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gwilliamee

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  1. Ok, i have a better anderstanding of how it works, So the only solution would be to have a pad with two diferentes axis. One for LT and another one for RT. Don't think that exist on the market place. May be one day i will find a stuff like this. Actualy the solution i choosed is to keep differential braking on LT and RT and assign the A button to Brakes for a straight braking Thanks for all your explanations and your patience. I whish you the best Peter, Greg
  2. may be by creating a third option in FSUIPC4, actualy there are two options= left brake and right brake, a third option would be "center brake" and could be link with the Z axis, or another axis (my V axis is available) Don't realy anderstand what is a Lua, but may be it can recognize when LT and RT are press together and determine that is egual to a new action, witch could be sent to a third option like "central brake" Don't it?
  3. Yes i know that, the buttons you are talking about are named RB and LB and yes they are not axis, but in fact i just wanted to show all in only one picture. So look at these picture I know that a lot of people use a joypad for flight simulation. and every joypad work with this same Z axis, split in half, not only the Xbox one. LT go from 0 to -16380 and RT go from 0 to +16380 LT range + RT range = Z (from -16380 to +16380)
  4. i don't think so because action is accurate , not like a boutton do (on/off) You can use brake and acceleration together very precisely with only one Z axis . i don't know how they do and i would like to check that, to report it to you may be i can find a program on the web? it should be nice if i can use brake with an axis, to not block the wheels. For a realistic simulation -for example- with the Lancair Legacy from RealAir, the nosewheel is free-castoring, that is to say it is not linked to the rudder. You need to use differential braking to steer while taxiing. Old birds from A2A they do the same. for the RUDDER, i arrange axis like this :
  5. this is one axis but slipt in two triggers and yes i can press both together. i don't know how they do that... But this is repeated in many driving simulations. And driving with the X-BOX one joypad is not so bad. The analog sticks have a pretty good accuracy. Maybe one day, you can get a hand on one of these pad and try to by yourself? i would like to forget my rudder pedals. To put them in a closet, or sell them... in my case that's too heavy and it takes too much place in my tiny small room. Purpose is to do every thing with the XBOX one pad (+ the Saitek PZ45 throttle quadrant for gaz in flight simulation.) Actualy that's possible in driving simulators. Can you make it possible in Flight simulator Peter?
  6. Hello, Can i add something?... This morning i just remebered that : When i practice my driving simulators like "Project Cars" or "Assetto Corsa" for example, by default, "Z" axis is used for braking (LT) and (RT) for acceleration. This axis is recognized as only one axis inside the configurator.... But when you drive on a circuit, you have to play betwin braking and acceleration all together to keep grip in a curve... And that's perfectly reproducted into this simulators. If you brake with "LT" it do not cancel the acceleration with "RT". You can act them together. How can it be possible Peter? if driving simulation can do it, why flight simultion can't? Greg
  7. haha! hoho... so how it gone my day!?... Trying to find a solution that did not exist :'-) However thanks you for your answers and Thomas for trying to help me too ;-) Peter, i wanted to tell my gratitude for your contribution to flight simulation world. And i would like to encourage you for the FSUIPC 64bits version! Good luck Pete and happy flying!! Greg
  8. Ok Thomas, that makes sense to me but it seems Pete saids that's possible
  9. the total working / usable range value of 'Z' axis is -16384 to 16383 but split in two trigger (LT and RT) Wen LT and RT are released, the value is ZERO when i hit LT, range is between 0 and -16384 and when i hit RT, value is between 0 and +16384 with that changes differential brake is possible. But if i hit RT + LT for a straight braking, brakes come to ZERO
  10. No. Not what i wanted to say Actualy, with changes that i made, i can use differencial braking... and i need it. What is missing now is ability to brake with left and right together : Exactly the same we can do with a rudder pedal. When we are landing we need to hit the two pedals to brake straight. and when we are taxiing, we need the differencial braking to turn with. So i need twice. Is it possible? I'm realy sorry it's difficult to make me anderstable. I use google translator to speak with you. And moreover i'm not very intelligent, most of the time that's difficult for me to anderstand very simple things... I read again the user guide and what you explained to me but don't know what to do... Tried many things today, maybe spent 5 hours trying. Please, could simply give me the lines. I wil do a COPY and PASTE in FSUIPC.ini, or maybe you can modify directly .txt than i pasted just bellow in "quote" Hope you will anderstand... Thanks Peter. Greg
  11. YES i would like have differential brakes + brakes if i push the left and right together like my Logitech rudder pedal do. Actualy with that changes i made, only differentials brakes works. For example, If i start initialy brake with the left and i want to additionaly brake with the right one after for a straight braking, it cancell all. that means the left pedal come back to Zero position if i hit le right one. i tried many many things, it's like a riddle i'm anable to solve... i'm realy bad in mathematics. please tell me what should i write in the FSUPC.ini Peter, i surrender. Thanks in advance Greg
  12. finaly this solution is not good because i can only use as differential brakes, but not left and right together... Still need a solution :)
  13. i found the solution all alone. RightBrake=0,16380 LeftBrake=0,16384/16 the 2 values are positive, no minus, only "Rev" ticked for the LeftBrake Not logical for my brain but it works! Think it can help somebody....
  14. hello Pete, i use to fly with one X-BOX 360 controler and it's pretty good. I have a G940 and Saitek pro flight yoke too, but i prefer the pad cause it's lighter to use and carry... i would like to use the Z axis from the pad (LT and RT) as the brakes axis in the flight Simulator. So i assigned the Z axis to RightBrake and LeftBrake but it don't work. Right brake is ok, but Left brake is not because it's alrady braking down. I ticked the box "Rev" but it don't seem to work too. I gone into FSUIPC.ini and change values like this : LeftBrake=-16380,0 RightBrake=0,16380 i tried too LeftBrake=0,-16380 RightBrake=0,16380 but don't work. Please help, Thanks in advance, Greg
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