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ahaka

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Posts posted by ahaka


  1. Thanks Holger, this helped a lot.

    I'm doing some testing now. Do I need to replace all the color values with the appropriate FSX values before the resample can work? I mean, if I only want a quick test with one landclass and leave other colors as they are in the original file, will resample.exe process it at all?

    My INI file looks like this:

    [source]

    Type = Tiff

    Layer = LandClass

    SourceDir = "."

    SourceFile = "java.tif"

    NullValue = 255

    [Destination]

    DestFileType = BGL

    DestDir = "."

    DestBaseFileName = "LANDCLASS_LandClass"

    NorthLat = 29.0000000000

    WestLon = 91.5000000000

    SouthLat = -11.4999935200

    EastLon = 154.9999898400

    Everything seems to be ok in my opinion, but when I drag this to resample.exe it doesnt do anything. Does the file need to be GeoTIFF instead of normal one? At least I thought that the image or source file doesnt need to have any coordinates since I have written those in the INI file.

    Regards,

    Antti


  2. I decided to try making the landclass from the automated files after all. At least to just learn the process.

    However I have trouble opening and processing the formats they are delivered in, which is unknown to me. I tried the JRC data which comes in two formats called "binary" and "grid". However I have no idea how to open these files, how to get it into photoshop to edit the values or make them work with the SDK.

    I have tried some programs from the link you suggested but none of them has had any success. And the links on the JRC site to their own software are dead.

    Sorry if my questions seem stupid, but I really have no previous experience dealing with this type of data.


  3. Thanks again for the info Holger!

    Actually what you explained in the "alternative approach" is exactly what I've been doing so far, and the results have been pretty good. However I never would have thought that the whole FTX AU is being done using that method, since Australia is a such a huge continent. I guess I will stick into that method then, even though for larger areas (even something like Java) it takes some time. I have also noticed though that at least the default landclass data is not that accurate, and if its taken from the same source as the USGS one, I guess it means the only option is to do it manually if I want it to be good.

    I have to say your landclass table has been very useful for me too when creating custom textures for the areas I'm working on. So thank you for that too.

    Regards,

    Antti


  4. Holger,

    Thank you for the very informative post.

    Its getting really interesting. I wonder if it would be possible to extract the data from the land cover database for a specific island/country. For example, if I want to get the land class only for the island of Java in Indonesia (from Australia pacific land cover data), could that be done?

    The thing is I would really like to customise different unique countries/places. As a graphic designer, making the textures is not a problem for me, but theres still more to learn about all these datas and implementing them into FSX. For now, I've had to manually create landclass for areas I want to customise, but for big areas/islands/countries this seems to be a really exhausting task, so it would be great to be able to process the data and get it done from there.

    Is there possibly some tutorials out there or could you point out how to get started? Which of the datas I should download and can I "extract" a specific area out of it? And how do I implement it into FSX?


  5. Holger or anyone,

    What if I want to replace some existing texture sets, but want it to only affect, say region S. Is this achievable in FSX?

    For example, if I want to have more realistic textures for Asia region now, it will also replace the same textures used for European region. I would like to be able to only replace them for a certain region. Guess its not possible, or is it? :roll:


  6. Pete,

    What exactly do you mean by eliminating the FLT loading difference? How? Is the "0E90 as type U16 and 0E92 as type U16" that I should add the ones you meant with this or do you mean I should add the same wind to the startup flight as in the test flight? (Btw please note that in the test flight theres only cloud turbulence not wind turbulence)

    I will do the tests again but dont have time to do it tonight, I'll try to do it tomorrow though.


  7. Pete,

    Sorry for the late post, I was a bit busy early this week.

    I have tested with 4.284 now, and as much as I'd love to say its working fine, its not. Even in moderate turbulence the plane suddenly tips and banks steeply all the way to 90 degrees and comes crashing down. I checked and double checked that I have the right version installed.

    What on earth could it be... Its behaving just like before 4.26. 4.26 seems to be the only version that works perfectly.


  8. Thank you very much Pete for investigating.

    From my memory I can tell that at least the version number shown in FSUIPC user interface was indeed 4.28. As you mentioned, I also remember a similar problem in verions before 4.26. I really have no idea what could have went wrong. At least when I installed I asked the setup to "just look for existing registration", but that shouldnt have anything to do with the installation process itself, right?

    I will try the version 4.282 then, when it becomes available and report back here. It will probably have to wait until tomorrow night though, but I will post here as soon as I have tested it.


  9. Or go back to 4.26. In my tests yesterday, this really seemed to work for me. I had no problems with that version.

    That's all very well, but you'll be stuck on that version forever, despite any new facilities and fixes, unless we can sort out why 4.28 doesn't appear to work. And I am not going to support old versions, ever.

    Best to stick to the latest and temporarily turn off the cloud turbulence, as I said.

    Pete

    Well, I meant as a temporary solution ;) When the problem is solved, then of course will go permanently to the latest version.


  10. An update of the testing is that the "supress wind turbulence" did not remove this turbulence. Seems like the FSUIPC is not doing anything to the wind turbulenc. It just smooths the wind, but the turbulence is like its coming from FSX weather engine!

    Hmm. In that case it sounds like the wind smoothing isn't working either, then, because the only reason I added turbulence emulation was to generate turbulence to replace the smoothed out air which smoothing produced. Seems that somehow what you've got is the reverse of everything I strove for between Christmas and April, spending many hundreds of hours, to achieve something like success. I really can't understand what has happened -- nor why it seems to be only happening to you, and four weeks after the last FSUIPC change?

    weird.

    Pete

    Pete,

    I only changed to version 4.28 recently. I had other things to do so I missed the exact day it was released.

    I'm also puzzled and it seems like nothing is making sense. The wind smoothing IS working perfectly all the time no matter what is going on with the turbulence.

    I am sending you the files and the PMDG panel state (the panel state file needs to be copied to the PMDG panel state directory) of a situation where the cloud turbulence is causing that problem for me. I am praying you would have the same situation so you could see whats happening.


  11. If it doesn't vary the wind it isn't doing anything! How can you tell you have turbulence if there's no changes?

    I can tell theres turbulence because the plane is still wobbling around just like in normal turbulence, and the airspeed is variating rapidly just like in turbulence, so I'm 100% sure there is turbulence.

    An update of the testing is that the "supress wind turbulence" did not remove this turbulence. Seems like the FSUIPC is not doing anything to the wind turbulenc. It just smooths the wind, but the turbulence is like its coming from FSX weather engine!


  12. Sorry, wehat do you mean by "moving"? Where are you reading these "actual wind values"? And what is the difference with Cloud Turbulence? As I say, they are the same inside FSUIPC.

    What I mean by that is when you SHIFT + Z key the FSX displays its wind values. In wind turbulence, the values were not changing, not even a bit, but in cloud turbulence both the speed and direction were shifting/varying.

    It's supposed to do that with wind turbulence too. They are (or should be) the same. Even for mild turbulence you should seem some small variations in both direction and speed.

    I guess thats the strange thing here. It seems that the wind turbulence does add turbulence, but doesnt variate the wind, making it possible to stay on course with the PMDG plane. Hoever, when the cloud turbulence does indeed variate the wind, the problems start.


  13. Pete!

    I've discovered something while testing!

    First of all, I tried everything without ASX. Well, the problem persisted.

    Trying different scenarios, I found out that the severe banking and loss of control happens ONLY with CLOUD TURBULENCE. Checking the FSX wind values, in WIND TURBULENCE the actual wind values are not moving, just the indicate airspeed moves around and the airplane bounces a bit but stays of course. Well, with CLOUD TURBULENCE, the FSX wind starts shifting rapidly both in speed and direction, and no matter if its light to moderate or severe turbulence, at some point the airplane banks steeply to one direction and gets off course.

    Both wind and cloud turbulence was ENABLED from FSUIPC when I was testing this.

    Does this give you any ideas of what might be going on? Does the cloud and wind turbulence have different behavior written in FSUIPC code?

    Regards,

    Antti Haka


  14. Pete,

    It does happen even in light to moderate turbulence.

    I'm using ASX with SP3, but it shouldnt override FSUIPC turbulence emulation right? I've also checked the wind values in turbulence and its going just like in 4.26, just that the plane is really banking like crazy. Even the autopilot wont do anything to it.

    In my INI file the supression is on since the last test I did was disabling all turbulence.

    I admit that this is a really strange problem, but I wish it can be solved since I cant really fly the PMDG plane (unless I disable all turbulence, but I would like it to work with turbulence on)


  15. Hello,

    I've posted about this in PMDG support forum too here: http://forums.avsim.net/dcboard.php?az=9015&page=

    It seems to be that after installing FSUIPC 4.28 the aircraft banks steeply to left or right, with or without autopilot, in turbulent conditions. I'm talking about more than 60 degrees bank here, and then the plane comes crashing down, or at least gets totally off course.

    So far it seems the worst banking has appeared in cloud turbulences, but some banking at least also happens in wind turbulence.

    Could it be that theres something new in 4.28 causing this as I dont recall having it with 4.26? could it be the vertical air added in 4.28?

    Disabling all turbulences in FSUIPC solves the problem, so at least it seems very clear that the cause for the unstable behavior of the plane is the turbulence emulations.

    Here's my FSUIPC4.INI file, in case there's any help from it:

    [General]

    CustomWeatherRewrite=No

    History=X7GAGJQJXY0EVGE5381M9

    TCASid=Flight

    TCASrange=40

    AxisCalibration=No

    DirectAxesToCalibs=No

    ShowMultilineWindow=Yes

    SuppressSingleline=No

    SuppressMultilineFS=No

    AxisIntercepts=No

    WeatherReadFactor=2

    WeatherRewriteSeconds=1

    SimConnectStallTime=1

    MouseWheelTrim=No

    FixControlAccel=No

    VisibilityOptions=No

    OneCloudLayer=No

    CloudTurbulence=No

    CloudIcing=No

    GenerateCirrus=No

    SuppressCloudTurbulence=Yes

    MaxIce=-4

    MinIce=-4

    UpperWindGusts=No

    SuppressWindTurbulence=Yes

    SuppressWindVariance=No

    WindTurbulence=No

    TurbulenceRate=1.0,5.0

    TurbulenceDivisor=20,20,40,40

    SuppressAllGusts=No

    MaxSurfaceWind=0

    WindLimitLevel=200

    WindDiscardLevel=400

    WindAjustAltitude=No

    WindAjustAltitudeBy=2000

    WindSmoothing=Yes

    WindSmoothness=1

    WindSmoothAirborneOnly=No

    PressureSmoothness=0

    TemperatureSmoothness=0

    DisconnTrimForAP=No

    ZeroElevForAPAlt=No

    ThrottleSyncAll=No

    WhiteMessages=No

    ShowPMcontrols=No

    SpoilerIncrement=512

    MagicBattery=No

    RudderSpikeRemoval=No

    ElevatorSpikeRemoval=No

    AileronSpikeRemoval=No

    ReversedElevatorTrim=No

    ClockSync=No

    ClockSyncMins=5

    ClearWeatherDynamics=No

    OwnWeatherChanges=Yes

    TimeForSelect=4

    LoadFlightMenu=No

    LoadPlanMenu=No

    PauseAfterCrash=No

    ZapSound=firework

    ShortAircraftNameOk=No

    MouseWheelTrimSpeed=1

    FixMachSpeedBug=No

    [WideServer]

    WideFSenabled=Yes

    [GPSout]

    Port=

    Speed=4800

    Interval=1000

    PosTo6Decimal=Yes

    Sentences=

    GPSoutEnabled=No

    [AutoSave]

    AutoSaveEnabled=No

    [JoystickCalibration]

    ExcludeThrottleSet=Yes

    ExcludeMixtureSet=Yes

    ExcludePropPitchSet=Yes

    SepRevsJetsOnly=No

    ApplyHeloTrim=No

    FlapsSetControl=0

    FlapDetents=No

    ReverserControl=66292

    Reverser1Control=66422

    Reverser2Control=66425

    Reverser3Control=66428

    Reverser4Control=66431

    MaxThrottleForReverser=256

    AileronTrimControl=66731

    RudderTrimControl=66732

    CowlFlaps1Control=66162

    CowlFlaps2Control=66163

    CowlFlaps3Control=66164

    CowlFlaps4Control=66165

    SteeringTillerControl=0

    MaxSteerSpeed=60

    Aileron=-16383,0,0,16383

    Elevator=-16383,0,0,16383

    Rudder=-16383,0,0,16383

    Throttle=-16256,16256

    LeftBrake=1203,7899

    RightBrake=1203,7834

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