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Showing content with the highest reputation since 04/18/2019 in all areas

  1. 3 points
    Both FeelThere and Nyerges Design wisely do not publish release dates. So, from a pure date perspective EDDM is neither due nor overdue.
  2. 2 points
    Ahh I rather stay an honest man instead of getting into politics 🙂 I appreciate the excitement but please believe me I will let all of you know everything as soon as I can. As a matter of fact, we are testing something at the moment that I hope to show you during the summer. The reason I don't want to tell what it is because we are uncertain yet if it will work or not and I rather stay out from flame wars 🙂 Bestt Vic
  3. 2 points
    Vic you are clearly a skilled politician who knows how to answer the tough questions. Have you considered running for public office? I would ask if you could confirm that development has begun, but I won't since I am sure that you would answer, "That depends upon what the meaning of 'development' is." 🙂 Andrew
  4. 1 point
    Still a couple of days to have your voice be heard. Many thanks to those that have already voted! 🙂
  5. 1 point
    Jeff Favignano has done an excellent video recently showcasing a custom schedule. Well worth watching! https://youtu.be/7FCc2rbqecI
  6. 1 point
    Hi Again, I am currently playing LAX and I thought about some more aircraft movements. I use to work for United Airlines in LAX as a Ramp Controller. No body has ever given to aircraft movements under tow. Especially in the early morning you have plenty of movements from the Hanger to their various gate assignments. Sounds easy? But when your alley is full of pushes and your tow is blocking the FAA guys taxiway. It can hit the fan. Developers, can you add aircraft movements as I described? Has anyone also thought about occcassional military cargo/transport craft making an appearance? Just suggestions, but it would make things even more realistic. Cheers All
  7. 1 point
    Seek and ye shall find. https://forum.simflight.com/topic/86875-ive-heard-of-rumours-of-an-edited-pushback-code/
  8. 1 point
    I figured it out. Something to do with which voice the computer uses. I forced it to use Microsoft Ana and it started working.
  9. 1 point
    Gabor from Nyerges design is working on it at the moment
  10. 1 point
    You trying to lead the jury there Pete! 😂
  11. 1 point
    Yes I did both of those, and also tried with an exception to the Tower 3D folder in the antivirus as well. I did end up getting it fixed, I reinstalled the game, gpu drivers, sound drivers, speech and other drivers. Not sure which one actually fixed it, but it seems to be working fine now.
  12. 1 point
    There is limitations in the game around taxiways, so i would assume these have been left out for that reason
  13. 1 point
    @pkorkala It's great to get some feedback. And if it's a positive one... even better! Thanks a lot! 😀
  14. 1 point
    Hello This is still not fixed, April '19 Problem is mostly in the corner of O3/D3 and outside on the logistics terminal by taxiway R, where I see a spinning tug not pushback my AUA2326
  15. 1 point
    People may want to look over the current list prior to voting ! https://charityalbumman.blogspot.com/2018/08/tower-3d-inc-pro-custom-schedules-list.html Nice work @battlehawk77, keep it up 🙂
  16. 1 point
    I can happily confirm, there will be a next version 🙂 Happy Easter everyone Vic
  17. 1 point
    @EliGrim, I tested your KLAX-schedule today, and it was a lot of fun! Thanks for a great schedule! 👍 /Peter
  18. 1 point
    Thanks - just didn't think they were past the planning stages at this point. And to be honest, FeelThere has been gathering new feature requests (wishlist items) and talked about the next version since before Pro was released. I'm sure it is just speculation. When FeelThere publicly says it I'll believe it - although improved voice recognition is very far down on my wishlist for the next version.
  19. 0 points
    The next Real Colour update
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