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Quax1

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  • Gender
    Male
  • Location
    Munich
  • Interests
    Skiing, sailing, cycling, flying and my family

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  1. Hi John, Thanks for your promt reply. Indeed the screen blacks-out but I can still listen to the engines running. Closing FSUIPC brings me back to p3d v4.2 but on pause mode. I use FSUIPC v 5.124. May I assume that the sim pauses, only the sound is still audible and this behaviour is normal due to the embedded state of FSUIPC? Thank you very much for your support and Kind regards Achim
  2. Hi Together, I experience that changing from P3d v4 to FSUIPC the p3d does not stop automatically even though the appropriate box is ticked. P3d stopps only on leaving FSUIPC again. Does anyone know this behaviour and may explain to me how to change this? My objective is that p3d should stop when I switch to FSUIPC. Many thanks and Kind regards Achim
  3. dsd_axis_control.log FSUIPC4 Install.log FSUIPC4.FSX.log FSUIPC4.log VRS_TacPack.log
  4. Dear Pete, dear all, finally I removed all FSUIPC.ini files and generated a new file. And it worked. So I assume I must have had a conflict with the .ini file and corresponding Profile files for single engine and Military twin Jet engines. I am wondering whether you may be able to help me understand the reasons. I therefore attach the three ini-files. May be you could have a look into this matter. Thanks and nice Weekend.
  5. Well, thanks for your prompt reply. All seems perfectly set up. FSUIPC (Buttons and switches) the HOTAS Joystick button 0 is set to s+c+v and button 1 is set to s+c+C. TPM preferences set to Keyboard as suggested above. All works well only triggering any gun or bomb does not. HUD shows AM6 and below IA (whatever that means). I really appreciate any further suggestion? Thanks a lot in advance...
  6. Dear Sirs, After flying with the VRS Superbug for a while I am now trying to get the weapons working. Unfortunately the Trigger/pickle won't work. Indeed, the function worked once but never again ever since. Here is my set-up: P3D latest Version, VRS Superbug and TacPak 1.3.2, FSUIPC latest Version. I unchecked the Controller box in P3D, eliminated any previous button allocation and use solely FSUIPC for any function. Checked TacPak Trigger/pickle allocation for Controller (HOTAS Warthog). I have the Feeling that P3D does not receive the Signal (Button 0/button 1) of the Joystick. For your better understanding I attach below an extract of the log files showing the Problem. I would be greatful if one of the experts would be so Kind to have a look into this issue. Thank you very much for your Support ----
  7. Dear Pete, many thanks for your kind reply. I use the hat for looking around and found the appropriate solution by allocating "eyepoint Forward" on another button. However, I think your solution is much more sophisticated and I'll try to implement this now. Thanks again. Wishing you a healthy and successful new year from Munich sending Kind regards Achim
  8. Not knowing whether you still follow the issue of assigning views to buttons in FSUIPC, I have a similar problem with this issue. I'm using the latest version of FSUIPC ...for my Thursmaster Hotas Warthog. I was able to allocate Pan View to both the joystick and the throttle. I realized this option via Axles assignment. However, as alread earlier mentioned. I am not able to find a suitable function to reset my look to forward. Pete, would you have any suggestion for me of how to solve this issue? Actually I'm helping me out with the key combination strg-space which shows the desired effect.
  9. Hi Pete, being a brand new user of the FSUIPC I am presently trying to prepare my FSUICP is such a way that it supports my flying as I was previously used to using the FSX. One of the things I have in common with Tumbi is that I look around while flying and the Look (reset to Forward) was one of my most used keys. Would you mind supporting me in realising this function within FSUIPC? Thanks a lot from EDDM
  10. Hi Tumbi, are you still in this forum? If yes, may I kindly ask you to support me with the way you simulated the look (reset forward) button? Thanks Achim
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