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  1. 6 points
    * UPDATED 8th August 2019 * Version History: Ver 9: Published 8th August 19 - LFPG Airport RC and EDDM Updated RC details added. Ver 8: Published 11th July 19 - YMML Airport RC added and now released in new Excel format Ver 7: Published 24th May 19 - CYVR Airport RC detailed added. _______________________________________________________________________________________________________________________________________ 11/07/19 Hello controllers 😁 Following the recent Poll I conducted where the clear winner was producing this moving forward in the new proposed Excel spreadsheet format, I am pleased to publish the updated version below. There are 3 worksheets in the file, these being: Manifest List - detailing the list of RC currently produced by Nyergesdesign Full RC List - columns detailing the Aircraft Type code in each texpack, the airport released in, the IATA code, Airline name and any special comments if applicable Master Code List - columns detailing the IATA code, ICAO code, Airline Name, Call Sign, Comments field (ie Cargo Operator, Ceased Operations etc), Country of Registration and Global Region (ie Canada, Europe, Pacific, United States etc) Should be self explanatory to use but where applicable, each column has a filter where you can search away to your hearts content! Happy reading 😎 Gary Copyright © Tower! 3D Pro is a registered product of FeelThere Inc. Copyright © Real Traffic and Real Colors are registered products of Nyergesdesign Tower 3D Pro RC-Aircraft Master List_v9.xlsx
  2. 6 points
    I've had a virtual meeting with the associated virtual parties that are affected, and we have come to the decision that since we are such short staffed at LAX that only 1 controller is responsible for tower and ground operations, normal departure sequencing can be "tossed out the window" for the foreseeable future 😁
  3. 5 points
    I also think this is a great idea, thank you @winsaudi. This way, we can make Real Colors more flexible and it will be more beneficial for the Community. We can try it out wuth the next airport. I will send the new airport's Real Color list here, then you can make your wishlist. I would like to maximise the number of new liveries to 10. The deadline would be one week for making the list. I hope this system is acceptable for everyone here. Gabor
  4. 5 points
    Yep, moved to the area about 10 years ago and this is what got me hooked into aviation. It first started with - I wonder where those planes are coming from? So, I stumbled across the amazing FlightAware and FlightRadar24. The first step into making this a hobby was buying camera equipment and plane-spotting at Founders Plaza at DFW airport (which I highly recommend) where they broadcast air traffic control communication between the tower and pilots. This naturally led me onto the awesome LiveATC which eventually morphed into an interest in commercial airplane travel logistics. So, onto the next step. I was "slightly" over 30 so that meant a career change was out of the question, as a result I did the next best thing. This is when I bought Tower!2011 (25 total airports) and later Tracon!2012 (7 total sectors including 1 self-created). I stubbornly did not make the Tower!3D plunge until the release of Pro ... had to have voice. It was tough to wait, but I'm glad I did. In the quest for more realism I became interested in multiplayer, so I selfishly created the Tower_MP Discord server to hopefully make this happen. Little did I know that this would become a vehicle to play the sim with people all over the world. Mind blown! And now we are on the brink of the next version of Tower ... a version that will take the franchise to the next level. I'm at my station, with headset on, and ready for my shift. Let's do this @FeelThere! 🙂
  5. 5 points
    I didn't need to "reconsider" as I hadn't decided way back at the beginning of the year. There will be an FSUIPC5 for P3D4, but first release won't coincide with the rather rushed (in my opinion) release of P3D4 on Tuesday. And FSUIPC5 will be a new product, not an upgrade. It's been too much work to have it as just an upgrade. The user weather stuff is stripped out, and some other facilities do not yet work (mouse macros, menu diversion, frictions just to name three). They are dependent on further P3D development. Pete
  6. 5 points
    In a recent thread, Pete Dowson wrote: Dear Pete, Threads that go this direction sadden me. Not because of opinion differences or ruffled feathers (which is only to be expected in a written medium, where facial expression, voice intonation, body language all are missing), but because of the perception that your efforts are rarely appreciated. It is only that misconception, of which I would like to disabuse you. I, and I'm sure thousands of other enthusiasts, have nothing but the deepest appreciation and respect for your efforts, and sincere admiration that quite frequently borders on awe. In the years I have been simulating flight, there is absolutly NO product that has promoted my enjoyment of this hobby more. There is NO other application or addon that has even come close to contributing more to my understanding of the workings of FS9, FSX, and P3D more than FSUIPC. Your documentation of FSUIPC's power and scope, the inclusion of a miriad of sample lua scripts to learn from, your support though this forum, and the contributions and advices from many of the outstanding the users of this forum are extremely appreciated. I cannot renummerate the tremendous return I have received from a one-time modest investment, which even provides life-time support and updates! You and a handful of your peers are a rare and much-appreciated breed in this enthusiast field. Your efforts have provided so much more to this hobby than I can easily convey. I have never seen any program, written and maintained by a single individual, that is more conscientiously and consistently improved and updated, in which the author consistently accomodates and provides a means to incorporporate a tremedous array of end-user requests for functions, and personally answers a huge number of user questions so quickly -- frequently within an hour or two of posting. Such service and support is superlative and increasingly rare in any field in todays world, not to mention a hobbiest or enthusiast genre. If, and when, you hang it up (which I hope is later rather than sooner) -- you will leave behind a wonderful legacy and contribution to this hobby, and a void that will be all but impossible to fill. But you will NOT leave unappreciated by a huge body of flight simulation enthusiasts whose enjoyment and understanding of the hobby have been greatly enriched and enhanced by the fruits of your labors. I thank you, and salute you Pete! And by all means, damnit, get some flying time in anyway, even before you retire completely! Best, Don
  7. 4 points
    Current Versions Sheet TOWER!3D/PRO Tower!3DPro: Tower3DProSP3.3c_installer Tower!3D: Tower3D_SP3 AIRPORTS CYVR: Release EDDM: SP1.exe EDDS: SP1.exe EGKK: Release KATL: Release KBOS: SP2.0 KJFK: SP4.2a KLAS: SP3 KLGA: Release KMCO: Release KMEM: Release KPHX: SP1.exe KSAN: SP2 KSFO: SP1 LEBL: Release LFPG: Release YMML: a.exe REAL TRAFFIC Real Traffic for Tower 3D/Pro: RT_Tower3D_PRO_sp6v15.exe REAL COLOR Real Color Bundle for Tower3D/Pro: RC_Tower3D_TIST_KPHL_KLAX_sp4v3.exe Real Color CYVR for Tower3D/Pro: RC_Tower3D_CYVR.exe Real Color EDDM for Tower 3D/Pro: RC_Tower3D_EDDM_SP1.exe Real Color EDDS for Tower3D/Pro: RC_Tower3D_EDDS.exe Real Color EGKK for Tower3D/Pro: RC_Tower3D_EGKK.exe Real Color KATL for Tower 3D/Pro: RC_Tower3D_KATL_sp2.exe Real Color KBOS for Tower 3D/Pro: RC_Tower3D_KBOS.exe Real Color KJFK for Tower 3D/Pro: RC_Tower3D_KJFK_sp3.exe Real Color KLAS for Tower 3D/Pro: RC_Tower3D_KLAS_sp2.exe Real Color KLAX for Tower 3D/Pro: RC_Tower3D_KLAX_sp2v4.exe Real Color KLGA for Tower 3D/Pro: RC_Tower3D_KLGA.exe Real Color KMCO for Tower3D/Pro: RC_Tower3D_KMCO.exe Real Color KMEM for Tower3D/Pro: RC_Tower3D_KMEM.exe Real Color KPHL for Tower 3D/Pro: RC_Tower3D_KPHL_sp4.exe Real Color KPHX for Tower 3D/Pro: RC_Tower3D_KPHX_sp2.exe Real Color KSAN for Tower 3D/Pro: RC_Tower3D_KSANv2.exe Real Color KSFO for Tower 3D/Pro: RC_Tower3D_KSFO.exe Real Color LEBL for Tower3D/Pro: RC_Tower3D_LEBL.exe Real Color LFPG for Tower3D/Pro: RC_Tower3D_LFPG.exe Real Color TIST for Tower 3D/Pro: RC_Tower3D_TISTv2.exe Real Color YMML for Tower3D/Pro: RC_Tower3D_YMML.exe DATES FOR LATEST UPDATES DATE PROGRAM VERSION 9-Aug-19 RC EDDM RC_Tower3D_EDDM_SP1.exe 9-Aug-19 EDDM EDDM_airport_sp1.exe 6-Aug-19 RC LFPG RC_Tower3D_LFPG.exe 6-Aug-19 Real Traffic RT­_Tower3D­_PRO_sp6v15.exe 6-Aug-19 LFPG LFPG_airport.exe 11-Jul-19 RC YMML RC_Tower3D_YMML.exe 11-Jul-19 Real Traffic RT­_Tower3D­_PRO_sp6v14.exe 11-Jul-19 YMML YMML_airport_a.exe 23-May-19 RC CYVR RC_Tower3D_CYVR.exe 23-May-19 Real Traffic RT­_Tower3D­_PRO_sp6v13.exe 23-May-19 CYVR CYVR_airport.exe 22-Mar-19 RC KJFK RC_Tower3D_KJFK_sp3.exe 27-Feb-19 RC EGKK RC_Tower3D_EGKK.exe 27-Feb-19 EGKK EGKK_airport.exe 26-Feb-19 Real Traffic RT­_Tower3D­_PRO_sp6v12.exe 08-Jan-19 Real Traffic RT­_Tower3D­_PRO_sp6v11.exe 08-Jan-19 RC LEBL RC_Tower3D_LEBL.exe 08-Jan-19 LEBL LEBL_airport.exe 29-Nov-18 EDDS EDDS_airport_SP1.exe 2-Oct-18 RC EDDS RC_Tower3D_EDDS.exe 2-Oct-18 EDDS EDDS­_airport.exe 1-Oct-18 RC Bundle RC_Tower3D_TIST_KPHL_KLAX_sp4v3.exe 28-Sept-18 Real Traffic RT­_Tower3D­_PRO_sp6v10.exe 28-Sept-18 RC KLAX RC_Tower3D_KLAX_sp2.4.exe 30-Aug-18 Real Traffic RT­_Tower3D­_PRO_sp6v9a.exe 27-Aug-18 RC KMEM RC_Tower3D_KMEM.exe 27-Aug-18 KMEM KMEM_airport.exe 27-Aug-18 Real Traffic RT­_Tower3D­_PRO_sp6v9.exe
  8. 3 points
    Hi all, I think it is best we have one place for a complete list of those custom schedule's already developed (and future ones). Therefore I have created a blog post (linked below) which I will keep up-to-date with the aid of community developers. Complete Custom Schedule's List PLAYERS: Support is provided on the airport timetable thread by the developer (i.e. the link found on the table on the blog post above - "Complete Custom Schedule's List"). DEVELOPERS ***IMPORTANT***: When you create your own custom schedule post on the forum, please make sure to include "CUSTOM SCHEDULE" in the title along with the airport ICAO code so it is easy to identify. This also allows your schedule to appear in the "complete list" link on the blog post above. Not required but HIGHLY recommended: To achieve maximum compatibility for users who wish to play your schedule on multiplayer; it is recommended you create "hourly snippets". Between 3-6 hourly snippets should suffice, depending on the number of flights within the time period of your schedule's hourly snippet. For example; create your schedule, provide the full timetable "schedule.txt" but also provide hourly snippets: 0600-1000, 1000-1400, 1400-1800, 1800-2200 or similar depending on the flow between those hours. These can also overlap as well; e.g. 1000-1500, 1400-1800 and 1700-2300. Why do this? It helps prevent long loading times and loading issues; i.e. a schedule not loading and players getting disconnected (see here for an example). Not required but recommended: Please provide a chart or table of your timetable (hourly is suggested) so that it is easy for users to pick a time slot to play. If you have any new schedules, either PM me the link or DM me it on the Multiplayer discord server so I can update the blog post. If you would like me to add special developer notes to the blog post (or amend what I have stated already), please feel free to PM or discord DM me and I shall happily do so.
  9. 3 points
    What's up everyone, My name is Joe. Thanks for checking out my custom (REAL) traffic schedules. You can find me at ATControl --- YouTube Home playing this game --- If you are using this in your games/videos/posts -- please make reference to ME as the owner (direct to YT channel) **Be sure to check out all my prior custom schedules for KLAX v1.0, KLAS, KLGA, KPHL, KLAX v2.0, KBOS, KPHX, KJFK, KMCO & KLAS v2.0! (links at the end of this post to all previous schedules) ==================================================== ((CURRENT GAME SCHEDULE -- 10/2/2018)) EDIT -- 10/2/2018 -- Fixed a duplicated flight in the 1300 hour. Replaced all airline files with updated/current file. Pick up the full package of files in the Dropbox. EDIT -- 7/24/2018 -- Terminal file updated to move all heavies out of Terminal F into Terminal E due to broken terminal. Pick up the new katl_terminal file in the Dropbox DROPBOX -- Atlanta v1.0 Summer 2018 Custom Traffic ***YOU MUST INSTALL THE UPDATED AIRLINES FILE TO GET MAX USE OF THE SCHEDULE *** Read the READ-ME file for install directions Quick Links to Prior Custom (REAL) Traffic Schedules KLAX #1 - v1.0 KLAS #2 -- v1.0 KPHL #3 -- v1.0 KLGA #4 - v1.0 KLAX #5 - v2.0 KBOS #6 -v1.0 Intro 2018 KPHX #7 -- v1.0 KJFK #8 -- v1.0 KMCO #9 -- v1.0 KLAS #10 -- v2.0 HAPPY CONTROLLING !!!
  10. 3 points
    What's up everyone, My name is Joe. Thanks for checking out my custom (REAL) traffic schedules. You can find me at ATControl --- YouTube Home playing this game See the action from Boston here --> Boston - Schedule v2.0 ***I create QUALITY schedules -- not QUANTITIES of schedules*** --- If you are using this in your games/videos/posts -- please make reference to ME as the owner (direct to YT channel) **Be sure to check out all my prior custom schedules for KLAX v1.0, KLAS, KLGA, KPHL, KLAX v2.0, KBOS, KPHX, KJFK, KMCO, KLAS v2.0 & ATL! (links at the end of this post to all previous schedules) ==================================================== ((CURRENT GAME SCHEDULE -- 8/14/2018)) DROPBOX -- Boston (KBOS) v2.0 -- Summer 2018 ***YOU MUST INSTALL THE UPDATED AIRLINES FILE TO GET MAX USE OF THE SCHEDULE *** *** YOU MUST INSTALL THE POWER HOUR FILES DURING 0600-2100 TO ALLOW MAX USE *** Read the READ-ME file for install directions Quick Links to Prior Custom (REAL) Traffic Schedules KLAX #1 - v1.0 KLAS #2 -- v1.0 KPHL #3 -- v1.0 KLGA #4 - v1.0 KLAX #5 - v2.0 KBOS #6 -v1.0 Intro 2018 KPHX #7 -- v1.0 KJFK #8 -- v1.0 KMCO #9 -- v1.0 KLAS #10 -- v2.0 KATL #11 -- v1.0 HAPPY CONTROLLING !!!
  11. 3 points
    To keep pace with the market, the needs of the majority of users and make the best use of time, we have decided to end STB development for the older simulator products, including: Prepar3D V1; Prepar3D V2; Prepar3D V3; Prepar3D V4.0 through V4.3; Microsoft Flight Simulator X (in all forms including Steam Edition); If one of these is your simulator, you can continue to enjoy and use STB as it stands today and we recommend you install the latest updates relevent to each version. STB will continue to be available for purchase on the older platforms, however I won't be making any more changes to the software, addressing defects and support will be limited to know issues. That said, I may still publish content updates (for example airline logos and flight codes) as the various AI packages available continue to evolve. Prepar3D V4.4 is our fully supported platform for STB, and I expect resolution of bugs and new feature introduction to be focussed here. Many thanks, Simon
  12. 3 points
    We're all growing cobwebs waiting for service packs for KSAN, KATL etc 🙄
  13. 3 points
    @Braf123456 is correct. If FT keep publishing airports with the same faults then customers are going to walk away from this product (as is evident in other threads). I personally think that the latest airport, EDDS, is the worst release yet. @FeelThere @FeelThere Ariel Is it really your business plan to keep dumping airports for T3D onto the market with so many acknowledged problems? Saying that such game engine deficiencies will not be fixed until the next version of Tower yet still releasing airports is disrespecting your customers. Is that a great plan for sales growth and an expanding customer base? I think not. Wayne
  14. 3 points
    Ariel, to be honest: If the sim engine accepts an instruction to vacate left onto a specific taxiway, but then decides to totally ignore it and vacates the aircraft onto another exit and even in another direction, said sim engine is pretty droppings-like, and it doesn't leave much ground to build trust on when you want us to buy the next version. I'm not talking about deliberate shortcomings that you condoned to getting the product out and refinancing the temporal (= monetary) investment you took to create it. Nobody expects you as an indy company to beat the big guys in the game market. But when your product accepts user input then it has to follow said input. (Except "pilot error" in this case is explicitly wanted, but then it has to be random, programmed that way - and you have to communicate that these errors occur intentional like the technical issues for planes in Tracon.) What do you think would players say about Microsoft's Flight Sim, if turning the dial for the altitude resulted in making a 180° turn? You already have done many things to improve the game, and I really appreciate that. Compared to the original one I bought a year ago, many things have been improved. But leaving flaws like these exiting bugs in doesn't leave a good impression when you want us to buy the next version that you're already investing time (and money) in. If aircraft touch down and creep to the next exit, I can live with that. If aircraft creep to their assigned exit at taxiing speed, I can live with that. That's the way you've constructed it to make it work. I can live with the pushbacks not being realistic (within a minute? oh, come on...). I can live with limited freedom at giving instructions. You found a solution to make it work, in general. That's okay. But NOT taking the exit that it was assigned is sloppy programming. The year-old issue with the spinning Deltas that fail at finding the leading link at Kennedy's M and MA ramps after pushback is sloppy programming. Sorry to be that harsh. But functionality has to ... well, function. It's okay, if you don't find the error without asking for more input from users and need more time. I'd totally accept an update that would only extend logging functions for those specific issues, and I'd gladly try to help by submitting more logfiles, if you need them. But accepting "defeat" by saying "we can't do it any better" is something that I'll definitely remember before buying the new version.
  15. 3 points
    Thanks for the heads up Andre, i have now fixed, please grab the new ga file. Thanks Craig for testing as well. Moral of the story is if you are playing around with different settings and experimenting, don't publish the experimental file 😳
  16. 3 points
    Envoy? LOL! In my best Jeff Foxworthy voice: "You might be a tower addict, if your typos are airline names". 🙂
  17. 3 points
    I know you are all about realism, so for a more realistic experience I would suggest using 26R for departures and having arrivals land on 26L - they'll take the A6 exit all day long there.
  18. 3 points
    Hey, the last couple of weeks I was busy building my first own schedule for Boston. The schedule is completely based on traffic from March 23. 2018! Every flight number should be correct and has been used on that day in reality! It has over 1250 flights in it and has some quite busy hours. Especially the GA traffic got way busier in my schedule. You need to be a good controller to handle the amount of small GA planes taxiing around the airport while you have big jets that want to go all around the world! I have included snippet files as well that start from 6am and go until 22pm. This helps to prevent the no free terminal issues. So if you want to play one of the busy hours (like 3pm) I recommend you to use those ,,snippets". This is my first own schedule and there might be some small problems here and there, just get back to me as soon as you find a mistake in the schedule and I will change it. But enough words, have fun, enjoy and have a good day in the tower hopefully without any crashes 😉 Custom KBOS Schedule (Jonas).ods Version Number 1.2 KBOSv1.2.rar
  19. 3 points
    Just for the record: I'll make an analogy for Tower3D Pro with another 'niche' game of mine, Out of the Park Baseball. Now, OOTP as it's known has been around since the early 90's and has grown over the years bit by bit, each year a new release with varying amounts of progress and new features. It now has an official MLB and Players license which opens up all sorts of capabilities like doing justice for the Negro Leagues, etc. For someone looking for a detailed simulation of being a General Manager and/or Manager of a Franchise, real or fictional, there is really no other game in town. Yet, on their forums posters get all bent out of shape about matters they have very little ground to stand on protesting. Seems to me Tower3D Pro is in the exact same boat. I don't know of any other ATC simulator that does all that this game does with the support we enjoy. Now, some of you may laugh at that statement, but REALLY... stop and think about it. Where else are you going to go if you want a detailed ATC game? Hmm? If there is a better alternative, don't you think many of us would be elsewhere than this board discussing and tactfully expressing our desires for features and improvements?? Folks who open their mouths and spout off before they really take in the situation with this game really need to adjust their attitude. Do all of us get frustrated with the pace of progress from Vic and Co. and Gabor as well? You Betcha. Would we all rather see monthly releases of patches and upgrades to existing versions of the game and the individual airports? You're damned right we would! However, most well-adjusted, mature individuals here temper their content, questions and comments in the knowledge that FeelThere and Nyerges have limited resources of time, money and manpower to apply to Tower3DPro. More importantly, we understand that continually "whipping the horse" to go faster will eventually result in him lying down rather than going any faster. There is always the risk of killing the golden goose, so to speak. So, let's all be careful not to over-do it when it comes to vitriol and hard lines getting drawn in the proverbial sand. Making demands doesn't help our cause, and may actually hasten a quicker end to the life of Tower3D. /rant off
  20. 3 points
    @Mike1960, you may want to consider the words of Mark Twain I posted above. You've duded me a couple of time, said I was wrong, showed the entire forum disrespect, asked to backup your erroneous claims with a link, and have subsequently remained silent on uninformed claims you were willing to take to the Supreme Court. I believe you owe me and the rest of the forum an apology. Note: I wanted to take this message private but it said you couldn't receive private messages - so here we are. I assume that is because you are new or don't meet an age requirement. By your actions I have to assume the latter. Again, I'd ask that you calm down. Please remember this is a support forum and not a chat board for ranting and ravings. Thanks!
  21. 3 points
    Hi guys, Is there a possibility (In an existing script) to change the color of an airlplane tag? Sometimes it is hard to read so I have continue change the position of the tag by mouse.
  22. 3 points
    What's up everyone, My name is Joe. Thanks for checking out my custom (REAL) traffic schedules. You can find me at ATControl --- YouTube Home playing this game. I have completed my 7th full day custom-schedule release -- featuring Phoenix Sky Harbor International Airport (KPHX). This is being offered for FREE to the community. --- If you are using this in your games/videos/posts -- please make reference to ME as the owner **Be sure to check out all my prior custom schedules for KLAX v1.0, KLAS, KLGA, KPHL, KLAX v2.0 & KBOS! (links at the end of this post to all previous schedules) CUSTOM SCHEDULE #7 -- FULL day action from Phoenix (KPHX) >>><<< This custom schedule CAN be played by plugging the entire schedule -- HOWEVER -- I recommend playing the POWER HOURS for maximum flow of traffic at a given start time <<<<>>>> >>>>> Please make sure to copy ALL files in the power hour folder for the starting time you choose. There are numerous updates across the files that all need to be in place for the schedule to work as intended. If you do not have the files at all -OR- need the updated files, you can visit my Dropbox and pick them up. **Please check back for edits to these drop box files. If edits are made, notations will appear below with the date the edit was made and what was changed** ==================================================== EDIT -- 4/2/2018 -- Hot fix cleanup of a mis-marked SWA flight. All base files & Power Hour files are updated. ((current file is 4/2/2018 at 6pm EST)) EDIT -- 4/1/2018 -- Cleaned up a few spots that had a missing placeholder. ==================================================== DROPBOX -- KPHX Custom Traffic Schedule v1.0 *#*#*#*#*#*#*#*#*#*#*#*#*# -- GOAL of the custom schedule is to eliminate huge gaps of no traffic at most times of the day. -- GOAL of using REAL WORLD schedule from a set day with complete flight schedule, correct aircraft types, and gates. *#*#*#*#*#*#*#*#*#*#*#*#*# What's new in PHX v1.0 ??? -- Increased volume >>> 40 more commercial flights added into the schedule including -- --- British Airways new (additional) 747 service to/from LHR (2 flights per day now) --- Air Canada Rouge service to/from PHX to Montreal that began in Feb --- Upcoming CONDOR flights with service to/from Frankfurt starting in May 2018! Control it before it happens in real life! -- 6x increase in GA traffic!!! Only 16 with base files -- -- Custom schedule has 96 GA Flights to increase the volume and your planning -- New GA real life operators added in -- NetJets Europe, Corporate Air, AeroNaves, Cutter Aviation and my favorite Steelman Aviation (callsign "Gold Strike") -- Brand new airlines not included from the base files -- -- Empire Cargo -- Night Cargo -- Condor -- A terminal file rebuild that implements the new airlines to their correct terminal locations -- An overall revamp of the schedule that eliminates massive gaps of no traffic during most hours of the day Reference info for your GA flight operators =========================================== Check the README file for information *#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#* // Proper use of this CUSTOM schedule // 1. ALWAYS make a folder on your computer, in an easy to find location, and COPY all files from both FEELTHERE folder and your source folder (ex. Steam Folder). Schedules are in BOTH places and must be updated in BOTH places for it to work. 2. Once copied, Navigate to the airfields folder of BOTH tower folders. Copy all files from the zip file (except the readME file) into the PHX folder. All set! *#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#* Quick Links to Prior Custom (REAL) Traffic Schedules KLAX #1 - v1.0 KLAS #2 -- v1.0 KPHL #3 -- v1.0 KLGA #4 - v1.0 KLAX #5 - v2.0 KBOS #6 -v1.0 Intro 2018 HAPPY CONTROLLING !!!
  23. 3 points
    We have one European, one Canadian and one Australian airport in the pipeline :) Vic
  24. 3 points
    HUD Parameters for FSX HUDparameters.lua is a Lua script that displays flight parameters in a small text window that pops up when the script is selected by an assigned key or button if the aircraft is in the air. Parameters displayed are: · Indicated Airspeed (IAS. Kts) · True Airspeed (TAS, Kts) · Ground Speed (GS, Kts) · Mach# (when above a user settable altitude, currently 25000ft) · Altitude (ALT, ft) · Radio Altitude (RA, ft) · Vertical Speed (VS, ft/min) · Vertical Speed per Nautical Mile (VS/NM, ft/NM) · Attitude Indicator pitch (AI, degrees) · Flight Path Angle (FPA, degrees) The top of the script contains user settable values for the size and location of the display, the altitude above which the a/c Mach# will be displayed (default is 25000ft), the data update interval in milliseconds (default is 2000), and whether or not data is to be logged in HUDparameters.log (default is 0, off). These values can be set using a text editor like NotePad. A registered copy of FSUIPC is required to execute the Lua script. Simply copy the script to the Modules folder of FSX and use FSUIPC4 to assign a key, button or switch to toggle the script on and off. The script turns off if the aircraft is on the ground. HUDparameters.zip
  25. 3 points
    Introduction To Use MyTraffic 6a for Prepar3D v4 using the add-on.xml file system. Note: This is also relevant for Prepar3D v3.3 and up ------------- The following steps is to use MyTraffic 6 for Prepar3D v4 using the add-on.xml file system, Using this method we Do Not need to use the Communicator and we Do Not need to add any entries to the simobjects.cfg file or the Scenery Library. The add-on.xml file will have all the Information to launch and use MyTraffic 6, We will Insert this file into the Prepar3D v4 Add-on's folder in Documents ------------------------------------------------------- First you need to install MyTraffic 6, Insure you Disable your Antivirus Software and User Account Control (UAC) Run the Mytraffic 6 Installer as administrator ----------------------- We will first create an "add-on.xml" file, We will then add the MYtraffic 6 entry Below is a complete Image of what it will look like when finished Click on the Image to view in full Resolution Creating an add-on.xml file 1) Right click anywhere on your desktop, Click New, Click Tex Document You will now have a little white file on your desktop 2) Right Click on this white file, Click Rename Call this file add-on.xml 3) Go to: Documents > Prepar3D v4 Add-ons, Create and Name a new folder inside calling it MyTraffic6 4) Now click and drag your new add-on.xml file and pop it into the new folder MyTraffic6 -------------------------- Adding the MyTraffic 6 entry to the add-on.xml file Right Click on your new add-on.xml file and Open. Please Note: If you have Installed Mytraffic 6 to the Default C Drive location you can Copy the below entry and Paste it into your add-on.xml file, Insure you Save it If you have Installed MyTraffic 6 to a different location, You need to change the 2 <Path>'s to suite your Install location <?xml version="1.0" encoding="UTF-8"?> <SimBase.Document Type="AddOnXml" version="4,0" id="add-on"> <AddOn.Name>MyTraffic6</AddOn.Name> <AddOn.Description>MyTraffic6.</AddOn.Description> <AddOn.Component> <Category>SimObjects</Category> <Path>C:\MyTraffic Professional\MyTraffic\Aircraft</Path> </AddOn.Component> <AddOn.Component> <Category>Scenery</Category> <Path>C:\MyTraffic Professional\MyTraffic</Path> <Name>MyTrafficScenery</Name> <Layer>114</Layer> </AddOn.Component> </SimBase.Document> Launch Prepar3D, You will see this message, Click Yes, MyTraffic 6 is now active If you Click Options > Add-ons You can now enable and disable MyTraffic 6 by ticking the box (A restart is required to take effect) --------------------------------------- Additional Information (Important) 1) Disable Mytraffic Military aircraft from possible causing you Crash's (CDT) Go here: Local Disk (c) ► MyTraffic Professional ►MyTraffic ►Scenery, Locate this file MyTrafficmil.bgl Rename this file to MyTrafficmil.bgl.orig This will Disable Military aircraft -------------- 2) Turning off Default AI aircraft traffic, Please see here for a Video and here for an Image ------------- 3) You need to adjust up the Traffic Sliders in Prepar3D > Settings to see MyTraffic 6 planes ------------- 4) If you look at the bottom of the add-on.xml file you will see this "<Layer>114</Layer>" This command will Insert the MyTraffic scenery 114 lines from the bottom of the Prepar3D Scenery Library, This is the recommended position, You can adjust this yourself by editing this number and saving it ------------ 5) You will experience long loading times when MyTraffic 6 is enabled, This is normal
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