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Delta558

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Everything posted by Delta558

  1. That would need the entire control and movement of the flaps and slats to be built in code. Currently, the flaps and slats are controlled by the default [Flaps] section of the FDE. With that, flaps and slats cannot be moved seperately unless you assign them consecutive movements: for example, you would be able to have the slats extend followed by the flaps but it would have to be two seperate selections of flap in the sim. With the correct selection (i.e. one selection of 'Flap Down'), they will always move together. Limitation of the sim, unfortunately.
  2. I think you're saving using FSUIPC's Autosave function? The files the guys want are the base sim saved files, there are three for each save I think - unfortunately I cannot remember which ones they are.
  3. That's quite a sweeping statement (and incorrect), but where 1101 is used it is likely for the aircraft to be backwards-compatible with earlier versions of P3D and even FSX. That is not the case with this aircraft, it is P3Dv4 ONLY, so there was no need to use that table as per the SDK.
  4. Obsolete in P3Dv4 - check towards the end of the airfile, tables 1539 to 1544. If that works for you, great. For general info, I developed using max sensitivity / min null zones on all controller axes and realistic coefficients. I don't see the sudden pitching, but also I use a Thrustmaster Warthog with extension tube on the stick. Thank you.
  5. The flap speeds is a 'known issue' - it's a problem with FS, you only get to specify one time for the entire range and the sim divides it up accordingly.
  6. Wait and see how SP1 helps - the drag and low-end thrust have been heavily adjusted so you may find that, if not perfect on the steeper approach into London City, at least you may have a bit more throttle over the threshold to allow a better flare. And to pre-empt the following question, it will not be a long wait as the adjustments have all been made, new files are being compiled and whilst I have no idea how long that side of it takes, it's now 'imminent'. Paul.
  7. As I said, not specifically aimed at you @Matty260191 simply a more general comment about people's expectations against the reality of the situation. So far this year, 3 family funerals and involved in a major incident in work only this week - it kind of puts things in perspective.
  8. is the kind of comment that really pisses people off, after they have been spending their own time ('family time' after they finish their day job) sorting things out to make it work for you. Believe me, this is not a job that pays well - roughly £2 per hour, I'd say, and that does not include after sales support and extra work on SPs etc. It is actually done primarily as a hobby and to (hopefully) enable people to get some enjoyment from the sim. This is not a 'Level D' sim, but I think it has evolved into a very good simulation of the aircraft (at least, the rated pilots on the test team seem to think so!) @Matty260191 I apologise in advance if this seems like a rant towards you - it's aimed more generally, you just hit the 'trigger sentence'. I think there are a lot of people that expect perfection from an addon which costs a little more than the base sim, and which doesn't cost much more in real terms than the addons we were buying back in the days of FS9. Think of the functionality levels back then: basic VC (a black shape, couple of instruments if you were lucky), no real systems depth and I was certainly buying addon aircraft in the region of £30 just because (Shackleton, Vulcan etc) they were aircraft I wanted to fly in the virtual world. I didn't care that the only way to start the engines was Ctrl+E, I actually enjoyed my time in the sim. Back to today, the SP is probably out in the next few days. I hope it's good enough. I really do. I also hope that people will be a little more realistic with their expectations and look at this addon with fresh eyes. It really is pretty good in term of modelling and systems depth and if you want something equivalent to airliner-standard simulation you really should shell out a few tens-of-thousands of pounds on a professional cockpit and systems simulation rather than sticking with a 'cheap' home PC simulator. I know that's what I'll be doing when I win the lottery next week. Paul.
  9. Quick search for 'Fuel' gives this : Sorry, thought it was actually showing in the 'update log', it has been corrected in the sim.
  10. Fuel - check the 'known issues' thread and see SP1 which is shortly to be released.
  11. Thrust tables have been adjusted, as has overall drag, flap drag, gear drag, induced drag. It's been a lot of work, in fact the 'final issue' that needed fixing was that, with all the drag adjustments, one of the testers pointed out that we weren't hitting the cruise mach numbers so more thrust had to be introduced at higher mach numbers / higher N1 (thus keeping the already-adjusted parts of the tables at lower N1 to allow for the descent profiles).
  12. It shouldn't be long, but please bear in mind that some of the team working on this are doing it in our spare time around real-world jobs and families, plus the testers that are actually flying these things for real are often away from their PCs by the very nature of their job! It all adds to the timeframe, but I think SP1 should be released early this coming week. Paul.
  13. Because you probably haven't any other add-on aircraft which have been developed with realistic coefficients - most aircraft still are developed with Microsoft's original massively over-damped settings. Go into your P3D.cfg file and find the line "TurbulenceScale=1.000000" in the weather section. Change it to "TurbulenceScale=0.15" and see how you get on, that's roughly the correct adjustment to default weather settings and while you may find the usual overdamped aircraft continue to run on rails, aircraft which have realistic figures behave a lot better (this is NOT the only one, there are aircraft by other developers which are developed in a similar manner. Unfortunately, few of them are airliners at the moment so you may not have come across them if this is your primary style of flying).
  14. Check the 'Known Issues' post - FDE being worked on. This comes under FDE, along with your other post on the viewpoints. It really is much easier to just have the original post and not complicate it with further replies by us or by you (unless they bring new information). There's a lot of discussion and note taking gone on behind the scenes and the input from the likes of yourself is really appreciated, but hunting through to make sure every post is replied to is neither high on the list of priorities nor a sensible use of my limited time!
  15. I would think that, along with many other parts of the aircraft, they have been left out of the cabin view for better frame rate purposes - if you move the view point on your own, there will be many parts of the aircraft that can't be seen. It's always going to be a trade-off between performance and amount of aircraft that can realistically be built for the intternal views. You have moved the view, there is no 'fix' for this as things stand. Cheers, Paul.
  16. Unfortunately, FS weather is massively overblown. It's referred to in the manual, but set your weather to around 15% turbulence and wind. This aircraft has been developed with realistic coefficients of motion and moments of inertia to avoid the unrealistic 'running on rails' which has been the main criticism FS since very early days - as an example, a realistic CMq (pitch damping) could be in the region of -20 to -40 for an airliner whereas (as an example) the default 'Commercial Airliner' has a CMq of -185. The unrealistic forces created by fs 'weather' need to be backed off! Paul.
  17. On the Flight Dynamics section: VS on climbout - should be sortable roughly, the thrust is set in 0.2M increments on the graph and the sim works out where it should be between those points. There will likely be a trade-off somewhere but by slightly lowering both the 0.2 and 0.4 plots we should get somewhere. There was a lot of focus towards the end on getting the aircraft accelerating to 80kts by roughly the 1000ft markers, that has probably affected the initial climb. (You've fallen into the usual trap of telling us what it's doing wrong but not telling us what it should be doing . . . !) We know the flaps take roughly half the total extension time on the first section, but unfortunately the sim does not deal with it that way. There is one time, and that is for total flap extension. Without a mass of extra coding that is unlikely to happen unfortunately. Engine startup - not sure how much code is involved there and how much is purely the fde files, but the fuel flow should be adjustable to get a more realistic flow within N1 bands (5 bands max, off the top of my head) so I'll bear that in mind. The other parts you mention are for the coders, but thank you for the info and I'll see what can be done. Cheers, Paul.
  18. Two things here - firstly, as mentioned above, the real autothrottle is slower so does not respond instantaneously and spends time 'hunting'. Secondly, MSFS / P3D weather is truly abysmal with blocks of sudden wind changes that give the sim autothrottle no chance and (along with the entire weather system) are far too abrupt in their depiction. The autothrottle is just trying to maintain the speed, and within the sim you are seeing those two effects above rather obviously as the 'required' throttle setting shows and then the actual setting chases it. Paul.
  19. Hello John, Thanks very much for the info - it appears the culprit was the wxstationlist.bin file, your first suggestion. I've gradually been adding back in the addons I'm working on at the moment and there have been no further instances so far, FSUIPC is up and running (and still probably the single most important addon even though it just ticks along in the background!) Best wishes, Paul.
  20. Hi, I'm using the latest download of FSUIPC (5.151) with P3D v4.5 (4.5.11.29713). For a while I have been having CTD every time I started a flight - menus load okay but as soon as the flight finishes loading I have about 3 seconds before it crashes. In the event viewer, the details are as follows: - <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> - <System> <Provider Name="Application Error" /> <EventID Qualifiers="0">1000</EventID> <Level>2</Level> <Task>100</Task> <Keywords>0x80000000000000</Keywords> <TimeCreated SystemTime="2019-05-14T20:21:25.000000000Z" /> <EventRecordID>14196</EventRecordID> <Channel>Application</Channel> <Computer>Paul-PC</Computer> <Security /> </System> - <EventData> <Data>Prepar3D.exe</Data> <Data>4.5.11.29713</Data> <Data>5ca56c53</Data> <Data>KERNELBASE.dll</Data> <Data>6.1.7601.24417</Data> <Data>5caeae18</Data> <Data>c0020001</Data> <Data>000000000000bdfd</Data> <Data>744</Data> <Data>01d50a912d1e6cd1</Data> <Data>F:\P3Dv4\Prepar3D.exe</Data> <Data>C:\Windows\system32\KERNELBASE.dll</Data> <Data>d844bc31-7685-11e9-8133-d017c2d495f1</Data> </EventData> </Event> I have fully uninstalled the sim and all addons. Re-installed the sim, it loaded fine and I was able to fly. Installed FSUIPC, registered it, same CTD scenario as before. In the DLL.xml, it is the only addon showing, and setting it to disabled (as below) allows the sim to run. I have tried this multiple times, switching between false and true and every time disabled=false I get the instant CTD. <?xml version="1.0" encoding="Windows-1252"?> <SimBase.Document Type="Launch" version="1,0"> <Descr>Launch</Descr> <Filename>dll.xml</Filename> <Disabled>False</Disabled> <Launch.ManualLoad>False</Launch.ManualLoad> <Launch.Addon> <Name>FSUIPC 5</Name> <Disabled>True</Disabled> <Path>F:\P3Dv4\Modules\FSUIPC5.dll</Path> </Launch.Addon> </SimBase.Document> (Edit: having just read the 'please read before posting' sticky, here is the install log: Installer for FSUIPC5.DLL version 5.151 Looking in registry for Prepar3D v4 install path: HKEY_CURRENT_USER\SOFTWARE\Lockheed Martin\Prepar3D v4 Parameter"AppPath" ... >>> OK! FOUND Prepar3D v4! <<< ... AppPath=F:\P3Dv4\ =========================================================== INSTALLATION FOR Prepar3D v4: AppPath="F:\P3Dv4\" Checking version of the Prepar3D v4 EXE: ... Version 4.5.11.29713 (Need at least 4.1.0.0) Checking if there's already a version of FSUIPC5 installed as: F:\P3Dv4\Modules\FSUIPC5.DLL ... Version 5.151 found. F:\P3Dv4\Modules folder already exists. Okay -- installed FSUIPC5 into "F:\P3Dv4\Modules\FSUIPC5.DLL" Looking for the current user's Application Data path: ... found as "C:\Users\Paul\AppData\Roaming" Now finding \Lockheed Martin\Prepar3D v4\Prepar3D.CFG for all users, including this one Looking in "C:\Users\Admin\AppData\Roaming" Found Prepar3D.CFG in "C:\Users\Admin\AppData\Roaming\Lockheed Martin\Prepar3D v4\Prepar3D.CFG" Now checking DLL.XML ... ... There is a previous DLL.XML, checking for FSUIPC5 section. ... FSUIPC5 section already exists but will be replaced. ... FSUIPC5 section of DLL.XML written okay Now checking for a SimConnect.XML file ... ... No SimConnect.XML file found. This is okay. Looking in "C:\Users\All Users\AppData\Roaming" ... No Prepar3D.CFG there Looking in "C:\Users\Default\AppData\Roaming" ... No Prepar3D.CFG there Looking in "C:\Users\Default User\AppData\Roaming" ... No Prepar3D.CFG there Looking in "C:\Users\Paul\AppData\Roaming" Found Prepar3D.CFG in "C:\Users\Paul\AppData\Roaming\Lockheed Martin\Prepar3D v4\Prepar3D.CFG" Now checking DLL.XML ... ... There is a previous DLL.XML, checking for FSUIPC5 section. ... FSUIPC5 section already exists but will be replaced. ... FSUIPC5 section of DLL.XML written okay Now checking for a SimConnect.XML file ... ... No SimConnect.XML file found. This is okay. Looking in "C:\Users\Public\AppData\Roaming" ... No Prepar3D.CFG there "Modules\FSUIPC Documents" folder already exists. Removed "FSUIPC4 Offsets Status.pdf" okay Now installing additional files into the "Modules\FSUIPC Documents" folder: Installed "FSUIPC5 User Guide.pdf" okay Installed "FSUIPC5 for Advanced Users.pdf" okay Installed "The 2016 List of FSX and P3D Controls.pdf" okay Installed "FSUIPC Lua Library.pdf" okay Installed "FSUIPC Lua Plug-Ins.pdf" okay Installed "Lua License.pdf" okay Installed "LuaFileSystem.pdf" okay Installed "Example LUA plugins.zip" okay Installed "FSUIPC5 Offsets Status.pdf" okay Installed "Profiles in Separate Files.pdf" okay Installed "FSUIPC5 History.pdf" okay Installed "Lua Plugins for VRInsight Devices.pdf" okay Installed "ASN WX Radar facilities in FSUIPC4.pdf" okay Installed "Offset Mapping for PMDG 737NGX.pdf" okay Installed "Offset Mapping for PMDG 777X.pdf" okay Installed "Offset Mapping for PMDG 747QOTSII.pdf" okay =========================================================== All installer tasks completed. Registration dialog exit: selected FSUIPC REGISTER Providing FSUIPC registration dialogue ... Registration for FSUIPC5 was successful! (result code 00) *************** End of Install Log *************** and here is the log: ********* FSUIPC5, Version 5.151 (21st February 2019) by Pete Dowson ********* Running inside Prepar3D v4 Module base=7FECD1F0000 Windows 7 Professional 64 Bit with SP 1.0 reported as Build 7601 (OS 6.1) Prepar3D.exe version = 4.5.11.29713 Reading options from "F:\P3Dv4\Modules\FSUIPC5.ini" Checking the Registrations now ... User Name="Paul Frimston" User Addr="p.frimston@btinternet.com" FSUIPC5 Key is provided WIDEFS7 not user registered, or expired 0 System time = 14/05/2019 21:11:16 0 FLT path = "C:\Users\Paul\Documents\Prepar3D v4 Files\" 0 Using DialogMode 16 FS path = "F:\P3Dv4\" 94 ---------------------- Joystick Device Scan ----------------------- 94 Product= Joystick - HOTAS Warthog 94 Manufacturer= Thustmaster 94 Vendor=044F, Product=0402 (Version 1.0) 109 GUIDs returned for product: VID_044F&PID_0402: 109 GUID= {F6E1DF00-1439-11E9-8001-444553540000} 109 Details: Btns=19, POVs=(0, 0, 0, 0), Cal=x00000000, Max=R0,U0,V0,X65535,Y65535,Z0 109 Product= Throttle - HOTAS Warthog 109 Manufacturer= Thrustmaster 109 Vendor=044F, Product=0404 (Version 1.0) 109 GUIDs returned for product: VID_044F&PID_0404: 109 GUID= {F6E20610-1439-11E9-8002-444553540000} 109 Details: Btns=32, POVs=(0, 0, 0, 0), Cal=x00000000, Max=R16383,U1023,V0,X1023,Y1023,Z16383 125 Product= Saitek Pro Flight Rudder Pedals 125 Manufacturer= Saitek 125 Vendor=06A3, Product=0763 (Version 1.0) 125 GUIDs returned for product: VID_06A3&PID_0763: 125 GUID= {F6E25430-1439-11E9-8006-444553540000} 125 Details: Btns=0, POVs=(0, 0, 0, 0), Cal=x00000000, Max=R511,U0,V0,X127,Y127,Z0 125 ------------------------------------------------------------------- 140 Device acquired for use: 140 Joystick ID = 0 (Registry okay) 140 0=Joystick - HOTAS Warthog 140 0.GUID={F6E1DF00-1439-11E9-8001-444553540000} 140 Device acquired for use: 140 Joystick ID = 1 (Registry okay) 140 1=Throttle - HOTAS Warthog 140 1.GUID={F6E20610-1439-11E9-8002-444553540000} 140 Device acquired for use: 140 Joystick ID = 2 (Registry okay) 140 2=Saitek Pro Flight Rudder Pedals 140 2.GUID={F6E25430-1439-11E9-8006-444553540000} 140 ------------------------------------------------------------------- 140 LogOptions=00000000 00000001 140 ------------------------------------------------------------------- 140 SimConnect_Open succeeded: waiting to check version okay 140 Opened separate AI Traffic client okay 140 ### PDKmodeHelper callback registered 655 Running in "Lockheed Martin® Prepar3D® v4", Version: 4.5.11.29713 (SimConnect: 4.5.0.0) 655 Initialising SimConnect data requests now 655 FSUIPC Menu entry added 655 ... Using Prepar3D with Academic License 671 C:\Users\Paul\Documents\Prepar3D v4 Files\Lightning Saints.fxml 473292 F:\P3Dv4\.air 545582 F:\P3Dv4\SimObjects\Airplanes\Carenado Commander 114\Car_Commander114.air 545598 ### The user object is 'AC11 Commander 114 - Orange' 545598 ### Mode is NORMAL 545754 ### Mode: PAUSE on 597952 Loading Complete ... 597968 ### Mode is NORMAL 598888 Aircraft loaded: running normally now ... 598950 User Aircraft ID 1 supplied, now being used 599387 System time = 14/05/2019 21:21:15, Simulator time = 19:19:10 (18:19Z) 599387 Aircraft="AC11 Commander 114 - Orange" 606376 -------------------- Starting everything now ---------------------- I have since started adding in both scenery and aircraft addons one-by-one, the CTD still only occurs when FSUIPC has been enabled, it is the same reference in the event viewer. Any help would be seriously appreciated at this point in time! Cheers, Paul.
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