Jump to content
The simFlight Network Forums

frequent flyer

Members
  • Content Count

    5
  • Joined

  • Last visited

Everything posted by frequent flyer

  1. Thanks guys for all your replies. Really appreciate the tips.
  2. Has anybody had any success with the go around command? I play KLAX on 90% traffic and on the few occasions I've instructed an aircraft to go around or one has done so because of a missed approach there has always been a collision with another aircraft also on approach. Does anybody have any tips on how to control aircraft going around to reinsert them into the traffic flow? Also related, how does the "CHANGE TO RUNWAY XX" command work? I've tried it in multiple situations and each time I've received a "negative" response.
  3. I second this. Please. Or at least have the aircraft inform me they are "holding short of runway XX" Problem is aircraft move pretty slowly particularly when coming to a stop or moving off so I'm not sure if they have stopped or not, for me to issue the "continue taxi" command.
  4. Thanks for your quick reply. I suspected as much. I'll have to get used to the new commands whilst my request to the relevant authorities, to change them back, are approved. Haha. Thanks for your great work!
  5. In all honesty I like the update but I prefer the command input of Tower 2011. It seemed more intuitive. E.g. Before, you would say taxi to runway 25L but now it's simply runway 25L. I generally like to micromanage the flights so I will send them to the runway, ask them to line up and wait then give clearance for take off. In Tower 3D I have to say the runway before each command : "XXX runway 25L, line up and wait" then "XXX runway 25L, cleared for take off". In Tower 2011, you could just give the command "line up and wait" or "cleared for take off" without having to restate the runway each time. A minor niggle. Same for landing. You have to say "Runway 25R, cleared to land" even though you issued the "Enter Final" clearance to that runway a couple of minutes ago. Also, aircraft hold short of runways without having to issue that specific command. Maybe that happens in real life but I'm just used to the old way of Tower 2011 where aircraft continue their taxi unless instructed. These are my personal observations and new players to Tower!3D won't even notice them but I just liked the feeling of squeezing departures and arrivals close together and being able to issue truncated commands added to that ability. Maybe the devs could make a few changes and offer options to issuing commands. :) I hardly look at the airport view of Tower2011 or 3D view of Tower!3D so to me issuance of commands is the major deciding factor.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use. Guidelines Privacy Policy We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.