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RagingLightning

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Everything posted by RagingLightning

  1. In T!3D, the distance from the plane to the callsign on the Adirs stays constant with different text scales This is fine, as long as you are zoomed in quite far. But on bigger airports, One wooms out quite far on the Adirs. This is the result; Depending on the zoom level, many planes can now fit in-between the tag and the actual plane the tag is refering to. This, combined with the - very short - line that doesn't reach from the tag to the plane can make it difficult to identify which tag belongs to which plane if there are many in one area. I'd love to see A) A longer line that actually extends all the way to the tag and/or B) An option to change how far the tag is from the airplane I hope, this clears it up
  2. One quick question; From the second-to-last screenshot I gather, that tags are about the same distance from the plane as in T!3D. Will this distance change when scaling the tag size? In T!3D It seemed to stay the same, therefore making a quick tag-plane connection in areas with many planes - where tags are likely to be resized - harder. Also, I literally leapt out of joy when reading about multiple positions and frequencies, great work. And just to take part in the guessing game; before.... January?
  3. Hello all, I enjoy playing at the EDDS airport, but I dont like the fact, that all airplanes from the terminals between Z and I always haver their nose facing towards I after pushback, as I would like to have arriving aircrafts move up via I. I found out, that I can tell them to "EXPECT RUNWAY 7 AT Y" and they reply "7 AT Y PUSHBACK APPROVED", but they still get pushed facing I. Am I missing something or is it simply not possible to achieve a pushback in the other direction? Thanks in advance, RagingLightning
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