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  1. 6 points
    I've had a virtual meeting with the associated virtual parties that are affected, and we have come to the decision that since we are such short staffed at LAX that only 1 controller is responsible for tower and ground operations, normal departure sequencing can be "tossed out the window" for the foreseeable future 😁
  2. 5 points
    Yep, moved to the area about 10 years ago and this is what got me hooked into aviation. It first started with - I wonder where those planes are coming from? So, I stumbled across the amazing FlightAware and FlightRadar24. The first step into making this a hobby was buying camera equipment and plane-spotting at Founders Plaza at DFW airport (which I highly recommend) where they broadcast air traffic control communication between the tower and pilots. This naturally led me onto the awesome LiveATC which eventually morphed into an interest in commercial airplane travel logistics. So, onto the next step. I was "slightly" over 30 so that meant a career change was out of the question, as a result I did the next best thing. This is when I bought Tower!2011 (25 total airports) and later Tracon!2012 (7 total sectors including 1 self-created). I stubbornly did not make the Tower!3D plunge until the release of Pro ... had to have voice. It was tough to wait, but I'm glad I did. In the quest for more realism I became interested in multiplayer, so I selfishly created the Tower_MP Discord server to hopefully make this happen. Little did I know that this would become a vehicle to play the sim with people all over the world. Mind blown! And now we are on the brink of the next version of Tower ... a version that will take the franchise to the next level. I'm at my station, with headset on, and ready for my shift. Let's do this @FeelThere! 🙂
  3. 4 points
    Current Versions Sheet TOWER!3D/PRO Tower!3DPro: Tower3DProSP3.3c_installer Tower!3D: Tower3D_SP3 AIRPORTS EDDS: SP1.exe EDDM: Release KATL: Release KBOS: SP2.0 KJFK: SP4.2a KLAS: SP3 KLGA: release KMCO: Release KMEM: Release KPHX: SP1.exe KSAN: SP2 KSFO: SP1 LEBL: Release REAL TRAFFIC Real Traffic for Tower 3D/Pro: RT_Tower3D_PRO_sp6v11.exe REAL COLOR Real Color Bundle for Tower3D/Pro: RC_Tower3D_TIST_KPHL_KLAX_sp4v3.exe Real Color TIST for Tower 3D/Pro: RC_Tower3D_TISTv2.exe Real Color KPHL for Tower 3D/Pro: RC_Tower3D_KPHL_sp4.exe Real Color KLAX for Tower 3D/Pro: RC_Tower3D_KLAX_sp2v4.exe Real Color KJFK for Tower 3D/Pro: RC_Tower3D_KJFK_sp2.exe Real Color KSAN for Tower 3D/Pro: RC_Tower3D_KSANv2.exe Real Color KLAS for Tower 3D/Pro: RC_Tower3D_KLAS_sp2.exe Real Color KATL for Tower 3D/Pro: RC_Tower3D_KATL_sp2.exe Real Color KBOS for Tower 3D/Pro: RC_Tower3D_KBOS.exe Real Color KLGA for Tower 3D/Pro: RC_Tower3D_KLGA.exe Real Color KPHX for Tower 3D/Pro: RC_Tower3D_KPHX_sp2.exe Real Color KSFO for Tower 3D/Pro: RC_Tower3D_KSFO.exe Real Color EDDM for Tower 3D/Pro: RC_Tower3D_EDDM.exe Real Color KMCO for Tower3D/Pro: RC_Tower3D_KMCO.exe Real Color KMEM for Tower3D/Pro: RC_Tower3D_KMEM.exe Real Color EDDS for Tower3D/Pro: RC_Tower3D_EDDS.exe Real Color LEBL for Tower3D/Pro: RC_Tower3D_LEBL.exe DATES FOR LATEST UPDATES DATE PROGRAM VERSION 08-Jan-19 Real Traffic RT­_Tower3D­_PRO_sp6v11.exe 08-Jan-19 RC LEBL RC_Tower3D_LEBL.exe 08-Jan-19 LEBL LEBL_airport.exe 29-Nov-18 EDDS EDDS_airport_SP1.exe 2-Oct-18 RC EDDS RC_Tower3D_EDDS.exe 2-Oct-18 EDDS EDDS­_airport.exe 1-Oct-18 RC Bundle RC_Tower3D_TIST_KPHL_KLAX_sp4v3.exe 28-Sept-18 Real Traffic RT­_Tower3D­_PRO_sp6v10.exe 28-Sept-18 RC KLAX RC_Tower3D_KLAX_sp2.4.exe 30-Aug-18 Real Traffic RT­_Tower3D­_PRO_sp6v9a.exe 27-Aug-18 RC KMEM RC_Tower3D_KMEM.exe 27-Aug-18 KMEM KMEM_airport.exe 27-Aug-18 Real Traffic RT­_Tower3D­_PRO_sp6v9.exe 10-Jul-18 Real Traffic RT_Tower3D_PRO_sp6v8b.exe 10-Jul-18 RC KLAS RC_Tower3D_KLAS_sp2.exe 10-Jul-18 KLAS KLAS_for_Tower3D_SP3.exe 19-Jun-18 RC KPHX RC_Tower3D_KPHX_SP2.exe 19-Jun-18 KPHX KPHX_airport_Sp1.exe 17-May-18 RC KMCO RC_Tower3D_KMCO.exe 17-May-18 KMCO KMCO_for_Tower!3D.exe 17-May-18 Real Traffic RT_Tower3D_PRO_sp6v7.exe 09-Apr-18 RC EDDM RC_Tower3D_EDDM.exe 09-Apr-18 EDDM EDDM­_airport.exe 29-Mar-18 KSFO KSFO_Tower!3D_SP1.exe 20-Mar-18 TOWER!3D Pro Tower3DProSP33c_installer 08-Mar-18 KJFK KJFK_for_Tower!3D_4.2a.exe 08-Mar-18 RC KSFO RC_Tower3D_KSFO.exe 02-Feb-18 RC KLAX RC_Tower3D_KLAX_sp2v3.exe 14-Dec-17 RC KPHX RC_Tower3D_KPHX_sp1.exe 14-Dec-17 KPHX KPHX­_airport.exe 14-Nov-17 RC KLGA RC_Tower3D_KLGA.exe 14-Nov-17 KLGA KLGA­_airport.exe
  4. 4 points
    Hello again Controllers! With KLAX being the most played airport in the Tower series thus far, I figured I was long overdue in releasing a custom schedule. And of course, it's not just one schedule but 7 days of chaos and Southern California fun. 🙂 As always, my schedules are real and based on downloaded information from FlightAware. To avoid duplicate flight number issues a few flight numbers were changed, but no animals or movie stars were harmed in the making of the schedules. The schedules are full of passenger, GA, and cargo flights - enough to easily fill up the shortage of available gates. The chart below illustrates the day-by-day commercial and GA traffic included in the daily schedules. I've also created a custom terminal file that should more accurately represent the gates and terminals currently used at KLAX. Additionally, I've included updated airlines and airports files - primarily to handle the widespread GA traffic. And what is a standard feature for my custom schedules, I've included snippet files for each day - optimized schedule files containing 3 hours of flights from the full schedule. For example, the snippet optimized for a 10:00 session start contains flights for the hours of 09, 10, and 11. What I've seen and experienced is that using a full day's schedule (Real Traffic or custom) causes flights to be dropped because of gate availability and delayed due to "no free terminal". By reducing the number of hours in the schedule, you can eliminate the dropped flights and get a richer more realistic flight volume experience. Attached to bottom of this post you'll find a zip file called klax_crbascott.zip that contains: Common files to be used for each of the 7 days: Updated terminal file - klax_terminal.txt Updated airlines file - klax_airlines.txt Updated airports file - klax_airports.txt Reference file for GA/charter airlines included in GA traffic - klax_charter_airlines.txt 7 folders containing the daily schedule files (10-Sunday, 11-Monday, 12-Tuesday, 13-Wednesday, 14-Thursday, 15-Friday, 16-Saturday). Within each folder you will find: Full custom schedule file for that day - klax_schedule.txt Full GA traffic file for that day - klax_gaandlocaltraffic.txt Folders containing snippet schedule files (both commercial and GA) for the hours 06 thru 22. I'd recommend unzipping klax_crbascott.zip into your KLAX folder. It will create a crbascott sub-folder with the above mentioned contents. As always, please remember to backup your original Real Traffic files - the current version of sp6v8b is recommended. Feel free to contact me on this forum or Discord with questions, comments, and/or issues. ENJOY!! Craig (crbascott) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If you are interested in multiplayer action and haven't yet joined us at Tower_MP, check out the following post for more information. https://forum.simflight.com/topic/83242-tower_mp-meeting-place-for-the-multiplayer-community/ Previous custom schedules: KPHX - https://forum.simflight.com/topic/85555-custom-schedules-for-kphx-~-by-crbascott-~-7-daily-schedules/ KLAS - https://forum.simflight.com/topic/84804-custom-schedules-for-klas-~-by-crbascott-~-7-daily-schedules/ KSAN - https://forum.simflight.com/topic/84788-custom-schedule-for-ksan-~-by-crbascott-~-bonus-files-included/ KJFK - https://forum.simflight.com/topic/84721-custom-schedule-for-kjfk-~-by-crbascott-~-bonus-files-included/ Next custom schedule: KJFK - 7 daily schedules ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Updated on August 10, 2018 for Mas Carga related fixes. klax_crbascott_v3.zip
  5. 3 points
    What's up everyone, My name is Joe. Thanks for checking out my custom (REAL) traffic schedules. You can find me at ATControl --- YouTube Home playing this game --- If you are using this in your games/videos/posts -- please make reference to ME as the owner (direct to YT channel) **Be sure to check out all my prior custom schedules for KLAX v1.0, KLAS, KLGA, KPHL, KLAX v2.0, KBOS, KPHX, KJFK, KMCO & KLAS v2.0! (links at the end of this post to all previous schedules) ==================================================== ((CURRENT GAME SCHEDULE -- 10/2/2018)) EDIT -- 10/2/2018 -- Fixed a duplicated flight in the 1300 hour. Replaced all airline files with updated/current file. Pick up the full package of files in the Dropbox. EDIT -- 7/24/2018 -- Terminal file updated to move all heavies out of Terminal F into Terminal E due to broken terminal. Pick up the new katl_terminal file in the Dropbox DROPBOX -- Atlanta v1.0 Summer 2018 Custom Traffic ***YOU MUST INSTALL THE UPDATED AIRLINES FILE TO GET MAX USE OF THE SCHEDULE *** Read the READ-ME file for install directions Quick Links to Prior Custom (REAL) Traffic Schedules KLAX #1 - v1.0 KLAS #2 -- v1.0 KPHL #3 -- v1.0 KLGA #4 - v1.0 KLAX #5 - v2.0 KBOS #6 -v1.0 Intro 2018 KPHX #7 -- v1.0 KJFK #8 -- v1.0 KMCO #9 -- v1.0 KLAS #10 -- v2.0 HAPPY CONTROLLING !!!
  6. 3 points
    I know you are all about realism, so for a more realistic experience I would suggest using 26R for departures and having arrivals land on 26L - they'll take the A6 exit all day long there.
  7. 3 points
    They all made it safely and lined up in a row. New custom schedule anyone! 😂 (picture courtesy of Orlando Int. Airport and Virgin Twitter)
  8. 3 points
    Hey, the last couple of weeks I was busy building my first own schedule for Boston. The schedule is completely based on traffic from March 23. 2018! Every flight number should be correct and has been used on that day in reality! It has over 1250 flights in it and has some quite busy hours. Especially the GA traffic got way busier in my schedule. You need to be a good controller to handle the amount of small GA planes taxiing around the airport while you have big jets that want to go all around the world! I have included snippet files as well that start from 6am and go until 22pm. This helps to prevent the no free terminal issues. So if you want to play one of the busy hours (like 3pm) I recommend you to use those ,,snippets". This is my first own schedule and there might be some small problems here and there, just get back to me as soon as you find a mistake in the schedule and I will change it. But enough words, have fun, enjoy and have a good day in the tower hopefully without any crashes 😉 Custom KBOS Schedule (Jonas).ods Version Number 1.2 KBOSv1.2.rar
  9. 3 points
    Just for the record: I'll make an analogy for Tower3D Pro with another 'niche' game of mine, Out of the Park Baseball. Now, OOTP as it's known has been around since the early 90's and has grown over the years bit by bit, each year a new release with varying amounts of progress and new features. It now has an official MLB and Players license which opens up all sorts of capabilities like doing justice for the Negro Leagues, etc. For someone looking for a detailed simulation of being a General Manager and/or Manager of a Franchise, real or fictional, there is really no other game in town. Yet, on their forums posters get all bent out of shape about matters they have very little ground to stand on protesting. Seems to me Tower3D Pro is in the exact same boat. I don't know of any other ATC simulator that does all that this game does with the support we enjoy. Now, some of you may laugh at that statement, but REALLY... stop and think about it. Where else are you going to go if you want a detailed ATC game? Hmm? If there is a better alternative, don't you think many of us would be elsewhere than this board discussing and tactfully expressing our desires for features and improvements?? Folks who open their mouths and spout off before they really take in the situation with this game really need to adjust their attitude. Do all of us get frustrated with the pace of progress from Vic and Co. and Gabor as well? You Betcha. Would we all rather see monthly releases of patches and upgrades to existing versions of the game and the individual airports? You're damned right we would! However, most well-adjusted, mature individuals here temper their content, questions and comments in the knowledge that FeelThere and Nyerges have limited resources of time, money and manpower to apply to Tower3DPro. More importantly, we understand that continually "whipping the horse" to go faster will eventually result in him lying down rather than going any faster. There is always the risk of killing the golden goose, so to speak. So, let's all be careful not to over-do it when it comes to vitriol and hard lines getting drawn in the proverbial sand. Making demands doesn't help our cause, and may actually hasten a quicker end to the life of Tower3D. /rant off
  10. 3 points
    Welcome back Mike1960/shyguyseattle, I see you have failed to follow the plentiful, friendly advice given to you by several members of this forum. How can I make this clearer so that you can understand? 1. Please accept the viewpoints of other members, particularly when they provide evidence backing their comments. 2. Please be polite. 3. Please do not call other members liars, or heavily hint at such an accusation. 4. Please stop having childish tantrums. 5. Please enjoy the friendship of this forum and the great advice given by some very knowledgable people. 6. Please contact the developer privately if you have a major beef with one of their products. If you cannot do all of that, please do us all a favor and go and rant elsewhere. All the best dude, Wayne
  11. 3 points
    @Mike1960, you may want to consider the words of Mark Twain I posted above. You've duded me a couple of time, said I was wrong, showed the entire forum disrespect, asked to backup your erroneous claims with a link, and have subsequently remained silent on uninformed claims you were willing to take to the Supreme Court. I believe you owe me and the rest of the forum an apology. Note: I wanted to take this message private but it said you couldn't receive private messages - so here we are. I assume that is because you are new or don't meet an age requirement. By your actions I have to assume the latter. Again, I'd ask that you calm down. Please remember this is a support forum and not a chat board for ranting and ravings. Thanks!
  12. 3 points
    What's up everyone, My name is Joe. Thanks for checking out my custom (REAL) traffic schedules. You can find me at ATControl --- YouTube Home playing this game. I have completed my 7th full day custom-schedule release -- featuring Phoenix Sky Harbor International Airport (KPHX). This is being offered for FREE to the community. --- If you are using this in your games/videos/posts -- please make reference to ME as the owner **Be sure to check out all my prior custom schedules for KLAX v1.0, KLAS, KLGA, KPHL, KLAX v2.0 & KBOS! (links at the end of this post to all previous schedules) CUSTOM SCHEDULE #7 -- FULL day action from Phoenix (KPHX) >>><<< This custom schedule CAN be played by plugging the entire schedule -- HOWEVER -- I recommend playing the POWER HOURS for maximum flow of traffic at a given start time <<<<>>>> >>>>> Please make sure to copy ALL files in the power hour folder for the starting time you choose. There are numerous updates across the files that all need to be in place for the schedule to work as intended. If you do not have the files at all -OR- need the updated files, you can visit my Dropbox and pick them up. **Please check back for edits to these drop box files. If edits are made, notations will appear below with the date the edit was made and what was changed** ==================================================== EDIT -- 4/2/2018 -- Hot fix cleanup of a mis-marked SWA flight. All base files & Power Hour files are updated. ((current file is 4/2/2018 at 6pm EST)) EDIT -- 4/1/2018 -- Cleaned up a few spots that had a missing placeholder. ==================================================== DROPBOX -- KPHX Custom Traffic Schedule v1.0 *#*#*#*#*#*#*#*#*#*#*#*#*# -- GOAL of the custom schedule is to eliminate huge gaps of no traffic at most times of the day. -- GOAL of using REAL WORLD schedule from a set day with complete flight schedule, correct aircraft types, and gates. *#*#*#*#*#*#*#*#*#*#*#*#*# What's new in PHX v1.0 ??? -- Increased volume >>> 40 more commercial flights added into the schedule including -- --- British Airways new (additional) 747 service to/from LHR (2 flights per day now) --- Air Canada Rouge service to/from PHX to Montreal that began in Feb --- Upcoming CONDOR flights with service to/from Frankfurt starting in May 2018! Control it before it happens in real life! -- 6x increase in GA traffic!!! Only 16 with base files -- -- Custom schedule has 96 GA Flights to increase the volume and your planning -- New GA real life operators added in -- NetJets Europe, Corporate Air, AeroNaves, Cutter Aviation and my favorite Steelman Aviation (callsign "Gold Strike") -- Brand new airlines not included from the base files -- -- Empire Cargo -- Night Cargo -- Condor -- A terminal file rebuild that implements the new airlines to their correct terminal locations -- An overall revamp of the schedule that eliminates massive gaps of no traffic during most hours of the day Reference info for your GA flight operators =========================================== Check the README file for information *#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#* // Proper use of this CUSTOM schedule // 1. ALWAYS make a folder on your computer, in an easy to find location, and COPY all files from both FEELTHERE folder and your source folder (ex. Steam Folder). Schedules are in BOTH places and must be updated in BOTH places for it to work. 2. Once copied, Navigate to the airfields folder of BOTH tower folders. Copy all files from the zip file (except the readME file) into the PHX folder. All set! *#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#* Quick Links to Prior Custom (REAL) Traffic Schedules KLAX #1 - v1.0 KLAS #2 -- v1.0 KPHL #3 -- v1.0 KLGA #4 - v1.0 KLAX #5 - v2.0 KBOS #6 -v1.0 Intro 2018 HAPPY CONTROLLING !!!
  13. 3 points
    We have one European, one Canadian and one Australian airport in the pipeline :) Vic
  14. 3 points
  15. 2 points
    To keep pace with the market and the needs of the majority of users, the time has come to retire development for the older products, including: Prepar3D V1; Prepar3D V2; Prepar3D V3; Prepar3D V4.0 through V4.3; Microsoft Flight Simulator X (in all forms including Steam Edition); If one of these is your simulator, you can continue to enjoy and use STB as it stands today and it will continue to be available on the older platforms, however I won't be making any more changes to the software, addressing defects and support will be limited to know issues. That said, I may still publish content updates (for example airline logos) as the various AI packages available continue to evolve. Prepar3D V4.4 is our fully supported platform for STB, and I expect development of bug fixes and new features to contiue here. Many thanks Simon
  16. 2 points
    I didn't see in the rules that pics weren't allowed, so I thought I would share some with you guys. I recently had a trip to SFO (coincided with my T3D Pro download of SFO, so I had been playing it in the hotel) and was able to take several photos. They aren't the best quality as they were with my cell phone. Departing 1R/L Air Canada 737 Max. Really like their paint scheme with the blacked out cockpit windows. Saw an AC 787 while taxiing, but couldn't snap a pic for obvious reasons! Three United 787s Falcon 2000 with UAL B777 under tow Same UAL 777 Qantas B744 under tow and Korean Air Cargo 747-8F on taxiway C Singapore Airlines A350. Really wish that pic turned out better, but I saw it too late.
  17. 2 points
    Vic/Ariel, I was wondering- does this forum have the capability of having subforums? I was thinking that it would be much more user friendly if there was a way to do that. As all of us know, right now each airport has a ton of topics floating around, and it can be tough to find what you're looking for. If each airport could have its own subforum, and then users could post in there, whether it be schedules, tactics, etc., it would be in one place and much easier to find what you're looking for (and might reduce a lot of questions from everyone, myself included). Thanks!
  18. 2 points
    Thanks, but no thanks. I think I'll let you fight the legal battles for violating all sets of laws all by yourself. However, if it happens to go to court I plan to watch/travel by catching a flight on a plane with an old Alaska or Virgin America livery.
  19. 2 points
    Joan, That seems correct. This particular script is a "run once", meaning each time the command is given to move the rudder the script also kills ( ipc.exit() ) itself then reloading on the very next command, and over & over... Looking at the version number this was made back in 2012. Back then it was probably the only way to make this script work and is very inefficient. Similar to killing a windows program by using the Windows task manager and ending a process forcefully. Since then Pete has incorporated event "listeners" where the script is loaded via [Auto] or [Auto.<profile>], it stays running, listening for commands. I am assuming a rewrite would help alleviating the stutters. Here is a new script, not tested "yet" (a very busy morning) - -- USER ADJUSTMENT, AMOUNT TO MOVE RUDDER local rudderStep = 2048 -- END USER ADJUSTMENT local rudderPos = 0 function centerRudder(flag) ipc.writeSW(0x0BBA, 0) end function moveRudder(flag) rudderPos = ipc.readSW(0x0BBA) -- RUDDER LEFT if flag == 2 then rudderPos = rudderPos - rudderStep rudderPos = math.max(rudderPos, -16383) -- RUDDER RIGHT else rudderPos = rudderPos + rudderStep rudderPos = math.min(rudderPos, 16383) end ipc.writeSW(0x0BBA, rudderPos) end event.flag(1, "centerRudder") -- CENTER event.flag(2, "moveRudder") -- MOVE LEFT event.flag(3, "moveRudder") -- MOVE RIGHT STEPS 1) Get the lua running by either using [Auto], [Auto.<profile>] or a key command via the FSUIPC interface "Lua <lua name>" 2) Center rudder - Assign the command via the FSUIPC interface "LuaToggle <lua name>" with a parameter of 1, repeat is optional 3) Left rudder - Assign the command via the FSUIPC interface "LuaToggle <lua name>" with a parameter of 2, repeat is checked 4) Right rudder - Assign the command via the FSUIPC interface "LuaToggle <lua name>" with a parameter of 3, repeat is checked Hopefully this works for you. Will test later this afternoon when I return. If this new lua does not get rid of stutters then the AS Airbus is overloading simconnect in some fashion. Roman
  20. 2 points
    Vic: Well, as they say - the proof's in the pudding. I appreciate the effort to maybe agree to include more pre-existing (aka older) airports under the initial release; that helps a lot with feeling better about money being well-spent, at least from my personal point-of-view. However, I would expect there will be a hefty group who will voice displeasure at needing to buy airports they have purchased in the previous version(s). It's just human nature I suppose. Reading between the lines, it sounds like you envision a new game that brings at least a few new approaches (see what I did there?) to pushing tin, whether it's capabilities we currently do not have at our disposal, or information available, or even a whole new feature I haven't thought of yet. Also Vic- I sincerely hope FeelThere will seriously consider Early Access Alpha or Beta with existing customers to help provide you feedback on the direction you are headed. I know it can feel a bit stifling creatively, not to mention a royal PITA at times; but it is a great way to connect with your core customers and garner not only their support in making a good game great, but also provide a sense of "ownership" for those who contribute. If nothing else it's a good exercise for you to think about and fit into an alternative development plan timeline with a cost-benefit analysis. I am only one guy, and a single guy who tends to spend a lot of money on my games, so maybe I don't represent a large majority here, so there is that too. Best of luck going forward, and I encourage you to stretch your comfort zone when it comes to development this time around Vic. You might be surprised with the results! Thanks for listening, Paul
  21. 2 points
    Not yet... it is about to be released, this week probably.
  22. 2 points
    Yeah, I do from time to time but they still slow down and go way to slow (taxi speeds) for the exits. This exactly. I love going to DFW's observation area and watching the tower blitz the traffic. One plane is barely passed the end of the runway and the next is rolling behind it. Planes come in to land and shoot off the high speed exits surprisingly fast and within minimums the next plane is right there landing. They'll either be clear between staggared pushes not quite at the runway so they move right across the departure runway or they wait for a few departures to create a space. Its a beautiful art of choreographed madness. Sadly that aspect is really hard to recreate in this simulation due to that required stop. At airports like EDDM that really necessitate the high speed exits to maximize the airport at 100% it can be brutal. Go around's are also not really viable unless you close a runway for the circling plane since we have no altitude control to avoid separation error's. Eat the error, the crash or delete the plane. I love EDDM, it's a great unique challenge and the custom schedule Braf put together for it is fun but it falls apart when planes putz down the runway at a snails pace to pull off and stop 1 at a time. Cant even get 2 in that area. Those 45 degree exits are made so planes can get efficiently clear of the runway without having to slow down so much. This way a departure or arrival can make use of it. If I issue their ramp / taxi commands they shouldn't need to stop unless they come up on an active runway or an issued command / problem. Now with that I can be okay with them not putting in but planes should MOVE IT off the run way whenever possible to get clear and stop if the game design necessitates it. At LAX the southern runway has a similar problem. It only comes into play with larger aircraft which typically use more of the runway to land but the stopping point on their exit leaves most of the plane still sitting on the runway blocking traffic. You don't get runway error's because according to the game the plane is clear, but you will have a crash no matter what if you are moving planes along. Until that situation is addressed, airports similar to EDDM that require planes to flow efficiently are a pass for me 😞.
  23. 2 points
    airport an real color
  24. 2 points
    Who knows... Maybe a certain UK airport is already in work.. :) Vic
  25. 2 points
    @FeelThere Is there a possibility for non-steam users to get notifications in this forum if an update for the game and/or an airport has been released? I would not have noticed the new KJFK version if crbascott (thank you!) hadn't mentioned it here. Maybe a sticky thread with every available pack and the current version? e.g.: Base game - SP32d KJFK: 4.2a KJFK RC: SP2 KLAS: SP2 KLAS RC: SP1 etc.
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