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Pdubya last won the day on March 15

Pdubya had the most liked content!

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21 Excellent

About Pdubya

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    Advanced Member
  • Birthday June 3

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    Transportation, railroads primarily as well as airlines. Games. PCs, both using and building. Ships (former US Navy).

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  1. Pdubya

    what can cause this in the photo

    I believe another reason this happens is due to scale, buffer space and alignment issues in the game. A good example is New York JFK Intl. The south side of the tower has a narrow ramp I nicknamed Tin Pan Alley due to the diminutive size and aircraft antics that go on there. Planes either barely miss each other on pushback and taxi, or they outright go through one another. It doesn't help that at times larger aircraft than are probably wise to stuff into a ramp are there based on the traffic setup. My hunch is that the scale of the aircraft and airport in the game make pushback coding a real pain in the neck. In real life there are wingwalkers to protect the surrounding aircraft, combined with v. slow tow movement, this keeps collisions from happening. There is no such luxury for Vic; he has said that the next version will have a completely re-written pushback code module. Meanwhile he will likely do the best he can to tweak the EDDM code so it isn't a complete immersion-breaker.
  2. Pdubya

    Avro RJ85 looks totally wrong

    Not to mention the fact that the plane livery usually is rather fuzzy, although that might be more a limitation of the chosen design engine, etc. Hoping this is one of the things Vic can address with the next version. Based on his "bone" pics I would think so, but making assumptions with programming and what "should" be possible is like the proverbial rabbit hole. Craig, I do think we really scored with Vic's agreement that files need to exist in one place instead of for each airport. That in and of itself was a minor coup!
  3. Pdubya

    Newer flight number style

    While on the subject, it is my hope that the Old Guard here (they know who they are) will submit a thread for us other folks to look through, perhaps with a poll? - though maybe not crucial, that would list ITEMS just like the one 707Fan posted here. I would like to see those items that are outside of the Laundry List (aka, stuff we already know needs R&R or redesign) handled in a proper manner so that we get the best brainstorming out of our little niche community and help make the next version all that much better. Observing here on and off leads me to believe we have more than just a couple gents who definitely have the passion and know-how to make it work.
  4. Pdubya

    Newer flight number style

    Yeah, less files overall too Vic as you have no doubt already noticed. It does get a bit confusing in the current setup, and I don't even mod stuff!
  5. I agree with you Pete on Philly. It hits that "sweet spot" of not too big but busy enough with a fairly challenging layout that can offer many different runway configurations to try. I also put JFK and BOS as they are nice international bases with unusual airline arrivals and departures. I will be much happier whenever we get word the next version is being worked on... (looking at you Vic). Almost halfway thru January 2019 and still nothing. It's not a rant or similar, but I won't be getting anymore airports until the next version. Too many other options for games right now.
  6. Pdubya

    Been having fun with delays

    Hmm... sounds like one more item for "the list" Craig, eh?
  7. Pdubya

    Ancient bugs on SP3

    xendra: Not that it really helps, but my hunch is that the freeze/jump is the game transitioning to and from ground control to air control internally. This is one of the items that I am sure will be mentioned on the new version fix list.
  8. Pdubya

    Ancient bugs on SP3

    Yes, that is what Vic has implied; a new version written from the bottom up using his experiences with the current version as a means for improvement. AJ, Vic did mention he would like (no guarantee) to include more airports with the release version of the new game than the current sim had to increase the value we would receive for purchasing. Personally, it is a easy buy for me as there are many small and a few large items needing better solutions or implementations. I am excited for when he makes an official announcement.
  9. I am all for the idea with a small caveat - that if Nyerges and FT have any kind of standard(s) regarding the skins, whether it be as mundane as file size or format, fidelity, etc. that those standards or guidelines be agreed upon and adhered to by the contributors. I am sure that others would agree we can't have problems cropping up in the game due to different opinions on what makes a custom livery "good" or not. If that is not going to be a concern, then full speed ahead I say. Correction - my misunderstanding on what was referred to here - sorry. I think it would be great to do this.
  10. Pete: Craig and others can shed some more specific light on this issue, but I have routinely found that Arrivals tend to exit to the Terminal side of the runway, but not always. Sometimes they listen to your command to "Vacate Runway" R/L, many times you get a "negative" response. I personally have not found any rhyme or reason to the behavior. It's exceptionally irritating for me to say the least. Others may have a few workarounds or best practices to minimize the problem. If memory serves, KSFO is a bit wonky right now. I have it, but have only played it occasionally.
  11. Pdubya

    KMCO Heavy Aircraft Issues

    I can understand wanting the 8 hour continuity in the game flow. I am that way when it comes to immersion. But unless Vic can come up with a solution on the next version with the whole available gate issue, I really don't see the point. It is dragging down the rest of the game and the overall experience. I am pretty confident he can come up with a better way. I think it was just a result of choices made last time around... unintended consequences if you will. I will be interested to see what Vic has in mind for this next version- actually pretty excited when thinking of the possibilities, regardless of how far away release is likely going to be.
  12. Pdubya

    KMCO Heavy Aircraft Issues

    Wayne: Can't help but agree. Personally, I am lucky to get through a couple hours before stress relief or cramping sets in. Wouldn't a reduction in loaded hours help with load times and "solve" some related issues as well? I would think so. Seems there should definitely be a happy medium to be found somewhere between 3 and 8. Looking at the logs, I wonder how many cycles are chewed up by the game regularly dealing with no available gates. CPU time better spent doing other more important stuff. I imagine this is on Vic's laundry list for Tower3D Next.
  13. Pdubya

    KMCO Heavy Aircraft Issues

    Pete: Well, Craig and I have chatted about the next release recently. Unfortunately, other than some info Vic gave in response to my "Brotherly Love KPHL" thread, there is very little real info on the next version. Check out that thread if you are interested. We remain hopeful an announcement is forthcoming; the first item will likely be Vic opening up a Suggestions thread when he is ready.
  14. Pdubya

    Look out MCO

    Hmm... those Brits won't be escaping the heat and humidity in Orlando! 😳 Perhaps they plan on staying inside at Disney in the A/C.
  15. Pdubya

    So, do you all....

    Yeah, I know what you mean CL30. Unfortunately, games never quite completely capture all the aspects of the subject they are about. Sucks. But, thinking about an alternate "me" without gaming in my life just gives me the shivers. So I would rather curse at my screen, delete the save game and start all over if that's what it takes. I find that I tend to be an "experience" gamer, not a "completionist". It has its downsides for sure. Maybe one of these centuries we will have something close to virtual reality with enough parameters to fool our brains completely. Of course I will likely be carbon ash by then...

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