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About alaxus

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  • Birthday 01/01/1970

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  1. Have you read the instructions? http://www.tambucho.es/android/modpag.php?tCod=20140425124512 http://www.tambucho.es/android/fic/FsRadioPanel.pdf
  2. Its common for cockpit windows. Passenger windows are installed differently, however they are all checked with a pressurization run. Pump the plane up on the ground and check the windows for any whistling noises. Here is what happens when a run goes bad : http://discity.com/kc135/ I had a look at that previously and noted that it seemed to only support stereo sound and not positional sound ie DS. I will have another re-read of the SDK again and see what I can come up with. Cheers
  3. That is most likely the case. I did look into modifying the sounds in the sound set but didn't get very far. The sound set that I use is done by a company that does engine sounds for FS. Do you have any documentation on altering the sounds? I might give it another go. It will certainly be better than using a external app. Most of the flights I have done in the cockpit there does not seem to be much wind noise, at least to me. However a lot of noise can come from the windows not being sealed properly which creates a pressurization leak. Worst case you get a annoying loud whistling noise in the cockpit. Cheers
  4. My sim is a CRJ700 so it has a similar layout to the MD80 with the engines at the back. So above 200kts you barely even hear the engines. Watch this clip from 6:15. The pilot mentions how quiet it is. (like flying in a glider) https://www.youtube.com/watch?v=7R0CViDUBFs In FS/P3D however, at cruise, the engines sound like they are right next to my head. :( My understanding is when the aircraft is stationary the sound that comes from the engines travels at M 1.0 .When you are at cruise (M 0.80) the sound is traveling at you at M 0.2 (M1.0 - M 0.8) this is if the engines are behind you. This results in the sound energy being dissipated quicker hence the perceived reduction of engine volume. Maybe someone who understands fluid mechanics can give us a better explanation. My understanding is that most of the engine noise heard at cruise is engine vibration traveling through the airframe.
  5. FS Set Volume

    I responded to the post here : http://forum.simflight.com/topic/81548-suggestion-jet-engine-sound/ about the jet engine noise not reducing as speed increases. This used to annoy me lots. So I wrote an app to reduce the volume as speed increased. Works for me I used it all the time. Uses Paul Henty's FSUIPCCLIENT.dll and CoreAudioApi.dll I found on the net. Caveats: I am not a programmer. The code is rather messy. Provided as is, no support. Reduces system volume, so that is all volumes on the PC. If you want other noises you will need to use a second PC and something like PM sounds. Tested only on Windows 7 Will not work in Windows XP Folders In the Zip: Source: Source code VB.NET 2010 FS Set Volume Contains the compiled application. Run the FSSetvol.exe in the folder. Just copy the folder where you want it. Cheers FS Set Volume.zip
  6. It lowers the system master volume, so that's all volumes in the PC. If you want other sounds you need a second pc with PMSounds or equivalent. I have a full size sim so having a another pc to run sounds is not a problem. Cant see why not. Look here: http://forum.simflight.com/topic/81553-fs-set-volume/
  7. I will just add to this conversation as I had the same issue a while ago. What I ended up doing is writing a app that uses a number of inputs from fsuipc and then alters the system volume using the Core Audio Api. The only issue with this is you need another sound source (different pc) for all the other sounds like wind noise etc. Its a bit clunky but on the whole it works, no noticeable engine noise once your above 200Kts.
  8. There was someone on the P3D forums who had pausing issues after a 5 hour flight. http://www.prepar3d.com/forum/viewtopic.php?f=6312&t=117837 Might be unrelated. My take is that the system is running out of memory.
  9. Rotary Encoders for Dummies

    Well you pretty much answered you own question about rotary encoders. A typical encoder is 2 bit gray. https://en.wikipedia.org/wiki/Gray_code What is it that you want to know? How to interface a encoder with FSX/P3D? Cheers
  10. One of the ways I tune my trims is adjusting the trim setting in the aircraft.cfg file By default it is set to 1.0 changing it to .8 is a 20% reduction. I have an aircraft where the setting is at .55 [flight_tuning] elevator_trim_effectiveness=1.0
  11. I have the same ch throttle as you. I don't have any ch software installed at all. FSUIPC does all the calibration and axis assignment. Never had any issues in the last 8 years.
  12. You have a network issue. You should not be seeing http://serverfault.com/questions/626612/dns-just-started-resolving-my-server-prod-addresses-to-127-0-53-53 Can you post your network setup? Your internal IP(4) address should have 10.0.0.x or 192.168.x.x Cheers
  13. Some information if you have not already read it. http://www.fstipsandaddons.com/tutorials/understanding-fsx-cameras.html
  14. For what it worth read this: http://www.flightsim.com/vbfs/showthread.php?273794-Using-Android-device-as-a-GPS-moving-map-for-FS9
  15. How did you configure it using the Goflight software? And what are you trying to interface?