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panda56

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Everything posted by panda56

  1. Thanks for your immediate reply. It is true, I had forgotten to activate the visibility smoothing, but even now the basic problem I tried to describe (maybe not precisely enough due to the fact that English is not my mother tongue) hasn't really changed. I am aware of the difference between the drawing distance for scenery textures and haze, and the latter is what I meant: various grades of visibility caused by different intensities of haze. The main thing I don't understand and which, in my opinion, is unrealistic in the way I see it in FS at the moment, is the following: if, for test purposes, I use the slew option to move up und down, I have a few scattered clouds and certain amount of haze when on ground level and, say, at 1000 ft. Then, at approx. 6000 or 8000 ft, the clouds remain the same, but suddenly the view downwards and towards the horizon is a lot clearer than before, i.e. the greater the distance to the ground, the clearer and "crispier" the ground appears - as if you could merely touch it. On real flights, I rather observed the opposite: the ground being covered or made less clearly visible by haze with increasing altitude - whereas the view towards the horizon usually gets more and more clear. Is this effect of the ground getting more clearly visible with increasing altitude a standard effect in FS we have to put up with or is there something wrong with any kind of settings or hardware in your opinion? I'm really getting confused and uncertain in which direction to think and to experiment. Regards Rainer
  2. Hello, Having used FSUIPC for years, (by now: registered version 3.50) I'd like to express my sheer admiration for that wonderfully helpful programme. I'm sure it is one of the most important contributions to FS ever. Unfortunaltely, an issue occurred yesterday, all of a sudden, which I don't understand and can't get fixed. In FS 9.1, above a certain altitude (approx. 8000 ft) the haze disappears to a great extent (abruptly, without any smoothing - see screenshots), and another 10000 ft higher, totally. No matter whether I use FS customized weather or downloaded real weather (freeware programme FSMetar). The strange thing is that this didn't happen before; I always had a more or less continuously changing gradual visibility, as intended. The only thing I changed with FS was the installation of the new Canarias Project freeware scenery, but I doubt this could be the reason. I use an ATI graphics board with X800 chipset and 256 MB RAM, P 4 3,4 GHz, 1 GB RAM, Win XP. I'd be very grateful if you had an idea what I can do, because as it is now, there is no realism any more in the visibility appearance. Thanks a lot in advance, Rainer Bartl (Frankfurt, Germany) FSUIPC Rainer Bartl.zip
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