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flying-w

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Everything posted by flying-w

  1. flying-w

    Boeing 747-400 for FSX

    Here's a more complete repaint. I've also included the texture that I composited together if anyone wished to make critical observations to improve my technique. That is welcome, be ruthless, but kind words are always encouraged for this labour of love! My comments: The tail was a lot of work in the end. And it is not as clean (image noise wise) as Baddogs. I tried to use that but trying to fit/stretch it became time consuming. However I can always carry on in that direction. Nearly but not quite lined up the blue on the front and rear fuselage. The BA banner logo does not quite fit right over the door. I did this to balance with the upper deck windows. On one of my reference pictures, the windows start further towards the rear, more above the door than to one side of it. However, could I be looking at the wrong member of the 747 family? Paint.net worked out real well. Somethings worked better in MS paint, like line drawing to fill an enclosed area. ba747.zip
  2. flying-w

    Boeing 747-400 for FSX

    Some help please on how to create the LOD bitmaps. I'm creating the -t.bmp, but only at 1024x1024 I think. How to do the others?
  3. flying-w

    Boeing 747-400 for FSX

    I think I'm missing a step. To create the AI plane, I copied Burkhart's Lufthansa bmps into a new texture subdirectory, and then replaced B744-t.bmp with my creation. However at more distant views from the AI aircraft, the original Lufthansa scheme shows through. What do I need to do to generate the lower LODs? Getting there :D Simon
  4. flying-w

    Boeing 747-400 for FSX

    Thanks for all the suggestions. Right now I'm having a good experience with paint.net, which does have layers. That makes things easier. So I'll proceed with a rough version of the major elements and then refine.
  5. flying-w

    For when a new 757 model?

    Hi Burkhard, You mention that the 737 paints are not FSX format. What does that mean, or what is the downside? Does that mean you can take an FSX SP1 model and use say FS9 repaints with it? Just wish to increase my understanding of this area. I'll look harder for BMIBaby. Since they operate 737s, they should still show up in the FSX SP1 only schedule which I'm now using, right? In any case I'll continue to explore repainting the 747. What tool do you use, as baddog is right in paint being less than ideal? Simon
  6. I'm having trouble finding blank textures for repainting these. Could not spot them in the aircraft folder, and a search here did not find them either. Can someone help point me in the right direction? I'm looking at adding BMIBaby. Thanks Simon
  7. flying-w

    Boeing 747-400 for FSX

    Is the concept of "layers" something generic or specific to a package like "paint". Where can I learn how to do it?
  8. flying-w

    Boeing 747-400 for FSX

    Absolutely right, I will come back and correct that once I have proved I can do the other major elements ("British Airways" and banner logo, tail logo on the other side (!), and overall colour tone).
  9. flying-w

    Boeing 747-400 for FSX

    Thanks Baddog. I sent you a PM with a request for a bmp. I'd like to do some more work to ensure I've touched every area of the process, and then have you tear it apart! Simon
  10. flying-w

    For when a new 757 model?

    That was a good idea, because source images and the blank texture pattern are easy to find! Originally I had planned to do "BMIBaby" since I had not spotted this operator so far. Can't see it in the editor.
  11. flying-w

    Boeing 747-400 for FSX

    To learn the necessary techniques, here's my first (ever) attempt at a repaint, which I offer for suggestions to improve it. Clearly it's very rough and is viewed with the sun behind the aircraft, so we are looking at the darkside. Some questions: 1) How do I get the best colour tone for BA? The white is too cream (compare body with tail), however should I try to match to an existing repaint such as 737 or airbus? Should I need the original (non-DXT) bitmap for that, so I can acquire the pixel colour directly? 2) For the body and engines, I used the paint line and fill tools, picking a colour from the original jpeg. Is that best, or should I try cut and paste of the entire engine just like I did for the tail? 3) How to do images like the BA "banner" logo that goes around windows? 4) How to do text "British Airways"? Directly onto the fuselage? Long way to go, but pleased to get this far!
  12. flying-w

    For when a new 757 model?

    How do I find out (easily) What repaints are already done? What repaints people are working on? To avoid duplication? Simon
  13. flying-w

    For when a new 757 model?

    I don't have much time but I'll try to find some over the next few days. My photoscenery and road traffic projects are pretty much done now. Just read the Just Flight annoucement. If they have rebuilt all 65 models in FSX SP1 format and repainted them, that would be quite an achivement. I hope they clarify that, but at least right now we know exactly which MyTrafficX models are done, and what's next.
  14. flying-w

    For when a new 757 model?

    Maybe I can help with the effort. I don't know whether I'll be any good, I'm not particularly artistic, but is there an "idiot's guide to repainting aircraft" anywhere? Would it help if I were able to contribute in this way?
  15. flying-w

    For when a new 757 model?

    So we are making great progress on all fronts, particularly with the airbus, and soon 747 and 757. Where do the 777 and Hs146 (or whatever it's called these days - RJ?) come on the roadmap? Incidentally there's a lot of noise over on the just flight traffic forums about an annoucement this week - we'll see.
  16. flying-w

    Boeing 747-400 for FSX

    Of course the programmer in me tells me to do it the hard way with the SDK :wink: So now I've used the mytrafficX editor, and Lufthansa has at last commenced its new daily service from Birmingham to LAX! However it was necessary to put mytrafficown.bgl in its own scenery library entry, and disable the others for MyTrafficX. The 747 is put at a cargo ramp at Birmingham, I guess there are no gate spaces big enough. And perhaps there is just too much competition for spaces. How does FSX decided which planes to use from its collection of BGLs? I would like mytrafficown.bgl to take precedence. I'll try putting it higher in the scenery library later.
  17. flying-w

    Boeing 747-400 for FSX

    Yes - thank you - now I see them. Back to my original question, I would like to answer the challenge of compiling traffic plans with the FSX tools. If anyone has a source code sample and compiled BGL, best using one of the FSX SP1 aircraft models, I would be glad to try it. Once I did have this working, now I cannot.
  18. flying-w

    Boeing 747-400 for FSX

    Can someone help me? I am unable to write a traffic source file to display any MyTrafficX aircraft, let alone the glorious 747. Don't know why, perhaps because I've had to switch to my infrequently used Athlon system after my Core2 had a "bios incident". Can anyone give me example source code and complied BGL for 747 please? I have to figure this out.
  19. flying-w

    Black planes,sloow texture loads ect

    Thanks. Bad news is that I'm on vacation next week, but now I've something to look forward to when I get back! Oh, that and filling Heathrow with another amarda, but this time Lufthansa 747s!
  20. flying-w

    Black planes,sloow texture loads ect

    I hope you can create the new schedule for FSX SP1 models only Burkhard. If I feel I am not "getting enough" at an airport, I can switch back to the old schedule. Sounds like win:win to me, and a big win for your product with SP1! Simon
  21. flying-w

    5.1 Performance is Excellent

    I was very lazy when I created my source traffic file. Lots of cut and paste!
  22. I am very pleased with 5.1. The new models are beautiful to look at, and the performance of even the quality version is great. As a performance test, I filled Heathrow with a mixture of 737/MD83, all 5.1 models and nothing else. This is something like 130+ aircraft. All my settings are full except scenery normal (no jetways), autogen off, airport vehicles minimum. For the first time I was able to fly over Heathrow and stayed very close to my 25fps lock all the time. It's still possible to kill it, e.g. max scenery or max airport vehicles, but where we are at right now is great. Heading off to a regional airport like Birmingham, then I can get to Max scenery with all the jetways. So all this is great, thank you very much and I look forward to move SP1 models. Some questions: 1) The jetways pop on parked aircraft when I fly past them. As I approach the jetway is detached then suddenly pops on. As I fly away the jetway pops off again and is detached. 2) Is it possible to program the traffic to have full airports with just new models, even if it is not quite "real world"? I tried with the Traffic SDK, but did not work out well so far. I can have a full airport with no arrivals, or an empty airport with many arrivals. Thanks Simon
  23. flying-w

    5.1 Performance is Excellent

    Owning all three traffic packages (myTrafficX, Traffic and UT), it is MyX that is staying on my computer. Perhaps I'll have another play with the SDK later. It compiles just fine and the airport schedule looks correct, but then some of the aircraft never show up. I am certainly interested in your FSX SP1 traffic schedule. Anything I can do to help make it happen? Don't forget my question about jetways, in case you have seen something like it. Many thanks Simon
  24. 5.1 still a few days away?
  25. flying-w

    Torgo 3000s blog

    http://blogs.technet.com/torgo3000/ Torgo talks specifically about AI aircraft, draw calls and performance related matters, which makes for very interesting reading. Further, he talks about how third party content can be better authored (performance-wise) for FSX to reduce draw calls. Since FSX SP1 has not changed the way AI aircraft are rendered (i.e. unlike autogen it is not off-loaded into other threads/cores) optimal authoring would seem like a good objective. Is this the what is happening with the 5.2 update, models are being optimized in the way Torgo has described? Any other comments on Torgos article? I still dream of 90% traffic and extremely dense scenery at places like LAX!
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