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pete_agreatguy

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Posts posted by pete_agreatguy

  1. I cannot remember if this is on the original (unofficial) discord wishlist ... 

    More efficient log files - therefore reducing the size of a log file.

    Do we need to know that each aircraft livery / model etc has loaded or just those that haven't?

    Where there are issues, use of keywords such as WARNING for non-vital errors (sim loads but with issues or missing content) ... and ... ERROR for vital errors (stopping the sim session from loading).

    • Like 1
  2. No worries, I like to play realistically. I use to fly to Melbourne on FS2004 quite a fair bit from Wellington or Sydney. I couldn't remember their operations so searched for about 30 minutes the other day 🙂

    Glad you and others will find the link useful.

  3. Also are there only 4 files in your "...Tower 3D Pro\Extensions\Airfields\KMEM" folder?

    There should be the following:

    1. kmem_airlines.txt
    2. kmem_airplanes.txt
    3. kmem_airports.txt
    4. kmem_gaandlocaltraffic.txt
    5. kmem_schedule.txt
    6. kmem_terminal.txt

    AND the airport files:

    1. kmem_airfield
    2. kmem_airfield.manifest
    3. kmem_databases
    4. kmem_databases.manifest
    5. kmem_menu
    6. kmem_menu.manifest

    If those are missing, your KMEM did not install properly.

  4. 2 hours ago, Ianthius said:

    Hi All, thanks for replying so quickly!

    I have the latest RT installed and redid the custom schedule files.  Still stuck at 63%.  I've attached the output log.

    Thanks for your help!

    output_log.txt

    When installing the custom schedule, did you overwrite all files?

    Specifically;  “kmem_airlines.txt” and the “kmem_terminal.txt”? These would / should have been installed to ""Tower 3D\Extensions\Airfields\KMEM".

  5. @hexzed, did you include the following airport in the airport file?

    Quote

    Unknow airport: BFM(IATA)   ICAO not found!
     
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

    Unknow airport: BFM(IATA)   ICAO not found!
     
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

    There are also a ton of runway cross errors:

    Quote

    Line 8196: RUNWAY CROSS ERROR: 9 x 27
        Line 8200: RUNWAY CROSS ERROR: 27 x 9
        Line 8204: RUNWAY CROSS ERROR: 18R x 36L
        Line 8208: RUNWAY CROSS ERROR: 36L x 18R
        Line 8212: RUNWAY CROSS ERROR: 36C x 18C
        Line 8216: RUNWAY CROSS ERROR: 18C x 36C
        Line 8220: RUNWAY CROSS ERROR: 36R x 18L
        Line 8224: RUNWAY CROSS ERROR: 18L x 36R
        Line 12088: Record error state: False
        Line 12372: Record error state: False
        Line 20218: RUNWAY CROSS ERROR: 9 x 27
        Line 20222: RUNWAY CROSS ERROR: 27 x 9
        Line 20226: RUNWAY CROSS ERROR: 18R x 36L
        Line 20230: RUNWAY CROSS ERROR: 36L x 18R
        Line 20234: RUNWAY CROSS ERROR: 36C x 18C
        Line 20238: RUNWAY CROSS ERROR: 18C x 36C
        Line 20242: RUNWAY CROSS ERROR: 36R x 18L
        Line 20246: RUNWAY CROSS ERROR: 18L x 36R

    But I think that is more airport errors than the custom schedule.

  6. 17 hours ago, crbascott said:

    ... however, wanting the developers to support and maintain their product for more than a year in order to squash some serious bugs  is certainly a valid request. 

    Absolutely agree.

    If base game support isn't continued throughout DLC releases; then I have no intention on wasting my money on the next version and will move onto VATSIM.

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