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Showing content with the highest reputation since 02/23/2018 in all areas

  1. 2 points
    We have one European, one Canadian and one Australian airport in the pipeline :) Vic
  2. 2 points
    @Arishtat While never fun when this happens, going full tilt mode is generally not the best way to go. Also, response by @FeelThere is correct. If this was an issue with the game there would be a lot of people here or elsewhere reporting the same. It is far more likely that there is/was an issue with either a driver or hardware causing the issue seen. To say your response towards Tower!3D and/or its developer is excessive would be an understatement.
  3. 1 point
    Dear Folks, We just released a service pack for fixing some voice recognition issues involving taxiways with number (ie.: L2, K3, etc). We used Tracon!:SE's voice engine and worked it even further to what we consider so far the best voice recognition in Tower!XX's history. It should give you a fast and reliable voice recognition. We strongly suggest training your Windows voice recognition a few more times (each times it will give you a different text making V R more reliable). As usual; existing feelThere.com, ATCSuite.com customers can get the latest by re-downloading from the same link, Steam customers can use Steam's built in updater and we are about to submit this build to our 3rd party resellers in the upcoming days. Thank you Vic & co
  4. 1 point
    @Ripskin The pilot AI in this sim is hands down better than AI I have seen in a major competitor. It's not perfect by any means, but it is the best there is at the moment IMO. In your example you mention KATL and I assume you are playing as a SP. Personally, I wouldn't touch this airport as a SP ... it can be near impossible as an MP - which I think is a more enjoyable and realistic way to play the sim. Sounds like you'd be a fan of progressive taxi which has been mentioned several times. I'm sure it will be on the wish list for the next version. Lastly, you mentioned general issues at some of the airports. If you provide specifics and include logs and screenshots there's a chance they could get fixed. If there's a bug, I'm not shy to report it. Right Vic @FeelThere? :)
  5. 1 point
    Hi! I m refing Beta build to give to Beta testers! As soon i release to testers in next week i ll post all features available in v4! I think v4 born confident ;-) F
  6. 1 point
    Version 3 Released FSUIPCClientDLL is a library that make it easy for .NET developers to use FSUIPC. Version 3 is now available as a NuGet package called FSUIPCClientDLL. Full instructions on how to install it are on the new website below. Be sure to download the new example code application in either C# or VB. This is the main documentation for the library and covers all features of the library from beginners to advanced. http://fsuipc.paulhenty.com The website has: Installation instructions for Version 3 Upgrade instructions from Version 2.4 & 3.0RC Change history New project templates for WinForms and WPF in both C# and VB.NET New and improved example code applications in C# and VB.NET Complete Video Guide for Beginners (C# and VB.NET) The main features added from V2.4 are: Helper method to Read/Write LVARs Weather Services Airports/Runways Database Helper method to send controls (events) Helper method to move the aircraft and save/restore position snapshots DLL no longer limited to 32bit. You can now write 64bit applications.
  7. 1 point
    click the steam option in the installer
  8. 1 point
    Alright, thanks for the quick answer. Just noticed I wrote down "anything" instead of "everything". So I ment everything else about the KLAX #2.0 is great. Keep up the good work!
  9. 1 point
    In my "humble" opinion, if there are variations in real life then there should be variations included in real traffic and color. Agreed, a little QC is all that is needed.
  10. 1 point
    We are working on an SP for Tower!3D Pro to solve the KJFK hold short at A and B issue as well as this new speech issue. The beta testing will begin either today or tomorrow and if everything works as should the SP is out sometimes next week. Looks like as we add more features and new airports then some new issues emerge but as always; you can count us to fix these. Thank you for the patience Vic
  11. 1 point
    Alex, I’m not sure if you are speaking on behalf of the company, I asked if FeelThere was aware of HiFi SIM ActiveSky weather radar integration API which using simple coding will add a weather radar into any aircraft with a little work. Looking forward to a reply from FeelThere. Robert
  12. 1 point
    There are no JetBlues taxiing onto the ramp parraell to taxiway A at JFK? North side of Terminal 5 Just played for 2 hours and had departures from that ramp but no arrivals. Also the other thing i have noticed during that game is that aircraft won't refuse a runway due to it being too short until you give them clearance to takeoff. Previously you would get it when you gave the taxi instructions had an A380 accept taxi instruction to runway 31L @ KE, It accepted line up and wait instruction and only when i gave it takeoff clearance did i get the runway is too short reply. Aircraft accept intersections that cause them to go through trees at end of 31L and rotate right at the end of the runway Terminal 1 and 2 have severe pushback issues where planes would pushback ask for taxi clearance and then as soon as you give them it they would pushback in circles and continually do this. Terminal 2 gates C67 - C70 and terminal 1 gates 4, 6, 8, and 10 on MA alleyway Taxiways A and B don't highlight correctly and as a result aircraft ignore hold short commands for these taxiways. they do however taxi along correctly. 22L arrivals aircraft leaving runway at H just as next landing is touching down. No points lost but believe is a bug. Terminal 6 only has WZZ on it and no aircraft depart/arrive here Taxiway N and MC still incorrectly named MC should end at Taxiway P not B On a plus note aircraft now arrive into Terminal 4
  13. 1 point
    What's up everyone, My name is Joe. Thanks for checking out my custom (REAL) traffic schedules. You can find me at ATControl --- YouTube Home playing this game. I have completed my 6th full day custom-schedule release -- featuring Boston Logan International Airport (KBOS). This is being offered for FREE to the community. **Be sure to check out all my prior custom schedules for KLAX ver 1.0, KLAS, KLGA, KPHL & KLAX v2.0! CUSTOM SCHEDULE #6 -- FULL day action from Boston (KBOS) -- Intro 2018. A full day of flights. #*#*#*# It is critical to READ the README file -- This schedule is uniquely built and will not work with certain setups #*#*#*# If you do not have the files at all -OR- need the updated files, you can visit my Dropbox and pick them up. **Please check back for edits to these drop box files. If edits are made, notations will appear below with the date the edit was made and what was changed** ==================================================== Current schedule file -- 2/22/2018 at 11pm EST ==================================================== DROPBOX -- KBOX Custom Traffic Schedule ver 1.0 -- Intro 2018 #*#*#*#*#*#*#*#*#*#*#*# -- GOAL of the custom schedule is to eliminate huge gaps of no traffic at most times of the day. -- GOAL of using REAL WORLD schedule from a set day with complete flight schedule, correct aircraft types, and gates. #*#*#*#*#*#*#*#*#*#*#*# ********************* Features of this Intro 2018 v1.0 Custom (REAL) Schedule : ---Over 1166 Commercial Flights >>> NO MORE MASSIVE GAPS with little to no traffic! This schedule will KEEP YOU BUSY!!!! ---Over 125 General Aviation flights!!! with correct real-life operators and callsigns -- Learn the local/unique schedule of Cape Air - flying the Cessna 402 thoughtout each day ***Please be aware that KAP flights in the schedule WILL include duplicated flight numbers. This is known and how the airline operates -- Plan accordingly for smaller jets and their take-off and landing speeds -- Increased difficulty with a compact airport ---Multiple runways cross each other -- determine the best way to manage traffic and not cause delays -- or accidents! ---Additional entries to include new cargo flights, Westjet Encore (ommitted from original schedule), and further lineups for JetBlue. ***Please be aware that some liveries may not show up on certain models of jets and will appear all white even with Real Traffic ********************* Terminal Re-assignments -- Re-vamp to terminal assigments from those given by the developer -- Relocated Cape Air flights to the GA terminal. Why? Because the airport was designed with only 2 "gates" that handle Cape Air flights. In reality, Cape Air has a set space in front of the tower near Terminal C where 10+ Cessna 402's can be found at any given time. The developer unfortunately did not offer this unique feature at Boston Logan, and the only the way to handle the amount of Cape Air flights is to run it out of the GA terminal. -- Removed all ExecJet flights and replaced at the GA area. This move frees up two more terminal gates where normal airlines make use. Reference info for your GA flight operators =================================== Check the ReadME file for additional info // Proper use of this CUSTOM schedule // 1. ALWAYS make a folder on your computer, in an easy to find location, and COPY all files from both FEELTHERE folder and your source folder (ex. Steam Folder). Schedules are in BOTH places and must be updated in BOTH places for it to work. 2. Once copied, Navigate to the airfields folder of BOTH tower folders and locate Boston. **** Due to the unique amount of GA & Cape Air flights in BOS, this will NOT be a full schedule plug and play*** **** The only way the full schedule will work on its own, is if you leave the GA traffic OUT*** --- The files have been set up with "Plug n' Play Power Hours" from 600 all the way to 2200 hours. If you play a time outside of 600-2200, the full schedule and GA traffic file will work 1) Before you plug the power hour schedule, be sure you plug in the NEW "kbos_airlines.txt" file that will provide you with new airline names and minor updates. This file is good for my custom work or the developers RT file. Keeping things current! 2) Pick your "Plug n' Play Power Hour" file and be sure to copy ALL 3 files (ga, schedule & terminal) file. 3) Load in and control some traffic! Good Luck! HAPPY CONTROLLING !!!
  14. 1 point
    Joe. In another post you say "**Be sure to check out all my prior custom schedules for KLAX ver 1.0, KLAS, KLGA, KPHL & KLAX v2.0!" Short of trawling through the post on these subjects, is there an easy way to get access to all the dropbox files if needed in the future or someone gets the airport and wants to download the schedule files. Kev M
  15. 1 point
    Imagine how quiet the forum would be if they did :-)
  16. 1 point
    Do FeelThere ever do any testing on their SP releases or new airports..evidence would suggest not!
  17. 1 point
    Wouldn't it be better if Nyerges updated their RT airlines files? Now there's a radical idea :)
  18. 1 point
    I would like to preface the following comments by saying I'm a huge fan of Tower!3D and I only bring up these points in an attempt to make the sim better. That being said, I think SFO really shows the limitations of the current sim logic, particularly surrounding how aircraft land and taxi off the runways. In the real world, the most common traffic flow at SFO is to have aircraft land on the 28s and depart from the 1s. In Tower!3D most of the traffic arriving on the 28s "land" (the point where the aircraft slows to taxi and the user gets credit for a safe landing) either just short of Taxiway L or in between Taxiway L and Runway 1R or 1L. In the former situation (which never happens in the real world because ATC has arriving traffic keep the speed up until they clear the 1s) the aircraft exits at L and then has to sit and wait for clearance to cross the 1s to the terminals which can cause a massive backup. In the second situation, the arriving traffic slows down to taxi speed and creeps along past the 1s and then exists at either Taxiway J or E, depending on which runway they landed on and where the landing point was. Again, this causes massive backups, particularly with the departures waiting at the 1s. If we flip around to the other direction and have traffic land on the 10s (which, I've actually never seen in the real world, although I admit am not an expert of SFO operations, yet the winds int he sim seem to favor that setup) we run into a similar situation where the majority of the traffic "lands" well short of Taxiways T and E yet taxi all the way down to L and exit there. If I give the command to "Vacate runway right on to taxiway E" the aircraft respond affirmatively yet exit Left onto E and then have to be routed via C and either D or K back to the terminals. I understand the landing logic is probably a big thing and probably can't be changed anytime soon but, the aircraft being unable to exit onto taxiway E when landing on the 10s is most likely just a bug associated with SFO and hopefully, that can be addressed soon. output_log.txt
  19. 1 point
    Hello Gary, This is currently work in progress. We just released an SP for KJFK :) Kind regards, Ariel
  20. 1 point
    @FeelThere Is there a possibility for non-steam users to get notifications in this forum if an update for the game and/or an airport has been released? I would not have noticed the new KJFK version if crbascott (thank you!) hadn't mentioned it here. Maybe a sticky thread with every available pack and the current version? e.g.: Base game - SP32d KJFK: 4.2a KJFK RC: SP2 KLAS: SP2 KLAS RC: SP1 etc.
  21. 1 point
    You can install the updates to the game if purchased through Steam no matter where you installed it. Likewise as the only Steam Updates pushed out for this game come from the Dev's in the form of their Service Packs you do not have to worry about your files being overwritten. Typically after an update you have to reinstall things anyway or download updated files to reinstall so its no different through Steam than stand alone. I have two steam directories, one on an HDD reserved for games and one on my game SSD. Tell the installer where the proper folder is and off you go :) The installer tells you the final folder name anyway so you just have to plug in the first bits. If the installer was through Steam it would automatically download it and keep it synced (unless you tell it not to) in the background through the Steam DLC options. The Mod Devs said they have no plans to put it on Steam but most mods are hands off there.
  22. 1 point
    blazemonger well said. Running under Windows 10 with no problems - Tower3d! pro is a great experience.
  23. 1 point
    This is highly unlikely and what I mean; it's impossible, It is possible your driver has some issue or your video card just died regardless of our software. As you can imagine if this would be possible we would see not one but so many reports and angry customers. Vic
  24. 1 point
    Important Note: Going forward, I will only be adding new functionality for Prepar3D V4.2 and onwards, as Lockheed Martin fix many import bugs and introduce new features with the point releases. If you have not already upgraded to V4.2, I strongly urge you to consider doing so. For the STB V4 client, you must have the STB V4 client product already installed AND Prepar3D V4.2 or later. The update can be found at: http://bit.ly/2C5LD8U And the STB V4 Data Server for those of you running STB Client and Prepar3D-V4.2 on separate computers is can be found here (both an update for existing installations and a standalone installer): http://bit.ly/2sDTUNw STB Client Summary of Changes: ⦁ NEW: Added support for Enhanced AI views using the P3D Camera system, using the AI Centre as a camera target. This brings back the extended view AI commands lost between V3-V4; ⦁ Removed Enhanced View AI configuration from the settings notebook and wizard experience, no longer requires changes to Prepar3d.cfg following P3D V4.2; ⦁ NEW: Added the "Optimise by schedule" capability; ⦁ Enhanced the "Optimise by location" capability to delete remote parked aircraft due to depart after a certain number of minutes beyond the current simulator time; ⦁ Remember values specified in "Optimisation by Volume" across STB Client sessions; ⦁ Fixed deployment error for ORBX FTX AU AI Logos, which resulted in some missing airline logos; ⦁ Fixed deployment error for STB Common Add-on, which resulted in content errors being reported for "STB Tag"; ⦁ Adoption of Prepar3D V4.2 SimConnect client; STB Data Server Summary of Changes: ⦁ Removed Enhanced View AI configuration from the settings notebook and wizard experience, no longer requires changes to Prepar3d.cfg following P3D V4.2; ⦁ Fix Installer so the exe.config is not overwritten during the update process; ⦁ Detect and report SimConnect version mismatch exception; ⦁ Close form when simulator closes API (Except when a SimConnect version mismatch message must be displayed first); ⦁ Adoption of SimConnect Client V4.2; Simon
  25. 1 point
    Give that guy a bonus! Thank you @rameus
  26. 1 point
    No, not the wind gauge ... anything but the wind gauge! SK, oh SK, where are you? :)
  27. 1 point
    Updated the links in the OPs to ver 2.1. Now includes brief section on the Wind Gauge, and the Wind departure voice command was/is on page 15.
  28. 1 point
    I tried to host a session using Tracon!2012 SE and the guest ( @ml0130 ) using Tracon!2012. After a successful connection his session bombed out prior to displaying the radar screen. Are the original and SE MP compatible? I'm attaching our game.log files. FYI - I'd had no issues with MP when the program versions are the same (Original/Original & SE/SE). Thanks, Craig game.log game_guest.log
  29. 1 point
    Hi Paul, Thank you very much for all your work. With you, we can extend the possiblies of our .Net softwares. Motus
  30. 1 point
    Hi Paul, Thanks you for all Regards Fred
  31. 1 point
    playing on Steam edition all working ok
  32. 1 point
    For what its worth, the new T3DPro update is a major improvement. Routing works great now. Did a run at KBOS and the difference is night and day! Thanks so much. Andrew
  33. 1 point
    Nice answer - ever consider a career in politics? ;)
  34. 0 points
    I consider myself told. However: 1. Fair enough. Still doesn't resolve the issue with the AI not following tower instructions for the taxi path. 2 & 3. Simply telling the aircraft to go to 1R, it goes via M1 A2 by default instead of via A A1. That said, clearly the rest of us don't know how to play the game, hence the reason we run into issues.