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Showing content with the highest reputation since 09/25/2019 in all areas

  1. 9 points
    Dear Folks, We would like to thank you for your continuous support in 2019. It was an interestingly challenging year, for your request we bumped up our airport productions and we almost got to the one airport per month schedule. We would like to keep this in next year too and provide you more airports and perhaps a look of the next Tower!XX Thank you very much and a Merry Christmas to you and all your loved ones. Vic & Team
  2. 7 points
    I've been trying to get a confirmation email so that I could post for/regarding the new V3 eJets, but, alas no reply. Strange -- so I changed my email. Anyway, loving the new eJet V3, but the night lighting in the Virtual Cockpit is a problem indeed. Not sure when the SP will be out and how it will be addressed. I'm going ahead anyway and posting this to help out the community with the problem in the VC with night lighting. I have created FSLabs Spotlights Profiles for the 170, 175 and 190. I'll try to finish the 195 as quickly as possible. The link to the files is below along with a link to the FSLabs SpotLights page. Drop each FSLSpotLights.ini file in the folder of the respective aircraft (same folder where the aircraft.cfg file is). You will need the FSLabs Spotlight utility installed; it's free. The lighting follows the real world EJet. I have tested these with P3D V4.5. Links: FSLSpotLights.ini file for the E170: https://www.dropbox.com/s/jun2uz3jhkbobc3/FSLSpotLights.ini?dl=0 FSLSpotLights.ini file for the E175: https://www.dropbox.com/s/3tphfni953ay4tk/FSLSpotLights.ini?dl=0 FSLSpotLights.ini file for the E190: https://www.dropbox.com/s/u9bkpmly0soh3g9/FSLSpotLights.ini?dl=0 FSL Spotlights.ini file for the E195: https://www.dropbox.com/s/jkquqzcy5cq3s8r/FSLSpotLights.ini?dl=0 FSLabs Spotlight Utility: https://www.flightsimlabs.com/index.php/spotlights-2/ Enjoy, Jeffrey S. Bryner
  3. 7 points
    Dear Community, Enclosed are the tools I created for Tower!3D Pro. Maybe they are a help for one or the other. SCHEDULE BUILDER TOOL Easy creation of schedules according to your specifications. https://builder.eligrim.de TOWER3D.REC MOD Modified version with enhanced commands. tower3d_rec_mod.zip VOICE COMMANDS - REFERENCE CARD (v2.02) A (more or less) concise summary of all voice commands. (new version) Tower3D_Pro_Voice_Commands_DIN-A4_v202.pdf SCHEDULE INFORMATION TOOL A quick graphical representation of schedules. https://schedule.eligrim.de (not optimized for mobile devices) CALLSIGN INFORMATION TOOL Search and display callsigns used in the schedule being played. https://callsign.eligrim.de (not optimized for mobile devices) CLIPBOARDER Predefine your frequently used commands and insert them into the game via copy & paste. A little helper when no microphone can be used. clipboarder.zip T3Dpathfinder v0.3 - for users of the STEAM VERSION ONLY Get correct install paths for add-ons like Real Traffic or Real Color T3Dpathfinder.zip TIMETABLE TOOL Generates a list of flight strips from schedules created with the Schedule Builder Tool. https://timetable.eligrim.de (not optimized for mobile devices) Criticism is welcome. Please let me know if you encounter any issues, errors, typos or strange use of the English language (I'm not a native speaker). These are small projects from a player for other players. There are no advertisements to be seen, no cookies to be used, no personal information to be requested. If you notice anything like that, please let me know immediately.
  4. 7 points
  5. 7 points
    While I managed the Discord multiplayer server (Tower_MP) we had a dedicated channel for wishlist items for the next version of the Tower series. Below is an unedited/just as they were submitted compilation of all 69 wishlist items. Wishlist Number: 1 wishlist Item: that all previous airports be upgradeable to work with in the new version with minimal cost. Wishlist details: All airports currently in the base game of tower 3d pro and its expansion airports. WISHLIST NUMBER: 2 WISHLIST ITEM: Cross runway commands included WISHLIST DETAILS: As above WISHLIST NUMBER: 3 WISHLIST ITEM: Taxi speeds to be realistic WISHLIST DETAILS: When planes have landed, plane holds speed until close to its exit taxiway WISHLIST NUMBER: 4 WISHLIST ITEM: Action cameras to be more customisible WISHLIST DETAILS: To be able to choose when to zoom and to be able to hold zoom, choose position of camera (eg from behind, from above) WISHLIST NUMBER: 5 WISHLIST ITEM: Multiplayer TRACON inclusion WISHLIST DETAILS: Expand the game to include a TRACON section, and integrate it with multiplayer. This could create a simulation of at least 4 player games (Ground, Tower, Approach, Departure) WISHLIST NUMBER: 6 WISHLIST ITEM: Reduce the approach distance from 20NM to about 10NM WISHLIST DETAILS: A 20NM finale is not realistic most Towers don't get the call more than 10NM out(here at CYYZ its about 5-7miles out is their control range) EDIT: I really don't care if they decide to show us 20NM out like it is now but having control that far out is as stated before unrealistic and does not happen WISHLIST NUMBER: 7 WISHLIST ITEM: Some form of emergencies/special situations WISHLIST DETAILS: Have some type of emergencies(eg:low fuel or something) or have a departure have to return for some reason(which can happen) or have a plane come in diverted from another airport or something.... somethings could be difficult to implement but something more dynamic like emergencies would be neat and keep gameplay fresh and exciting and not just clearing planes for takeoff and landings Wishlist Number: 8 Wishlist Item: Realistic Weather and Seasons Wishlist details: see above The weather afffecting incomeing and outgoing planes ie snow storms that turn into blizzards and the Clearing of runways WISHLIST NUMBER: 9 WISHLIST ITEM: Be able to see what gate an arrival is going to park at before giving the command to taxi to ramp/terminal/apron WISHLIST DETAILS: see above- its annoying to have to give an additional taxi to ramp command because you just guessed at where they wanted to park WISHLIST NUMBER: 10 WISHLIST ITEM: Granular parking assignments WISHLIST DETAILS: Assign parking at the gate (instead of terminal) level WISHLIST NUMBER: 11 WISHLIST ITEM: Differentiate regional airlines by carrier WISHLIST DETAILS: A common example I use is that Compass flies for both American and Delta into LAX. The national carrier they are flying for should determine the livery and parking assignment. WISHLIST NUMBER: 12 WISHLIST ITEM: Improve runway assignments for arriving planes WISHLIST DETAILS: A major issue I have at some airports (KBOS, KPHL, and KLAS come to mind) is that the sim will assign runways to planes that wouldn't realistically land there. Medium to big planes getting sent to 17/35 at KPHL and large waives of commercial jets at KLAS sent to the 19s (primarily used by GA) when the 26s are open with little to no traffic. A possible solution would be to add a new function where the next X number of arrivals are previewed (before they show up on radar) with the proposed landing runway. The proposed landing runway could then be changed. This function could be the responsibility of another player/controller or an existing position (most likely tower). Bottom line, it's really not our place to figure out a solution - it just needs to be improved. WISHLIST NUMBER 13 WISHLIST ITEM: Airport Ops WISHLIST DETAILS: Having basic Airport Operations on and around the airport. Such as tugs moving from ramp to ramp communicating with ground or Ops vehicles performing runway inspections. It could add a lot more realism and immersion into what its like working Ground/Tower. wishlist number 14 wishlist item: being able to pushback on every taxiway wishlist details: sometimes I've got the problem that planes dont always pick up the command to hold short of a certain taxiway so planes get on a collision course on the same taxiway with no exit. Being able to get out of that situation with things like a pushback truck would be nice. WISHLIST NUMBER: 15 WISHLIST ITEM: Taxing on Runways WISHLIST DETAILS: I'd like to be able to command planes to taxi on a runway. KBOS in real life has planes taxi on the crossing runways to the ramp to avoid planes having to slowly taxi on the landing runway to the end. Ex: Planes arriving 04R will taxi on 15L to N to the ramp. WISHLIST NUMBER: 16 WISHLIST ITEM: Ground vehicles perform realistically WISHLIST DETAILS: Ground vehicles follow correct roadways, ground vehicles dont drive through/get in the way of taxiing planes WISHLIST NUMBER: 17 WISHLIST ITEM: Planes use runway exits correctly WISHLIST DETAILS: Planes exit at high speed exits at speed, when exiting runway the plane doesn't dead stop before continuing taxi, planes don't stop with their tail out onto the runway WISHLIST NUMBER: 18 WISHLIST ITEM: Give Way WISHLIST DETAILS: I'd like to be able to command planes to give way to a plane pushing or to one coming out of the alley. WISHLIST NUMBER: 19 WISHLIST ITEM: The ability to rotate the map within the ADIRS WISHLIST DETAILS: Would like the ability to be able to rotate the taxiway map within the ADIRS to maximise the amount of space within the window. So if the map is say at a 45 degree angle, I would like to be able to make it at 0 degrees (diagonal slant to horizontal) WISHLIST NUMBER: 20 WISHLIST ITEM: Updrade of 3d Game graphics to HD level WISHLIST DETAILS: The quality of the current graphics are old school now and need to be far sharper than currently and at least HD level. Lagging way behind the standards of modern games being released now at similar prices. WISHLIST NUMBER: 21 WISHLIST ITEM: One for Gabor which he could do now...Cargo plane model skins not to have windows and defined as F (ie 748F, etc) WISHLIST DETAILS: Hopefully speaks for itself and would look great when combined with better graphics as in WL 20 above WISHLIST NUMBER: 22 WISHLIST ITEM: Completely re-model all current aircraft to be modelled to all the same scale. WISHLIST DETAILS: Aircraft can be seen currently in game to be different scales. i.e. the b739 seems large compared to a b767. Plenty of other instances of this. WISHLIST NUMBER: 23 WISHLIST ITEM: Modding Tools WISHLIST DETAILS: To provide modding tools to the community so we don't have to develop our own. Main ones I was thinking of were: a) Schedule Developer b) Airport Editor (sort of like AFCAD design for Flight Sim is what I am thinking here) c) Ability to repaint default aircraft skins using PS or other image editor WISHLIST NUMBER: 24 WISHLIST ITEM: Better terminology in given instructions. See details below. WISHLIST DETAILS: As much as I appreciate that the developers primary language isn't English; I think the current statements given are really poor and could be improved. This isn't a given for every single command. WISHLIST NUMBER: 25 WISHLIST ITEM: Modernize the equipment (ADIRS, DBRITE, STRIP) and take advantage of multiple screens in the design/use WISHLIST DETAILS: The Dubai ATC video I posted shows that the equipment used by controllers has advanced quite a bit while FeelThere keeps us in the 20th century. I can't find anything on ADIRS anymore. ASDE-X has been around for quite a while and in use at most US airports released thus far. I'm sure there are alternatives also. The DBRITE is pretty basic and could use some enhancing. Our STRIPs are digital but have none of the digital functionality (like status updates and categorization). Regarding the second part of my wishlist. I can understand having less functionality and keeping these items small/compact for single screen users. But for those that use multiple screens, take advantage of the real estate. WISHLIST NUMBER: 26 WISHLIST ITEM: Progressive taxi WISHLIST DETAILS: Currently when routing a plane on the ground we must provide an entire route to the endpoint (RAMP/APRON/TERMINAL or RUNWAY). In real life this doesn't always happen as a controller is just trying to get a plane from A to B. Additionally if we get to handle occupied gates, progressive taxi will be necessary. Theoretically, this is already on the list for the next version (https://forum.simflight.com/topic/85206-ai-routing-issues/?do=findComment&comment=515395) but I don't want to let FeelThere off the hook. WISHLIST NUMBER: 27 WISHLIST ITEM: Use preferred callsign pronunciations (Group form and heavy/super) WISHLIST DETAILS: Tower!3D Pro and Tower!2011 only use single digits (example: "United Five One Seven") for callsigns. The preferred method by the FAA is called group form. The following are examples in the official policy: “American Fifty−Two”, “Delta One Hundred”, “Eastern Metro One Ten”, “General Motors Thirty Fifteen”, “United One Zero One”, “Delta Zero One Zero”, “TWA Ten Zero Four.” Additionally the FAA states that the word super/heavy must be used as part of the identification in all communications with or about super/heavy aircraft. Example: "“United Fifty−Eight Heavy". WISHLIST NUMBER: 28 WISHLIST ITEM: Enhance generic use of handoffs WISHLIST DETAILS: (a) In most airports you very seldom hear the pilot contact Tower - it's usually the other way around - Tower contacts the pilot. Once Ground has given final taxi instructions and is ready to handoff, they will say something like "Monitor Tower 118.1". At this point control passes to the tower controller but the pilot doesn't talk (no "with you") but switches to the tower frequency and listens. (b) In some handoffs the frequency should be passed (Example; "Contact Ground 121.65") and at some airports a specific name is used ("Contact SoCal Departure" ). WISHLIST NUMBER: 29 WISHLIST ITEM: String/combine commands together WISHLIST DETAILS: The current process is basically one command, one transmission. I would like to see the ability to string/combine commands together. Simple examples would be issuing a taxi via and hold short together -and- issuing a cross runway and contact ground together. WISHLIST NUMBER: 30 WISHLIST ITEM: As tower controller, have the ability to request that an arrival aircraft approach at a given speed (increase or decrease it's approach speed). WISHLIST DETAILS: e.g. "[callsign], increase approach speed to 150 knots" or "[callsign], decrease approach speed to 140 knots". Realism would be required here on the developers side due to different aircraft sizes and weights obviosuly. This happens in reality at most UK airports. e.g. At "medium-small" airports tower controllers control the approach speed of aircraft for seperation purposes. At major airports such as Heathrow, the arrival controller will control the approach speeds. WISHLIST NUMBER: 31 WISHLIST ITEM: If commands are issued, have the aircraft follow them immediately without the need to stop, unless instructed to via hold short command OR due to airport hold short points (e.g. runway entry points). WISHLIST DETAILS: i.e. If a controller issues a "continue taxi" command to an aircraft with a hold short command, the aircraft ignores the original hold short command and follows the given new command immediately without stopping. WISHLIST NUMBER: 32 WISHLIST ITEM: Strip info auto update improvements WISHLIST DETAILS: Add the following strip info automatically: - Arrival exits for the tower controller - Departure takeoff hold short points for ground controller WISHLIST NUMBER: 33 WISHLIST ITEM: Controller annotations (if used) on the strip to be automatically visible to both controllers. WISHLIST DETAILS: The strip currently holds the ability to add custom notes. However at this current time, only the controller who makes the notes can see them. I feel it would be handy to have an auto sync function so that both controllers can see each others notes. WISHLIST NUMBER: 34 WISHLIST ITEM: Inclusion of SIDs and STARs (inc. clearances). See details below. WISHLIST DETAILS: Was thinking more along the lines of including a SID (standard instrument departure on this one) as it would be so much more realistic. WISHLIST NUMBER: 35 WISHLIST ITEM: Introduce Control Customisation. WISHLIST DETAILS: Allow users to customise controls such as the PTT key. WISHLIST NUMBER: 36 WISHLIST ITEM: File Sync option in game for making sure users have the same files prior to starting a MP session. WISHLIST DETAILS: Have an option in the MP menu to allow the host to sync files between both parties so they have the same files. Would be great for custom schedules. WISHLIST NUMBER: 37 WISHLIST ITEM: Follow "Call Sign" WISHLIST DETAILS: Same as "Follow Company" but with aircrafts from other companies WISHLIST NUMBER: 38 WISHLIST ITEM: Read Back, then Next Request WISHLIST DETAILS: In the current version, when a plan has a request (to push/taxi/land) they will call the controller regardless of if the controller just gave another plane instructions. I’d like for the instruction read-back to occur first, then the next request. WISHLIST NUMBER: 39 WISHLIST ITEM: A cancel voice command button/control WISHLIST DETAILS: Add a control or button which we can click or press to cancel a current voice command that is currnetly being translated. I don't like the current system whereby if you make a mistake or the sim mis-understands you, that you have to hold the PTT key down so that the command can be forgotten in order for you to retry. A control or button in the sim to cancel this would be useful, so you do not have to wait. WISHLIST NUMBER: 40 WISHLIST ITEM: Ability to decide how many hours of flights should be loaded WISHLIST DETAILS: Currently 8 hours of flights are being loaded when you start a session. This results in overfilled airports and in result of that in arriving planes that don´t even spawn or even departing planes that don´t get an available gate at the start of the game. You should be able to decide how many hours of flight you want to load to make both (long session players and short session enthusiasts) happy..... (eg: slider to pick from 1-8 hours of loaded flights) WISHLIST NUMBER: 41 WISHLIST ITEM: Able to use more than 6 taxiways in a single instruction WISHLIST DETAILS: The game currently has it hard coded that we can only use 6 taxiways in a single command. Seeing as LEBL has just been released with a rather large number of taxiway labels, I feel it would be beneficial if we could have unlimited taxiways when issuing taxi commands. WISHLIST NUMBER 42: Multi player lobby WISHLIST ITEM: Have a multiplier party finder lobby. WISHLIST DETAILS: As a User I want the ability to go to a multiplayer lobby join on people wanting to play the game. So that I don’t need to hunt the forums to find a friend to paly with. The lobby could also check for version compatibility. WISHLIST NUMBER 43: Dedicated server API WISHLIST ITEM: Allow payers to setup a dedicated server(s). WISHLIST DETAILS: As a User I want the ability to set up a dedicated multiplayer server(s) that players could easily find and connect to so that players don’t need to relay on the in-game multiplayer mechanics. The idea is that I could host a game on a dedicated server, then the players could see that they were open and join in on the game. Dedicated server would do the heavy listing and, also maintain all the map and traffic files. That why players don’t need to spend hours trying to see if they have compatible files. WISHLIST NUMBER 44: updater tool WISHLIST ITEM: version compatibility and updater tool WISHLIST DETAILS: As a user I want the game to inform me if a DLC (addon) is out of date so that I know to patch the DLC. If possible, it would be nice to have the game ask if we want to download the latest files. That way we don’t need to go hunting for the emails, keys and downloaders. WISHLIST NUMBER: 45 WISHLIST ITEM: Multiplayer pause function WISHLIST DETAILS: The ability for either player to pause the game whilst in a multiplayer session. WISHLIST NUMBER: 46 WISHLIST ITEM: Ability to save the current session and reload from that point. WISHLIST DETAILS: I've always thought it would be beneficial to be able to save a session, both in single player and multiplayer. Thus allowing the player to resume a session from a specified save point. With regards to naming of said save files, it could either be the user responsibility or be generic e.g. USER 1 USER 2 DATE _ AIRPORT WISHLIST NUMBER: 47 WISHLIST ITEM: Control live airplanes with the use of real-time data WISHLIST DETAILS: With ADS-B and other real-time data feeds becoming more available (and required on aircraft), why not take advantage of the technology and use real-time data as the schedule. Incorporating this along with real-time weather and runway configurations would definitely be a unique experience. WISHLIST NUMBER: 48 WISHLIST ITEM: FeelThere continues to support base game as long as airports are being developed/released WISHLIST DETAILS: Pro was released in Jan/Feb 2017 and support stopped for the base engine in Mar 2018 - barely a year later. However, there are serious bugs/flaws in the base engine that plague both old airports and new releases. If this is their support model in the future, is there any reason to trust/support them if they have chosen to not support their customers and products? WISHLIST NUMBER: 49 WISHLIST ITEM: Improve documentation (game manual) WISHLIST DETAILS: This one is more for the "just bought the sim for the first time" players. The documentation (game manual) needs seriously improving. I personally learnt more from this community, the manual provided by rameus and threads on the forum. WISHLIST NUMBER: 50 WISHLIST ITEM: Traffic Pattern WISHLIST DETAILS: Seriously improve this as it doesn't work as it should in game at all. OR just totally get rid of it completely. WISHLIST NUMBER: 51 WISHLIST ITEM: Improve overall pushback WISHLIST DETAILS: Pushback communication, including direction of pushback rather than runway. Pushback is realistic, the tug doesn't push then pull the aircraft halfway up the taxiway WISHLIST NUMBER: 52 WISHLIST ITEM: Multiple ground/tower controllers WISHLIST DETAILS: I added this as a discussion point for #5 but it really should be a separate item. At game setup, there should be an option to have more than 1 tower and ground controller. Example: north ground, south ground, north tower, south tower at LAX. At busier airports (like KATL) this would be a real plus. And, if FT adds some of the other features that we are requesting the responsibilities of each position will increase making multiple positions almost a necessity. Implementing it where the split in duties is user-defined would be an added bonus. WISHLIST NUMBER: 53 WISHLIST ITEM: Military aircraft WISHLIST DETAILS: As an example, at KPHX, there is an Air National Guard ramp on the north side of the field. It would be wonderful to see military movements at airports that have such ramps. Plus, seeing a flight of F-16s or a C-17 would definitely break up the humdrum of pushing civilian tin. WISHLIST NUMBER: 54 WISHLIST ITEM:Fix last plane called on MP WISHLIST DETAILS: The "Last Plane Called" command on multiplayer is totally screwed up. If the host calls this command, the client gets the reply for themselves as well and visa versa. WISHLIST NUMBER: 55 WISHLIST ITEM: Consistant installers WISHLIST DETAILS: All the DLC installers at the moment are not consistantly installing directly to the main Tower 3D Pro folder. This has caused many issues for those who are not so technically minded to realise the installers aren't installing files to the correct locations. It's been all over the forum. WISHLIST NUMBER: 56 WISHLIST ITEM:Each installer needs its own uninstaller WISHLIST DETAILS: Currently each installer for DLC installs a default "uninstall.exe". Each installer needs to have a seperate uninstaller in order for a user to uninstall the entire T3D Pro sim fully (e.g. uninstallkjfk.exe, uninstalljfkrc.exe ... etc). Not just uninstall the last DLC that was installed. i.e. If you install all airports, all RC and lastly RT. If you run the uninstaller for any of those you have installed, you will only uninstall RT as that was the last item to be installed. WISHLIST NUMBER: 57 WISHLIST ITEM: Career Mode? WISHLIST DETAIL: I would love for there to be a Career Mode feature whereby you have to rank up to be able to control at certain airports. Also introudction of more detailed stats would be great! WISHLIST NUMBER: 58 WISHLIST ITEM: File System designed for community made add-ons (like Flight Simulator) WISHLIST DETAILS: A good example of what I mean is how FSX/P3D handles AI aircraft. Models would be provided and the community could use paint kits to develop airline liveries. With dynamic (next wishliste iten) schedules this would be a must have to avoid white planes WISHLIST NUMBER: 59 WISHLIST ITEM: Dynamic schedules WISHLIST DETAILS: Some service that could provide dynamic and live schedules. I was thinking of grabbing parameters from FlightAware or Flightradar24. To be able to choose on a 24-hour timetable it would use flights from 2-3 days ago having problem with editing.... I didn't mean to get the information directly from FlightAware of Flightradar24... was just meant to give an idea WISHLIST NUMBER: 60 WISHLIST ITEM: Realistic landing or departure runway requirements being met WISHLIST DETAILS: Currently the Sim is coded so that aircraft use a fixed length interger when departing or landing on a runway - regardless of destination / origin. In real life, even though aircraft specs for runway requirements are the same - due to the weight of an aircraft being considerably smaller for a short haul flight compared to a long haul, the aircraft that weights less due to having less fuel onboard etc will use less runway to depart or land on. I would love to see dynamic runway length for departures / landings being implemented - based on aircraft destination / origin. i.e. if it is a long haul, the aircraft uses a greater distance to depart or land; whilst a short haul uses a smaller amount of runway to depart or land. WISHLIST NUMBER: 61 WISHLIST ITEM: Consistancy in game coding files (schedule and ga traffic) ! WISHLIST DESCRIPTION: Currently when coding custom schedules, there seems to be alot of inconsistancy: i.e. GA traffic file uses ICAO codes for the airports whereas commercial use IATA codes! And in the commercial schedule.txt file you see the departure iata, arrival iata ... then later the times are arrival, departure ... great logic here! WISHLIST NUMBER: 62 WISHLIST ITEM: See short taxiway´s names when zooming in WISHLIST DESCRIPTION: For example at KPHL I recently noticed that taxiways R, V, Q, TA can be used in the game. Would be nice to be able to see them at least when zooming in in the ADIRS. WISHLIST NYMBER 63 WISHLIST ITEM: more buttons for mouse controllers WISHLIST DESCRIPTION: lot of typing when you have to type in contact ground/tower at every aircraft WISHLIST NUMBER 64 WISHLIST ITEM: New Airport KDFW WISHLIST DISCRIPTION: DFW should be added to Tower3d because it is the busiest airport in Texas, and it would be cool to have a home state airport to control. WISHLIST NUMBER: 65 WISHLIST ITEM: aircraft crabbing animations in high winds WISHLIST DISCRIPTION:I would love to see aircraft "crabbing" in high winds 😃 Whether they are on approach or departing 😃 WISHLIST NUMBER: 66 WISHLIST ITEM: movable flightstrips WISHLIST DISCRIPTION: Could help managing the planes in realistic way in own preference WISHLIST NUMBER: 67 WISHLIST ITEM: different planes colors on "ADIRS"/ASDE-X WISHLIST DISCRIPTION: Would be easier and more real to manage a huge traffic to have an eye on those leaving/entering some terminals/gates WISHLIST NUMBER: 68 WISHLIST ITEM: Cargo Flights WISHLIST DETAILS: have a separate ramp to where cargo planes could be included and used WISHLIST NUMBER: 69 WISHLIST ITEM: Aircraft Sound WISHLIST DETAIL: In-game aircraft use real sounds (takeoff whine, idle/taxi, reverse thrust) that are also
  6. 6 points
    Konichiwa! I'm pleased to share with you the latest in my series of real traffic schedules: RJTT - Tokyo (Haneda) International As with my other schedules, you'll get to experience a week of air traffic around downtown Tokyo. You will see what the controllers saw. Tokyo International, commonly known as Haneda Airport, sits between downtown Tokyo and Tokyo Bay. In 2018, it handled just over 87 million passengers, making it the fourth-busiest airport in the world. When combined with Narita, Tokyo is the third-busiest city airport system in the world, after London and New York City. Haneda serves as the primary base for both JAL and ANA, as well as Air Do, Skymark, Solaseed, and StarFlyer. This airport is, by far, a passenger airport. While most air cargo for Tokyo comes into Narita, there is a daily ANA cargo flight that visits Haneda. GA traffic is also very rare here. As always, every effort has been made to use existing Real Color aircraft and liveries. There may be a few white aircraft, but, for the most part, you will find Tokyo to be a very colorful (and busy) place! Like with my previous offerings, you will find, within the main RJTT-battlehawk77-Autumn 2019 folder, a folder for each day of the week, along with snippet file folders within each day to allow you a smoother and more robust traffic feel. Also included is a listing of the GA operators, a PDF taxi chart, graphic and text files of the traffic levels for each day, and a text file within each day folder of the hourly traffic breakdown. It is recommended to place the RJTT-battlehawk77-Autumn 2019 folder in your main RJTT folder, then copy and paste the files needed (after you back up the originals, of course). It is also HIGHLY recommended to review the included Readme file, as it contains important operational information, along with where you need to put the included files for best results. If you have any questions, comments, or notice any bugs, please feel free to message me here or on Discord. Sutekina tsuitachi o! -Gavin (battlehawk77) RJTT-battlehawk77-Autumn 2019-v1.1.zip
  7. 6 points
    A Very Big Thank You for all the people at Feel There and all the people who created all those custom schedules for the airports that are released for Tower 3D Pro. All of you are very much appreciated especially during this quarantine summer of 2020! 😀 Thanks again.....
  8. 6 points
    Hi everyone. As a real-world pilot in this aircraft, I'd like to point out some of the issues I have seen when comparing it to the real aircraft. Some of these may seem picky, but thought I'd throw in what I can for the first SP. Also some of these issues may be epic load dependent, so in advance, sorry if that is the case. Also note I have only flown the E175 product. Going to fly it some more today and will report if I have more. MCDU/VNAV/FMA/PFD/AT Intercept course line does not work correctly. What currently happens is the aircraft will sequence to the next waypoint once it comes within 5 miles of the waypoint. FMA does not drop out flight modes (Track, GA, etc.) after landing. This causes an issue where if you are turning the aircraft after arriving, the TOGA button does not present the proper FMA display of ROLL and TO. You have to press the TOGA button several times before it resets to ROLL TO. Currently, the VNAV system has no magenta FLCH (for descent). Magenta FLCH is just like the green FLCH, except it will comply with altitude restrictions in the MCDU. There is no vertical direct with the current system. You should be able to take ***** fix at 250 knots/10000 and put 250/10000 back in on top of the restriction and it should adjust the descent angle to redirect to a constant path to meet that restriction instead of the angle you input in PERF INIT. The VNAV path with a between restriction only takes the top or bottom altitude (forgot which it was), it does not calculate an altitude between. In general, VNAV needs to be worked on. The autothrottle system needs to be tweaked. The autothrottle likes to add more thrust coming to within 10 knots of selected speeds, which is too sensitive. You should also get a LIM T amber message on the FMA if it is unable to accel/decel at a proper speed schedule to the selected speed. AT is overly sensitive with the speed brakes out in VNAV or on an ILS. Works perfect in FLCH. There is no RTE page. This is where you would actually input the flight-plan initially. This is normally where you'd put in the ADS-B flight ID as well. I was flying into EYW which should have an LNAV/VNAV with a GP and there was no VNAV GP. I Had a VNAV disconnect when leveling at CHIPR at 13,000 on the CHIPR1 into ATL FMS autotune on radio page should be green, not cyan (EPIC load dependent?) The green triangle showing localizer deflection went out of the black box (http://prntscr.com/qeuk0c) Flight Dynamics/Engines/Other Systems Way too high of a VS on climb out through 10,000 (4000-5000fpm even at an higher weight). Above 10,000 is much better. (http://prntscr.com/qeuqvz) Taxi light glitches at full rudder ("Tiller") deflection. When retracting flaps from 1 to up, the retraction happens too fast. The brake temperature seems rather low after landing when applying full brakes on landing (should be at least close to amber). When Anti-Ice is set to all and no ice is detected on the initial climb, the associated EICAS messages should disappear at about 1700AGL or 2 minutes after departure, but the messages are still staying on the EICAS. The engine start up is not correct. Should take around 45-55 seconds. Also the fuel flow is way off for the start. Should only be 300-600pph during start and about 550pph at idle per engine. (http://prntscr.com/qeutdz) Other Flight timer does not reset with the associated button/switch (switch does move though) on the ground. However, once you take off it does reset. Also, on the panel chronometer once it hits 60 minutes, it should continue to go to 61, 61, 63; but this one resets back to zero and continues. APU shutdown sound can be heard when shutting down APU with engines running (should not be able to hear it). I'm guessing this is a flightsim-ism though. Wiper speeds not correct. They are way too slow. I'm guessing it may be hard to model. Also the rain effects, with a higher speed, aren't accurate; once again probably hard to model.
  9. 6 points
    Let them first make a new version of T3D. The graphics are a joke for this era. It looks like a game that was made in the early 2000's
  10. 6 points
  11. 5 points
    Guten tag, meine damen und herren! I'm pleased to share with you my latest addition to my real traffic schedules - EDDF - Frankfurt am Main Airport. As with all of my other schedules, you'll get to experience a week in the life of a controller in western Germany. What you'll see is what they saw. Frankfurt Airport sits southwest of its namesake city. It is the busiest airport in Germany and the fourth-busiest in Europe, seeing over 70 million passengers in 2019. This places it as the 13th-busiest airport in the world. With its four large runways, Frankfurt is Lufthansa's primary hub for the parent airline and its many subsidiaries, and it serves as a focus city for Ryanair, SunExpress Deutschland, and TUI fly Deutschland. There is also a great number of carriers from around the world that pay the airport a visit, often bringing their most modern aircraft. Those that enjoy cargo operations are going to be very happy campers here, as Aero Logic, Lufthansa Cargo, and FedEx, among many other cargo carriers, operate here, and at differing hours of the day. There is a small amount of GA traffic, too. As with my other airports, every effort has been made to use existing Real Color aircraft and liveries. There may be a few white aircraft, but, for the most part, you will find Frankfurt to be a colorful and busy place! And, if you'd like to see the schedule and airport in action, take a look at this! Like with my previous offerings, you will find, within the main EDDF-battlehawk77-Winter 2020 folder, a folder for each day of the week, along with snippet file folders within each day to allow you a smoother and more robust traffic feel. Also included is a listing of the GA operators, a PDF taxi chart, graphic and text files of the traffic levels for each day, and a text file within each day folder of the hourly traffic breakdown. It is recommended to place the EDDF-battlehawk77-Winter 2020 folder in your main EDDF folder, then copy and paste the files needed (after you back up the originals, of course). It is also HIGHLY recommended to review the included Readme file, as it contains important operational information, along with where you need to put the included files for best results. If you have any questions, comments, or notice any bugs, please feel free to message me here or on Discord. Genießen! -Gavin (battlehawk77) EDDF-battlehawk77-Winter 2020-v1.2.zip
  12. 5 points
    Howdy, y'all! I'm pleased to share with you the latest in my series of real traffic schedules: KDFW - Dallas- Fort Worth International. As with my other schedules, you'll get to experience a week of air traffic in northeast Texas. You will see what the controllers saw. They say everything is bigger in Texas, and this airport is no exception. In the first half of 2019, DFW was the 11th busiest airport in the world in terms of passengers, serving just over 36 million people in that six-month span. In the US, it is the second-largest airport by land area, behind Denver. Dallas has been a hub for American Airlines since 1981. It accounts for over 68% of the airport's passenger traffic. DFW also serves as a hub for Boutique Air, Ameriflight, and UPS, while Spirit and Sun Country each have it as a focus city. Along with the hefty amount of passenger traffic, there is also a largo amount of air cargo that come in daily, including FedEx, UPS, and Amazon's Prime Air, along with a small amount of GA traffic. As always, every effort has been made to use existing Real Color aircraft and liveries. There may be a few white aircraft, but, for the most part, you will find Dallas to be a colorful place! Like with my previous offerings, you will find, within the main KDFW-battlehawk77-Autumn 2019 folder, a folder for each day of the week, along with snippet file folders within each day to allow you a smoother and more robust traffic feel. Also included is a listing of the GA operators, a PDF taxi chart, graphic and text files of the traffic levels for each day, and a text file within each day folder of the hourly traffic breakdown. It is recommended to place the KDFW-battlehawk77-Autumn 2019 folder in your main KDFW folder, then copy and paste the files needed (after you back up the originals, of course). It is also HIGHLY recommended to review the included Readme file, as it contains important operational information, along with where you need to put the included files for best results. If you have any questions, comments, or notice any bugs, please feel free to message me here or on Discord. Y'all enjoy! -Gavin (battlehawk77) KDFW-battlehawk77-Autumn 2019-v1.11.zip
  13. 5 points
    FSUIPC6 will be released in the coming days. This version of FSUIPC6 will be valid for P3D versions 4 and 5. With this release, FSUIPC5 will be retired from sale. We will continue to support FSUIPC5 (as always, latest version only) via this forum, as we still do with FSUIPC4 and earlier versions. I will also continue to apply bug-fixes and any new features added to FSUIPC6 (for P3Dv4) to FSUIPC5 until the end of the year, at which time FSUIPC5 will be frozen for new development. It may still be updated after this period if required by any subsequent P3Dv4 releases. There will be a substantial discount on FSUIPC6 for FSUIPC5 license holders, with the price of the upgrade to be around the £10 mark. FSUIPC6 will come with a new installer that will - support both DLL.xml and add-on.xml integration methods - allow either a single or dual installation for those users running both P3Dv4 and P3Dv5 - optionally install some additional freeware tools (the FSUIPC SDK, HiDScanner, FSInterrogate2) What does this mean for existing customers? 1. For registered FSUIPC5 users who are staying with P3Dv4 there is no change - bug-fixes and updates will be provided until the end of the year and support via this forum will continue as usual. 2. For registered FSUPC5 users who will be switching to P3Dv5 and require FSUIPC, then they will need to purchase FSUIPC6 for the upgrade price. For those users who have recently (i.e. on or after 1st February 2020) purchased FSUIPC5 but will be updating to P3Dv5, I will supply a free license if you PM (or email) me your registration details (order number and date). As always, PLEASE DO NOT publish your key details in any public forum (or your key will be banned). This free upgrade offer is valid until the end of May 2020 only. 3. For unregistered users of FSUIPC5, it is recommended to update to FSUIPC6 (as this is a free upgrade) John
  14. 5 points
  15. 5 points
    Dear Folks, I just want to give you a quick update regarding the SP. It's 99% done, we are checking one last issue in the FD. Once it's cleared we will release the SP. It's our goal too to get you the fixes asap. Thank you for your patience Vic & team
  16. 5 points
    Autumn 2019 - Gavin must have been holding on to this for a while.
  17. 5 points
    This took Google 0.59 seconds to give me the correct answer:
  18. 5 points
    You knew this was coming didn't you? 😂 With KDFW being my home airport, having worked and volunteered there, you knew I had to lovingly 😍 scrutinize RT/KDFW to make sure it met the standards of realism. Overall, I'd say good job but I would like to make some suggestions to @nyergesdesign for some improvements as I do feel an SP will be needed. Terminal Assignments AIJ - Interjet is an international carrier and needs to be reassigned to Terminal D. At KDFW, all international flights (excluding Canada) arrive at Terminal D (and gates B1-B3) in order to go through customs. AMF - Ameriflight is a cargo part 135 airline and should be moved out of terminal D (they have no commercial passengers) to a cargo area on the west side (their headquarters are actually located there) ANT - Not in schedule and needs to be removed from the terminal file BTQ - Boutique Air flies out of the Corporate Aviation Terminal (GA?) and not terminal E Real Color Skywest actually flies as an AAL regional carrier at KDFW. It looks like Skywest is included in the RC for KDFW but I assume is it the same generic livery? @Pedantic G? Schedule (this is where the SP is definitely needed) In looking at the flight volume (which is very low, especially when compared to @battlehawk77's schedules) I found a major discrepancy between the number of arrivals and departures. In doing a deeper dive, I noticed two major gaps where there were no departures and only arrivals. This would point to a data problem versus the airport being shut down. The gaps are between 10:53 - 12:15 and 12:49-13:51. This is well over 2 hours of no departures during relatively busy time periods. As a result, I would suggest an SP to fix this gap in departures in order to provide a fully playable schedule. Again, an improvement by the ND team (no duplicates this time) but I would say further research and quality control is needed. Thanks!
  19. 5 points
    Actually, @battlehawk77 is slipping! Last airport he had his schedule out before the airport release announcement. 🙂
  20. 5 points
    Dear Folks, Recently the forum became a less than friendly place. Some of the members are picking on each other and posting just to pick a fight. Could you please refrain from it? It would be pretty unfortunate if we would have to start deleting comments. The holidays are almost upon us, let's just keep this forum a happy place too. We are about to release KDFW and Nyerges Design is planning another release for this year so there will be enough to talk about 🙂 Thank you Vic
  21. 5 points
    Wow, even before the official announcement - it’s almost as if you have inside info. 😀
  22. 5 points
    more than likely u are the only 1 becuz both cpc and clx are not even in the RT schedule for omdb so their is no patch needed since the problem is on you're end and if u r using a custom schedule then maybe u need to ad them too the terminal file.
  23. 4 points
    Update v1.0 SCHEDULE BUILDER REACHES VERSION 1.0 Retro fuse option: Seven randomly selected airlines from the Real Color Retro Pack can be merged into a regular schedule New pages: Support, Updates, Airport List Minor code changes and backend optimizations Enjoy! Schedule Builder Website
  24. 4 points
    Dear Folks, Nyerges Design are pleased to announce Service Pack_1 update for the recently released EKCH airport to address some minor issues. These include The DBRITE screen now shows the correct Runway Orientation angle Corrected the placement of some Runway/Taxi Boards Fixed a minor spacing and Aircraft push back issue at one of the terminal aprons. Gabor
  25. 4 points
    https://www.faa.gov/airports/planning_capacity/profiles/ The FAA have released up-to-date revisions. If you enjoy controlling realistically, these documents provide information on how the US airports operate 🙂 (i.e. runway setup for specific wind directions). Enjoy 🙂
  26. 4 points
    Things in life you can count on: death, taxes, and @Braf123456. 🤣 Hey @FeelThere, he said please. That means you have to do it. 😉
  27. 4 points
  28. 4 points
    Wait for it ... 😀
  29. 4 points
    Dear Folks, due to technical issues, a wrong installer had been uploaded. We are apologize for any inconvenience! The fixed installer is downloadable on EKCH_airport_SP1a.exe name. Have a pleasant weekend! Gabor
  30. 4 points
    Folks, Let's keep the suggestions in the Wishlist topic, please. In the meantime here are some new liveries. Yes, yes I realized it too as soon as I posted it. It will be fixed (cargo without the windows) 🙂
  31. 4 points
  32. 4 points
    Dear Folks, In the light of recent events around the world, looks like many of us will be asked to stay at home. To help you we run an unscheduled sales event discounting almost all but the latest products by 50%. As a matter of fact our two best sellers for fs9 and fsX (the Phenom and Florida Landings) are free during this sale event to help those who are still using older computers. https://www.feelthere.com/product-category/holiday-sales/ Please be safe and stay home. Vic & Team
  33. 4 points
    Hmm that's interesting because you submitted over 10 liveries for Airlines that still exist, and 3 of the ones you submitted were selected 🤔
  34. 4 points
    I thought it was Professional Bull Riding. This makes a lot more sense. 😂
  35. 4 points
    Hey all, I've now completed a United Express (Skywest's N202SY) for the E175, the repaint can be downloaded here under E175: https://www.dropbox.com/sh/v4vix6aalhs8ew8/AAAc-3sMDBd2tNOYGjkXHut5a?dl=0 Merry Christmas all. 🙂
  36. 4 points
    Dear Folks, We would like to wish you happy Thanksgiving everyone who celebrate it. Let's light up the barbecues (the best way to cook the turkey 🙂 ) and make sure to get some time to play Tower!3D. We can't offer you the turkey (however we can shot some pictures of it) but we can help you with a huge sales on FeelThere's website including Tracon, Tower and their add-ons. Thank you for your ongoing support Vic
  37. 4 points
    OMDB schedule is available! Dear Folks, the last RT contains the OMDB schedule update (RT_Tower3D_PRO_sp6v17.exe). In connection with the schedule, we updated the OMDB RC aswell. You can download it from the link you have received in the original e-mail. Thank you for your patience! Gabor
  38. 4 points
    Hi Pete, how do i search for something using a common browser based search tool? 😉
  39. 4 points
    BMT give me a new link. Thanks a lot....this is service 🙂
  40. 4 points
    bummer i guess that meens i wont get to vote becuz my fav is not in the list oh well but wow u said they r working on ksea to i didnt know that and havent seen that before but if u say it it must be true this is so awesome but we r gonna be broke buying dlcs but i think ill save sum of my moeny for the next version ESPecially if the landing gear goes up an down an all the other stuff peeple wish for gets put in to
  41. 3 points
    A beta version of FSUIPC7 (for MSFS only) is now available for download at the following locations: http://fsuipc.simflight.com/beta/FSUIPC7.zip http://www.fsuipc.com/download/FSUIPC7.zip FSUIPC7 is being released as a beta-version. It is currently not possible to purchase a license, but a time-limited license, valid until the end of October 2020, is included in the download. We hope to have a release version ready by then, if not I will extend the beta license. We are initially releasing FSUIPC for MSFS as a beta due to the state of the MSFS SDK, and in particular that of the SimConnect API. There is still a lack of documentation on what is actually working in this SDK, especially in relation to key events/control, upon which FSUIPC heavily relies. There are several SimConnect updates planned in the months following the official MSFS release. We will continue to update and test FSUIPC7 as these updates are released. Installation Currently no installer is provided. To install FSUIPC7, simply create a folder (e.g. FSUIPC7) and copy the FSUIPC7.exe and FSUIPC7.key files to this folder (or simply move the FSUIPC7 folder created when you unzip to the required location). If you have previously used FSUIPC, you can also copy and rename your FSUIPC4/5/6.ini file to the FSUIPC7 installation folder as FSUIPC7.ini, and also remember to copy any other auxiliary files or folders you may use (.mcro, .lua, .dll, Profiles, etc). Note that the SimConnect.dll is no longer required. If you have copied this to your FSUIPC7 installation folder for an earlier release, this can now be removed. Usage Instructions FSUIPC7 as now a standalone executable, and no longer an embedded dll. Simply run the FSUIPC7.exe to start. FSUIPC7 will then sit in the system tray. To open, double-click the tray icon or use the provided context menu. A default windows hot key (currently Alt-F) is also acquired when you start FSUIPC7 which will display/open the FSUIPC7 main window. If this hot key cannot be acquired (e.g. as its already in use) then a message will be logged. You can change the key assigned by manually editing the following ini parameter: InvokeFSUIPCOptionsKey=70,12 where, in the above example, 70 is the F key (0x46) and 12 is the modifier (which is actually a hex value, 0x12 which is VK_MENU, i.e. the Alt key). For no hot key, use InvokeFSUIPCOptionsKey=No Using WideFS If you have a license for WideFS7 that you would also like to use, you can do this by adding the following lines to the included FSUIPC7.key file: NameForWideFS=<your WideFS registration name> WideFSaddress=<your WideFS registration email/address> WideFS=<your 12 character WideFS key> You will need to restart FSUIPC7 for the license to take effect. Missing Functionality The following functionality is not currently available in FSUIPC7. We may look at re-instating some of these items at a later date, if and when such facilites are provided by the MSFS SDK: 1. Mouse Macros (and other mouse functionality, e.g “mouse look”, etc): pending facilities to be provided 2. lVar access: pending facilities to be provided (if lVars still exist!) 3. AI Traffic management (Traffic Limiter and Zapper): pending facilities to be provided. Note that the offsets for AI traffic are populated. 4. Text display facilities: pending SimConnect functionality (some basic functionality may work) 5. Menu facilities: pending SimConnect functionality 6. Weather: apart from a few variables concerning ambient conditions at the aircraft, no other weather information is currently availablefor reading or updating Limitations Currently no documentation on what key events/controls from the SimConnect API are actually working. Many do not currently work. These include: - events for view control - events for slew control - events for weather For view and slew control, it is recommended to assign these functions directly in MSFS for the time being, as the corresponding events are working when assigned in the sim itself. SimVar status: it looks like some simulator variables that were previously read/write are now read-only. For such variables, it will no longer be possible to write/update them. Text/message/menu display facilities: may not work correctly due to issues with SimConnect_Text API function Keyboard input is not masked, and so any key assigned in FSUIPC (via any mechanism) will also be seen by the sim. Keyboard input is also recognised when either MSFS or FSUIPC7 have the window focus. The colon key (’:’) cannot currently be assigned (as MSFS is continually sending notifications for this key if requested). Issues 1. If you receive the following error when running FSUIPC7: The code execution cannot proceed because VCRUNTIME140_1.dll was not found. Reinstalling the program may fix this problem. Please see https://answers.microsoft.com/en-us/windows/forum/all/vcruntime140dll/8fe4965d-2013-49cb-816e-17cc2bb0c077?auth=1 Documentation Currently no User documentation is provided. Documentation for FSUIPC4/5/6 should generally be applicable. The UI for FSUIPC7 is slightly different, as its now an executable rather than an embedded DLL, but it should be relatively easy to navigate the UI if you are familiar with previous versions of FSUIPC. Attached is a spreadsheet (for OpenOffice or Excel)) containing details of the current state, as far as we know, of the FSUIPC offsets. This is a work-in-progress, and eventually will be used to provide an updated FSUIPC Offset Status document. I am relying on feedback from FSUIPC7 Beta users/testers to make this as complete as possible. I will provide further documentation as and when available, and all existing documentation will be updated for use with FSUIPC7 by the official release date. Functionality to be Added (ToDo list) The following is a short list of some of the main work still to be done in FSUIPC7 (in no particular order): 1. Allow a 'button screen' facility to be added to the main window of FSUIPC7, similar to the functions provided by WideClient. 2. Enable FSUIPC7 to work on a client PC (using a networked SimConnect). Note that this would be different from using WideClient, as the offset area maintained by FSUIPC7 on a client PC would be distinct from the offset area used by FSUIPC7 on the FS PC (although of course the data received from the sim to populate the offsets would be the same). 3. Add registration facilities. 4. Re-instate aileron/rudder trim control axes: either when/if axes added back to SDK, or switch to using simulator variables 5. Re-instate functionality in offset 0x2FE0 ('Add-on' menu entries) but allow menu entries to be added to FSUIPC7 menu bar. 6. Add [Programs] section to profiles 7. Provide an installer Feedback Please use the following sub-forum for all FSUIPC7-Beta / MSFS related issues: https://forum.simflight.com/forum/183-fsuipc7-beta-for-msfs/ Where possible, please provide feedback on which offsets are working for both read/write access, together with any issues found. Any problems with events/controls will for the time being be collated, and be addressed as and when we have further documentation in this area. Attached is a spreadsheet (for OpenOffice or Excel) containing the status of each offset. I will update this on a regular basis from feedback, internal testing and MSFS SDK updates. John Dowson, 17th August 2020 offsetStatus-v0.1.ods
  42. 3 points
    I don't know how this forum works as I'm fairly new but on other game forums I've been on, most members would never allow facts to interfere with speculation. 😀
  43. 3 points
    I tend to ignore the wind when playing the game because at most times it is below 10Kts, mostly below 5kts. Most A/C can accept a tailwind up to 10Kts for T/o or landing. Just ignore the wind and enjoy your session with the game.Use whatever runway you want. It wont make any difference. Kev
  44. 3 points
    Dear Controllers, One of the most anticipated airport add on Frankfurt just released. Enjoy the challenge! Vic
  45. 3 points
    How about we be patient and just wait until @Pedantic G posts and tells us the new version is ready? Keep in mind this is all volunteer, time consuming, and apparently under appreciated work. PS - The last version was 15, so by my count (using fingers and toes) I would be fairly confident in saying the next version will be 16.
  46. 3 points
    We just released our Embraer EMB for P3D4 right before the holidays and we kicked back and relaxed a bit 🙂 As far as I know Gabor is close to finishing RJTT and we are wrapping up the beta testing of.... drumroll please.... EDDF! 🙂 Thank you Vic
  47. 3 points
    Appreciate the link to the previous posts, I had to reload win10 which is probably why I had a problem with my steam account. everything is now working and a big shoutout to Barb for sending my previous purchases to me, the customer service is second to none and I am so grateful for the wonderful service I received. after reloading win 10 then reloading Tower pro and the extensions (and trusting towerspeakbridge in Kaspersky) everything worked first time.
  48. 3 points
    Could we possibly add a DEMO version? So users can try it out prior to putting in a whole load of their hard earned cash?
  49. 3 points
    i like all the airports but especially lga mem phx tist i think they are the best airports ever made but i really hope for ord or dfw because they are the best airports ever made too
  50. 3 points
    Here is my list (been slowly collecting it since the day after launch). I put asterisks next to items I feel are especially needed. *-Multiple fixed POVs (user selectable) (i.e. Tower, ramp tower, end of the runway, cargo ramp, major intersections, etc.) -Chase plane view -There should be two options for schedules, Fixed (user-made) and randomly generated (but based on airlines known to serve a given airport). Having this would suit different styles of play. *-Colors should be more vibrant *-Downloadable real world weather, or at least allow users to set the desired wind direction/speed along with other weather parameters. *-Visible landing lights on airborne aircraft -Real pilot voices -International terminals need to be handled differently, so that flights are not classified just by carrier, but by destination/origin. For example, at KATL, DAL does fly out of international terminal, but you will not see DAL MD-80s and CRJs there. Instead it will usually be A330s,767s and 777s. The small fries mostly go to other terminals. -Aircraft should periodically need to be towed between terminals and maintenance facilities. *-Provide a way for aircraft that get into in nose-to-nose situations to be towed out of the way. When this happens IRL (rare but it does happen), life does not stop permanently, it is just delayed for a while and someone gets yelled at and towed out of the way 🙂 -Holding pads should be incorporated where appropriate. -Catering trucks, waste disposal trucks, wing walkers, need I say more 🙂 -I understand that you do not wish to depict crashes, but there should still be emergencies. Aircraft that need to return to the gate because of sick passenger or mechanical failure or other problems. -Player should be evaluated on average time from runway to gate, and from gate to runway -Speaking of seasons... We need them. Have the trees change color and the length of the day and night vary realistically. In winter weather, aircraft should require a visit to a deicing station, prior to departure. -Please incorporate more realistic cargo terminals with actual buildings. -If RT and RC will continue to be sold as add-ons, then they should be purchasable/install able from within the game. -Ability to work Ground, and have the Tower position automated in single player mode. At bigger airports, the player should even be able to chose among several positions (i.e. ground northside, ramp tower, etc.) to work, as well as being able to combine them. -Aircraft landing speeds should be less sluggish, and planes should clear the runway quickly. -A "cleared for immediate takeoff" command to expedite departures when necessary. -"Turn right/left on Taxiway xxx" command. -We need a "Give way" command. i.e. "Give way to DAL 737 before joining taxiway Mike." *-Pushback instructions need to include "tail north/south/east/west" -Gates need to be spaced farther apart, so that planes are not crammed together unrealistically at crowded airports like KLGA -Allow for multiple liveries of the same airline and airframe (e.g. SWA uses several different liveries for their 737-800s) -User-controlled spacing requirements for approaches (i.e 5 miles, 8 miles, 10 miles); this could be incorporated by allowing us to "send a request" to Approach Control Andrew
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