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Showing content with the highest reputation since 03/22/2020 in all areas

  1. 3 points
    Update v0.42 Selection of aircraft models for GA flights refined to prevent unwanted gaps on arriving flights. The Schedule Builder has passed the beta phase. No new features/options for the Schedule Builder are planned after leaving the beta. The only exception is the implementation of local air traffic, which is still on the agenda for a later date. In the course of this week the implementation of additional airports will be started. Which airports will come next and when exactly these are available, I don't dare to determine. The plan is that at least two more airports will be included this month. From now on a contact form is available, where you can report praise, criticism and especially bugs, inconsistencies and abnormalities, which you have found playing the game. I am a private person and not a company - therefore there is no department for data protection available. The contact form can be used without providing any personal or private information such as name, email address, etc. and I encourage everyone not to disclose any personal information unless absolutely necessary. (E.g. an email address if an answer is absolutely needed). At this point I would like to thank everyone who helped me create the tool, find bugs and collect information. Especially I would like to thank @Ripskin for the many gameplay tests and @OneNothing, who did and still does a lot of the research on destinations, flight numbers, terminals, etc. so that I can focus on integrating the airports into the tool. But in general I want to thank everyone who was and is active in and outside of this thread. You all are truly awesome! πŸ‘
  2. 2 points
    Alaska Airlines Op'd by SkyWest E175 reg N185SY - On final... A couple more previews of N185SY, Alaska Airlines Operated by SkyWest before I publish it to AVSIM tomorrow (Mar 29). Here it is on the ramp at KSEA pushed back from the gate at Terminal B .
  3. 2 points
    Good Evening, 4X-EA1 is now complete!! Enjoy, please see link below and screenshot!! https://1drv.ms/u/s!ApB2Juk4klxHims5NlPlH86SdUy_?e=DZNJhu CptAnubis ✈️ πŸ™‚
  4. 2 points
    Virago, First of all you hijacked this topic, next time start a new one please. "Remember me, the guy that jumped on you on facebook" Since you didn't offer even your first name, unfortunately I have no idea who you are and with all due respect I don't see what is this discussion is about. "Then your new game engine, real moving raindrops" Something like this? "Maybe in reply you could tell us how many of those you are implicating and how many you have already dismissed." This is likely won't happen and here are the reasons for that. First of all we have to sort out the requests. We have hundreds of them (we got emails too) and we have to delete the duplicates or similar reports at least to understand them all. Once it's done we will throw out that; unrealistic, unreasonable, simply too hard (I know it's sound rather a bad excuse but if a certain request would take us months to develop just to address a slight topic then it must go). Once is all done I'm sure we will still have dozens of these suggestions. Then we will group them by importance such as "must", "should", "if we can", "if suddenly a day is more than 24 hours and we got some extra time". We also set some internal timeline and try to add as many of these as possible. "Since you are no longer talking in the facebook group" I do, but I never have/never will do it daily πŸ™‚ No offense, even my personal facebook is unchecked for days sometimes πŸ™‚ Vic
  5. 2 points
    Any chance that this topic can be unpinned as it's nearly 3 years out of date now. Alternatively, update the title and information for the latest release which is only 2 years out of date now. Also, kick the butt of who ever is supposed to be doing the news on steam, apparently Vancouver was the last airport release that was good enough for an announcement and thus the last one that was worth buying. Without a news announcement, people on steam have no idea that there is a new release, unless they take the time to go and look. Most people are too lazy to do this and need prompting, thus the 10 minutes it takes to make an announcement is more than worth it for the increase in sales. edit: Interestingly, there was a post on the Tower!3D Pro community hub Discussions page 2 hours ago for EDDF. However, Steam did not send me a notification or show any indication that there was something new to see. A 'News' post however will show up at the top of the library page (ie. the page you open to install or play a game) as well as a chance to show up on the community home page.
  6. 2 points
    Hello all! I recently purchased EDDF Frankfurt Main for Tower 3D pro, having been spotting here twice and fell in love with the airport I just had to buy it, knowing that handling it solo with 100% traffic would be a struggle! I am using Gavin's (Battlehawk77) custom 2020 schedule based in January with 100% traffic with the Sunday schedule, and also have the real traffic and real colours add on installed as well. Starting at 0800, it is a relatively quiet start, however it soon get's busy about 20 minutes later and I start loosing control a bit, not quite ready for such a surge of pushback's and trying to keep an eye on what's landing and what can take off! I will do another one soon starting at 9am, and hopefully I can keep up the pace better! A very enjoyable timetable, and I hope you enjoyed it too! Depending on the work situation (as a coach driver I can't work from home!!) I may end up with more time for more episodes Thanks for watching! James.
  7. 2 points
    Hi there, I have now completed D-AWSI in full Braathens Regional livery. Please see screenshot below and follow link ✈️ https://1drv.ms/u/s!ApB2Juk4klxHil0N0Pl6Ow04B_PO?e=CRNXra Enjoy! Cpt Anubis βœˆοΈπŸ™‚
  8. 2 points
    Happy to help, thank you for a fun and easy to use tool! Will be doing LAX for next weeks test. (Did MCO for this week unrelated to this tool).
  9. 1 point
    Are you sure you are downloading and saving it in the correct location? For Steam, the default location is C:\Program Files (x86)\Steam\steamapps\common\Tower 3D Pro\Extensions\Airfields\OMDB For non-Steam, the default location is C:\Program Files (x86)\FeelThere\Tower!3D Pro\Extensions\Airfields\OMDB If your installed location is different, you'll need to find your Tower root directory and go from there.
  10. 1 point
    I think I have resolved my problem. When I ran the Installation file it gave me 2 choices: 1. Install Into prepared 3Dv4 folder OR 2. Install Into prepared 3Dv4 User Add-ons folder (which installs to the Document folder on the drive P3D is on) I should have used #2... to install into Add-On folder, which I have now done and I moved the FeelThere Ejets folder over to my D:\ drive and placed an xml file in the Documents folder to point to that Drive. So, the Configuration file seems to be working now. Thanks for your assistance and time! Regards, TS
  11. 1 point
    Well, you don't need detentes really. Just pretend where they'd be, or stick little markers on. If you make the markers of stiff card you might even be able to have a pointed part sticking slightly into the lever travel slot, so you can feel it. As Thomas says, it is covered in the user guide. Calibrate each position with some leeway either side, so the precise positioning isn't critical. I've been using the FSUIPC flap calibration method like this for years with never a miss. Pete
  12. 1 point
    Hi, have a look in the manual to setup detentes for flap lever, all perfect described. Thomas
  13. 1 point
    πŸ˜€ My πŸ˜€ bad. πŸ˜€ I πŸ˜€ totally πŸ˜€ misinterpreted πŸ˜€ the πŸ˜€ seriousness πŸ˜€ of πŸ˜€ your πŸ˜€ post. πŸ˜€
  14. 1 point
    I think I should have added more smileys... that was not a serious remark form me
  15. 1 point
    FSUIPC doesn't "forget" assignments. They are stored in your FSUIPC5.INI file as soon as you press OK. So perhaps you need to explain what you mean by "forgotten" -- the assignments disappear? Get deleted? Or simply that you stop getting a response? Have you made sure that Windows power management is turned off for all the USB devices listed in Device Manager which have such an option? (By default they are on). Are they seen by Windows? Are they calibrated there? And are they seen by P3D? Are you also running an GoFlight software? If so, are you sure they are not pre-empted by assignments there? They look fine, but the FSUIPC5.INI file is important -- it shows how and what you've assigned. For the log you could enable axis logging (in the Logging options tab) to see if the assignment is simply to something you didn't intend. Pete
  16. 1 point
    Dear Folks, The SP for the 175/195 has been released. The 170/190 will follow hopefully next week. You can re-download your product from the link you received during purchase. You will need to re-install the plane from scratch. Once the 170/190 is out we will release the list of fixed items in a more official announcement. Stay safe Vic
  17. 1 point
    To answer your question, @crbascott: I'm lazy, using the full schedule. Because somehow I like long sessions. Yesterday, I was just 28 minutes short of a full 8-hour session... (who says that a corona virus no-contact enactment is necessarily a bad thing, huh?)
  18. 1 point
    Alaska Airlines Op'd by SkyWest - On approach for arrival very soon.... Here's a teaser of the tail and aft section of N185SY on the ramp at KPDX. So, this has been a complex repaint on an aircraft that has proven very challenging to repaint (lineups, texture distortion, etc). Hopefully finishing this weekend; have to tweak the beziers on the engines and line up the text on the forward doors as well as the top of the starboard cargo door. Lots of details and accuracy (given the model) makes for long paint time.
  19. 1 point
    I came from another forum and missed the second sentence! Thanks.
  20. 1 point
    Did you read the second sentence of Vic's post announcing the release of SP1?
  21. 1 point
    Dear Folks, In the light of recent events around the world, looks like many of us will be asked to stay at home. To help you we run an unscheduled sales event discounting almost all but the latest products by 50%. As a matter of fact our two best sellers for fs9 and fsX (the Phenom and Florida Landings) are free during this sale event to help those who are still using older computers. https://www.feelthere.com/product-category/holiday-sales/ Please be safe and stay home. Vic & Team
  22. 1 point
    I'm glad this topic is being updated since i've started it in February 24, 2014. There's a lot of information over here: https://tar1090.adsbexchange.com/ I think this community sure can build sectors and schedules, so i'm willing to pay a less price if the the developers tools are provided too. Wouldn't it be great to build MUAC airspace for example ! So my answer to your question @FeelThere (release the product for a less price without support): YES, YES, YES !, i'm willing to buy it.
  23. 1 point
    Still this week? Best Regards πŸ™‚
  24. 1 point
    Hi there, Nearly done - here's a little teaser and I have to say the E175 looks good in the El Al livery!! Just need to clean up a few things and add bits here and there. CptAnubisβœˆοΈπŸ™‚
  25. 1 point
    Ron. This message doesn't belong in the FSUIPC support group. The software I'm writing is Talking Flight Monitor, formerly called Flight Following. I believe you are familiar with it. I'm not writing a simulator. The software is an add-on for Prepar3d and FSX.
  26. 1 point
    Hello, In the flight sim accessibility software I'm developing, I want to add support for reading info from the A2A family of aircraft. I'm doing this by reading panel variables with a LUA script, then writing those values to offsets that my software will read. I'm noticing that some of the readings will periodically show 0. For example, when reading the Engine CHT gauge with the Eng1_CHT variable repeatedly (say once a second), I will sometimes just get a 0 value. This is with the A2A bonanza. I'm using the event.Lvar function to update offset 66c0 when the var changes. My question is, is this normal? I don't know if a2a makes these variables fluctuate on-purpose to make the gauges more realistic? I'm totally blind, so I can't visually see what the gauges are doing.
  27. 1 point
    Am I right then in assuming that the software you are using cannot change an individual bit -- i.e change just one 0 to a 1 or vice versa? In the Lua library supported by FSUIPC there are "togglebits", "setbits" and "clearbits" functions which operate on bits. If your software doesn't support this sort of thing, see if it can do logcal "AND" and "OR". These are operations to exclude bits or set them without changing other bits in the same byte. The offset number, like 0D0C, is actually an ADDRESS. It is the address of a byte of memory, real memory in your computer!*** Changing the value within a memory address doesn't change the address, as you seem to be saying. That would be like your postman only being able to post one letter in your house because the next would go to the next house, and so on. I think maybe you need to learn more about how to use your software, because that's really where your solution lies. Perhaps there's a Help forum for it, or at least for the hardware you are using it for? If your software allows you to send keystrokes, then an alternative, though messier than the logical solutions already suggested for you, woud be for you to assign keystrikes to the Offset Togglebits control (it's in the FSUIPC assignments dropdown), with x0D0C as the offset (the field shown as such) and parameters 1, 2, 4, 8, 16 ... 512 as already listed for you. Togglebits would toggle the light on and off Alternatively if you are using latching switches you can use Setbits and Clearbits to switch them on an off. But that would of course use twice as many assignments and corresponding keystrokes. There are ways of sending keystrokes via offsets if your software can't send them -- please check the offsets list for details. Pete *** to be exact, the Offset is literally the offset from an address, i.e. the value to be added to a known address to get the actual address. This is how the term 'offset' came to be used. it it literally the offset from someplace else, fixed inside FSUIPC's memory.
  28. 1 point
    I have no idea what that is - maybe that is your problem - have you tried their support? ...ah, just see you have replied.... yes, what I was going to suggest... What you could also do is monitor offset 0D0C using the FSUIPC logging facilities. You can then verify what you think the software is setting with what FSUIPC is actually receiving. Monitor as U16 and hex, and send to log file (and also FS title bar so that you can see the value). You can then check what FSUIPC is receiving, and we can explain what those values mean. You can also activate the different lights and see the values in that offset change, which may help you. Cheers, John
  29. 1 point
    Hi, first forget about Offset 0280 and 028C. Those switches multiple things ON/OFF altogether like the 'L' key on your keyboard does. One byte has 8 bit, each bit is a ON/OFF switch. Bits are representing the power of 2 in math. So 2^0=1, 2^1=2, 2^2=4, 2^3=8, 2^4=16, 2^5=32, 2^6=64, 2^7=128. The 8 bits are counted from 0 to seven and we count the bits always from right to left. So what you get is bit0 = 2^0 = 1, if this bit (switch) is ON. In binary you would write 00000001 (bit0=ON), 00000000 (bit0=OFF). 11111111 (all bits=ON)Dec value=255 (1+2+4+8+16+32+64+128), 00000000 (all bits=OFF) 00000001 (bit0=ON)(dec value=1, 2^0=1), 00000000 (bit0=OFF) 00000010 (bit1=ON)(dec value=2, 2^1=2), 00000000 (bit0=OFF) 00000100 (bit2=ON)(dec value=4, 2^2=4), 00000000 (bit0=OFF) 00001000 (bit3=ON)(dec value=8, 2^3=8), 00000000 (bit0=OFF) and so on 00000101 (bit0+bit2=ON)(dec value=5, 2^0 + 2^2) 00001101 (bit0+bit2+bit3=ON)(dec value=13, 2^0(1) + 2^2(4) + 2^3(8)) Offset 0D0C = 2 bytes = 16 bits (bit0 to bit15) bit 0 Navigation bit 1 Beacon bit 2 Landing bit 3 Taxi bit 4 Strobes bit 5 Instruments bit 6 Recognition bit 7 Wing bit 8 Logo bit 9 Cabin So switching NAV + LndLight + Logo to ON (bit0+bit2+bit8) 00000001 00000101 = dec value=261, 2^0(1) + 2^2(4) + 2^8(256) Switching LndLight from above now to OFF, leaving NAV + Logo ON (bit0+bit8) 00000001 00000001 = dec value=257, 2^0(1) + 2^8(256) Thomas
  30. 1 point
    You could try assigning a button or keypress to the FS control 'Offset Word Togglebits', giving the offset as 0x0D0C, and one of the following parameters 0x0001 - for Navigation lights (bit 0) 0x0002 - Beacon lights (bit 1) 0x0004 - Landing lights (bit 2) 0x0008 - Taxi lights 0x0010 - Strobes 0x0020 - Instruments 0x0040 - Recognition 0x0080 - Wing 0x0100 - Logo 0x0200 - Cabin
  31. 1 point
    I will reoccur unless you disable controllers completely within P3D, as it has a habit or re-assigning. Also, its a good idea to update to use JoyLetters to prevent problems if your Joy Ids get re-assigned (just change AutoAssignLetters=No to AutoAssignLetters=Yes in the [JoyNames] section of your ini). ...saw Pete just replied: Its at the bottom of the 'Controls - Other' page John
  32. 1 point
    There is an option is P3D to disable devices altogether. Best to use that. Otherwise, if ever one of the connections isn't present on starting P3D but is there on a later start, or if a Windows updates changes things, P3D may think it is a new connection and mnake auto-assignments again. I think the option to disable all controllers is right at the end of the controller assignments options in P3D. Pete
  33. 1 point
    That's really not relevant here. If they connect as two devices they are treated as two devices. If you have all the connections you need with only one of them, then only assign to that one. Why have you assignments to both? That can only possibly occur if you have assigned to device 0. FSUIPC cannot change the numbers in your assignments! Are you sure you have controllers actually disabled in P3D? My guess is that you are getting confused by P3D doing auto-assignments when it sees the devices. Pete
  34. 1 point
    Hi there, Once I have some free time later. I will look into completing D-AJHW for you. CptAnubisβœˆοΈπŸ™‚
  35. 1 point
    Neil, Unlikely. We always model real world. If it's not there today then it wont make Tower!3D either. Vic
  36. 1 point
    that is a rendering ... the 'terminal' is actually just a construction pit at this time.
  37. 1 point
    since i saw KSEA listed was just wondering if what your working on with that airport will have the new international terminal with the new sky bridge connecting to the south satellite here is a picture of what it looks like.
  38. 1 point
    Thanks Vic, generous offers. It's been so great to see payware developers step up and provide free or deeply discounted products during this unprecedented event, makes me very proud to be part of this great community of flightsimmers!
  39. 0 points
    Hi Vic, Remember me, the guy that jumped on you on facebook for asking you about rereleasing the same airports on T!DX as we have now. Fix one is to include the most polular airports with the base game. Then your new game engine, real moving raindrops? Wow! What about: go arounds initated by the AI, crashes, return to ramp, VIP flights, Pan and emergency landings, smoother graphics and way more flexibility in commands. Try and make T!DX something more than the previous version with a spit shine. Re: Greedy. You're a business, it pays for you to be greedy. We are customers, we want everything to cost nothing. That's the way it works. But I feel conned if I have just spent hundreds of pounds on airports if I have to buy them all over again. Especially if taxiway LK has been removed and LH been added in a slightly different direction. I'm not sure what you can add to make the airport design more lifelike or more dimensional, but I'm sure there's a thousand players who could. In the TOWER! XX wish list thread crbascott had a lovely list of 69 Items that you could improve on or incorporate into the next Issue Maybe in reply you could tell us how many of those you are implicating and how many you have already dismissed. Since you are no longer talking in the facebook group I'd love to see an answer here!
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