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Showing content with the highest reputation since 08/24/2018 in all areas

  1. 8 points
    With Dubai Airport in the pipeline - here's an interesting cool video inside Dubai's ATC. Hey @FeelThere, any plans to update our equipment (ADIRS, DBRITE, STRIP) to something more current like we see in the video?
  2. 6 points
    * UPDATED 8th August 2019 * Version History: Ver 9: Published 8th August 19 - LFPG Airport RC and EDDM Updated RC details added. Ver 8: Published 11th July 19 - YMML Airport RC added and now released in new Excel format Ver 7: Published 24th May 19 - CYVR Airport RC detailed added. _______________________________________________________________________________________________________________________________________ 11/07/19 Hello controllers ๐Ÿ˜ Following the recent Poll I conducted where the clear winner was producing this moving forward in the new proposed Excel spreadsheet format, I am pleased to publish the updated version below. There are 3 worksheets in the file, these being: Manifest List - detailing the list of RC currently produced by Nyergesdesign Full RC List - columns detailing the Aircraft Type code in each texpack, the airport released in, the IATA code, Airline name and any special comments if applicable Master Code List - columns detailing the IATA code, ICAO code, Airline Name, Call Sign, Comments field (ie Cargo Operator, Ceased Operations etc), Country of Registration and Global Region (ie Canada, Europe, Pacific, United States etc) Should be self explanatory to use but where applicable, each column has a filter where you can search away to your hearts content! Happy reading ๐Ÿ˜Ž Gary Copyright ยฉ Tower! 3D Pro is a registered product of FeelThere Inc. Copyright ยฉ Real Traffic and Real Colors are registered products of Nyergesdesign Tower 3D Pro RC-Aircraft Master List_v9.xlsx
  3. 5 points
    Hi, Just two things to add: First: FSUIPC is the most valuable add-on for the simulator and it's absolutely worth the price, if you seriously work with external hardware. Second: The support is outstanding in the community. Every single question/problem is handled by Pete and brought to a solution. And all enhancements are free of charge Think about that. Reinhard
  4. 5 points
    I also think this is a great idea, thank you @winsaudi. This way, we can make Real Colors more flexible and it will be more beneficial for the Community. We can try it out wuth the next airport. I will send the new airport's Real Color list here, then you can make your wishlist. I would like to maximise the number of new liveries to 10. The deadline would be one week for making the list. I hope this system is acceptable for everyone here. Gabor
  5. 4 points
    @pete_agreatguy - I just wanted to say thanks for maintaining the list. It's obvious some are not as appreciative of your efforts as they should be.
  6. 4 points
    Remember the next version? I'm glad you asked. Here's some information you may find interesting. The term "next version" has been mentioned in 126 posts regarding Tower!3D Pro. Interestingly, the first post was in September 2016 ... before Pro was even released. ๐Ÿ™ Thirty different people have mentioned the term (see attached graphic). So, yes I remember and have seen "next version" mentioned plenty of times for a couple of years now. ๐Ÿ™„
  7. 3 points
    VERSION 4 FILES UPLOADED 25 MAY 2019 I was thinking, what airport doesn't get much love in this game? St Thomas immediately sprang to mind. To liven up the schedule, flights used are from TIST, TDPD, TTPP, TUPJ, MYAM and MWCR My schedule has 52 airlines that fly into these Caribbean airports including cargo, charter flights and also General Aviation flights. I have split my schedule into groups of hours (which I highly recommend) so all flights are more likely to arrive and depart correctly, or if you prefer you can load the entire day in one go. Please refer to the below graph for your preferred times Installation Instructions 1 Please back up the existing TIST folder, before doing anything else 2 Please download all of the files tist_airlines.txt, tist_airports.txt, tist_airplanes.txt and tist_terminal.txt, from the dropbox link below and over write the existing files in the "Extensions\Airfields\TIST" folder. The schedules will not work correctly if the above is not done 3 Select the folder corresponding to the hour (or full day) you have selected, and download the โ€œtist_schedule.txtโ€ and the โ€œtist_gaandlocaltraffic.txtโ€ from the dropbox link below and over write the existing files in the "Extensions\Airfields\TIST" folder. Any questions on install please ask Schedule Notes This custom schedule will only work properly with the latest Real Traffic version -------------------------------------- I have designed my schedules on the basis that all Real Colour packs have been installed If not all Real Colour packs have been installed, the schedule will work but you will not get liveries on all aircraft In addition to this some airlines in this schedule have no liveries associated with them at all and will appear white, this is a limitation of the game and not something i can change -------------------------------------- I have adjusted a lot of callsigns to reflect the correct pronunciation in real life, so will need to be pronounced differently to what you may be used to with the default real traffic -------------------------------------- Any questions in regards to these notes, please ask Apart from that, Anmize ou byen! Ben DOWNLOAD FILES FROM HERE Other custom schedules EDDM, Munich Airport, Germany KJFK, John F Kennedy Airport, New York, USA KLGA, La Guardia Airport, New York, USA
  8. 3 points
    What's up everyone, My name is Joe. Thanks for checking out my custom (REAL) traffic schedules. You can find me at ATControl --- YouTube Home playing this game๏ปฟ See the action from Boston here --> Boston - Schedule v2.0 ***I create QUALITY schedules -- not QUANTITIES of schedules*** --- If you are using this in your games/videos/posts -- please make reference to ME as the owner (direct to YT channel) **Be sure to check out all my prior custom schedules for KLAX v1.0, KLAS, KLGA, KPHL, KLAX v2.0, KBOS, KPHX, KJFK, KMCO, KLAS v2.0 & ATL! (links at the end of this post to all previous schedules) ==================================================== ((CURRENT GAME SCHEDULE -- 8/14/2018)) DROPBOX -- Boston (KBOS) v2.0 -- Summer 2018 ***YOU MUST INSTALL THE UPDATED AIRLINES FILE TO GET MAX USE OF THE SCHEDULE *** *** YOU MUST INSTALL THE POWER HOUR FILES DURING 0600-2100 TO ALLOW MAX USE *** Read the READ-ME file for install directions Quick Links to Prior Custom (REAL) Traffic Schedules KLAX #1 - v1.0 KLAS #2 -- v1.0 KPHL #3 -- v1.0 KLGA #4 - v1.0 KLAX #5 - v2.0 KBOS #6 -v1.0 Intro 2018 KPHX #7 -- v1.0 KJFK #8 -- v1.0 KMCO #9 -- v1.0 KLAS #10 -- v2.0 KATL #11 -- v1.0 HAPPY CONTROLLING !!!
  9. 3 points
    Personally I wouldn't get too hung up on real vs fantasy. Some custom schedules are advertised as REAL but nothing can be further from the truth. Besides with the limitations/features of this sim, what happens in real life can't always happen in the sim.
  10. 3 points
    Guys, Point number 2 in the lead post is not a bug and it also happens at other airports for good reason. Please look at the hold short points for LEBL 07L which I have circled in red on the screenshot from Google Maps. I have yet to play LEBL but the aircraft stopping on the taxiway reported by @GoalieMedic seems to be a correct simulation. Imagine an aircraft crossing the undershoot of the runway on a taxiway just as another aircraft is on short finals to land, there is a collision risk plus a wake turbulence/jet wash risk; hence the hold shorts to allow clear separation. @hexzed does not specify which other airports or runways he is referring to but I'd stake my house on the fact that the aircraft are obeying hold short lines before crossing an undershoot. I hope this helps and reduces any frustration you may be feeling by watching this happen within T3D. I would be reporting it as a bug if aircraft didn't stop! Wayne
  11. 3 points
    Its done, we have added the steam link to the system requirement part of the product ๐Ÿ™‚
  12. 3 points
    We're all growing cobwebs waiting for service packs for KSAN, KATL etc ๐Ÿ™„
  13. 3 points
    @Braf123456 is correct. If FT keep publishing airports with the same faults then customers are going to walk away from this product (as is evident in other threads). I personally think that the latest airport, EDDS, is the worst release yet. @FeelThere @FeelThere Ariel Is it really your business plan to keep dumping airports for T3D onto the market with so many acknowledged problems? Saying that such game engine deficiencies will not be fixed until the next version of Tower yet still releasing airports is disrespecting your customers. Is that a great plan for sales growth and an expanding customer base? I think not. Wayne
  14. 3 points
    Ariel, to be honest: If the sim engine accepts an instruction to vacate left onto a specific taxiway, but then decides to totally ignore it and vacates the aircraft onto another exit and even in another direction, said sim engine is pretty droppings-like, and it doesn't leave much ground to build trust on when you want us to buy the next version. I'm not talking about deliberate shortcomings that you condoned to getting the product out and refinancing the temporal (= monetary) investment you took to create it. Nobody expects you as an indy company to beat the big guys in the game market. But when your product accepts user input then it has to follow said input. (Except "pilot error" in this case is explicitly wanted, but then it has to be random, programmed that way - and you have to communicate that these errors occur intentional like the technical issues for planes in Tracon.) What do you think would players say about Microsoft's Flight Sim, if turning the dial for the altitude resulted in making a 180ยฐ turn? You already have done many things to improve the game, and I really appreciate that. Compared to the original one I bought a year ago, many things have been improved. But leaving flaws like these exiting bugs in doesn't leave a good impression when you want us to buy the next version that you're already investing time (and money) in. If aircraft touch down and creep to the next exit, I can live with that. If aircraft creep to their assigned exit at taxiing speed, I can live with that. That's the way you've constructed it to make it work. I can live with the pushbacks not being realistic (within a minute? oh, come on...). I can live with limited freedom at giving instructions. You found a solution to make it work, in general. That's okay. But NOT taking the exit that it was assigned is sloppy programming. The year-old issue with the spinning Deltas that fail at finding the leading link at Kennedy's M and MA ramps after pushback is sloppy programming. Sorry to be that harsh. But functionality has to ... well, function. It's okay, if you don't find the error without asking for more input from users and need more time. I'd totally accept an update that would only extend logging functions for those specific issues, and I'd gladly try to help by submitting more logfiles, if you need them. But accepting "defeat" by saying "we can't do it any better" is something that I'll definitely remember before buying the new version.
  15. 3 points
    Thanks for the heads up Andre, i have now fixed, please grab the new ga file. Thanks Craig for testing as well. Moral of the story is if you are playing around with different settings and experimenting, don't publish the experimental file ๐Ÿ˜ณ
  16. 3 points
    Envoy? LOL! In my best Jeff Foxworthy voice: "You might be a tower addict, if your typos are airline names". ๐Ÿ™‚
  17. 3 points
    Wayne, here's a tranquilizer (i.e., explanation). The table is a history of the updates - not just the last update. There are actually FIVE entries for RT - but it's by design. Now lay down in the fetal position and count little baby airplanes until you fall asleep. โœˆ๏ธ๐Ÿ˜ด
  18. 2 points
    Hey there, I decided to create my own reference card, based on the information given by @ATControl -- Joe in his post and the most important data for me, summarized and structured on one page. Since it might also help some other beginners, I decided to publish my reference card here. Link removed! The reference card is available in printable sizes for US Letter and DIN A4. I also provide a modified tower3d.rec file that can be found via the link. Feel free to comment if I made a mistake. Of course, the reference card is not for use in the real world. EliGrim I don't feel comfortable here in the forum anymore. In particular the arbitrary censorship of user posts and topics is not in line with my understanding of a respectful interaction. Therefore I retract my Reference Card.
  19. 2 points
    What's up everyone, My name is Joe. Thanks for checking out my custom (REAL) traffic schedules. You can find me at ATControl --- YouTube Home playing this game ***I create QUALITY schedules -- not QUANTITIES of schedules*** --- If you are using this in your games/videos/posts -- please make reference to ME as the owner (direct link to my YT channel) LEBL -- Barcelona El-Prat International Airport *******SEE THIS SCHEDULE IN MOTION******* (click links) 1. Barcelona (LEBL) -- First Look 2. Barcelona (LEBL) -- Holiday Lights ==================================================== ((CURRENT GAME SCHEDULE -- 1/19/2019)) -- EDIT (1/17/19) -- Fixed 2 departures showing VA instead of BA. Schedule file is now 1/19/2019. -- EDIT (1/12/19) -- Fixed terminal file that was missing BCS. Terminal file is now as of 1-12-2019. -- EDIT (1/12/19) -- Fixed GA aircraft off by 1 placeholder. GA file is now as of 1-12-2019. ==================================================== DROPBOX -- Barcelona (LEBL) v1.0 -- Fall 2018/19 ***YOU MUST INSTALL THE UPDATED AIRLINES FILE TO GET MAX USE OF THE SCHEDULE ***๏ปฟ *** YOU MUST INSTALL THE POWER HOUR FILES DURING 0700-2200 TO ALLOW MAX USE *** ===================================================== What to expect with LEBL v1.0 - Fall 2018/19: **New & UPDATED airlines.txt file -- YOU MUST REPLACE THIS WITH YOUR GAME FILES FOR THE SCHEDULES TO WORK** -- 1040 commercial flights --- Schedule averages ~55 flights per hour, up to 72 at peak late-morning pushes --- Power hour schedules for easy plug and play -- View the Volume Chart image to pick the hour that is right for you --- 48 GA flights -- Get to know the local GA visitors and new operators to Barcelona -- Terminal file up to date with Fall 2018/19 airline locations Quick Links to Prior Custom (REAL) Traffic Schedules KLAX #1 - v1.0 KLAS #2 -- v1.0 KPHL #3 -- v1.0 KLGA #4 - v1.0 KLAX #5 - v2.0 KBOS #6 -v1.0 Intro 2018 KPHX #7 -- v1.0 KJFK #8 -- v1.0 KMCO #9 -- v1.0 KLAS #10 -- v2.0 KATL #11 -- v1.0 KBOS #12 -- v2.0 KLAX #13 -- v3.0 KPHX #14 -- v2.0 HAPPY CONTROLLING!
  20. 2 points
  21. 2 points
    Gentlemen, I just realized some mods edited and deleted some of the replies. This is a friendly community with lots of support from each other, please don't ruin it. Craig and the other members put dozens (if not more) hours to help creating this community by creating schedules, collecting charts, data, etc. Let's just keep the tone friendly please. Thank you Vic
  22. 2 points
    My two cents: KSFO is basically impossible to run using the realistic setup of departures on the 1s and arrivals on the 28s. KLAS is pretty good. Only gripe is too many commercial arrivals on the 1s/19s. In multiplayer, it's one of the few airports where tower is more challenging than ground. KPHX can be really fun during busy periods. Primarily an AAL and SWA hub, so traffic variety is not its strongpoint. KMEM is the weakest of the bunch. Unless you have a FedEx fetish, there's not much here to excite you. My ranking would be KLAS, KPHX, KSFO, KMEM. For each of these airports, I'd definitely recommend using a custom schedule. A list can be found here: https://forum.simflight.com/topic/85784-custom-schedules-list-real-life-airport-timetables/
  23. 2 points
    Braf, EGKK is beta testing now ๐Ÿ™‚ Vic
  24. 2 points
    For arriving planes the command to have planes taxi to the gate via an runway works with voice without problems. You just have to edit your tower3d.rec file. The problem is, that you cant use a taxi via runway for departing planes
  25. 2 points
    If they are going to continue making airports for the game they need to continue to update the game as well
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