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Showing content with the highest reputation since 06/23/2020 in Posts

  1. A Very Big Thank You for all the people at Feel There and all the people who created all those custom schedules for the airports that are released for Tower 3D Pro. All of you are very much appreciated especially during this quarantine summer of 2020! πŸ˜€ Thanks again.....
    6 points
  2. Here is my first custom schedule I've created for Tower 3D Pro! All traffic is based of Flightradar24 playback feature. This took longer than anticipated, as all departures are shown up as 00:00UTC, so I had to look at each plane that departed, search the flight number in FR24 Data search, scroll down to the 6th August to find it's booked departure time. So all departure times in this schedule are as booked, not what time they actually pushed back on the day. Arrivals, however, are exactly how they arrived on that day, in that order. DOWNLOAD FILE VERSION V1.1 WITH MINOR FIXES
    5 points
  3. KEWR custom Schedule Files hope that this works for everyone there were some errors but I fixed them so these are the updated files. The only files that are not there yet are the GAANDLOCALTRAFFIC files. these files are coming I have to fix this file that came with the airport and when I have I will add them to this. kewr_airplanes.txt kewr_gaandlocaltraffic.txt kewr_airports.txt kewr_schedule.txt kewr_airlines.txt kewr_terminal.txt
    5 points
  4. https://www.faa.gov/airports/planning_capacity/profiles/ The FAA have released up-to-date revisions. If you enjoy controlling realistically, these documents provide information on how the US airports operate πŸ™‚ (i.e. runway setup for specific wind directions). Enjoy πŸ™‚
    5 points
  5. On March 24 the Schedule Creator will be online. This tool is not to be confused with the Schedule Builder. This is about creating your own real world or fantasy schedules. Basically what happens here is the same as if you edit the text files of the Real Traffic AddOn - just better! 😁 I'm already informing about this, so that all interested people know about it by the time it is released, can try it out shortly after, and ideally give feedback and bug reports. This is therefore crucial, as I don't plan to work on the tool beyond March, unless there should be a serious bug discovere
    4 points
  6. St Thomas (TIST) is going to be one of the airport of the next version for sure πŸ™‚ It's pretty much the "standard" Tower airport like Meigs Field was for Flight Sim for so many years. We are not working on airports for the current version and we are well into the development of the new Tower. I can't confirm (no surprise...) anything yet because we are still far away from the point where we could announce some feature that we later have to cancel because for example performance issues. But I can confirm, we are adding lots of the requested features and the visuals are going to be much better
    4 points
  7. I get what @scoobflight is saying. Companies by and large don't announce product dates until they are certain they will happen, which in this business usually means just before or at release time. But it would be helpful to get confirmation that the acknowledged issues that people have reported with v3 are being worked on, and which issues (broad brush) are being tackled. There's just so much cynicism out there in the P3D community now that they are being dumped (or at least downgraded) by developers in favour of MSFS, and having no idea if products will ever get updated just fuels that c
    4 points
  8. Despite <sarcasm>grateful and appreciative users like yourself</sarcasm>, the developer announced several months ago no new airports would be added. Keep in mind the developer did all this work for free and on his own time and for justifiable reasons made the decision. You are welcome to get caught up on things starting with Eligrim’s post on October 14, 2020 in this thread.
    4 points
  9. After a much needed break to attend to family matters (including an 800-mile move), I'm back in the tower. In time, I'll be releasing schedules for some of the airports that have come out in the past few months (I see FT and ND have been busy!). It feels good to be back. πŸ™‚
    4 points
  10. Hi guys, Try this one that i crated and the problem is solved: https://mega.nz/file/kTgyUKaA#xb6ALu1Or5SVFta4N_s3UT_0YAptuwVqwmcdXBuSu7k It goes into SimObjects\Airplanes\feelThere PIC E170\sharedtexture for the 170/190 and for the 175/195 in SimObjects\Airplanes\feelThere PIC E175\sharedtexture. There is still the problem that the taxi lights illuminate the cockpit, but that is due to the fact that the model (MDL) is for prepar3d v4 and it should be fixed for v5. Regards, Ricky
    4 points
  11. Dear Folks, This strange year went by quickly for some and slow for the others. We celebrated our 18th years in business thank YOU! Without your support we will not be here and we could not develop these products. I would like to thank you all for your ongoing support and wish you all happy holidays and a safe and healthy New Year! Vic & Team
    4 points
  12. Update v1.0 SCHEDULE BUILDER REACHES VERSION 1.0 Retro fuse option: Seven randomly selected airlines from the Real Color Retro Pack can be merged into a regular schedule New pages: Support, Updates, Airport List Minor code changes and backend optimizations Enjoy! Schedule Builder Website
    4 points
  13. Things in life you can count on: death, taxes, and @Braf123456. 🀣 Hey @FeelThere, he said please. That means you have to do it. πŸ˜‰
    4 points
  14. As long as it isn't "sticker shock" when comes to the price of the computer system needed to play the game or for the actual price of the game. Hopefully, they will create a version of the game that can be played on mid-end or less computer systems. Guess we'll just have to wait for them to give us the recommended and minimum system specifications to know for sure.
    3 points
  15. From pulling the aircraft apart, the cockpit lighting including backlighting is done using emissive textures. You'll note that in the dark when you turn the lights on, the textures reload - that's because it's pulling in the 'lit-up' textures from the disk. There's no actual dynamic light in the cockpit that I can find. As to why they turn off when they do - I can't find a reason for it in any of the stuff I could inspect. It happens at a fixed time relative to local sunrise, from what I can see, but changing the sim's night / day settings to keep lights on longer into the morning doesn't
    3 points
  16. The quieter majority are patient but still as eager to try your product. Thank you for all the hard work and the stress during the last few weeks and months that you may have endured. Programming is not easy and sometimes it can take time to come up with the best solutions. So many of us understand what you are experiencing. Well done.
    3 points
  17. For this game engine, I think it would be better to focus on smaller airports. Two that come to mind are: KRAP - Rapid City Regional KSUX - Sioux Gateway Airport. πŸ˜€
    3 points
  18. Things you can count on in life: death, taxes, and posts saying RC/RT is not working after a new airport release. πŸ€”
    3 points
  19. Another one would be cool to is PANC
    3 points
  20. A beta version of FSUIPC7 (for MSFS only) is now available for download at the following locations: http://fsuipc.simflight.com/beta/FSUIPC7.zip http://www.fsuipc.com/download/FSUIPC7.zip FSUIPC7 is being released as a beta-version. It is currently not possible to purchase a license, but a time-limited license, valid until the 8th November, is included in the download. We hope to have a release version ready by then, if not I will extend the beta license. We are initially releasing FSUIPC for MSFS as a beta due to the state of the MSFS SDK, and in particular that of t
    3 points
  21. An update has been released, with build date 15/10/2020. This contains a few minor logging updates, together with additional thread synchronisation/protection. Integration with the WebSocket server (provided by Paulk Henty) is also included, although this is only active when this utility is installed in the correct location. An initial version of the FSUIPC7 installer is also now ready, which also includes installation of the WebSocket server. This also installs the FSUIPC documentation, although most if this still needs to be revised/updated for FSUIPC7. I am currently doing this and wi
    3 points
  22. I think the electronic flight strips are flexible and can be customized by each facility so I don't think you'll see just one FAA/European version. If you do a search, you'll see several companies offering EFS solutions. Hopefully, @FeelThere will implement a configuration that is sensibly feature rich after researching the technology available today. Additionally, one of the challenges for @FeelThere in this version is the battle between screen real estate and functionality. From the videos, the EFS displays are a full screen themselves. Not an issue for those of us who have multiple m
    3 points
  23. Like this then Craig. http://letmegooglethat.com/?q=ltfm 🀣
    3 points
  24. Seriously? www.google.com
    3 points
  25. I agree it seems that when the airport is put out by Feelthere rather than Nyerges Design that the update to the airport seems to move quicker also it seems sometimes they move as slow as molasses i get there busy but really KATL should have been done a long time again also i know that KLAS is suppose to have a update soon which is cool as that airport has a few problems to.
    3 points
  26. I don't know how this forum works as I'm fairly new but on other game forums I've been on, most members would never allow facts to interfere with speculation. πŸ˜€
    3 points
  27. Yep you are speaking for yourself on this one. I held out on purchasing tower 2011 for tower 3d pro simply because of 3d graphics. If you want just 2d only, play tower 2011 because there you have 2d and better commands and better use of features that they decided to take away. If feelthere is going to charge us for a whole new game, then I am hoping that it will be better than tower 3d pro and tower 2011. Because there would've been no point for this thread and there would be no point to purchase something later down the line.
    3 points
  28. I have the realworld data table for Trim setting for 170/175and 190, but it just doesn't help for feelthere's Ejets at all. As scoob said, CG is not simulated, and also even the green band of trim on E190 is totally out.
    2 points
  29. See - https://forum.simflight.com/topic/88242-fslabs-spotlights-profiles-to-provide-cockpit-lighting-in-the-ejet-at-night/?
    2 points
  30. If the one airport was EGLL you'd be singing a different tune. 🀣
    2 points
  31. I'm downloading the update now and will starting looking at the changes and testing tomorrow. Don't think there's an SDK/SimConnect update though, but I'll also check and if so update to that an release when ready.
    2 points
  32. I got it to work just now! I just realized that running the game as administrator should be done by right click on the Tower.exe icon! So now that I got pilots voice working next thing I will figure out is "voice recognition". I may be back with more questions... Thanks for all your support up to now! Cheers, Jan
    2 points
  33. 2 points
  34. I was sitting being curious about the fact that there has not been a new airport released in months the only thing I can see is that the new version of Tower must be why that this is not occurring *
    2 points
  35. Some airports i think would be really cool to have on tower3dpro would be just this small list here https://en.wikipedia.org/wiki/List_of_busiest_airports_by_passenger_traffic#2019_statistics easy enough to do by the middle of the year #sarcasm
    2 points
  36. Seems like it won't be long before all the airports on earth are listed here. πŸ˜‰ Personally I plead for FeelThere to put all energy into the new version and not to spend any more time with airports for Tower!3D.
    2 points
  37. Added @thepropilot747's KDFW most recent schedule. Added @crbascott's recent KSFO schedule πŸ™‚
    2 points
  38. Shuttles are domestic BA flights. They normally use alpha-numeric callsigns instead of the flight numbers used by Real Traffic. For example the LHR - MAN - LHR is always SHT 2 / 3 followed by a letter so SHT2K northbound and SHT3J southbound. The letters change throughout the day but 2 and 3 are always used for the Manchester shuttle.
    2 points
  39. Guys Before the mods interject, this topic is to do with the RC master list so anything else, start a new topic.πŸ˜‰ Thks G
    2 points
  40. This may be so, but FSUIPC4, the version for FSX was produced in 2006 and one payment gave users free updates and support ever since then. It was only frozen to future development last year. FSUIPC7 for MSFS has more in common with FSUIPC5 and FSUIPC6, the 64-bit versions, which themselves were a great deal of work, and the difficulties of the version of SimConnect implemented in MSFS made FSUIPC7 even more. I'm really more surprised that John has offered a discount at all. Not only that but the main price is substantially less than I expected (compare to previous version prices). On
    2 points
  41. I'm sure they won't release this kind of proprietary sales information. I don't blame them.
    2 points
  42. @FeelThere Vic, thanks for the opportunity for input. In the wishlist topic I have already provided two posts with fairly detailed thoughts, a conceptual design, and examples. Among other things the main thoughts are to be able to differentiate cargo/commercial flights, implement regional carriers with multiple liveries, allow for special liveries, and expand terminal assignments to the gate level. My posts don't address domestic/international assignments but I would very much like to see this incorporated. Thanks!
    2 points
  43. Despite the system requirement and eye candy concerns, the view from the tower is the most important β€œequipment” - at least that is the sentiment I hear from real life tower controllers.
    2 points
  44. My glass is definitely half full, well more than half full when it comes to MSFS in general. It's no good for airliner flying but that I have P3D and my beloved QW757 for example, but for GA experiences and VFR it's a big step up for me. I've deleted anything VFR related from P3D now, said goodbye to a fair bit of pure photoscenery like the old Horizon UK VFR and recovered a fair bit of disk space. We'll see how the SimConnect story plays out from here. Rome wasn't built in a day, much to look forward to.
    2 points
  45. Yes. I will release a beta version of FSUIPC7 for MSFS on the 18th. I'll post more details in the Announcements section before the 18th. John
    2 points
  46. With the help of the airlines.txt in the RETRO folder and the manifest file of the texture pack you should have all necessary information at hand. Since it is planned that the Retro Pack will be extended and I didn't consider this when preparing the retro options for the Schedule Builder, I decided to rewrite a large chunk of code. I expect the first of the two retro options to be available in the Schedule Builder in a few days. If you can be a bit patient, you can create some schedules there and see if you can get the necessary information from them. However, this first option wil
    2 points
  47. Everything will be "live" so you would see rolling clouds and changing weather conditions πŸ™‚
    2 points
  48. Gary you're not a robot!?
    2 points
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