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EliGrim

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Everything posted by EliGrim

  1. Since 3/15/2020, 5,000 schedules have been created using the Schedule Builder. The Schedule Information Tool has also been used more than 5,000 times and the Callsign Tool almost 3,000 times, while the Schedule Creator currently records an average of 96 logins per week, although the latter is not particularly conclusive. I would like to take this opportunity, this little milestone, to thank you, the community, who enjoy using my little tools/websites. Thank you very much that all the time I have put into this leisure project has not been in vain. At the same time, I would also like
  2. Can't you install the game or run it after installation because you can't find an icon to click on?
  3. A Null Reference Exception, where the game stops loading at 54%, when using the Real Traffic AddOn, usually means that the airport being loaded is not included in xxxx_airports.txt. I don't know how the game gets the airport information without the AddOn. Maybe LTFM is not known to the base game. @FeelThere @FeelThere Ariel ???
  4. Update v0.9h LTFM data added The bug from v0.9g where FlightAware flights with single digit flight numbers are dropped is included in this update as well. I am still working on a fix. I am also still trying to find time to record the help video. (Wonder if it is even of interest at this point!?!) Please excuse that it is hard for me to find time to work on the website these days. Schedule Creator Website
  5. @FeelThere the current website does a decent impression. Load times are improved and the whole site feels much more responsive. Switching back to BMT Micro certainly makes sense as well. But why VAT now has to be excluded again, I don't understand. I can't imagine it helps sales having non-US residents pay up to 30% surcharge. But that should not be my concern. I'm sure you know what you're doing.
  6. ASAP? Did it ever help to rush people in a forum? Once you have selected sectors from the drop-down list, you can select an existing one in the field below and move the purple points or the last added point (red) with the left mouse button pressed. For a new sector, click Add, assign a name (ID) and add points, either clockwise or counterclockwise with the right mouse button. The dashed lines are drawn automatically. Dotted lines work on the same principle, except that you select Dotted line, the placement of the points is started only after the second click, the points are more di
  7. @mikal according to the initial post, @FeelThere is to be contacted by PM if you are willing to help: https://forum.simflight.com/messenger/compose/?to=84969
  8. Probably with the editing of the subkeys for Computer\HKEY_CURRENT_USER\SOFTWARE\Microsoft\Windows\CurrentVersion\Explorer\FileExts\.manifest in the Windows Registry. A bit more user-friendly is as follows: Right-click a .manifest file and choose Open with -> Choose another app. Click on Show apps. Select or search for the text editor of your choice. Tick the checkmark for Always use this app to open .manifest files. Click on OK. From now on, all .manifest files will be opened with the selected program, when double-clicking on the file name.
  9. Files with the manifest container can be opened with any text editor. They contain plain text and are basically something like a table of contents of the files without the manifest container. These files on the other hand, the ones without the manifest container, are not supposed to be read by you (or me).
  10. Although I've been using your great document for so long now, I've actually never clicked on the last tab. Shame on me! So, in fact, there is no model in the game, but: This raises the question (for me) whether it is really necessary to have a separate model for the E195 in the game. As far as I know, both the E190 and the E195 are available with and without blended winglets (in the real world, not in the game) and apart from the fact that the E195 is apparently 2m longer, which will be hard to see in the 3D view of the game, I, someone who is really not well versed in the differe
  11. Besides EMJ_-EMJ, a rather general entry for 170/175/190/195, there is a separate entry for E195 in airplanes.txt. According to my understanding there should be a model available then. E195-E95-EMBRAER 195 -REGIONAL JET Or do you mean that a model was recycled that is not explicitely an E195?
  12. This is unlikely. Depending on the settings, Steam updates software automatically or notifies in the downloads section and updates can then be installed with a single mouse click. Of course, this assumes that the developer provides updates correctly.
  13. FeelThere processes sales through FastSpring for some time now. If it is a download product and not just a key (for Steam, for example), then the download should be possible. Try to visit the following page: https://feelthere.onfastspring.com/account (At least this is the typical way I know from FastSpring. Whether it is the same with purchases from FeelThere, I can't say.) If that doesn't help, I recommend contacting FeelThere directly, since as far as I know FastSpring doesn't offer end-user support like BMT Micro does. https://feelthere.zendesk.com/hc/en-us/requests/new
  14. Even though it often doesn't look like it (on my end) the game technically sits at 60 fps on my PC. With the tools at my disposal, I can't measure any difference either. It's good to have a second experience report, but only someone with knowledge of the source code can probably clarify it conclusively. My conclusion is based on longer loading times, the more content the addressed files have, which means for me that at least at one point the files are scanned completely. Of course, we are not talking about tens of seconds here. These are minimal differences, but they are reproducible, on m
  15. @Ron C Perhaps a final note or more of a personal thought. I prefer to have only the airlines, airports and aircraft in the files that are needed for the current schedule. Whether the game builds a database internally when loading the airport/schedule or scans the files constantly, the game becomes more performant the fewer records need to be processed. Whether this will be noticeable in the framerate, for example, I don't know. Most likely, you won't even gain a fraction of a frame per second. Nevertheless, my personal experience with the airlines file has shown that the fewer entries in
  16. It varies, but usually only for the latest airport. This makes sense, because as long as the RT schedules of the old airports do not change, there is no reason to touch the text files of these airports. The Real Traffic package is extended and not RT plus (potential) custom schedules. There are many (even free) text editors and other software that can compare files and highlight differences. Apart from that, as far as I observed, Nyergesdesign adds new lines at the end and does not hide them between other lines. So it shouldn't be that hard to identify the new entries.
  17. That is correct. The IATA codes in the drop-down list, when adding an airline, are from 1,681 combinations (A-Z, 0-9, #, *, $, +, -) that have not already been used by RT, respectively all airlines known to the Schedule Creator, and your own list. (The same applies to the 17,576 combinations for airports.) The Schedule Creator makes a random preselection, which of course can be changed.
  18. Unfortunately, yes. I don't understand what you mean by "pair" requirement. Essentially, all flights spawn in a "magical" manner. If there are "Restarters" for GAandLocal flights, I can't tell, but I don't think so. In my schedules I usually have local flights in the main schedule, although this requires the airlines to be included in the airlines.txt, and for the GAs I make sure that arrivals depart after an appropriate time to keep the apron "clean". However, this does not mean that my approach is the most appropriate one. Theoretically, every flight can be inserted into ga
  19. Known bug in v0.9g: Flights with single digits (e.g. DAL6) are dropped when using FlightAware data. I'm trying to make sure that the problem is fixed with the next update.
  20. Folks, I need your help! With the last update the number of gates resp. a/c stands of the individual terminals or aprons are displayed in the Schedule Creator. I think especially with fantasy schedules but also for real schedules this is a helpful information. However, this information is missing for the following airport: - KEWR - KIAD - EGLL - ZBAD If you have RT installed and own one of these airports this airport, could you run the schedule linked below (you must be logged in to the forum to download), click on the arrivals one by one and count the available a/c stan
  21. If you have a terminal with no assigned airlines and one or more airlines that are not assigned to a terminal, they will use the free terminal if there is a suitable gate for the size of the aircraft. It is more unlikely that the terminal will be used if all airlines in the schedule are assigned to other terminals. I can't say if they then will spawn at this "free" terminal, this didn't happen during my tests back then, but it can happen under certain circumstances that airlines will taxi to this terminal. To be on the safe side, it is therefore advisable to use an unused code for the terminal
  22. This is not really what the Schedule Builder is for, but yes, theoretically it is possible. I wouldn't recommend it, though, because it would involve independent blocks and you'd probably quickly run into a problem with cluttered terminals.
  23. As for the Schedule Builder, a large number of schedules/days/weeks were analyzed for each airport to obtain an average value for the occurrence of the different airlines. These values were applied to the airlines for which there are liveries in the respective RC pack for the airport. Based on that, the airlines were divided into 5 categories and re-evaluated on a percentage basis for each airport. What this means for the distribution of the airlines can be seen here, e.g. for KPHX: https://builder.eligrim.de/details.php?apd=kphx
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