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WildCard

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Posts posted by WildCard

  1. On 7/12/2022 at 11:24 PM, crbascott said:

    From a ATC perspective, the regional carrier flight number is used as the callsign/flight number for communication. So, are you going to sacrifice realistic callsigns and change all of these flights (and possibly plane types) to ENY in order to see the American Eagle livery?

    I thought that was why there are 2 'Airline' IATA codes in the schedule. The first one is for 'operator' and is used for callsign and flight number, the second is the 'airline' and would be used for the livery.

    nvm, found the obvious mistake. The first is being used for all 3, and the second is completely unused even though it was clearly intended to used for liveries thus allowing these types of flights to work.

  2. In the game B1 does not exist, it is designated as A1. The end of A1 closest to B is not attached to B and therefore can not be routed over.
    WSSS is a strange mixture of old taxiway designations mixed with the new designations, and some of the new ones are not on the correct taxiways. This is rather strange considering the official taxiway changes and designations were published on the Civil Aviation Authority of Singapore website about 4 months before the airport was released for the game.

    • Thanks 1
    • Haha 1
  3. In Tower!3D the maximum taxi speed is 20 kts, that's approximately 33.7562 ft/s. (You or one of the devs might recognise this number.)
    image.png.7a5438393e24eb7e5ae36e000a0aa20b.png

    This is about right for most aircraft.

    However, the taxiing acceleration is rather slow, being around 0.0125G (≈ 0.4 ft/s2) in Tower!3D. The maximum acceleration allowed for passenger comfort is usually stated to be around 0.1G in most whitepapers about taxi flow optimisation, although those same papers show 0.05G (≈1.6 ft/s2) is usual. Expedited runway crossing acceleration would definitely use 0.1G for passenger planes and up to 0.2G for cargo.

    Cheers,
    Daniel

  4. Load airfield: airfields/klax
    ASM: Find asset: airfields/klax
    ASM: Asset not found
    Load internal data: airfields/klax
    Add gate:      T3_in MEDIUM  to Terminal_1
    Add gate:      T5_in MEDIUM  to Terminal_1
    Add gate:      T7_in MEDIUM  to Terminal_1
    Add gate:      T9_in MEDIUM  to Terminal_1
    Add gate:     T11_in MEDIUM  to Terminal_1
    Add gate:     T13_in NOLIMIT to Terminal_1
    Add gate:     T14_in MEDIUM  to Terminal_1
    Add gate:     T12_in MEDIUM  to Terminal_1
    Add gate:      T10_1 NOLIMIT to Terminal_1
    Add gate:      T8_in MEDIUM  to Terminal_1
    Add gate:      T6_in MEDIUM  to Terminal_1
    Add gate:     T4B_in MEDIUM  to Terminal_1
    Add gate:     T4C_in MEDIUM  to Terminal_1
    Add gate:     T4A_in MEDIUM  to Terminal_1
    Add gate:     T21_in MEDIUM  to Terminal_2
    Add gate:     T23_in MEDIUM  to Terminal_2
    Add gate:     T25_in NOLIMIT to Terminal_2
    Add gate:      T27_1 NOLIMIT to Terminal_2
    Add gate:      T28_1 NOLIMIT to Terminal_2
    Add gate:     T26_in NOLIMIT to Terminal_2
    Add gate:     T24_in MEDIUM  to Terminal_2
    Add gate:    T22A_in MEDIUM  to Terminal_2
    Add gate:     T22_in MEDIUM  to Terminal_2
    Add gate:     T38_in MEDIUM  to Terminal_3
    Add gate:    T37A_in LIGHT   to Terminal_3
    Add gate:    T36__in MEDIUM  to Terminal_3
    Add gate:      T35_1 MEDIUM  to Terminal_3
    Add gate:      T34_1 MEDIUM  to Terminal_3
    Add gate:    T33B_in NOLIMIT to Terminal_3
    Add gate:    T33A_in MEDIUM  to Terminal_3
    Add gate:     T32_in MEDIUM  to Terminal_3
    Add gate:    T31B_in MEDIUM  to Terminal_3
    Add gate:    T31A_in MEDIUM  to Terminal_3
    Add gate:     T30_in LIGHT   to Terminal_3
    Add gate:    T123_in NOLIMIT to Terminal_TBIT
    Add gate:    T122_in MEDIUM  to Terminal_TBIT
    Add gate:    T121_in MEDIUM  to Terminal_TBIT
    Add gate:    T120_in MEDIUM  to Terminal_TBIT
    Add gate:    T119_in MEDIUM  to Terminal_TBIT
    Add gate:    T106_in MEDIUM  to Terminal_TBIT
    Add gate:    T105_in NOLIMIT to Terminal_TBIT
    Add gate:    T104_in NOLIMIT to Terminal_TBIT
    Add gate:    T103_in NOLIMIT to Terminal_TBIT
    Add gate:    T102_in NOLIMIT to Terminal_TBIT
    Add gate:    T101_in NOLIMIT to Terminal_TBIT
    Add gate:     T41_in MEDIUM  to Terminal_4
    Add gate:     T43_in MEDIUM  to Terminal_4
    Add gate:     T45_in MEDIUM  to Terminal_4
    Add gate:    T47A_in MEDIUM  to Terminal_4
    Add gate:    T47B_in MEDIUM  to Terminal_4
    Add gate:    T49_in1 NOLIMIT to Terminal_4
    Add gate:     T48B_1 NOLIMIT to Terminal_4
    Add gate:    T48A_in LIGHT   to Terminal_4
    Add gate:    T46B_in MEDIUM  to Terminal_4
    Add gate:    T46A_in NOLIMIT to Terminal_4
    Add gate:    T42B_in MEDIUM  to Terminal_4
    Add gate:    T42A_in MEDIUM  to Terminal_4
    Add gate:    T40A_in MEDIUM  to Terminal_4
    Add gate:    T51A_in MEDIUM  to Terminal_5
    Add gate:    T51B_in MEDIUM  to Terminal_5
    Add gate:    T53A_in MEDIUM  to Terminal_5
    Add gate:    T53B_in MEDIUM  to Terminal_5
    Add gate:    T55A_in MEDIUM  to Terminal_5
    Add gate:    T57_in1 NOLIMIT to Terminal_5
    Add gate:      T59_1 MEDIUM  to Terminal_5
    Add gate:    T58_in1 NOLIMIT to Terminal_5
    Add gate:     T56_in NOLIMIT to Terminal_5
    Add gate:    T54B_in MEDIUM  to Terminal_5
    Add gate:    T52B_in MEDIUM  to Terminal_5
    Add gate:    T52A_in MEDIUM  to Terminal_5
    Add gate:    T50B_in MEDIUM  to Terminal_5
    Add gate:     T61_in MEDIUM  to Terminal_6
    Add gate:     T63_in MEDIUM  to Terminal_6
    Add gate:     T65_in MEDIUM  to Terminal_6
    Add gate:    T67A_in MEDIUM  to Terminal_6
    Add gate:     T60_in MEDIUM  to Terminal_6
    Add gate:     T62_in MEDIUM  to Terminal_6
    Add gate:     T64_in NOLIMIT to Terminal_6
    Add gate:     T66_in MEDIUM  to Terminal_6
    Add gate:    T71A_in MEDIUM  to Terminal_7
    Add gate:     T71_in MEDIUM  to Terminal_7
    Add gate:    T71B_in MEDIUM  to Terminal_7
    Add gate:     T73_in MEDIUM  to Terminal_7
    Add gate:    T75A_in MEDIUM  to Terminal_7
    Add gate:    T75B_in LIGHT   to Terminal_7
    Add gate:    T77A_in NOLIMIT to Terminal_7
    Add gate:      T76_1 NOLIMIT to Terminal_7
    Add gate:     T74_in MEDIUM  to Terminal_7
    Add gate:     T72_in MEDIUM  to Terminal_7
    Add gate:    T70B_in MEDIUM  to Terminal_7
    Add gate:    T70A_in MEDIUM  to Terminal_7
    Add gate:     T80_in MEDIUM  to Terminal_8
    Add gate:    T81A_in MEDIUM  to Terminal_8
    Add gate:     T82_in MEDIUM  to Terminal_8
    Add gate:     T83_in MEDIUM  to Terminal_8
    Add gate:     T84_in MEDIUM  to Terminal_8
    Add gate:     T85_in MEDIUM  to Terminal_8
    Add gate:     T88_in MEDIUM  to Terminal_8
    Add gate:     T87_in MEDIUM  to Terminal_8
    Add gate:     T86_in MEDIUM  to Terminal_8
    Add gate:     T69_in MEDIUM  to Terminal_6
    Add gate:    T68B_in NOLIMIT to Terminal_6
    Add gate:     T68A_1 NOLIMIT to Terminal_6
    Add gate:    T67Z_in NOLIMIT to Terminal_6
    Add gate:    T67B_in NOLIMIT to Terminal_6
    Add gate:    T22Z_in MEDIUM  to Terminal_2
    Add gate:        GA1 NOLIMIT to Terminal_GA
    Add gate:        GA2 NOLIMIT to Terminal_GA
    Add gate:        GA3 NOLIMIT to Terminal_GA
    Add gate:        GA4 NOLIMIT to Terminal_GA
    Add gate:        GA5 NOLIMIT to Terminal_GA
    Add gate:        GA6 NOLIMIT to Terminal_GA
    Add gate:        GA7 NOLIMIT to Terminal_GA
    Add gate:        GA8 NOLIMIT to Terminal_GA
    Add gate:        GA9 NOLIMIT to Terminal_GA
    Add gate:       GA10 NOLIMIT to Terminal_GA
    Add gate:       T128 NOLIMIT to Terminal_TBIT
    Add gate:       T129 NOLIMIT to Terminal_TBIT
    Add gate:       T130 NOLIMIT to Terminal_TBIT
    Add gate:       T131 NOLIMIT to Terminal_TBIT
    Add gate:       T132 NOLIMIT to Terminal_TBIT
    Add gate:       T134 NOLIMIT to Terminal_TBIT
    Add gate:       T133 NOLIMIT to Terminal_TBIT
    Add gate:       T135 NOLIMIT to Terminal_TBIT

    HTH,
    Daniel

  5. Quote

    "It sounds like you're having an issue when the menu first loads. The most common cause of this problem is the newer wi-fi drivers installed in Windows 10. Do you need some more help?" - Clippy

    On a slightly more serious note:

    What version of the game are you running?

    • For steam versions of the game, the patch that fixes this should have already been automatically installed and therefore the problem could be caused by one of the things scoobflight has suggested.
    • For non-steam versions of the game, you will need to find the post in the forum which has the update from feelThere. No idea why that post did not get pinned. This patch probably has not been included in the latest downloadable installer, as it is only 4.5 months old. (age added at end of sentence so it will be easier to update when quoting in future posts. note: remove this note 😛)
  6. 16 minutes ago, RicardoFM said:

    I have Internet, not Ethernet.

     Most homes that have internet have both.
    Internet is the thing that is not in your home (Circled in RED).
    Ethernet is the wires that connect devices in your home to the modem/router (Circled in GREEN).
    If there are no wires, then you are using Wi-Fi.
    The modem/router (blue and yellow squares) are usually the same device in a home setup.
    image.png.2af63ea8f2f30319e1815db3b7d443d1.png

  7. 1 hour ago, MJKERR said:

    Also has some strange voice commands
    "We are declaring an emergency"

    In the magical world of video editing, this is called adding another sound track.

    1 hour ago, MJKERR said:

    I had assumed the liveries had been edited, created and then included
    Does the "Thank You" livery actually exist in a pack?

    You assume correctly, the liveries have been created and included in a pack.
    It doesn't exist in a RC pack but in a pack created by... someone who isn't me 🙂

    • Haha 1
  8. On 10/21/2021 at 8:51 AM, crbascott said:

    Not sure if there will be support topics for bug reports, enhancements, new features documentation, etc.

    Why would a software publisher/developer provide support for a third-party unofficial patch?
    Patches also require that the original game is already installed before they will work, they are not a stand-alone product.

    Even for games that provide a built-in method for loading "mods", the developers of those games only provide support for the unmodified game. It is usually standard practice that when an error is reported in these types of games, that the first question asked is "Does this happen without any mods loaded?"

    Also the level of support provided is usually proportional to the amount of money paid. i.e. you get what you pay for

    • Paid game = professional paid support
    • Free patch = unprofessional unpaid non-support

    Daniel

    • Like 3
    • Confused 1
  9. Here's a game log from a modified version of the game that shows where potential problems are in the schedule due to duplicate flight numbers.

    IATA: LAX - 92 flights
    Add   Arr: 07:01 - RPA6285
    Add   Arr: 07:01 - RPA3213
    Add   Arr: 07:09 - RPA3025
    Add   Arr: 07:09 - RPA3120
    Add   Arr: 07:25 - RPA3115
    Add   Arr: 07:46 - RPA3288
    Add   Arr: 08:00 - RPA3228
    Add   Arr: 08:29 - RPA3112
    Add   Arr: 09:02 - RPA3239
    Add   Arr: 09:10 - RPA3113
    Add   Arr: 09:50 - RPA6261
    Add   Arr: 09:50 - RPA3253
    Add   Arr: 09:58 - RPA3114
    Add   Arr: 10:41 - RPA2965
    Add   Arr: 11:13 - RPA3292
    Add   Arr: 11:51 - RPA6243
    Add   Arr: 11:51 - RPA3297
    Add   Arr: 12:18 - RPA3214
    Add   Arr: 12:18 - RPA3214
    WARNING: Incoming duplicate flight RPA3214 found!
    
    Add   Arr: 12:48 - RPA3087
    Add   Arr: 13:48 - RPA3092
    Add   Arr: 14:08 - RPA3039
    Add   Arr: 14:20 - RPA6246
    Add   Arr: 14:20 - RPA3021
    Add   Arr: 15:20 - RPA3003
    Add   Arr: 15:31 - RPA3104
    Add   Arr: 15:43 - RPA3298
    Add   Arr: 16:17 - RPA6244
    Add   Arr: 16:17 - RPA3196
    Add   Arr: 16:22 - RPA3251
    Add   Arr: 16:41 - RPA3058
    Add   Arr: 17:07 - RPA3282
    Add   Arr: 17:16 - RPA3230
    Add                          Dep: 07:00 - RPA2965
    WARNING: Outgoing duplicate flight RPA2965 found!
    
    Add   Arr: 07:25 - RPA3115   Dep: 07:54 - RPA3003
    WARNING: Outgoing duplicate flight RPA3003 found!
    
    Add   Arr: 07:09 - RPA3120   Dep: 08:05 - RPA3087
    WARNING: Outgoing duplicate flight RPA3087 found!
    
    Add   Arr: 07:09 - RPA3025   Dep: 08:08 - RPA6243
    WARNING: Outgoing duplicate flight RPA6243 found!
    
    Add   Arr: 07:01 - RPA3213   Dep: 08:08 - RPA3297
    WARNING: Outgoing duplicate flight RPA3297 found!
    
    Add   Arr: 07:46 - RPA3288   Dep: 08:20 - RPA3092
    WARNING: Outgoing duplicate flight RPA3092 found!
    
    Add   Arr: 08:00 - RPA3228   Dep: 08:32 - RPA3104
    WARNING: Outgoing duplicate flight RPA3104 found!
    
    Add   Arr: 08:29 - RPA3112   Dep: 09:00 - RPA3214
    WARNING: Outgoing duplicate flight RPA3214 found!
    
    Add   Arr: 07:01 - RPA6285   Dep: 09:30 - RPA3094
    Add   Arr: 09:10 - RPA3113   Dep: 09:55 - RPA3282
    WARNING: Outgoing duplicate flight RPA3282 found!
    
    Add   Arr: 09:50 - RPA3253   Dep: 10:26 - RPA3039
    WARNING: Outgoing duplicate flight RPA3039 found!
    
    Add   Arr: 09:58 - RPA3114   Dep: 10:35 - RPA6246
    WARNING: Outgoing duplicate flight RPA6246 found!
    
    Add   Arr: 09:50 - RPA6261   Dep: 10:35 - RPA3021
    WARNING: Outgoing duplicate flight RPA3021 found!
    
    Add   Arr: 09:02 - RPA3239   Dep: 10:43 - RPA3023
    Add                          Dep: 10:58 - RPA3230
    WARNING: Outgoing duplicate flight RPA3230 found!
    
    Add   Arr: 11:13 - RPA3292   Dep: 11:58 - RPA3298
    WARNING: Outgoing duplicate flight RPA3298 found!
    
    Add   Arr: 11:51 - RPA3297   Dep: 12:38 - RPA6244
    WARNING: Outgoing duplicate flight RPA6244 found!
    
    Add   Arr: 11:51 - RPA6243   Dep: 12:38 - RPA3196
    WARNING: Outgoing duplicate flight RPA3196 found!
    
    Add   Arr: 12:18 - RPA3214   Dep: 13:03 - RPA3058
    WARNING: Outgoing duplicate flight RPA3058 found!
    
    Add   Arr: 12:48 - RPA3087   Dep: 13:19 - RPA3191
    WARNING: Outgoing duplicate flight RPA3191 found!
    
    Add   Arr: 12:18 - RPA3214   Dep: 13:33 - RPA3049
    Add   Arr: 10:41 - RPA2965   Dep: 14:05 - RPA3244
    WARNING: Outgoing duplicate flight RPA3244 found!
    
    Add   Arr: 14:20 - RPA3021   Dep: 15:05 - RPA6263
    WARNING: Outgoing duplicate flight RPA6263 found!
    
    Add   Arr: 14:20 - RPA6246   Dep: 15:05 - RPA3053
    WARNING: Outgoing duplicate flight RPA3053 found!
    
    Add   Arr: 14:08 - RPA3039   Dep: 15:25 - RPA3122
    WARNING: Outgoing duplicate flight RPA3122 found!
    
    Add   Arr: 15:20 - RPA3003   Dep: 15:57 - RPA3072
    WARNING: Outgoing duplicate flight RPA3072 found!
    
    Add   Arr: 15:43 - RPA3298   Dep: 16:22 - RPA3024
    WARNING: Outgoing duplicate flight RPA3024 found!
    
    Add   Arr: 15:31 - RPA3104   Dep: 16:32 - RPA3140
    WARNING: Outgoing duplicate flight RPA3140 found!
    
    Add   Arr: 16:22 - RPA3251   Dep: 17:02 - RPA6300
    WARNING: Outgoing duplicate flight RPA6300 found!
    
    Add   Arr: 16:17 - RPA3196   Dep: 17:02 - RPA3121
    WARNING: Outgoing duplicate flight RPA3121 found!
    
    Add   Arr: 16:41 - RPA3058   Dep: 17:12 - RPA3119
    Add   Arr: 17:07 - RPA3282   Dep: 17:36 - RPA3287
    WARNING: Outgoing duplicate flight RPA3287 found!
    
    Add   Arr: 17:16 - RPA3230   Dep: 18:03 - RPA2974
    Add   Arr: 16:17 - RPA6244   Dep: 18:40 - RPA3255
    Add   Arr: 13:48 - RPA3092   Dep: 19:30 - RPA3078

     

  10. You don't have a departure to start the schedule.

    Every plane in your schedule is a restarter plane and starts by incoming.

    That pause before 100% loading is the game fast forwarding time to try and find an outgoing plane to start the game with. I'm surprised it doesn't get stuck there.

    Additionally almost every incoming plane has a duplicated flight number as an outgoing plane. These planes are not restarter matches. This will cause problems. In this case you don't have any departures at all due to the duplicate flight numbers.

    The flight you see in your log that can not find a 'free terminal' is an incoming flight, not an outgoing flight. You do have a restarter/outgoing flight with the same flight number, see previous point.

    p.s. Useful information that would have been helpful in working out what was wrong.

    • The time you tried to run the schedule from.
    • The modified airlines.txt file for the schedule.
    • The modified terminal.txt file for the schedule
  11. 11 hours ago, MJKERR said:

    Restarter airplanes /   parent incoming: VIR24 - 14:55:00    outgoing: VIR23 - 15:25:00

    The information to stop this has already been provided.

    Cause of VIR24 restarting as VIR23: VIR24 arrives 30 mins before VIR23 departs, therefore VIR24 is an eligible candidate to become VIR23.

    Your convoluted posts boil down to: I don't want VIR24 to become VIR23

    Spoon-fed solution: Make the incoming time of VIR24 less than 30 mins before VIR23 departs. i.e. VIR24 LAX - LHR 14:56 or later

  12. @scoobflight completely different bugs. This is for taxiiing, the other is for a jetway not moving.

    @arctichound there are a number of terminals at a variety of airports that still have gates that cause routing errors after the plane has pushed back. Most of these (actually all, but I was trying to be polite) could be resolved by fixing a couple of bugs in the game engine. Unfortunately, feelThere have stated a number of times in the past 4 years that they will not be making any further updates to the game engine. A small number of reported terminal bugs have been fixed by a service pack for the affected airport. However, if a service pack is going to be made, it is usually made within the first 6 months of the airport being released. CYVR was released near the end of May in 2019, so the chances of a service pack is basically nil.

  13. 3 hours ago, Martinro73 said:

    I'm actually a .NET developer myself so I'd have hard time believing they'd get rid of the .NET Framework completely for simple fact of backwards compatibility

    Not sure they cared too much about backward compatibility in the Window 11 beta, considering the hardware restrictions for installation. I also never said they were getting rid of .NET Framework completely, just that it doesn't come installed with windows 11. The early betas only included .NET Core 5 (no longer called framework) and did not include earlier frameworks, which is why there are tutorials available that show people how to install the earlier frameworks on windows 11. I'm not sure what is included in the latest betas as I haven't checked.

    p.s. I think 4.8 was included as well. The game uses 3.5.

  14. Do what everyone else does: grab some white-out and change the northern Y8 & Y10 to Z1 & Z2 respectively.

    Disclaimer: Do not use white-out on computer screens. These views do not necessarily reflect those of the company that make white-out nor are they endorsed by any company making white-out that I am aware of. feelThere may or may not endorse this practice, but as far as I am aware has made no comment in any previous post either in approval or disapproval of this practice.

    • Haha 2
  15. 10 hours ago, Pedantic G said:

    So NOT a GA as such in this instancei but GA Garuda Indonesia so that does not work as a GA aircraft, it's a commercial IATA code. 

    Nope, that is a GA plane, loaded from the GAandLocalTraffic.txt file. If it was a Garuda Indonesia flight, then it would have been loaded from the schedule.txt file and have the appropriate flight number and callsign.

    All the GA planes are white normally, but if there is a texture that matches the plane's type and has the "_ga" extension (i.e. XXXX_ga) then that texture will be applied to the GA plane. I do not recall ever seeing a non-white GA plane by default (i.e. livery included in the RT file's model).

    Edit: I could take a screenshot with the same plane requesting to do a "stop and go" if that will convince you that it is, in fact, a GA plane 🙂

    • Sad 1
  16. 2 hours ago, Pedantic G said:

    Have you a list of those that come up as xxx_ga in default loading?

    I'm not sure if you mean "Do I have a list of GA aircraft I would like to see factory liveries on?" or "Do I have a list of GA aircraft that the game currently puts liveries on?"

    For the first: No I have not looked through all of the available aircraft types and created a list of those that I would like to have GA liveries for.

     For the second:

    Quote

     

    Full Real Color Manifest Master List in Aircraft Type Order
    Type_Code Airport Text Pack  IATA Code Airline Name
    A332_ga YMML texpack_19 ga Garuda Indonesia
    A333_ga YMML texpack_19 ga Garuda Indonesia
    A333_ga RJTT texpack_24 ga Garuda Indonesia
    A333_ga WSSS texpack_35 ga Garuda Indonesia
    A339_ga WSSS texpack_35 ga Garuda Indonesia
    B738_ga WSSS texpack_35 ga Garuda Indonesia
    B777_ga RJTT texpack_24 ga Garuda Indonesia
    B77W_ga RJTT texpack_24 ga Garuda Indonesia

     

    As a test, I changed the second line in the RT tist_gaandlocaltraffic.txt file to

    TIST, KLAX, 10:00, 332, 1N4634, 0, 0, 0, Nero 4634, NERO FOUR SIX THREE FOUR

    and took this screenshot. I may or may not have used a custom mod to get the screenshot that only has the ability to move the camera without changing how the rest of the game functions. 😄

    image.thumb.png.47d074b6e47374dbe15b9395f33a7f03.png

    • Confused 2
  17. No fake codes are needed for GA traffic from GAandLocalTraffic.txt file, they all use the IATA code ga (i.e. CNA._ga, CNF._ga, CNT._ga etc.). I'm talking about the things like some of the default thick red/blue pinstrip liveries on some Cessnas, Beechcraft's distinctive yellow etc.

    @EliGrim Technically, default liveries for all aircraft types could be added to the default models in the Real Traffic pack, these would then be replaced by an airline livery if one is found. Edit: Being able to add the textures to the default planes via an external livery pack would require changes to the game code and we know that is not going to happen. 🙂

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