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rameus

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rameus last won the day on January 1

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About rameus

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  • Birthday 05/18/1974

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    Virginia, USA
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  1. rameus

    noob on schedule customizing

    This is all very helpful. I'll do some investigating. At the time we've been controlling I seem to remember a good number of open gates but I'll confirm that. Thank you for the tips. I'll try removing a few hours and even try a three hour segment schedule file. Some wonderful things here to try. Does Tower correctly mimic the gates as in the real airport so I can do some number crunching on availability?
  2. rameus

    noob on schedule customizing

    Pete, Roger that. I agree but I don't think this is directly affecting my confusion. Rameus
  3. rameus

    noob on schedule customizing

    Can you explain this more or better yet, link to a discussion about it where I can learn more about this? This sounds more like what could be actually happening.
  4. rameus

    noob on schedule customizing

    Where does it pull flights from to fill those empty gates? If they're not scheduled to arrive does it generate them? Or does it scan through the schedule file to find flights to move from a previous arrival time into the current time slot? This is outrageous. Why wouldn't it just stick to the schedule?
  5. rameus

    noob on schedule customizing

    Here is a difference analysis showing all of my changes (red text lines). I also included the modified schedule.txt. Thank you for checking it out. ksan_schedule.txt ksan_changes.pdf
  6. rameus

    noob on schedule customizing

    I just tested this in San Diego. I didn't have it backwards. Am I way off here? This is what I'm seeing: // KSAN_SCHEDULE.TXT // dep_arpt, arr_arpt, aircraft, airline, callsign, arrival_time, dep_time, dur, airline SAN, IAH, 739, UA, 1593, 12:00, 11:47, 1, UA See screenshot. This is a departing flight from KSAN (currently controlling) destined for Houston George Bush Int'l, pushback approved at KSAN at 1147. That doesn't explain why I encountered so many more arriving flights, when I added a lot of departures from KSAN. I added 18 flights. 2 of the flights are new arrivals, the other 16 are departures. Why did I have many more arrivals than I did when I didn't have any of these changes? Does T!3D Pro look for corresponding arrivals of these added flights and make arrivals for them if it can't find them in the schedule?
  7. rameus

    noob on schedule customizing

    I thought for certain it was, dep-arpt, arr-arpt, fltnum, arrtime, deptime in the schedule file. Ga is different syntax. So yeah, in this case San, Atl, aa431, 17:45, 12:00 .... That explains the inundation - I had it backwards. Thanks!
  8. My wife and I have been running KSan for a while and she was ready for more challenge for Ground. I updated the Ga and the schedule for commercial flights by adding more departures. This totally backfired and I ended up inundated with many more inbound flights than I had before when running the same time period. However, it worked for her during that time because she had more departures which I had worked into the schedule. Why did I get more inbound flights when all the flights I added to the schedule were only departures, no new arrivals?
  9. rameus

    Tower 3D Pro hangs when loading airports

    This also happens if one player has Real Traffic and the other does not. Make sure both players are setup to run with the desired airlines then try again.
  10. rameus

    Circuit Traffic in Tower 3d Pro

    1) Yes, they will turn back onto the runway heading after following the base leg of the pattern, automatically; even if you extend their downwind. When they contact you, xx WITH YOU, they are already on final approach. Putting them into the game's Pattern doesn't change that unless you direct them to an alternate heading, TURN LEFT/RIGHT xx DEGREES, for example. In that case you will have to put them back on final approach for a runway of your choosing. 2) You'll receive a penalty if they are within close proximity of another airborne aircraft at anytime they are in the pattern, including when turning back onto the runway heading (this also includes other aircraft flying near the airport, e.g. on takeoff). As far as the game is concerned, this is where the extend downwind command is useful - to ensure good separation with other aircraft inbound on the same runway. There's probably more than one kind of penalty that could occur here besides the air collision penalty? Simply putting them into the pattern with no other traffic does not incur a penalty. The extend upwind command could be used to avoid traffic near the departing end of the runway. 3) Yes, they will do this when given that command. Remember, there's no need to issue that command when they are in the pattern. That is, I've never seen them not turn onto the base and then onto the runway heading. I would expect that if you instruct them to extend the downwind by 50 miles you'd get an unhandled aircraft penalty, but I've never tried that. If I'm going to have to use ENTER FINAL RUNWAY xx I'll manually direct their course to a position 25 to 30 miles out to minimize the number of turns they'll have to do by themselves, reducing the risk they come too close to another inbound or outbound aircraft. Also if you direct them to make a turn at anytime, they'll no longer be on final approach.
  11. rameus

    Circuit Traffic in Tower 3d Pro

    I use the "pattern" from time to time, which I think is what you're talking about. I'll use it when ground traffic or a forgotten departure would result in an incursion or other hazards (e.g. simulated emergencies, etc). It starts by instructing the pilot to ENTER RIGHT/LEFT PATTERN RUNWAY xx. Then depending upon inbound traffic I may extend their downwind track which I've had most success in 5 mile increments if necessary (which I think the default is for them to turn back onto runway heading automatically at 10 mi out?). You can extend their downwind multiple times provided you do it before they start their turn onto the base. I've never tried extending the upwind. If traffic is continuous I'll manually pull them off the pattern and route them to a different runway or make my own perpendicular circuit about 15 miles out and then try to reintegrate them onto final. By the way, if you pull them off the pattern, you must instruct them to ENTER FINAL RUNWAY xx otherwise they will miss the runway (even if you set them on the right heading). You still have to give them clearance to land, even if they stay in the pattern. Hope that helps! Rameus
  12. rameus

    Unusual Tower commands

    Probably not on topic but in case anyone is wondering: General Aviation - https://en.wikipedia.org/wiki/General_aviation
  13. rameus

    Unusual Tower commands

    @feelthere, can you confirm @hexzed or offer any guidance here, please? Rameus
  14. rameus

    Unusual Tower commands

    Does anyone have any experience using the "Low approach" and "Touch and go" commands? I realize they're for general aviation (and I'm not sure what that means), but what will the pilot say in-game so that I know to issue either of these commands. I understand what they mean for the pilot but how do I know when to use them? I've never had to use them and when I try I get "Negative, <callsign>". Thanks!
  15. rameus

    BOS winds qustion

    @crbascott, when you adjust your situation at those random times are you setting active runways based on the in-game wind gauge or do you use other fictitious values? Do you also introduce random outages of some nature to block a taxiway or a runway?
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