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Showing content with the highest reputation since 09/20/2021 in all areas

  1. Dear Folks, At this time we would like to show you the new 3D tower view and the updated radars and digital strips. For more images and information please head to https://feelthere.com/tower-simulator-developer-blog-3/ Please note these are work in progress images we are still changing and adding features to these screens. No ETA for the release 🙂 You'll notice the images a bit blurrier than before; this is because of the glass reflection and the dirt on them. This is something we are discussing if it's better this way for realism or drop it for a better graphics. As you can see we implemented a little view arc on the ground radar so you'll see where are you looking at. Also all screens are independent so you will be able to set one ground radar to show the whole airport and the other to some other part of the airport at a different zoom setting. The digital strip is fully customisable per each airport. You can set up any rows or columns, custom labels and custom automatisation. We did not forget the multimonitor Folks, we are still working on a multimonitor solution too. Thank you Vic
    4 points
  2. Not done a real world schedule for awhile, so decided to do an airport I can't wait to go back to when the USA opens, LAX. Terminals are not accurate to today's terminal's at LAX without the addition of Tom Bradley West Gates some aircraft wouldn't have spawned in. Full day, and 3 hour snippets of the timetable are included. Enjoy! Champsith LAX 17.09.21.zip
    4 points
  3. His post clearly says that this file is a list of requests that he has gotten to date. All you need to do is to read it before PM'ing him with any request.
    3 points
  4. It has nothing to do with Steam Version Tower 3d Pro. If you read the first topic it states that this is an Excel file that lists all the RC in each release of Nygeres Design RC Packs for information to allow an informed decision as to which RC Airport pack to purchase. Nothing more, nothing less. Gary
    2 points
  5. All, This is an update announcement following on from the recent poll result and the agreement from Gabor to at least release an initial paid RC Service Pack update to the community. This is designed to keep RC packs as up to date as possible for those that still wish to game with the current version once the the new Tower Sim 3 comes out. I have attached an updated initial file with the list of liveries etc. that I have spotted in the airline press and requests already sent to me by community members thus far. To request additions to this please PM me with the following information for me to consider adding this to list to request from Gabor: 1. Airframe type code 2. IATA Code (if known) 3. Airline Name 4. Any additional comments I will respond directly to you if I have any questions etc. As previously mentioned in the original post the General Rules for requests to be considered are: - Requests for updates would be limited in the most part for airlines/flights that are operating into airports that are have been issued in the current version of the game (not a hard and fast rule but will be used to determine if these are added if too many requests for Nygeres to produce) - No one off or unique liveries would be considered - No new airframes will be considered but Cargo variants (without windows) of current airframes already in game would be considered. Real Traffic would be updated IF a new cargo variant is added. I will endeavor to update the RC file request list at regular intervals in this topic to keep people informed of requests received so far. Thanks Gary Nygeres RCSP1 List_Vs1.3.xlsx
    1 point
  6. Yes, all updates to the same version of FSUIPC are always free.
    1 point
  7. I am nearly finished a full schedule for Friday 05 July 2019 As above, some flights commence at KLAX, and that will resolve your 99% issue The program then usually commences about 10 minutes before the start time you selected, which allows you to build up a departures stack (if appropriate for the time selected) I found in the original Real Traffic schedule that there were two warnings NO FREE TERMINAL Usually means the program has not included a flight as all the stands are in use However the flight may be included later I would be more concerned by DROPPED, as the incoming flight will not be included As an aside for American / Terminal 4 / Terminal 5 In the original program (terminal) files there are not enough stands I assume you have created a spreadsheet to ensure there is 30 minutes between flights on a stand, by aircraft type You can then also use the spreadsheet to inspect for duplicate flights, the original Real Traffic schedule had two!
    1 point
  8. Done and working. Thank you so much. 👌
    1 point
  9. This is an old version of my tower3d.rec file. The game hasn't been able to handle commas in the commands since v3.0 (end of 2017) Try EliGrim's updated one at
    1 point
  10. No need for an apology Vic. We know it's hard to keep track of all us knuckleheads. 😁
    1 point
  11. I got around the takeoff trim problem in my home cockpit by a small change to the aircraft config file, which I had previously posted on this forum (see copy text below). I have not experienced the trim switch issue because I used FSUIPC to assign the standard trim up/trim down commands to my yoke trim switch, which gives me realistic operation. ------------------------------------------------------ I use the E195 exclusively and have spent a lot of time playing with config settings for a better rotation. The two issues for me were the reluctance to unstick at Vr, requiring too much positive trim to achieve rotation, followed by excess pitch up once airborne as result of higher trim setting. Recently I tried a different approach, looking at the contact points. I reasoned that moving the contact points for the mainwheels forward might help. Bingo! In the aircraft config the standard settings are point.1 = 1, -9.0, -9.0, -11.75, 2300.0, etc. point.2 = 1, -9.0, 9.0, -11.75, 2300.0,etc. My modified settings are point.1 = 1, -7.0, -9.0, -11.75, 2300.0, etc. point.2 = 1, -7.0, 9.0, -11.75, 2300.0, etc. This change has no effect on visual appearance. It simply makes the aircraft more willing to rotate at more realistic (lower) trim settings. Where previously it required up to +5.0, I was able to reduce takeoff trim to +2.0 with a smoother rotation and better transition to climbout. I have not found any adverse effects from this change. Usual disclaimer - make a backup of config before editing. Once off the ground the contact points have no effect on flight dynamics, but the lower trim setting avoids the excessive nose up pitch change after lift off. Landing characteristics are unchanged, but it seems to have a slight benefit of allowing the nosewheel to be lowered more slowly. ------------------------------------------------------------ I always suggest making a copy of the original config file as a fallback before making changes.
    1 point
  12. How about revising the Subject to match what it will be released as? (example) Service Pack Updates One 2021 Future updates thereafter can be created in a new topic, sequentially
    1 point
  13. Hello There (can I please get your first name? I would like to address you more politely), Don't worry, I'm with you on the aging eyes 🙂 We test Tower! Simulator 3 on it too and we instantly ran into this issue. So our solution is now shortcut keys to different views (this will be fully customisable and you would be able to save any view). Currently we use TIST for our testbed and I find myself having a preset where I can see the ground radar and the strips mostly. I also made a saved view that simulates "looking over the screens" sort of standing up. It would be a new challenge for sure but it would be more close to real life. For who prefers the "old way" with the floating radars, likely it will be possible too (I'm saying "likely" is because it's planned but not yet implemented). Thank you! Vic
    1 point
  14. Here is a thread where this issue (and solution) was brought to light 3 years ago. RC packs are loaded in alphabetical order.
    1 point
  15. What one calls luck, another may call a lack of realism. In reality with the amount of traffic KLAX gets, arrival runway will depend more on direction of flight versus parking location.
    1 point
  16. Hello, I couldn't find a standard function in Fsuipc to sync the Autopilot heading to the actual heading (Heading Sync). So i made this little lua script. I took the conversion from true to magnetic from the provided sample plugin display vals.lua. Place this lua in your Fsuipc folder and assign it to a button. You will find it under lua Hdg_Sync in the assignments list. If there is a simpler or more elegant way to get this function working, please let me know. Kind regards, Andre HDG_Sync.lua
    1 point
  17. Depends from a few things our development blog for October will likely discuss the schedule system we created for Tower! Simulator 3. I just saw it yesterday and to be honest I can't really imagine any weird scenario which would break it (a regional cargo jet flying international with a special livery using a different airline's callsign).
    1 point
  18. Every time I tried to finish it, something else interfered. I'm probably the most annoyed myself that it's not already finished. I hope to get it done this weekend, but I can't and won't make any more promises. EDIT: In week 42, I'm taking a few days off to finally get the video online. No. Unfortunately, I don't have the time to even think about it. As soon as the introduction video is online, I consider the Schedule Creator to be finished. Then changes will only be made should bugs occur.
    1 point
  19. Thanks guys! No wonder I didn't find anything useful with the search function, when it's buried deeply in an unrelated topic... 😄 I did find a work around and assigned Aloha to terminal 3 instead. I just hope that they have a better solution for that in the next version...
    1 point
  20. I rushed my first request, as it just looked nice and filled a gap at (fictional 2019) EGLL Terminal 4 Thank you for confirming a cutoff date I need to go back to OMDB, from memory there is one aircraft and airline missing I have also now started on KLAX, can then see if there are any combinations that give me a red cell (aircraft and airline required)
    1 point
  21. Something a bit different, the UH-60 helicopter in MSFS! MSFS 2020 | US Coast Guard Seahawk Oil Rig Response | SH-60 Seahawk
    1 point
  22. The key point is restarter plane combinations are determined when the game is loaded. If an outgoing plane is part of a restarter combination it will still depart on time if it’s incoming parter has arrived - there is no logic to delay it the turnaround around time is less than what is realistic. However, an outgoing plane will depart late if the incoming restarter plane is very late (usually due to gate availability issues). And, like above, there is no built in turnaround time for these. I’ve seen planes call for pushback “immediately” after they’ve arrived at the gate. So, for best results sort the schedule file per Wildcard’s suggestion and, as always, use schedule snippets - limit the schedule file to less than the full 24 hours.
    1 point
  23. Thank you very much! This addition will make a big difference for those that shoot approaches and use your program to analyze/review landing skills. Very important parameter to monitor😊 Really looking forward to it! Thanks again! Michael
    1 point
  24. Absolutely 🙂 These are WIPs of the new 3D radars. We plan to show you some new things each month during our development and in the meantime you will see some unfinished things and placeholders. We would like to get back to our origin where we updated our fans during the development instead of just announcing the project and release it. We are honoured by the community we have here and we feel this is the right thing to show you things even while we work on them. So please expect to some updates in the next few weeks again 🙂 Thank you Vic
    1 point
  25. All offset data is stored as integers unless the Offset Status document says they are something else. Whether they are signed or unsigned is sometimes mentioned, but if not it should be obvious. e.g. A heading would be unsigned because you can't have a negative heading. Vertical speed would be signed because you can be going up or down. The other common type you'll see is the floating point number. The document will always tell you if the data is in floating point format; usually it will say FLOAT32 or FLOAT64. There can also be strings. These are usually obvious (e.g. aircraft name) but where not, the documentation will say it's a string. The websocket server also has additional types to make it easer to work with certain offsets: lon and lat for offsets holding Longitude or Latitude values. This avoids a very tedious conversion between Flight Sim coordinates and Degrees bits for offsets where each bit represents a different system. An example is the lights offset 0x0D0C where each bit is a different light. The documentation will make it clear what each bit represents. There is an example of this on the website. Paul
    1 point
  26. 1 point
  27. thanks apricate your help @EliGrim
    1 point
  28. Hi all, RC Package, Vs_26.1 of the Master file now uploaded. Comments on airlines who have ceased operating or have announced the cessation of flying specific airframe types have been updated and a couple of errors spotted by the community corrected. Gary
    1 point
  29. Really? ... Looks like terminal/gate assignment to me ...
    1 point
  30. Great - now the MSFS Variable Service connected correctly to the sim and I was able to successfully use both the L and Hvars in the A320 as you have in your documentation example. It's just awesome to have this working so smoothly and responsive - looking so much forward to further reduce the use of that pesky mouse! So far so good. Now I also got some of the G1000 buttons to work, eg. MFD range inc/dec, but most other Hvars don't work (none on the PFD). They don't work when I trigger them from FSUIPC either, so it's not an issue of the websocket server though...
    1 point
  31. yes tried to remove everything and install again all things good now thanks for replay appreciation
    1 point
  32. Hi Michael ! Yes i ll add this to next iteration ! I dont know if in Autumn update or in vNext but anyway i ll add it ! Thank you for your help ! These are advices that i love !
    1 point
  33. Sorry, but I'm not sure I understand. Can you explain exactly what you are doing? You need to press/click the Set button, then press the keys that you wish to assign to that button (jpystick#0 button #21). Which keys are you trying to assign? Which version of FSUIPC5 or FSUIPC6 are you using? Make sure that it is the latest version (available from www.fsuipc.com) of the product you are using, as I can only support the latest versions. John
    1 point
  34. Looking forward to playing your schedule. A big shout out "Thank You" for updating and all your efforts and time you put into it.
    1 point
  35. Thank you for making this schedule; I’ve been hoping someone would put out new one since out of the six airports I have LAX is my favorite airport to play even though the airport’s game layout is very out dated (wish it could be updated for realism purposes). Which of the three schedules is the most complete (for the moment I’m assuming it’s the “As Close as Possible” schedule)? I also believe making 3 to 4 hour schedule blocks of flights (“snipits”) is a good way to go to help maximize the traffic generated for the hour(s) you want to play (I make my own snipits if the custom schedule doesn’t come with them). Again, I’m very appreciative of your effort and am looking forward to trying out your schedule.
    1 point
  36. Hey, i just thought about this idea yesterday when i tried out YMML: It would be nice, if one could configure the runways a bit more when starting up a session (regarding arrivals). I was thinking about defining which runways will be GA-Arrivals only / Commercial only or mixed arrivals. I addition to that it would be nice to decide wheater a certain runway is open for all aircraft types or just heavies. For example playing YMML in the config: 27 for arrivals only, 34 for all departures and some heavy arrivals. I´d like to be able to adjust the runway settings so the runway 34 only has arriving heavies and that all other smaller planes go to runway 27. On the other hand a percentage slider would be nice so one can decide on the percentage of planes that arrive on a specific runway. If for example on an airport most of the planes arrive on one runway and the other runway is used not so often, one could put the slider for the first runway to 90% and the other to 10% 🙂 One more thing: Adding the ability to use the runway setup as it is used right now in the real world would add a lot of realism if one wishes for that ^^ Thank you!
    1 point
  37. Chakko, Great work - nothing to add ;-) You found everything on your own. BR Reinhard
    1 point
  38. I now realise why there were so many posts about KLAX and some of the issues I had not visually noticed that some of the B747 that were using Terminal TBIT, were actually Cargo aircraft! Hence why there were so many questions Ironically, later Real Colour packs have corrected this However some still appear to be missing for use with KLAX (hopefully I have time to submit these to Pack 1 update) as they use the same ICAO code As a result the allocations to TBIT were excessive, but splitting and removing the cargo (to use Terminal GA) has resolved some of the issue Sadly as is common with many international aircraft diagrams, there are long layovers which result in a tow to and then from a remote stand I also have several airlines that have a Real Colour for KLAX, but there are no flights within the Real Traffic file Such as Aer Lingus (EI) and Norwegian Airlines (DI) I have not been able to figure out why I have then moved on to Terminal 1, which is predominantly SouthWest Airlines (Real Colour also allows for Air Canada Rouge and VivaAerobus) I noticed very early on three duplicate flights and two more that made no sense Again, some of these flights would block the stand Thankfully there is a great source in the USA (bts.gov) that provides very detailed arrival and departure information, it is shame the UK does not have something similar Sadly the flights are listed by registration, no details of aircraft type, but this is easily resolved However with a little time and cross referencing to the Real Colour Master List this was resolved Again, due to stand blocking some flights had to be removed, but it was far less than the original Real Traffic file As as aside, I swapped to Friday 05 July 2019 / Saturday 06 July 2019 Data before 2018 was patchy, so I went for Summer 2019
    0 points
  39. This should not have been an issue as I have both the Master List and one download of Real Colours I have compared my EGLL Aircraft colours list, and there is no difference in the KLAX column A slight oversight on my part as I had not included airlines that would not be expected at OMDB or EGLL
    0 points
  40. Darn, I see it now the yellow is a more recent livery Sadly not very clear as a 2019 onwards standard
    0 points
  41. when the schedule creator tool video will release?? can you add flightera.net to custom schedule
    0 points
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