potentiometers or hall effect sensors. The whole project was fairly straightforward, although I had about fifty years of building model aeroplanes and other stuff before I started the sim.
    1 point
  37. Not just EGLL, any UK airport... I have still not seen any airports in the country where I live!
    0 points
  38. Needs more than one airport!
    0 points
  39. Gabor, please look into the issue again. He doesn’t have Real Traffic.
    0 points
  40. has any one the new airport ltfm how is it
    0 points
  41. The OP specifically mentioned running no mods. The error message would seem to indicate an issue with the default built in schedule. @Pheesus, can you try running this airport with various start times and report back if/when the game doesn’t freeze at 54%? This might help pinpoint where the issue in the schedule lies. Ultimately, this issue will need to be fixed by @nyergesdesign (assuming it is a schedule issue).
    0 points
  42. Glad it worked for you. How do you like the airport. From the video, it looks like a nice, complex taxiway layout, but it also seemed to have a rather bleak appearance (even by Tower 3D standards). It that how it comes across to you? Andrew
    0 points
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