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jonas243

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Posts posted by jonas243

  1. Hey, i just thought about this idea yesterday when i tried out YMML:

    It would be nice, if one could configure the runways a bit more when starting up a session (regarding arrivals). I was thinking about defining which runways will be GA-Arrivals only / Commercial only or mixed arrivals. I addition to that it would be nice to decide wheater a certain runway is open for all aircraft types or just heavies.

    For example playing YMML in the config: 27 for arrivals only, 34 for all departures and some heavy arrivals. I´d like to be able to adjust the runway settings so the runway 34 only has arriving heavies and that all other smaller planes go to runway 27.

    On the other hand a percentage slider would be nice so one can decide on the percentage of planes that arrive on a specific runway. If for example on an airport most of the planes arrive on one runway and the other runway is used not so often, one could put the slider for the first runway to 90% and the other to 10% 🙂

     

    One more thing: Adding the ability to use the runway setup as it is used right now in the real world would add a lot of realism if one wishes for that ^^

     

    Thank you!

     

    • Upvote 3
  2. On 3/7/2019 at 4:12 PM, nyergesdesign said:

    Fehler Liste:

    Fahrzeug die das Flugzeugt vom Gata weg schieben drehen sich noch immer um die Eigene Axen
    Flugzeuge die vom Gata zur Taxiway rausgeschoben werden noch immer über den anderen weg hinausgeschoben Crash -500 Punkt
    Terminal 1C und 1D kann mann nur zum Teil gelandete Flugzeuge zum Terminal schicken dies ist dann ein Problem das Flugzeug finden obwohl ich Ihm das angegeben habe den weg Trotzdem nicht und bleim stehen so das ein anderes Flugzeug hinein Kracht -500 Punkte abzug. Ganz egal was ich versuch immer das gleiche.
    Update über Steam was man an Flughafen als ADD-ON kauft wird nicht durch geführt
    Center2 hat überhaupt keine Funktion

    Das sind jetzt noch immer die selben Probleme die noch immer nicht behoben wurde daher jetzt mal eine Frage wann wird dieses behoben?
    Wo finde ich diese Datein:
    Welche Flugzeuge für welchem Gate geeignet ist dieses Finde ich nirgensdwo?
    DHL, EVA Carago, Malaysia Airlines Lackierung fehlen noch immer.
    Austrian Airlines wurde jetzt auf MyAustrian Airlines geändert nur zu Info.

    Let me translate as good as i can [the problem is Michi used Google Translator to Translate a German text to english and the he translated that english text back to german so both versiona are hard to understand]

    List of issues:

    1. Pushback trucks still turn around and do 360° Turns all the time

    2.The pushback trucks still push the planes into other planes which results in a crash [not sure about that one]

    3. You cant send all landing planes to Terminal 1C and 1D, some of them dont find a route [This is the known issue with the middle gates not receiving arrivals]

    4. The airport does not show up /does not get updated when bought via steam [No idea what this means, some problem with steam / not airport related]

    5. The Taxiway Center_2 has no functionality

    6. DHL Cargo, EVA Cargo, Malaysia Airlines liveries are still missing

    Those problems havent been fixed yet, so i´d like to know when this will happen.

     

     

    And i would like to know where i can find the following informations:

    1. Which planes are supported by which gates (Which plane fits into which gate)

     

    And just for your information: Austrian Airlines has been changed to MyAustrian

     

    • Thanks 1
  3. found it in this thread 🙂 https://forum.simflight.com/topic/85525-new-airports-for-tower-3d-pro/?page=5&tab=comments#comment-522200

    Quote

    These are the seven lines I added and it works 90% of the time.

    #airplane1; TAXI TO TERMINAL VIA ;#runway1;#taxiway1;#taxiway2;#taxiway3;#taxiway4;#taxiway5;#taxiway6
    #airplane1; TAXI TO TERMINAL VIA ;#taxiway1;#runway1;#taxiway2;#taxiway3;#taxiway4;#taxiway5;#taxiway6
    #airplane1; TAXI TO TERMINAL VIA ;#taxiway1;#taxiway2;#runway1;#taxiway3;#taxiway4;#taxiway5;#taxiway6
    #airplane1; TAXI TO TERMINAL VIA ;#taxiway1;#taxiway2;#taxiway3;#runway1;#taxiway4;#taxiway5;#taxiway6
    #airplane1; TAXI TO TERMINAL VIA ;#taxiway1;#taxiway2;#taxiway3;#taxiway4;#runway1;#taxiway5;#taxiway6
    #airplane1; TAXI TO TERMINAL VIA ;#taxiway1;#taxiway2;#taxiway3;#taxiway4;#taxiway5;#runway1;#taxiway6
    #airplane1; TAXI TO TERMINAL VIA ;#taxiway1;#taxiway2;#taxiway3;#taxiway4;#taxiway5;#taxiway6;#runway1

     

    • Thanks 1
    • Upvote 1
  4. Hello everyone,

    since i did some testing of this schedule for Gavin i need to add something myself 🙂 I really enjoyed playing it and it is the best custom LEBL schedule i have played yet!

    It really has to offer everything you would wish for, some busy hours or more relaxed times so you can have a nice relaxing time in the tower 🙂

     

    Great schedule, much recommended!

    Have fun 🙂

     

    • Like 1
    • Upvote 2
  5. Another thing i observed and wanted to mention. In my opinion the planes taxiing on taxiways Mike and November that need to hold on Runway 2 hold way to close to the runway. 

    This results in the wings of bigger planes strucking the noses of the holding planes. The hold points on this runway should be repositioned to make it look better and more realistic.

    The issue with unrealistic or wrong holding points occurs on other airports as well, but i just saw it on LEBL again so i wanted to mention it!

     

    Attached is a picture to see the stopping points of the planes:

    20190120140924_1.thumb.jpg.44e0c19db521bd33571b4fc0e180ce17.jpg

  6. If i am correct there is a difference between tracon 2012 and the steam edition of tracon 2012. They have fixed some minor bugs and issues on the steam version. Therefore the steam version is the one I would recommend.

    The steam version is not totally identical with the normal version if I remember it right. Please correct me when I am wrong!

    And i just recently got the advice not to buy tracon 2012 because it is not a good game and not realistic.

  7. These are the seven lines I added and it works 90% of the time.

    #airplane1; TAXI TO TERMINAL VIA ;#runway1;#taxiway1;#taxiway2;#taxiway3;#taxiway4;#taxiway5;#taxiway6
    #airplane1; TAXI TO TERMINAL VIA ;#taxiway1;#runway1;#taxiway2;#taxiway3;#taxiway4;#taxiway5;#taxiway6
    #airplane1; TAXI TO TERMINAL VIA ;#taxiway1;#taxiway2;#runway1;#taxiway3;#taxiway4;#taxiway5;#taxiway6
    #airplane1; TAXI TO TERMINAL VIA ;#taxiway1;#taxiway2;#taxiway3;#runway1;#taxiway4;#taxiway5;#taxiway6
    #airplane1; TAXI TO TERMINAL VIA ;#taxiway1;#taxiway2;#taxiway3;#taxiway4;#runway1;#taxiway5;#taxiway6
    #airplane1; TAXI TO TERMINAL VIA ;#taxiway1;#taxiway2;#taxiway3;#taxiway4;#taxiway5;#runway1;#taxiway6
    #airplane1; TAXI TO TERMINAL VIA ;#taxiway1;#taxiway2;#taxiway3;#taxiway4;#taxiway5;#taxiway6;#runway1

     

  8. For arriving planes the command to have planes taxi to the gate via an runway works with voice without problems. You just have to edit your tower3d.rec file.                                                          

    The problem is, that you cant use a taxi via runway for departing planes

    • Upvote 2
  9. I think Pete was talking about the runway as taxiway problem.

    Gatwick has two runways, one of those is mainly used as taxiway as Pete already mentioned. In tower3d pro it is not possible to have a departing plane taxi from the gate to the active runway via an inactive runway.

    If you have a look at this map, you can spot runway 08L/26R which is mainly used as a taxiway and which is very important in real life. With the current limitations to the game it will not be possible to use this runway as it is being used in reality 

    http://www.ead.eurocontrol.int/eadbasic/pamslight-D186466FB77F377A53E23954AFFB0579/7FE5QZZF3FXUS/EN/Charts/AD/AIRAC/EG_AD_2_EGKK_2-1_en_2018-05-24.pdf

    One way to make this possible in the DLC would be to have only one runway and replace the other with an normal taxiway or to change some things about the engine to make it possible to taxi on runways. The second option would be the better one, but as it has been mentioned before, there will be no changes to the current engine anymore.

     

    • Like 1
  10. Absolutely agree with Pete. If the current engine can't be fixed and the airports are being released the way they are, I won't buy new airfields anymore unless they get a very very positive feedback/review.

    I will wait for a new version without these massive issues, which lead to problems on every airport, even if the airport itself has a very good design.

    I do appreciate the effort that is made to include the community regarding liveries though! But I don't need colorful planes if there is no proper airport to control them on.

    Jonas 

    • Upvote 1
  11. I found another problem. I cant get the Cargo Terminal to work...

    This is what the Output log gives me, when i try to have a cargo plane (UPS - plane type 752) at the cargo area: Airplane dropped, no international terminal.

    Custom plane found: B752
    Airplane dropped, no international terminal: UPS8218
     
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
    
    20:45:36 alt: 0 takeoff: False/False/-2 OWNER_GROUND * UPS8218 => STATE CHANGE from STATE_NONE to STATE_WAITING
    20:45:36 alt: 0 takeoff: False/False/-2 OWNER_GROUND * UPS8218 => Init airplane   type: 752 code: B752 category: III class: NARROW_BODY_JET
    CREATE SERVER AIRPLANE: UPS8218

    I added UPS to the terminal_cargo in the teminal.txt 

    Terminal_1: AFL,BCY,CLH,EWG,GWI,THY
    Terminal_2: AUA,BEE,DLH,EIN,SWR
    Terminal_3: ADR,AEE,BAW,DAL,EZY,JOR,KLM,LOT,SAS,VLG,CFG,BEE,IBE,PGT,TOM
    Terminal_4: CSA,HOP,LGW,OAW,OHY,PGA,RYR,SXD,SXS
    Terminal_GA: GA
    Terminal_Cargo: UPS

     

    Any help is appreciated, if there is a solution to it, that i am not seeing.

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