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ml0130

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Posts posted by ml0130

  1. 12 minutes ago, crbascott said:

    @ml0130 - Isn’t your real issue where the pushback ends up and not FeelThere’s runway also named as a taxiway workaround?

    both

    51 minutes ago, DeltaVII said:

    This is intentional. It's the same as with runway 08L/26R at Gatwick, which is also labelled as taxiway ZZ.

    true but at the same time it more the problem of accuracy

  2. image.thumb.png.460422e13c03017091adcaeeef8240cd.png

    Dont know if this was something left over from when the airport was still in the dev stage. but for some reason rwy 30/18 is labeled as a taxiway as will as a runway. If this could be fixed because if we push an aircraft from a gate the close to 30/18 then the IA pushes the aircraft nose point toward the runway to the point were theres no room for the aircraft to move for another taxiway. Just in case i also provide the current 10-9 page for EKCH 

    image.png

  3. With what steam does with auto-updating when there is an update out. For the users that don't use the steam vision could the team look into possibly rolling out someone type of mass update program? Why I'm thinking of this is because it can get annoying to go through every link every couple months to see if there's an update out. Also, this could be a way to get rid of having to get a new download link every time one expires. But still, have some kind of key to validate that the user got it a legit way. Plus having an updater could be good if you need to reinstall the game to fix a problem with the files.

  4. Even though I know I should have brought this up before the last JFK update came. But I have noticed there are several taxiways that are in the game but unusable mislabeled missing or misplaced.
    https://flightaware.com/resources/airport/JFK/APD/AIRPORT+DIAGRAM/pdf

    Mislabeled

    • QH->Q1
    • QG->Q3
    • QF->Q3
    • MC
      • Only connects 31L/13R to P
      • The other part should be N

    Unusable

    • (KG and KF)
      • These two are between L and KE
      • going from left to right its KG KF
      • KG Should also be a point to enter/exit the Ramp there
    • (HB)
      • This is the taxiway between J and H that goes across A and B

    Missing

    • (SA)
      • This is at the start of the turn between B and A going counter clock from were R joins B
    • (GG)
      • This is a left pull off from 4L between H and G
    • (EE)
      • This is between FB and E
    • (LL)
      • Should be left of L going counter clock
    • (DB)
      • This should be where E is between A and FB

    Misplaced

    • (E)
      • Should be at the full length of 22R
    • (TB)
      • Should be a point to enter/exit the American Ramp
  5. There's not a way for us to add it since it's hard-wired in the game. The only things in the game that we can change are the text files that come with the airports and the tower3d.rec file for the commands. besides that, there's nothing else that I know of that the devs have allowed us to change.

  6. One thing I have noticed is that on the base airports (LAX PHL) the aircraft call "airport ground call sign". What I would like to know is why does that only happen of the airports the come with the game and not any the add-ons?

  7. @Shawn ETX283 is unable to load into KLAX and KPHL. He loads to 27% on both. Also, this happened for both single and multiplayer. That's what is at the end of the log that's on this post.

     

    NullReferenceException: Object reference not set to an instance of an object
      at AssetsManager.SearchTextAssetInBundles (System.String original) [0x00000] in <filename unknown>:0 
      at Airfield..ctor (System.String lvlname) [0x00000] in <filename unknown>:0 
      at Game+<LoadMap>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 
      at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 

     

    output_log (1).txt

    output_log (KPHL).txt

  8. I know This won't be until next version of the game. But could we possibly get other ground vehicles? Like tug requesting repositions and port authority vehicles. Also, could we get a new follow command? 

     

    #airplane1; FOLLOW AIRLINE; DIRECTION; (LEFT-RIGHT  RIGHT-LEFT)
    #airplane1; FOLLOW COMMPANY; DIRECTION; (LEFT-RIGHT  RIGHT-LEFT)

     

  9. 13 minutes ago, mc16v said:

    Imagine how quiet the forum would be if they did :-)

    @mc16v From what I have heard the dev team for the game in small. So they might not have time men or time to do extensive testing.

    3 minutes ago, winsaudi said:

    And if Nyerges updated RT as well .... silence. :) :)

    @winsaudi Yes that would be nice but also it would take time to make sure that RT was true. Plus with how the game is we fiscal can't match the traffic levels the real airport has.

  10. 1. with the planes doing 360s during the push that the AI of the tugs. You will see that across the whole game

    2. For the cargo problem, what command are you using

    I did look at the log file you provided but it doesn't give any information. For example the log should look something like this output_log (1).txt

    The log give information that the devs can look at to see what could be causing the problem. you can find the out put log under C:\SteamClient\steamapps\common\Tower 3D Pro\tower3d_Data look for the file called output log

  11. Thats normal it does that when the game can't figure out the path right away. Eventually it will find a path with the taxiways you gave it. But if it doesn't then try just give a genaric pash and see what path it takes. If nothing else works then the only other thing to do is to delete the plane. Also JFK is one of the most intense map in the game. It could be as simple as your unit just can't process the game fast enough to keep it at a high FPS. Or it could be that the games having a hard time being able to keep everything rendered. 

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