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Palithius

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Everything posted by Palithius

  1. Do you guys know where the specification for the BGL format (fs2004 version) can be found? With that info, a parser can be easily written.
  2. This has probably been brought up before, but I was looking through Gauges.h and I found the following key events: #define KEY_FIRE_ALL_GUNS (KEY_ID_MIN + 620) #define KEY_FIRE_PRIMARY_GUNS (KEY_ID_MIN + 621) #define KEY_FIRE_SECONDARY_GUNS (KEY_ID_MIN + 622) I remember the old 286 DOS version of FS had a war game in it but...
  3. Yes that did indeed solve it. Now VS Debugger is allowing me to attach to process. I wonder what changed. This is excellent, now I can set a breakpoint in my dll! This is much appreciated Pete. For the record: I *do* own a legally purchased copy of FS2004, let there be no doubt. I was also concerned about the toll all the work I have been doing was taking on my dvd-rom drive, since every time I test, FS2004 checks the cd and it revs the cd-rom motor. Thanks once more.
  4. Pete, When you develop FSUIPC, do you use a debugger to attach to the FS9 process? I have tried to attach to FS9.EXE with VS2005 but with no success, the process is greyed out and cannot be selected. I get the feeling that there is some code in FS9 preventing this (perhaps some security feature that prevents debugging) -- seems odd for MS to protect the FS9 process but not to protect system processes. Does anyone have a way to attach their IDE/Debugger/Compiler system to the FS9.exe process? I'd like to attach so that I can debug dlls that are later loaded from the modules folder. I'd also like the debugger to inspect memory. Pali
  5. If you find an answer to this issue, could you please post the solution here?
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