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Whiteox

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About Whiteox

  • Birthday 01/01/1970

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  1. Thank you for an incredibly fast reply! I've only seen and worked with FSUIPC for a few hours before this post. Forgive me for my ignorance. -------------------- Also If a re-install of FS9 would fix the problem then so be it. However I would like to examine other possibilities as an FS9 install would be a real pain. Perhaps there is a conflict somewhere. When it worked, the graphics were flashing as if the views were being changed rapidly - possibly by a misconfigured button or axis in FS9. If I can't find the misconfiguration or conflict, would you advise a reinstall of FSUIPC before I go the FS9 reinstall? Thanks again.
  2. We've had interesting experiences with FSUIPC 3.537 dll and trying to get the Jet Reverser mapped to a lever on a yoke. We eventually got it to work very well, only to find that it inteferred with the graphics and that none of the keyboard controls would work. Upon restart (FS9), the Reverser lever worked once, then did nothing. Re-assigning the lever in FSUIPC made no difference as it had kept the settings anyway. Some of the responses in forums I've seen tend to confuse the setup neccessary between 3.35n and 3.357. For example it is neccessary to assign FSmixture in FS9's Control to the same axis as used in FSUIPC 3.350 - BUT in FSUIPC 3.537 it is not clear that the FSMixture control should be assigned in FS9, as it states somewhere that the same axis assignments should be not be mapped by FSUIPC and FS9. - Does the FSMixture control have to be assigned to the same lever in FSUIPC 3.357? FS9 saw the lever in question as 'X rotation' while FSUIPC saw it as 'U'. Does U equate to X rotation? Also in FSUIPC, if the U Axis was defined first, then set to Reverser, then calibrated on the next tab, by the time you got back to the Axis tab, it would show a completely different axis (like Y). I suppose that by now FSUIPC would have written a new .ini with the selected values of the U axis? Is a restart needed? In any case none of these worked by trial and error, except once after a restart when the graphics screwed up. I suspect if X rotation is a POV then that may have something to do with that. With regard to the cfg files, if FS9 is set to disable the yoke, then does that mean that ALL the functions/assignments of the yoke have to go through FSUIPC to make it work? Thanks :?
  3. I'm not in front of an FS9 computer right now, but perhaps you can change the file attributes of the cfg files to stop FS9 from writing to it (i.e. Read only).? Also, we've had interesting experiences with FSUIPC 3.537 dll and trying to get the Jet Reverser mapped to a lever on a yoke. We eventually got it to work very well, only to find that it inteferred with the graphics and that none of the keyboard controls would work. Upon restart (FS9), the Reverser lever worked once, then did nothing. Re-assigning the lever in FSUIPC made no difference as it had kept the settings anyway. Some of the responses in forums I've seen tend to confuse the setup neccessary between 3.35n and 3.357. For example it is neccessary to assign FSmixture in FS9's Control to the same axis as used in FSUIPC 3.350 - BUT in FSUIPC 3.537 it is not clear that the FSMixture control should be assigned in FS9, as it states somewhere that the same axis assignments should be not be mapped by FSUIPC and FS9. - Does the FSMixture control have to be assigned to the same lever in FSUIPC 3.357? FS9 saw the lever in question as 'X rotation' while FSUIPC saw it as 'U'. Does U equate to X rotation? Also in FSUIPC, if the U Axis was defined first, then set to Reverser, then calibrated on the next tab, by the time you got back to the Axis tab, it would show a completely different axis (like Y). I suppose that by now FSUIPC would have written a new .ini with the selected values of the U axis? Is a restart needed? In any case none of these worked by trial and error, except once after a restart when the graphics screwed up. I suspect if X rotation is a POV then that may have something to do with that. With regard to the cfg files, if FS9 is set to disable the yoke, then does that mean that ALL the functions/assignments of the yoke have to go through FSUIPC to make it work? Thanks :?
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