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MTShipp

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Everything posted by MTShipp

  1. When the strip shows local traffic wanting to perform Touch and Gos, etc. how do you do that? Is it only by voice or should there be options to click? For example, I have tried not sending them to Departure and they will circle but there is no option to tell then what to do. If I send them to departure, they never come back.
  2. OK, I guess then others had the same issue and fixed it themselves without notifying the author. I will search through the file(s) and see if I can figure out what Battlehawk77 did wrong. Thank you for the help!
  3. OK so it uses the legit hours of operations for the airports? OK! Good to know. I just wish I would have known about the 99% hang due to this or some type of annotation in the log file. Thank you.
  4. OK, so this solves one problem I was having with 99% hangs with custom schedules I downloaded. It does not solve the one for 63% hangs with log complaints about airplanes. Where is the hours of airport operations published? How would newbie find this out? What other helpful things are good to know?
  5. I joined so I could access the custom schedules etc. posted on here. I find that most work but quite a few will hang up the game about 63% or 99% in. How do I troubleshoot finding the error in the .txt file added? Here is an example for KRDU files I downloaded. -- Search external data: Extensions/Airfields/KRDU/krdu_gaandlocaltraffic.txt Timetable: 175 Search airplane type in airplanes.txt: RJ1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at Game.CreateAirplane (.Action_t action) [0x00000] in <filename unknown>:0 at Game+<LoadMap>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 (Filename: Line: -1) GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 --
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