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Showing content with the highest reputation since 05/16/2019 in all areas

  1. 5 points
    How ya doin'? It is my pleasure to introduce my fourth offering for week schedules - CYVR - Vancouver International! Like Gatwick, Barcelona and Orlando, you get to experience a typical week in southwest Canada, taken, as always, from actual traffic data. You will be seeing what the actual controllers saw. Vancouver is the second-busiest airport in Canada, which served over 25 million passengers in 2018. As one might expect, Vancouver is a hub for both Air Canada and WestJet. There is also plenty of international traffic to provide lots of heavies, and lots of small traffic for those that enjoy a more active GA experience, and cargo traffic is also quite plentiful. As always, every effort has been made to use existing Real Color aircraft and liveries. There may be a few white aircraft, but, by and large, you will find Vancouver is a colorful place! Like with my previous offerings, you will find, within the main CYVR-battlehawk77 folder, a folder for each day of the week, along with snippet file folders within each day to allow you a smoother and more robust traffic feel. Also included is a listing of the GA operators, a PDF taxi chart, graphic and text files of the traffic levels for each day, and a text file within each day folder of the hourly traffic breakdown. It is recommended to place the CYVR-battlehawk77 folder in your main CYVR folder, then copy and paste the files needed (after you back up the originals, of course). If you have any questions, comments, or notice any bugs, please feel free to message me here or on Discord. So, grab you some Timmy's and enjoy! Gavin (battlehawk77) CYVR-battlehawk77-v1.0.zip
  2. 4 points
    VANCOUVER INTERNATIONAL AIRPORT - CYVR - FOR TOWER3D/PRO IS OUT!!! Hello Folks, we are thrilled to announce our next great release for Tower!3DPro! A huge thanks to all the community for their support, suggestions, and patience! You can purchase CYVR right away in our webstores as usual! CYVR - ATCsuite CYVR - Feelthere.com The Real Color is already available, as is the Real Traffic update for CYVR. Remember to redownload RT to get the update! Vancouver tower wishes you a good flight!!!
  3. 3 points
    How about a small side project between all the big airports, which could be offered as a little thank you to the community at a greatly reduced price? I'm thinking of a smaller airport, where not many liveries are needed, but which is very interesting in terms of design or landscape. What I could imagine would be, for example: Macau International Airport Wikipedia, Picture or Congonhas Airport Wikipedia, Picture or even Robinson Crusoe Airport Wikipedia, Picture Just an idea.
  4. 3 points
    Ashman, Battlehawk- When we released T!2011 with it's editor we thought the community will pick it up and there will be dozens of developers to build new airports. It didn't happen. Then we made the mistake and thought there is no need for an external editor for T!3D either so the editor we use is not a separate piece of software instead it has the full source code of the main game and it would take lots and lots of work to make it a stand alone SDK. We rather work on the next version which we plan to include these SDKs. For our kind supporters; we are not planning to charge anything extra for those SDKs.... Thank you Vic
  5. 2 points
    All, Version 7 now posted to include CYVR (Vancouver detail). Lots of new liveries and airlines (mainly in the Canadian pages) but also includes an updated version on the B738_ua, which now sports the recently introduced new United livery being rolled out the the fleet, starting with the B738, which Gabor has added. Not all the new liveries etc are in the standard RT but have been added to make the custom schedules created by the likes of @battlehawk77 , @hexzed and @ATControl -- Joemore rewarding when used. As always, if you spot any errors or have updates for me, PM me. The next version of this document, hopefully soon, will include the EDDM RC update asked for by the forum which @hexzed has been testing and we are nearly there with this. This will include the 15 or so new liveries requested by the forum, and updated Etihad Airlines liveried B77W and will also include the NEO's for the first time covering the A20N and A21N for the likes of easyJet, Iberia, Air Malta, Lufthansa, Pegasus, SAS and TAP Air Portugal.
  6. 2 points
    Lack of gate availability is a game engine issue that impacts ALL airports. And, of course, FeelThere is no longer updating the game engine. The link below describes what is most likely the issue. The root cause is using a full schedule, the developer''s decision to load 8 hours of flights, and how that process was implemented.
  7. 2 points
    I'm now even more excited about DXB - literally cannot wait for this one! re: editor - The members above who have commented/requested access are special integral members of the community who are literally making HUGE improvements to the game for your customers. Would you not consider allowing that small select group access to the code to further improve the game? Taking about 2-3 members who may well be open to being involved - with the legal guarantees the company would need. It only ever creates a better experience for customers who are more likely to then buy more airports.
  8. 2 points
    And the fact that a week's worth of quality KJFK schedules already exists shouldn't be overlooked either.
  9. 2 points
    Word on the street is that a week's worth of JFK schedules (like the ones already available for Barcelona, Orlando, and Gatwick) will be developed after testing is completed on Boston schedules. 😉 Something to consider. 🙂
  10. 2 points
    Hi folks! We´re happy to introduce our first poll in our ATC Simulators forum. We will like to listen to your opinion and explore what airports are most wanted for Tower!3D/Pro. To clarify, please bear in mind this poll is NOT intended to decide which airport will be the next release, nor is FeelThere guaranteeing that we will launch the winning airports in short term. The results from this poll will be used to “build” our roadmap for future developments. We would look into making these airports considering their complexity and the time they require to be developed accordingly. In order to do this, we have designed a series of questions to encompass everything we want to know!
  11. 2 points
    This is how's a part of Dubai looks like in the editor... in the
  12. 1 point
    Hello, I am currently working on a custom KPHX schedule featuring only Canadian airlines. This is what I have so far let me know what you think of this. Comment any bugs or missing things in this fourm Hours that work 5 am 6 am 7 am 8 am 9 am Enjoy kphx_terminal.txt kphx_schedule.txt
  13. 1 point
    Thanks! I'm really looking forward to trying this one out. Once I've played the original schedule a bit. And I really have to say that the attached photo looks very nice! I didn't know Vancouver was such a beautiful city!
  14. 1 point
  15. 1 point
    This may also be why, LAX TPE 77W BR 15 00:49 (EVA missing from terminal file- I imagine the EVE in the terminal file is a typo and is suppose to be EVA) LAX MIA 748 CV 432 00:57(CLX missing from terminal file- however the airlines file lists CV as CVA, CV, CHATHAM, Air Chathams, New Zealand so who knows what one it was when the schedule was made.) HNL LAX 742 K4 369 01:48:00 AM(CKS missing from the terminal file)
  16. 1 point
    I have an uncle that pilots for Southwest. And I remember he has told me a couple of times that they get priority clearance for takeoff at LAX over delta because their pay clock starts when the wheels of the plane leave the ground where most airlines pay pilots as soon as they leave the gate. So LAX tower helps them take off a bit sooner. Edited:" so I try to base it off that when i play LAX."
  17. 1 point
    Yes, the tables are in limited offset space, so are of fixed allocated size. You need a SimConnect interface. John and i will be discussing adding these values as offsets, but in FSUIPC5 only, and not immediately. It'll be listed along with other things. Pete
  18. 1 point
    cool decision.try out those shedules from crbascott and ATC Joe as well..its really on fire...regards
  19. 1 point
    Vic, what does a person have to do to get blessed with access to that editor? 😄
  20. 1 point
    Barcelona and London Gatwick with the shedules of the forum are awesome but i also would recommend JFK,bigger aircraft plus busy days as well and so so many different airlines arriving and departing.. regards timmy
  21. 1 point
    Sorry i guess I misinterpreted the word when in "any update on when eddm update would be available". My bad! 😂
  22. 1 point
    I am strongly against having a rating system. @Rob25's point regarding favoritism and a popularity contest are valid. And, I personally don't see the value of such a system. Pete, having a centralized list is/was a solid contribution - let's stop there.
  23. 1 point
    Ratings based on what criteria? Could lead to favoritism among schedule developers and discourage aspiring schedule developers to jump n to the mix. 👎
  24. 1 point
    SFO I have spent many hours sitting in the parking lot at the south end of 1R (before it was closed after 9/11) and listening on the scanner. Normal operations (90% of the time) consist of arrivals on 28L/R and departures on 1L/R. 1L departures are generally limited to RJs but I have seen an occasional mini-bus (A318/A319) depart 1L. Most traffic departs 1R. Some heavy a/c cannot accept 1R and they have to depart 28L/R. I enjoy working SFO, the crossing runways make for an interesting challenge.
  25. 1 point
    KATL KATL prefers a western operational flow, but east flows are quite common nevertheless. West ops: North Runway Complex: Arrivals on 26R and departures on 26L During busy hours, a large percentage of 26R arrivals are routed all the way around the far end of 26L via B, V, and then brought the gates via F. However, aircraft with longer wingspans are not permitted on V (767s are the only heavies that routinely use it), and must cross the runway elsewhere. South Runway Complex: Arrivals are mostly on 27L and en route to the gate are often routed all the way around the end of 27R via N, P, L. Runway 28 is used as overflow at peak times (particularly arrivals from the south), as well as for Cargo arrivals destined for the south cargo ramp. Departures are normally from 27R, which is the longest runway at the airport, and thus is preferred departure runway for heavies on long routes, and is also the default runway for emergency landings. East Ops: North Runway Complex: Arrivals on 8L and departures on 8R. Arrivals either follow B, V, F, or cross 8R and proceed to the gate via F Departures taxi to runway via E. South Runway Complex: Arrivals via 9R and 10. Departures via 9L (and occasional cargo departures on 10 as well). 9L departures normally taxi via M and take off from intersection M2, so as to allow 9R and 10 arrivals to use P as an end-around and follow L to the gates. If there is an unusually big backlog of departures (as may happen after a weather delay), Ground will send some departures up N, have them cross 9L at P, and then head them back down M to M2 from the opposite the main departure stream coming up M from the other direction. This does work quite well in Tower3D if you are meticulous with Hold Position and or Hold Short commands. Tips: -You may choose to not activate Runway 10/28 for arrivals in the game menu. Instead, just activate 27L/9R +26R/8L. Then use the ENTER FINAL command to side-step planes to 10/28 when the final corridor on 27L/9R gets too crowded. Likewise 26R arrivals may be sidestepped to 27L if there is space. -Departing ground traffic en route to 27R may lined up on both L and M if needed. Traffic on M may then depart from intersection LB, and alternates departures with traffic on L which departs from the end of the runway. -Note that there are two taxi lanes in each of the ramps between terminals T-E. These do not operate like two-way roads, with planes passing each other on the right. Instead, an aircraft will always use the lane that is on the side closest to its gate, regardless of whether heading north or south. Forgetting this detail will result in head-ons between departing and arriving aircraft. Unlike in the real world, there is no way to instruct an aircraft to switch lanes in order to go around another plane here, even if there is room. -Taxiway D (In the game it is called Delta, but IRL it is referred to as "Dixie" so as to avoid confusion with the large number of DAL aircraft based at the airport). This is the only route for crossing between the North and South runway complexes (contrast with KLAX which has multiple options for this). On the KATL Airport Diagram, it is marked as a non-movement area, but this does not mean that it is closed to traffic. It just requires a specific clearance for any aircraft to traverse it (much like crossing a runway). In the game, it is just treated as normal taxiway without any special restrictions, so do plan taxi routes carefully to avoid nose-to-nose situations here. -Taxiways SC and SJ are a pair of parallel North-South taxiways used for to getting to and from Runway 28/10, which is separated by some distance from the rest of the South Runway Complex. SC is used for aircraft traveling TO this runway. SJ is used for aircraft traveling FROM this runway, heading toward the main terminal area. This mirrors the normal U.S. driving convention of staying to the right side. -Tower!3DPro players will find it very beneficial to take advantage of the program's "Vacate Runway" command to assign specific runway exits to arriving aircraft. If used strategically this will serve both to get arrivals closer to their assigned gates, and also help prevent backups onto the arrival runway during busy sessions by separating them onto different taxiways. It will also help avoid logistical problems caused by smaller aircraft that by default tend to turn off early, using the high-speed taxiways going in the opposite direction of travel.
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