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conao

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Everything posted by conao

  1. Thanks Andy! I'll start working on the axes then! Marconi
  2. Hi, So here I am again, one year later and still not using FSUIPC for the assignments. :-) I guess my main interest was in the key commands, not in the axes, so I abandoned the idea for some time. But now I have LINDA and, oh boy, she's really beautiful! With LINDA I got all my key commands mapped for each aircraft, including my MCP Combo and Switch Panel. Now I'm ready for the axes! Just before I start, just wanted to get a thumbs up from you about my JoyNames section. I enabled the AutoAssignLetters option as per the instructions above, but I notice each controller is shown twice, with letters and numbers assignments. Is this correct or is it old garbage? Should I delete something? [JoyNames] AutoAssignLetters=Yes A=Saitek Aviator Stick A.GUID={01A1B850-1D49-11E2-8001-444553540000} B=Saitek Pro Flight Yoke B.GUID={101FDA10-1070-11E1-8002-444553540000} C=Saitek Pro Flight Rudder Pedals C.GUID={101FDA10-1070-11E1-8001-444553540000} 0=Saitek Aviator Stick 0.GUID={01A1B850-1D49-11E2-8001-444553540000} 2=Saitek Pro Flight Yoke 2.GUID={101FDA10-1070-11E1-8002-444553540000} 1=Saitek Pro Flight Rudder Pedals 1.GUID={101FDA10-1070-11E1-8001-444553540000} Thanks, Marconi
  3. It makes sense, Andy. Thanks a lot! I guess it's now time for me to try it for myself. I'll probably come back with some more questions after that... ;-) Regards, Marconi
  4. Hi Pete, Thanks a lot for your comprehensive reply. Sounds like a good idea to start with a basic set of assignments to be used to create the specific Profiles later. I'll give it a try, but I have a few more questions below... Ok, that works fine for the controllers, but how about the keyboard assignments? Let's say I need the key "K" to do something in one aircraft and something else in another. I assume I'd then need to de-assign it in FSX and use the Profiles in FSUIPC to assign it to different functions, right? That was the question... should I simply delete all keyboard assignments in FSX and redo only the really necessary ones in FSUIPC? Won't there be conflicts between FSUIPC and FSX if I don't do so? Or FSUIPC intercept the key strokes first? Another thing, is it possible to use multiple keyboards (in FSX or FSUIPC). Are the keyboards treated as controllers? I hope this one really works because I don't have an "exclusive" FSX PC, which forces me to plug and unplug all devices every time I fly in the "home" PC. My wife would kill me if I didn't do so! :smile: Is this still ok? Thanks again, Marconi
  5. Hi all, I have a joystick, a yoke, pedals, two different throttles and a couple more hardware that use keymapping to emulate MCP, EFIS, radios and even the FMC. I use these to fly 3 or 4 different aircraft, from a Baron58 to a 737-800. Of course, I'm getting tired of having to change the FSX assignments every time I want to fly a different combination of aircraft and hardware. So, maybe it's time to take the final step and convert everything to FSUIPC... I've always had a payed copy of FSUIPC, but never really used it for much more than a few tweaks and to enable the add-ons. Regarding assignments, I just use a few keymaps that were missing to fully use my MCP with one of my jets. To be honest, I'm scared to delete all key assingments and axis from FSX and start configuring everything in FSUIPC! The different options and technique is well described in the manuals, but my question is how to really plan the system as a whole. Do you really start by deleting everything from FSX? Is this really the right scenario for FSUIPC to take control over all my 4 different aircraft and they're specific usage of each hardware? Is there a way to backup FSX assignments, just in case I regret down the way? As I said, I just need a final push and would appreciate to read your experiences and tips about it. Thanks, Marconi
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