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TextRich

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Posts posted by TextRich

  1. Thank you both.  I am using the same aircraft for both sims (a simple Virtualcol with different versions for FSX and P3D) but yes, I have heard of the PMDG complex saving issue.  I also recall that P3D has an option to save the status of a panel along with the save file so I wonder if that makes the save a little more complicated than FSX's, which did not offer that option.  Sometimes resuming an Autosaved flight in FSX with an add-on aircraft entails re-starting the engines if the sim crashed in cruising altitude.

    Pete, I see that the script is for FSUIPC 4 only.  I am a little confused... is it to prevent autosaving during approaches?  Or to enable autosaving during approaches only?  Does FSUIPC 5+  already do that?

  2. Here's my reply from my AVSim forum Pete alluded to:

    Quote

    Thank you for getting back to me.  I just racked my brain for a few minutes wondering why AutoSaving was so smooth in FSX but not P3D and I realized something: I have not yet told my antivirus to exclude Lockheed Martin folders like I did with FSX folders.  So I have just done that.  I just tested again and the now stuttering is much more brief when AutoSave is being used, and Also Save has even shorter stuttering and sometimes it does not stutter.  Have I overlooked something else?  Perhaps P3D 5.2 just isn't as efficient with saving as FSX was for me.  All in all, it is definitely an improvement and I'm glad as I need it since I tend to forget to save at critical moments before a sim crash.

    I just read John's reply for the first time.  Yes, I overlooked antivirus.  In addition I use a SSD so it isn't an issue of fragmentation, etc.  I agree with you that it may be a P3D issue that hopefully can be fixed by LM to make autosaving much more smooth.  AutoSaving was never this slow in FSX and I just got P3D for the first time last weekend after I gave up on managing VAS LOL.

    You both are legends and thank you for supporting us simmers all those years.

  3. Greetings.  I am a longtime FSX:SE and FSUIPC 4 user who last weekend made the switch to P3D 5.2 and a registered copy of FSUIPC 6.1.2.  An issue I have noticed that was not apparent using the same setting in FSUPIC 4 and FSX:SE is that when FSUIPC 6 AutoSaves, my sim freezes for one second.  This happens with no other add-ons enabled or running and with both third-party and default  P3D aircraft.  Is this a known issue?  I do not get those stutters when I disable AutoSave.  Please let me know if you would like more information.

  4. On 4/18/2014 at 8:14 AM, scoobflight said:

    I just tried to access that link but got a message saying I did not have permission to view it.  Is there a way to see this?  I am interested in purchasing the v.2 E175 and 195 but am concerned if there would be a paint kit available direct from FeelThere.  Or is this fan offering the only known one?

    https://fsbrasil.wordpress.com/2010/08/24/ejet-v2-paintkit/

  5. On 12/30/2019 at 2:51 PM, Ganradlogin said:

    FIXED !!

    A suggestion on Steam worked:

    Deleted Logbook.BIN in Documents>Flight Simulator X Files

     

    Nice trick, thank you.  I was just experiencing the same issue.  What I did was remove (not delete - move) the logbook file to my desktop, run FSX, say yes at the error message, and quit FSX after successful startup (and new, blank logbook).  I replaced the new logbook file with the original logbook file.  Hopefully that would qualify as a permanent workaround in the future as that bug popped up for me two months or so ago.

  6. 2 hours ago, Pete Dowson said:

     

    Please let me know whether these bug fixes are worth the update. If it looks like enough folks will move to it I will try to find time to go back to 32-bit with Steam and FSX-SE. But it won't be for a week or two.

    Pete

    Here is the list of fixes.  A couple of them would be very worthwhile for me, at least.  🙂  Thank you for at least looking into this Pete!

    Quote

    CHANGELIST:

    Turbine

    Resolved issue in N1 values where some settings were set to zero

    Fixed issue where fuel flow not saved and set to 0 when started in the air


    Agent radar

    Resolved in flight issue which resulted in intermittent crashes when using navigation way-points


    Conversion

    Impression fixes when converting knots to meters per second


    Piston

    Small fixes to oil pressure table

    C172 oil pressure changed to start with a valid value


    Live Weather

    Reintegrated Live Weather

    When a weather station METAR line reading is failing the data will now be extrapolated from the weighted mean of the closest available METAR sources, instead of resetting to default weather

     

  7. Microsoft has a new beta program for FSX:SE users that came out yesterday.  It even fixes several FSX:SE bugs like real world weather.

    https://steamcommunity.com/gid/103582791436916733/announcements/detail/2549529393507642734

    I can confirm that the beta FSX:SE crashes in free flight with FSUIPC installed.  When FSUIPC4.DLL is removed from the Modules folder then the beta works.  I am wondering if it is a conflict with the telemetry collection method that Microsoft is using with the beta.  So either Microsoft will need to update the bug to make it compatible with FSUIPC or FSUIPC will need to be somehow updated.  For now I have reverted to the non-beta version as I use FSUIPC extensively.  Thank you for your time.

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