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becca23

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  1. I was wondering if there is an offset that can tell me if the simulation has actually started? My listening program tends to get junk data when I start it before starting the simulation. How can I check the status of this?
  2. Has anyone used FSUIPC to input throttle data? I am using a potentiometer with a microprocessor that sends a value between 0% and 100%. I thought that I could use this to write to the throttle offset, 0x3ae8, since I am able to read the throttle value with this offset, and it is formatted exactly how i want to send the data. Is there a reason why I can't write to this offset? If this is not an option, can someone interpret the data from the 0x88c offset. How can i map 0% throttle - 100% throttle to the range of -4096 -- +16384?
  3. I am trying to get started using the FSUIPC SDK in C. I have FSX and FSUIPC installed, and the UIPCHello program included in the sdk connects and works fine. However, when I put the source files in a Visual Studio Project, I can't seem to connect to it at all. Does anyone have any ideas on how to get started developing with the C sdk?
  4. Yes, I read about using the axis callibration, I think perhaps I'm speaking of the FSUIPC SDK. The joystick we would be creating would not be a typical USB joystick that would be recognized by windows. Suppose we were to build a throttle device that would send the throttle position over a TCP connection to a listening program. Could this program use the FSUIPC SDK to send the throttle data to MS Flight Simulator?
  5. I'm working on a project that is interfacing a cockpit with Microsoft Flight Simulator. We want to use the existing stick and throttle as the controls for the flight simulator using some hardware and a microcontroller. Can FSUIPC be used to input joystick type data to Microsoft Flight simulator?
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