Jump to content
The simFlight Network Forums

alaxus

Members
  • Content Count

    85
  • Joined

  • Last visited

Community Reputation

0 Neutral

About alaxus

  • Rank
    Advanced Member
  • Birthday 01/01/1970

Contact Methods

  • Website URL
    http://

Profile Information

  • Gender
    Male
  • Location
    Australia

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. You can adjust the effectiveness of the rudder using rudder_effectiveness=1.0 under the [flight_tuning] entry in the aircraft.cfg file. Max setting is 2.0 and min is 0.1 I sort this setting out before I adjust the slopes in FSUIPC. The other setting you can adjust is found under [contact_points] point.0=1, 2.4, 0, -3.9, 1181, 0, 0.523, 40, 0.15, 2.5, 0.808, 3, 3, 0, 176, 220 This is the nose wheel setting and the 40 in bold is the angle in degrees that the wheel can pivot left or right this also can be adjusted to suit taxiing effectiveness. However, this will also affect the aircraft turning radius. Change this as last resort. I have seen some aircraft as high as 75.
  2. What's wrong with the FS trimming keys? I use a rocker switch on the joystick. If you are not getting the correct trimming response you can adjust its effectiveness in the aircraft.cfg. Look for elevator_trim_effectiveness=1.0 under [flight_tuning] The standard is 1.0 and max is 2.0 and min is 0.1 (If i recall correctly). Some of the planes that I fly has this setting as low as 0.5 or as high as 1.9. You just need to tune this setting to find the sweet spot. I have never had a plane the didn't need this setting to be adjusted.
  3. Simple answer - Be there - done that - did my head in - never got what I needed. Encoders to joy clicks is simply not fast enough. What ever controller you have needs to be able to talk straight to the heading offset. At the moment I am using phidgets but have some other solutions around the leo bodnar card and the arduino. These all talk direct to FSUIPC offsets via there own software. For arduino you could look at this https://www.mobiflight.com/en/index.html
  4. Have you read the instructions? http://www.tambucho.es/android/modpag.php?tCod=20140425124512 http://www.tambucho.es/android/fic/FsRadioPanel.pdf
  5. Its common for cockpit windows. Passenger windows are installed differently, however they are all checked with a pressurization run. Pump the plane up on the ground and check the windows for any whistling noises. Here is what happens when a run goes bad : http://discity.com/kc135/ I had a look at that previously and noted that it seemed to only support stereo sound and not positional sound ie DS. I will have another re-read of the SDK again and see what I can come up with. Cheers
  6. That is most likely the case. I did look into modifying the sounds in the sound set but didn't get very far. The sound set that I use is done by a company that does engine sounds for FS. Do you have any documentation on altering the sounds? I might give it another go. It will certainly be better than using a external app. Most of the flights I have done in the cockpit there does not seem to be much wind noise, at least to me. However a lot of noise can come from the windows not being sealed properly which creates a pressurization leak. Worst case you get a annoying loud whistling noise in the cockpit. Cheers
  7. My sim is a CRJ700 so it has a similar layout to the MD80 with the engines at the back. So above 200kts you barely even hear the engines. Watch this clip from 6:15. The pilot mentions how quiet it is. (like flying in a glider) https://www.youtube.com/watch?v=7R0CViDUBFs In FS/P3D however, at cruise, the engines sound like they are right next to my head. :( My understanding is when the aircraft is stationary the sound that comes from the engines travels at M 1.0 .When you are at cruise (M 0.80) the sound is traveling at you at M 0.2 (M1.0 - M 0.8) this is if the engines are behind you. This results in the sound energy being dissipated quicker hence the perceived reduction of engine volume. Maybe someone who understands fluid mechanics can give us a better explanation. My understanding is that most of the engine noise heard at cruise is engine vibration traveling through the airframe.
  8. I responded to the post here : http://forum.simflight.com/topic/81548-suggestion-jet-engine-sound/ about the jet engine noise not reducing as speed increases. This used to annoy me lots. So I wrote an app to reduce the volume as speed increased. Works for me I used it all the time. Uses Paul Henty's FSUIPCCLIENT.dll and CoreAudioApi.dll I found on the net. Caveats: I am not a programmer. The code is rather messy. Provided as is, no support. Reduces system volume, so that is all volumes on the PC. If you want other noises you will need to use a second PC and something like PM sounds. Tested only on Windows 7 Will not work in Windows XP Folders In the Zip: Source: Source code VB.NET 2010 FS Set Volume Contains the compiled application. Run the FSSetvol.exe in the folder. Just copy the folder where you want it. Cheers FS Set Volume.zip
  9. It lowers the system master volume, so that's all volumes in the PC. If you want other sounds you need a second pc with PMSounds or equivalent. I have a full size sim so having a another pc to run sounds is not a problem. Cant see why not. Look here: http://forum.simflight.com/topic/81553-fs-set-volume/
  10. I will just add to this conversation as I had the same issue a while ago. What I ended up doing is writing a app that uses a number of inputs from fsuipc and then alters the system volume using the Core Audio Api. The only issue with this is you need another sound source (different pc) for all the other sounds like wind noise etc. Its a bit clunky but on the whole it works, no noticeable engine noise once your above 200Kts.
  11. There was someone on the P3D forums who had pausing issues after a 5 hour flight. http://www.prepar3d.com/forum/viewtopic.php?f=6312&t=117837 Might be unrelated. My take is that the system is running out of memory.
  12. Well you pretty much answered you own question about rotary encoders. A typical encoder is 2 bit gray. https://en.wikipedia.org/wiki/Gray_code What is it that you want to know? How to interface a encoder with FSX/P3D? Cheers
  13. One of the ways I tune my trims is adjusting the trim setting in the aircraft.cfg file By default it is set to 1.0 changing it to .8 is a 20% reduction. I have an aircraft where the setting is at .55 [flight_tuning] elevator_trim_effectiveness=1.0
  14. I have the same ch throttle as you. I don't have any ch software installed at all. FSUIPC does all the calibration and axis assignment. Never had any issues in the last 8 years.
  15. You have a network issue. You should not be seeing 127.0.53.53 http://serverfault.com/questions/626612/dns-just-started-resolving-my-server-prod-addresses-to-127-0-53-53 Can you post your network setup? Your internal IP(4) address should have 10.0.0.x or 192.168.x.x Cheers
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use. Guidelines Privacy Policy We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.